{"id":2708,"date":"2018-08-25T22:08:40","date_gmt":"2018-08-25T20:08:40","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/vliv-poctu-hracu-na-hru\/"},"modified":"2018-08-25T22:08:40","modified_gmt":"2018-08-25T20:08:40","slug":"vliv-poctu-hracu-na-hru","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/vliv-poctu-hracu-na-hru\/","title":{"rendered":"Hern\u00ed mechanismy &#8211; Vliv po\u010dtu hr\u00e1\u010d\u016f na hru"},"content":{"rendered":"\n<p>Zaj\u00edmalo v\u00e1s n\u011bkdy, jak se daj\u00ed vypo\u010d\u00edtat \u017eivoty <a href=\"https:\/\/www.diablofans.cz\/d2\/monstra\">monster<\/a>, z\u00edskan\u00e9 <a href=\"https:\/\/www.diablofans.cz\/d2\/zkusenosti\">zku\u0161enosti<\/a> a jak\u00fd m\u00e1 na to vliv celkov\u00fd po\u010det hr\u00e1\u010d\u016f ve h\u0159e? Pak jste na spr\u00e1vn\u00e9 adrese. V\u00a0tomto \u010dl\u00e1nku si toti\u017e objasn\u00edme, jak\u00fd m\u00e1 vliv po\u010det hr\u00e1\u010d\u016f na n\u011bkter\u00e9 z\u00a0hern\u00edch mechanism\u016f.<\/p>\n<p>Tento \u010dl\u00e1nek se skl\u00e1d\u00e1 z\u00a0n\u011bkolika kapitol. Jsou to:<\/p>\n<ul>\n<li><a href=\"#vliv\">Vliv po\u010dtu hr\u00e1\u010d\u016f na hru<\/a><\/li>\n<li><a href=\"#zivoty\">\u017divoty monster<\/a><\/li>\n<li><a href=\"#poskozeni\">Po\u0161kozen\u00ed a \u00fato\u010dn\u00e9 hodnocen\u00ed monstra<\/a><\/li>\n<li><a href=\"#zkusenosti\">Zku\u0161enosti<\/a><\/li>\n<li><a href=\"#predmety\">P\u0159edm\u011bty<\/a><\/li>\n<li><a href=\"#skilly\">Skilly a vlastnosti<\/a><\/li>\n<li><a href=\"#playersx\">P\u0159\u00edkaz Players X<\/a><\/li>\n<\/ul>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<h3 id=\"vliv\">Vliv po\u010dtu hr\u00e1\u010d\u016f na hru<\/h3>\n<p>Za b\u011b\u017en\u00fdch podm\u00ednek plat\u00ed, \u017ee obt\u00ed\u017enost hry odpov\u00edd\u00e1 po\u010dtu hr\u00e1\u010d\u016f v\u00a0dan\u00e9 h\u0159e. \u010c\u00edm je ve h\u0159e v\u00edce hr\u00e1\u010d\u016f, t\u00edm je monstra obt\u00ed\u017een\u011bj\u0161\u00ed zab\u00edt. Maj\u00ed toti\u017e v\u00edce \u017eivot\u016f a zp\u016fsobuj\u00ed tak\u00e9 v\u011bt\u0161\u00ed po\u0161kozen\u00ed. Zv\u011bt\u0161uje se ale tak\u00e9 <a href=\"https:\/\/www.diablofans.cz\/d2\/zkusenosti\">zku\u0161enost<\/a>, kterou hr\u00e1\u010d po zabit\u00ed monstra\u00a0z\u00edsk\u00e1.<\/p>\n<p>Ve stru\u010dnosti tedy lze \u0159\u00edci, \u017ee:<\/p>\n<ul>\n<li>z\u00edsk\u00e1v\u00e1n\u00ed zku\u0161enost\u00ed je rychlej\u0161\u00ed<\/li>\n<li>zab\u00edjen\u00ed monster trv\u00e1 del\u0161\u00ed dobu<\/li>\n<li>\u0161ance na nalezen\u00ed p\u0159edm\u011bt\u016f je vy\u0161\u0161\u00ed<\/li>\n<\/ul>\n<p>Nutno dodat, \u017ee po\u010det hr\u00e1\u010d\u016f ve h\u0159e nem\u00e1 vliv na kvalitu p\u0159edm\u011bt\u016f. Nav\u00edc tu je je\u0161t\u011b jedna komplikace: rozli\u0161uj\u00ed se toti\u017e dva typy hr\u00e1\u010d\u016f\u00a0\u2013 ti, kte\u0159\u00ed jsou v\u00a0jedn\u00e9 dru\u017ein\u011b (tzv. <em>party<\/em>) a ti, kte\u0159\u00ed v\u00a0n\u00ed za\u0159azen\u00ed nejsou. Tento rozd\u00edl m\u00e1 pak vliv na n\u011bkter\u00e9 aspekty\u00a0hry.