{"id":2776,"date":"2018-08-25T22:08:41","date_gmt":"2018-08-25T20:08:41","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/monstra\/"},"modified":"2018-08-25T22:08:41","modified_gmt":"2018-08-25T20:08:41","slug":"monstra","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/monstra\/","title":{"rendered":"Monstra &#8211; Z\u00e1kladn\u00ed info"},"content":{"rendered":"\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/screen01.jpg\" alt=\"screen01\" class=\"img-right\" width=\"153\" height=\"174\" \/><\/div>\n<p>Monstra jsou <strong>nep\u0159\u00e1tel\u00e9<\/strong>. Va\u0161\u00edm hlavn\u00edm c\u00edlem je zne\u0161kodnit je. Jejich zab\u00edjen\u00edm z\u00edsk\u00e1v\u00e1te <a href=\"https:\/\/www.diablofans.cz\/d2\/zkusenosti\">zku\u0161enosti<\/a> (experience), kter\u00e9 je nezbytn\u00e9 z\u00edskat pro celkov\u00fd rozvoj va\u0161\u00ed hern\u00ed postavy. Krom\u011b zku\u0161enost\u00ed se z\u00a0monster z\u00edsk\u00e1v\u00e1 <strong>ko\u0159ist<\/strong> (tzv. loot) v\u00a0podob\u011b p\u0159edm\u011btu (item) nebo zlata (gold).<\/p>\n<p>Monstra se po ka\u017ed\u00e9m nov\u00e9m nahr\u00e1n\u00ed hry <strong>obnovuj\u00ed<\/strong> (plat\u00ed pouze pro hru jednoho hr\u00e1\u010de\u00a0\u2013 single player). Jakmile tedy hr\u00e1\u010d opust\u00ed hru, monstra se spolu s\u00a0cel\u00fdm sv\u011btem Diabla obnov\u00ed. Existuje v\u0161ak je\u0161t\u011b jedna mo\u017enost, jak se monstra mohou obnovovat. N\u011bkter\u00e1 z\u00a0nich jsou toti\u017e schopna o\u017eivit ur\u010dit\u00fd druh monstra. P\u0159\u00edkladem m\u016f\u017ee b\u00fdt Fallen a Fallen Shaman. V\u00a0tomto p\u0159\u00edpad\u011b je Fallen Shaman schopen o\u017eivit ji\u017e zabit\u00e1 t\u011bla Fallen\u016f.<\/p>\n<p>Jak ale poznat, s\u00a0k\u00fdm m\u00e1te tu \u010dest se utkat v\u00a0souboji? P\u0159ejedete-li kurzorem na t\u011blo nep\u0159\u00edtele, v\u00a0horn\u00ed \u010d\u00e1sti obrazovky se objev\u00ed stavov\u00fd \u0159\u00e1dek. A\u00a0v\u00a0n\u011bm <strong>n\u00e1zev<\/strong> monstra. Tento n\u00e1zev m\u016f\u017ee m\u011bnit barvy. Pokud jde o\u00a0norm\u00e1ln\u00ed monstrum, je text n\u00e1zvu <strong><span style=\"color: #ffffff;\">b\u00edl\u00fd<\/span><\/strong>. Pokud jde o\u00a0monstra typu Champion, je text <strong><span style=\"color: #4850b8;\">modr\u00fd<\/span><\/strong>. No a pokud je text <strong><span style=\"color: #908858;\">zlat\u00fd<\/span><\/strong>, jde o\u00a0unik\u00e1tn\u00ed nebo super unik\u00e1tn\u00ed monstrum. Na pozad\u00ed stavov\u00e9ho \u0159\u00e1dku jsou je\u0161t\u011b tmav\u011b \u010dervenou barvou ozna\u010deny <strong>\u017eivoty<\/strong> nep\u0159\u00edtele. Tak\u00e9 rozli\u0161ujeme t\u0159i z\u00e1kladn\u00ed skupiny monster\u00a0\u2013 <strong>d\u00e9mon\u016f<\/strong> (pod jm\u00e9nem maj\u00ed slovo Demon), <strong>nemrtv\u00fdch<\/strong> (pod jm\u00e9nem maj\u00ed slovo Undead) a <strong>zv\u00ed\u0159at<\/strong> (Animal, pod jm\u00e9nem v\u0161ak nemaj\u00ed \u017e\u00e1dn\u00e9 slovo souvisej\u00edc\u00ed s\u00a0jejich skupinou).