<\/p>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"zivoty\">\u017divoty monster<\/h3>\n<p>Celkov\u00fd po\u010det \u017eivot\u016f (tzv. <em>hit points<\/em>) <a href=\"https:\/\/www.diablofans.cz\/d2\/monstra\">monstra<\/a> se n\u00e1sob\u00ed po\u010dtem hr\u00e1\u010d\u016f ve h\u0159e podle n\u00ed\u017ee uveden\u00e9ho vzorce, kter\u00fd se li\u0161\u00ed podle toho, o\u00a0jakou verzi hry jde. V\u0161e nejl\u00e9pe vystihuje tato tabulka:<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Verze hry<\/th>\n<th>Vzorec pro v\u00fdpo\u010det \u017eivot\u016f monstra<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1.00\u00a0\u2013 1.08<\/td>\n<td><em>X<\/em> * <em>n<\/em><\/td>\n<\/tr>\n<tr>\n<td>1.09<\/td>\n<td>viz tabulka n\u00ed\u017ee<\/td>\n<\/tr>\n<tr>\n<td>1.10\u00a0a vy\u0161\u0161\u00ed<\/td>\n<td><em>X<\/em> * <em>(n+1)\/2<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sup><em>X je z\u00e1kladn\u00ed mno\u017estv\u00ed \u017eivot\u016f monstra<\/em><\/sup><br \/> <sup><em>n je po\u010det hr\u00e1\u010d\u016f ve\u00a0h\u0159e<\/em><\/sup><\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Po\u010det hr\u00e1\u010d\u016f<\/th>\n<th>\u017divoty monstra v\u00a01.08<\/th>\n<th>\u017divoty monstra v\u00a01.09<\/th>\n<th>\u017divoty monstra v\u00a01.10\u00a0a v\u00fd\u0161e<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1<\/td>\n<td>100%<\/td>\n<td>100%<\/td>\n<td>100%<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>200%<\/td>\n<td>200%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>300%<\/td>\n<td>300%<\/td>\n<td>200%<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>400%<\/td>\n<td>400%<\/td>\n<td>250%<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>500%<\/td>\n<td>450%<\/td>\n<td>300%<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>600%<\/td>\n<td>520%<\/td>\n<td>350%<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>700%<\/td>\n<td>570%<\/td>\n<td>400%<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>800%<\/td>\n<td>620%<\/td>\n<td>450%<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>\u2013<\/td>\n<td>700%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>\u2013<\/td>\n<td>1200%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>40<\/td>\n<td>\u2013<\/td>\n<td>2200%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>64<\/td>\n<td>\u2013<\/td>\n<td>3400%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"poskozeni\">Po\u0161kozen\u00ed a \u00fato\u010dn\u00e9 hodnocen\u00ed monstra<\/h3>\n<p>Ka\u017ed\u00fd hr\u00e1\u010d ve h\u0159e tak\u00e9 zvy\u0161uje po\u0161kozen\u00ed (damage) a \u00fato\u010dn\u00e9 hodnocen\u00ed (attack rating) <a href=\"https:\/\/www.diablofans.cz\/d2\/monstra\">monster<\/a>, a to konkr\u00e9tn\u011b o\u00a06.25%. To plat\u00ed pro monstra typu <em>champion<\/em> \u010di <em>unique<\/em> (v\u010detn\u011b akt boss\u016f) a nav\u00edc je takov\u00e9 po\u0161kozen\u00ed je\u0161t\u011b zes\u00edleno o\u00a0kritick\u00fd \u00fader (critical strike).<\/p>\n<p>Uveden\u00fdch 6.25% plat\u00ed jak pro monstra \u00fato\u010d\u00edc\u00ed zbl\u00edzka, tak z\u00a0d\u00e1lky. Pokud v\u0161ak monstrum ovl\u00e1d\u00e1 n\u011bjak\u00e9 skilly, nemus\u00ed to u\u017e v\u017edy platit. Nutno tak\u00e9 dodat, \u017ee tento \u201ebonus\u201c neplat\u00ed pro monstra v\u00a0klasick\u00e9m Diablu 2\u00a0bez datadisku Lord of Destruction.<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Po\u010det hr\u00e1\u010d\u016f<\/th>\n<th>Bonus do po\u0161kozen\u00ed a \u00fato\u010dn\u00e9ho hodnocen\u00ed<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1<\/td>\n<td>00.00%<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>06.25%<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>12.50%<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>18.75%<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>25.00%<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>31.25%<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>37.50%<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>43.75%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"zkusenosti\">Zku\u0161enosti<\/h3>\n<p>Jak ji\u017e bylo \u0159e\u010deno v\u00a0\u00favodu, se zvy\u0161uj\u00edc\u00edm se po\u010dtem hr\u00e1\u010d\u016f se zvy\u0161uje tak\u00e9 mno\u017estv\u00ed <a href=\"https:\/\/www.diablofans.cz\/d2\/zkusenosti\">zku\u0161enost\u00ed<\/a> (experience), kter\u00e9 hr\u00e1\u010d z\u00edsk\u00e1v\u00e1. Pro v\u00fdpo\u010det zku\u0161enost\u00ed se vyu\u017e\u00edv\u00e1 n\u011bkolik vzorc\u016f podle toho, o\u00a0jakou verzi hry jde\u00a0\u2013 viz n\u00e1sleduj\u00edc\u00ed tabulka:<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Verze hry<\/th>\n<th>Vzorec pro v\u00fdpo\u010det z\u00edskan\u00fdch zku\u0161enost\u00ed<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1.00\u00a0\u2013 1.08<\/td>\n<td><em>X<\/em> * <em>(2n + 1)\/3<\/em><\/td>\n<\/tr>\n<tr>\n<td>1.09<\/td>\n<td>viz tabulka n\u00ed\u017ee<\/td>\n<\/tr>\n<tr>\n<td>1.10\u00a0a vy\u0161\u0161\u00ed<\/td>\n<td><em>X<\/em> * <em>(n+1)\/2<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sup><em>X je z\u00e1kladn\u00ed mno\u017estv\u00ed z\u00edskan\u00fdch zku\u0161enost\u00ed<\/em><\/sup><br \/> <sup><em>n je po\u010det hr\u00e1\u010d\u016f ve\u00a0h\u0159e<\/em><\/sup><\/p>\n<p>Jak lze vy\u010d\u00edst ze vzorc\u016f a z\u00a0tabulek, jde o\u00a0velmi podobn\u00fd v\u00fdpo\u010det, jako tomu bylo u\u00a0\u017eivot\u016f monster.<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Po\u010det hr\u00e1\u010d\u016f<\/th>\n<th>Zku\u0161enosti v\u00a01.08<\/th>\n<th>Zku\u0161enosti v\u00a01.09<\/th>\n<th>Zku\u0161enosti v\u00a01.10\u00a0a v\u00fd\u0161e<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1<\/td>\n<td>100%<\/td>\n<td>100%<\/td>\n<td>100%<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>167%<\/td>\n<td>175%<\/td>\n<td>150%<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>233%<\/td>\n<td>250%<\/td>\n<td>200%<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>300%<\/td>\n<td>325%<\/td>\n<td>250%<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>367%<\/td>\n<td>375%<\/td>\n<td>300%<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>433%<\/td>\n<td>400%<\/td>\n<td>350%<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>500%<\/td>\n<td>425%<\/td>\n<td>400%<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>567%<\/td>\n<td>450%<\/td>\n<td>450%<\/td>\n<\/tr>\n<tr>\n<td>10<\/td>\n<td>\u2013<\/td>\n<td>455%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>20<\/td>\n<td>\u2013<\/td>\n<td>505%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>40<\/td>\n<td>\u2013<\/td>\n<td>605%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<tr>\n<td>64<\/td>\n<td>\u2013<\/td>\n<td>725%<\/td>\n<td>\u2013<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"predmety\">P\u0159edm\u011bty<\/h3>\n<p>Jak ji\u017e bylo \u0159e\u010deno, po\u010det hr\u00e1\u010d\u016f ve h\u0159e neovliv\u0148uje kvalitu <a href=\"https:\/\/www.diablofans.cz\/d2\/predmety\">p\u0159edm\u011bt\u016f<\/a>. To ale neplat\u00ed o\u00a0kvantit\u011b p\u0159edm\u011bt\u016f, tedy jejich mno\u017estv\u00ed. To se toti\u017e se zv\u00fd\u0161en\u00fdm po\u010dtem hr\u00e1\u010d\u016f zv\u011bt\u0161uje. Jak\u00fd je ale konkr\u00e9tn\u00ed vztah mezi po\u010dtem hr\u00e1\u010d\u016f a mno\u017estv\u00edm p\u0159edm\u011bt\u016f?<\/p>\n<p>Nejd\u0159\u00edve je pot\u0159eba si ujasnit, co to znamen\u00e1 pojem <em>nodrop<\/em>. U\u00a0ka\u017ed\u00e9ho monstra je toti\u017e ur\u010dit\u00e1 \u0161ance na to, \u017ee z\u00a0n\u011bj nevypadne \u017e\u00e1dn\u00fd p\u0159edm\u011bt. \u010c\u00edm v\u011bt\u0161\u00ed hodnotu <em>nodrop<\/em> m\u00e1, t\u00edm v\u011bt\u0161\u00ed je \u0161ance, \u017ee z\u00a0monstra nevypadne \u017e\u00e1dn\u00fd p\u0159edm\u011bt. A\u00a0\u010d\u00edm v\u00edce je hr\u00e1\u010d\u016f ve h\u0159e, t\u00edm je tato hodnota men\u0161\u00ed (plat\u00ed pro verzi 1.11)\u00a0\u2013 viz n\u00e1sleduj\u00edc\u00ed v\u00fdpo\u010det:<\/p>\n<p><em>NewNoDrop=int( ProbSum\/(1\/((NoDrop\/(NoDrop+ProbSum))^N)-1)\u00a0)<\/em><\/p>\n<p>p\u0159i\u010dem\u017e <em>N=int(1+AdditionalPlayers\/2+Clo\u00adsePartiedPlayers\/2)<\/em><\/p>\n<p>Nyn\u00ed k\u00a0vysv\u011btlen\u00ed:<\/p>\n<ul>\n<li><em>AdditionalPlayers<\/em> je po\u010det hr\u00e1\u010d\u016f v\u00a0m\u00edst\u011b, kde bylo dan\u00e9 monstrum zabito.<\/li>\n<li><em>ClosePartiedPlayers<\/em> je celkov\u00fd po\u010det hr\u00e1\u010d\u016f ve va\u0161\u00ed dru\u017ein\u011b (party) a kte\u0159\u00ed jsou tak\u00e9 ve va\u0161\u00ed bl\u00edzkosti (nejd\u00e1le v\u0161ak ve vzd\u00e1lenosti <em>dvou obrazovek<\/em>).<\/li>\n<li>ProbSum=Prob1+Prob2+Prob3+\u2026+Prob10<\/li>\n<li>Int = zkracov\u00e1n\u00ed zlomkov\u00e9 \u010d\u00e1sti hodnoty.<\/li>\n<\/ul>\n<p>Zat\u00edm to asi vypad\u00e1 docela komplikovan\u011b, tak\u017ee si to je\u0161t\u011b jednou vysv\u011btleme v\u00a0praxi. U\u00a0b\u011b\u017en\u00fdch norm\u00e1ln\u00edch monster plat\u00ed, \u017ee \u010d\u00edm v\u00edce hr\u00e1\u010d\u016f je ve h\u0159e, t\u00edm je drop vy\u0161\u0161\u00ed. Av\u0161ak u\u00a0<a href=\"https:\/\/www.diablofans.cz\/d2\/monstra-rozdeleni#superunikatnibossove\">super unik\u00e1tn\u00edch<\/a> (nap\u0159. Pindleskin) a unik\u00e1tn\u00edch monster a u\u00a0champion\u016f nem\u00e1 po\u010det hr\u00e1\u010d\u016f na drop \u017e\u00e1dn\u00fd vliv. Plat\u00ed ale,\u00a0\u017ee:<\/p>\n<ul>\n<li>super unik\u00e1tn\u00ed monstra maj\u00ed drop v\u017edy 2\u00a0p\u0159edm\u011bty.<\/li>\n<li>unik\u00e1tn\u00ed monstra maj\u00ed drop v\u017edy 1\u00a0p\u0159edm\u011bt.<\/li>\n<\/ul>\n<p>Bossov\u00e9 to maj\u00ed komplikovan\u011bj\u0161\u00ed: <em>nodrop<\/em> se u\u00a0nich sn\u00ed\u017e\u00ed na hodnotu 0, pokud bude ve h\u0159e 5\u00a0hr\u00e1\u010d\u016f, kte\u0159\u00ed nebudou v\u00a0\u017e\u00e1dn\u00e9 dru\u017ein\u011b, nebo pokud budou ve h\u0159e v\u00a0bl\u00edzkosti 3\u00a0hr\u00e1\u010di a v\u0161ichni budou v\u00a0jedn\u00e9 dru\u017ein\u011b. V\u00a0Single Playeru je pak rozd\u00edl mezi dropem pro 3\u00a0hr\u00e1\u010de a 5\u00a0hr\u00e1\u010d\u016f minim\u00e1ln\u00ed.<\/p>\n<p>Z\u00a0v\u00fd\u0161e uveden\u00e9ho v\u00fdpo\u010dtu tak\u00e9 vypl\u00fdv\u00e1, \u017ee u\u00a0hr\u00e1\u010d\u016f, kte\u0159\u00ed nejsou v\u00a0\u017e\u00e1dn\u00e9 dru\u017ein\u011b, m\u00e1 vliv na drop jen ka\u017ed\u00fd druh\u00fd hr\u00e1\u010d ve h\u0159e. To plat\u00ed i\u00a0pro simulovan\u00e9 hr\u00e1\u010de pomoc\u00ed p\u0159\u00edkazu <em>players x<\/em>. Tak\u017ee pokud chcete pomoc\u00ed simulovan\u00fdch hr\u00e1\u010d\u016f zv\u00fd\u0161it \u0161anci na drop, zad\u00e1vejte po\u010dty hr\u00e1\u010d\u016f v\u00a0hodnot\u00e1ch 3, 5\u00a0a 7.\u00a0Jin\u00fdmi slovy, a\u0165 u\u017e je ve h\u0159e 7\u00a0nebo 8\u00a0hr\u00e1\u010d\u016f, \u0161ance na drop je po\u0159\u00e1d stejn\u00e1. Obdobn\u011b to plat\u00ed u\u00a05\u00a0a 6\u00a0hr\u00e1\u010d\u016f, u\u00a03\u00a0a 4\u00a0hr\u00e1\u010d\u016f a u\u00a01\u00a0hr\u00e1\u010de a 2\u00a0hr\u00e1\u010d\u016f. To v\u0161echno se ale t\u00fdk\u00e1 jen vztahu mezi po\u010dtem hr\u00e1\u010d\u016f a dropem, nikoli zku\u0161enostmi a po\u010dty \u017eivot\u016f monster, kter\u00e9, jak ji\u017e bylo uvedeno v\u00fd\u0161e, se m\u011bn\u00ed s\u00a0ka\u017ed\u00fdm po\u010dtem\u00a0hr\u00e1\u010d\u016f.<\/p>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"skilly\">Skilly a vlastnosti<\/h3>\n<p>Zaj\u00edmav\u00e1 situace je u\u00a0<a href=\"https:\/\/www.diablofans.cz\/d2\/dovednosti\">skill\u016f<\/a> a schopnost\u00ed, proto\u017ee kdy\u017e se ve h\u0159e zv\u00fd\u0161\u00ed po\u010det hr\u00e1\u010d\u016f, tak se zv\u00fd\u0161\u00ed i\u00a0\u017eivoty a po\u0161kozen\u00ed monster. Jen\u017ee hr\u00e1\u010dovy vlastnosti jsou st\u00e1le stejn\u00e9. Tak\u017ee se zde p\u0159\u00edmo nab\u00edz\u00ed ot\u00e1zka: jak zachovat \u00fa\u010dinnost dovednost\u00ed st\u00e1le na stejn\u00e9 \u00farovni i\u00a0p\u0159esto, \u017ee monstra je mnohem obt\u00ed\u017en\u011bj\u0161\u00ed\u00a0zab\u00edt?<\/p>\n<p>Odpov\u011b\u010f je pom\u011brn\u011b jednoduch\u00e1: sta\u010d\u00ed pou\u017e\u00edvat skilly, kter\u00e9 jsou p\u0159\u00edmo spojen\u00e9 s\u00a0\u017eivoty monster a jejich \u00fa\u010dinnost je v\u00a0podstat\u011b st\u00e1le stejn\u00e1\u00a0\u2013 a\u0165 u\u017e m\u00e1 monstrum jakkoli velk\u00e9 mno\u017estv\u00ed \u017eivot\u016f. P\u0159\u00edkladem m\u016f\u017ee b\u00fdt Necromancerova dovednost <a href=\"https:\/\/www.diablofans.cz\/d2\/herni-postavy-necromancer-skilly-poison-and-bone#corpse-explosion\">Corpse Explosion<\/a>, kter\u00e1 zp\u016fsobuje po\u0161kozen\u00ed, kter\u00e9 se odv\u00edj\u00ed od \u017eivot\u016f monster (mezi 60% a\u00a0100%).<\/p>\n<p>Je tu ale je\u0161t\u011b jedna komplikace\u00a0\u2013 vych\u00e1zej\u00ed takov\u00e9 skilly ze z\u00e1kladn\u00edho po\u010dtu \u017eivot\u016f, kter\u00e9 m\u00e1 monstrum p\u0159i h\u0159e jednoho hr\u00e1\u010de, nebo z\u00a0\u017eivot\u016f, kter\u00e9 maj\u00ed monstra po zv\u011bt\u0161en\u00ed po\u010dtu hr\u00e1\u010d\u016f ve h\u0159e (pomoc\u00ed p\u0159\u00edkazu <em>players x<\/em>)? Odpov\u011b\u010f nen\u00ed jednozna\u010dn\u00e1. Z\u00e1le\u017e\u00ed toti\u017e na tom, jakou verzi hry\u00a0m\u00e1te.<\/p>\n<p>N\u00ed\u017ee je uvedena tabulka n\u011bkter\u00fdch skill\u016f a vlastnost\u00ed. Symbol + znamen\u00e1, \u017ee skill \u010di vlastnost vych\u00e1z\u00ed ze \u017eivot\u016f po zv\u011bt\u0161en\u00ed po\u010dtu hr\u00e1\u010d\u016f ve h\u0159e (p\u0159\u00edkazem Players X). Symbol\u00a0\u2013 znamen\u00e1, \u017ee vych\u00e1z\u00ed ze z\u00e1kladn\u00edch \u017eivot\u016f.<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Skill nebo vlastnost<\/th>\n<th colspan=\"12\">Verze<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>\u00a0<\/td>\n<td style=\"width:50px\">1.10s+<\/td>\n<td>1.10a<\/td>\n<td>1.09<\/td>\n<td>1.08<\/td>\n<td>1.07<\/td>\n<td>1.06<\/td>\n<td>1.05<\/td>\n<td>1.04<\/td>\n<td>1.03<\/td>\n<td>1.02<\/td>\n<td>1.01<\/td>\n<td>1.00<\/td>\n<\/tr>\n<tr>\n<td>Static Field<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<\/tr>\n<tr>\n<td>Corpse Explosion<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<\/tr>\n<tr>\n<td>Death Sentry<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<td>N<\/td>\n<\/tr>\n<tr>\n<td>Crushing Blow<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<td>S<\/td>\n<\/tr>\n<tr>\n<td>Summoned minions (HPs)<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<\/tr>\n<tr>\n<td>Revived monsters (HPs)<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<td>+<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><sup><em>N = Nedostupn\u00e9<\/em><\/sup><br \/> <sup><em>S = podl\u00e9h\u00e1 sice zm\u011bn\u011b po\u010dtu hr\u00e1\u010d\u016f ve h\u0159e, ale pro v\u00fdpo\u010det vlastnosti Crushing Blow se pou\u017e\u00edv\u00e1 jin\u00fd v\u00fdpo\u010det<\/em><\/sup><\/p>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<h3 id=\"playersx\">P\u0159\u00edkaz Players X<\/h3>\n<p>Od verze 1.09\u00a0je mo\u017en\u00e9 um\u011ble upravit mno\u017estv\u00ed hr\u00e1\u010d\u016f ve h\u0159e na Single Player, Open Battle.net a v\u00a0Non Battle.net Multiplayer m\u00f3du. A\u00a0jak to funguje? \u00dapln\u011b jednodu\u0161e: b\u011bhem norm\u00e1ln\u00ed hry sta\u010d\u00ed stisknout kl\u00e1vesu \u201eEnter\u201c a po otev\u0159en\u00ed chatovac\u00edho okna napsat n\u00e1sleduj\u00edc\u00ed p\u0159\u00edkaz:<\/p>\n<table style=\"text-align:center\">\n<tbody>\n<tr>\n<td><em>players x<\/em><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>kde <em>x<\/em> je libovoln\u00e9 mno\u017estv\u00ed hr\u00e1\u010d\u016f (logicky ale nesm\u00ed b\u00fdt men\u0161\u00ed ne\u017e skute\u010dn\u00fd po\u010det hr\u00e1\u010d\u016f ve h\u0159e). Po zad\u00e1n\u00ed p\u0159\u00edkazu je pot\u0159eba stisknout kl\u00e1vesu \u201eEnter\u201c. Ve h\u0159e by se pak m\u011bla objevit hl\u00e1\u0161ka, \u017ee \u201epo\u010det hr\u00e1\u010d\u016f byl nastaven na <em>x<\/em>\u201c.<\/p>\n<p>Pro lep\u0161\u00ed pochopen\u00ed je\u0161t\u011b jeden p\u0159\u00edklad: pokud hraj\u00ed dva hr\u00e1\u010di p\u0159es TCP\/IP, hodnota <em>x<\/em> mus\u00ed b\u00fdt v\u011bt\u0161\u00ed nebo rovna 3.\u00a0Jak\u00fdkoli jin\u00fd p\u0159\u00edkaz by byl v\u00a0tomto p\u0159\u00edpad\u011b ignorov\u00e1n a tud\u00ed\u017e nevykon\u00e1n.<\/p>\n<p>Pou\u017eit\u00ed tohoto p\u0159\u00edkazu se li\u0161\u00ed v\u00a0jednotliv\u00fdch verz\u00edch hry, nicm\u00e9n\u011b je pot\u0159eba vz\u00edt v\u00a0\u00favahu, \u017ee tento p\u0159\u00edkaz simuluje pouze hr\u00e1\u010de, kte\u0159\u00ed nejsou v\u00a0\u017e\u00e1dn\u00e9 dru\u017ein\u011b (party). To je d\u016fle\u017eit\u00e9 zejm\u00e9na pro drop, o\u00a0kter\u00e9m byla \u0159e\u010d o\u00a0n\u011bkolik \u0159\u00e1dk\u016f\u00a0v\u00fd\u0161e.<\/p>\n<p>Tak\u00e9 je pot\u0159eba si uv\u011bdomit, \u017ee Players X neovlivn\u00ed monstra, kter\u00e1 se objev\u00ed v\u00a0okam\u017eiku, kdy zad\u00e1v\u00e1te tento p\u0159\u00edkaz. P\u0159esn\u00e1 vzd\u00e1lenost, od kter\u00e9 se tento p\u0159\u00edkaz uplat\u0148uje nen\u00ed zn\u00e1m\u00e1, ale z\u00a0testov\u00e1n\u00ed vypl\u00fdv\u00e1, \u017ee by m\u011bla b\u00fdt zadan\u00fdm p\u0159\u00edkazem ovlivn\u011bna v\u0161echna monstra ve vzd\u00e1lenosti v\u011bt\u0161\u00ed ne\u017e vzd\u00e1lenost Mephista od vstupn\u00edch dve\u0159\u00edch v\u00a0lokaci Durance of Hate Level 3.\u00a0Nejvhodn\u011bj\u0161\u00ed m\u00edsto pro aktivaci p\u0159\u00edkazu je v\u0161ak hlavn\u00ed\u00a0m\u011bsto.<\/p>\n<p>P\u0159esto\u017ee monstra jsou t\u00edmto p\u0159\u00edkazem ovlivn\u011bna a\u017e v\u00a0n\u011bjak\u00e9 vzd\u00e1lenosti, na \u201eklikateln\u00e9\u201c p\u0159edm\u011bty (nap\u0159. truhly, skr\u00fd\u0161e, urny apod.) za\u010dne tento p\u0159\u00edkaz platit okam\u017eit\u011b. Teoreticky je tedy mo\u017en\u00e9 nap\u0159\u00edklad vyml\u00e1tit n\u011bjakou lokaci od monster na norm\u00e1ln\u00ed m\u00f3d jednoho hr\u00e1\u010de, potom si aktivovat p\u0159\u00edkaz Players X a proj\u00edt v\u0161echny truhly \u010di skr\u00fd\u0161e v\u00a0dan\u00e9 lokaci, aby se nap\u0159. minimalizoval <em>nodrop<\/em> (= \u0161ance na to, \u017ee nic nevypadne\u00a0\u2013 viz\u00a0v\u00fd\u0161e).<\/p>\n<p>Kdy\u017e m\u011bl po\u010det hr\u00e1\u010d\u016f ve verzi 1.09\u00a0vliv na \u017eivoty vyvolan\u00fdch pomocn\u00edk\u016f (nap\u0159. Golem \u010di Valkyrie), bylo v\u00fdhodn\u00e9 zm\u011bnit nastaven\u00ed po\u010dtu hr\u00e1\u010d\u016f na maximum p\u0159ed vykouzlen\u00edm a pot\u00e9 okam\u017eit\u011b p\u0159epnout po\u010det hr\u00e1\u010d\u016f na ni\u017e\u0161\u00ed \u00farove\u0148. Ve verzi 1.10\u00a0u\u017e v\u0161ak po\u010det hr\u00e1\u010d\u016f p\u0159estal m\u00edt vliv na \u017eivoty pomocn\u00edk\u016f.<\/p>\n<p>Na z\u00e1v\u011br je\u0161t\u011b shrnut\u00ed podpory p\u0159\u00edkazu Players X:<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th style=\"width:110px\">Verze<\/th>\n<th>Podoba p\u0159\u00edkazu<\/th>\n<th>Hodnota\u00a0X<\/th>\n<th>Pozn\u00e1mka<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>1.00\u00a0a\u017e 1.08<\/td>\n<td>\u2013<\/td>\n<td>\u2013<\/td>\n<td style=\"text-align:left\">P\u0159\u00edkaz nepodporov\u00e1n.<\/td>\n<\/tr>\n<tr>\n<td>1.09a\/b<\/td>\n<td><em>players x<\/em><\/td>\n<td>1\u00a0\u2013 64<\/td>\n<td style=\"text-align:left\">Po zad\u00e1n\u00ed p\u0159\u00edkazu se neobjev\u00ed \u017e\u00e1dn\u00e1 hl\u00e1\u0161ka.<\/td>\n<\/tr>\n<tr>\n<td>1.09c\/d<\/td>\n<td><em>players x<\/em><\/td>\n<td>1\u00a0\u2013 8<\/td>\n<td style=\"text-align:left\">Po zad\u00e1n\u00ed p\u0159\u00edkazu se neobjev\u00ed \u017e\u00e1dn\u00e1 hl\u00e1\u0161ka.<\/td>\n<\/tr>\n<tr>\n<td>1.10\u00a0a 1.11<\/td>\n<td>\/players x<\/td>\n<td>1\u00a0\u2013 8<\/td>\n<td style=\"text-align:left\">Po zad\u00e1n\u00ed p\u0159\u00edkazu se objev\u00ed hl\u00e1\u0161ka, \u017ee po\u010det hr\u00e1\u010d\u016f byl nastaven na hodnotu <em>x<\/em>.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<p style=\"text-align:center\"><a href=\"https:\/\/www.diablofans.cz\/d2\/herni-mechanismy\">\u00ab Zp\u011bt do sekce Hern\u00ed mechanismy.<\/a><\/p>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zaj\u00edmalo v\u00e1s n\u011bkdy, jak se daj\u00ed vypo\u010d\u00edtat \u017eivoty monster, z\u00edskan\u00e9 zku\u0161enosti a jak\u00fd m\u00e1 na to vliv celkov\u00fd po\u010det hr\u00e1\u010d\u016f ve h\u0159e? Pak jste na spr\u00e1vn\u00e9 adrese. V\u00a0tomto \u010dl\u00e1nku si toti\u017e objasn\u00edme, jak\u00fd m\u00e1 vliv po\u010det hr\u00e1\u010d\u016f na n\u011bkter\u00e9 z\u00a0hern\u00edch mechanism\u016f. Tento \u010dl\u00e1nek se skl\u00e1d\u00e1 z\u00a0n\u011bkolika kapitol. Jsou to: Vliv po\u010dtu hr\u00e1\u010d\u016f na hru \u017divoty [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/vliv-poctu-hracu-na-hru\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Hern\u00ed mechanismy &#8211; Vliv po\u010dtu hr\u00e1\u010d\u016f na hru<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2708","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=2708"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2708\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=2708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}