<\/p>\n<h3 id=\"bonusy\"><a href=\"#bonusy\">Bonusy<\/a><\/h3>\n<p>Speci\u00e1ln\u00ed monstra\u00a0\u2013 minioni (s\u00a0ozna\u010den\u00edm Minion pod jm\u00e9nem, jsou to pod\u0159\u00edzen\u00ed unik\u00e1tn\u00edho monstra), championi (v\u0161ech 5\u00a0podskupin, jsou to Champion, Fanatic, Berserker, Possessed a Ghostly) a unik\u00e1tn\u00ed monstra maj\u00ed bonusy k\u00a0n\u011bkter\u00fdm sv\u00fdm atribut\u016fm, a proto jsou tak\u00e9 siln\u011bj\u0161\u00ed a nebezpe\u010dn\u011bj\u0161\u00ed. V\u00a0n\u00e1sleduj\u00edc\u00edch tabulk\u00e1ch najdete konkr\u00e9tn\u00ed bonusy t\u011bchto monster pro dan\u00e9 atributy:<\/p>\n<h4 style=\"text-align:center\">\u017divoty (Life)<\/h4>\n<table>\n<thead>\n<tr>\n<th rowspan=\"2\">Druh monstra<\/th>\n<th colspan=\"3\">Bonus k\u00a0\u017eivot\u016fm oproti norm\u00e1ln\u00edmu monstru<\/th>\n<\/tr>\n<tr>\n<th>Normal<\/th>\n<th>Nightmare<\/th>\n<th>Hell<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Minion<\/td>\n<td>x 2<\/td>\n<td>x 1,75<\/td>\n<td>x 1,5<\/td>\n<\/tr>\n<tr>\n<td>Unik\u00e1t<\/td>\n<td>x 4<\/td>\n<td>x 3<\/td>\n<td>x 2<\/td>\n<\/tr>\n<tr>\n<td>Champion \/ Fanatic \/ Ghostly<\/td>\n<td>x 3<\/td>\n<td>x 2,5<\/td>\n<td>x 2<\/td>\n<\/tr>\n<tr>\n<td>Berserker<\/td>\n<td>x 0,75<\/td>\n<td>x 0,62<\/td>\n<td>x 0,5<\/td>\n<\/tr>\n<tr>\n<td>Possessed<\/td>\n<td>x 6<\/td>\n<td>x 5<\/td>\n<td>x 4<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4 style=\"text-align:center\">\u00darove\u0148 monstra (Monster Level)<\/h4>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Druh monstra<\/th>\n<th>Bonus k\u00a0\u00farovni oproti norm\u00e1ln\u00edmu monstru<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Champion<\/td>\n<td>+2<\/td>\n<\/tr>\n<tr>\n<td>Unik\u00e1t<\/td>\n<td>+3<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><em><sup>Pod pojmem Champion se mysl\u00ed v\u0161ech 5\u00a0podskupin champion\u016f.<\/sup><\/em><\/p>\n<h4 style=\"text-align:center\">Z\u00edskan\u00e9 zku\u0161enosti (Experience Gained)<\/h4>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Druh monstra<\/th>\n<th>Bonus ke zku\u0161enostem oproti norm\u00e1ln\u00edmu monstru<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Champion<\/td>\n<td>x 3<\/td>\n<\/tr>\n<tr>\n<td>Unik\u00e1t<\/td>\n<td>x 5<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><em><sup>V\u00a0patchi 1.10\u00a0a vy\u0161\u0161\u00edch maj\u00ed kv\u016fli bugu tento bonus tak\u00e9 minioni unik\u00e1tn\u00edho bosse.<\/sup><\/em><br \/> <em><sup>Pod pojmem Champion se mysl\u00ed v\u0161ech 5\u00a0podskupin champion\u016f.<\/sup><\/em><\/p>\n<h3 id=\"schopnosti\"><a href=\"#schopnosti\">Schopnosti<\/a><\/h3>\n<p>Speci\u00e1ln\u00ed monstra maj\u00ed krom\u011b z\u00e1kladn\u00edch bonus\u016f tak\u00e9 ur\u010dit\u00e9 schopnosti, kter\u00e9 z\u00a0nich mohou ud\u011blat smrteln\u011b nebezpe\u010dn\u00e9 protivn\u00edky.<\/p>\n<h4>Schopnosti unik\u00e1tn\u00edch monstier<\/h4>\n<p>Unik\u00e1tn\u00ed monstra maj\u00ed alespo\u0148 jednu ze specifick\u00fdch schopnost\u00ed, kter\u00e9 jsou zobrazen\u00e9 pod jejich jm\u00e9nem. Na vy\u0161\u0161\u00edch obt\u00ed\u017enostech (viz. n\u00ed\u017ee) jich maj\u00ed i\u00a0v\u00edce a mohou se <strong>kombinovat<\/strong>. N\u011bkter\u00e1 monstra maj\u00ed schopnosti dan\u00e9 (super unik\u00e1tn\u00ed), n\u011bkter\u00e1 jsou n\u00e1hodn\u00e1. V\u0161echny mo\u017en\u00e9 schopnosti, kter\u00e9 m\u016f\u017ee unik\u00e1tn\u00ed monstrum m\u00edt, jsou uvedeny v\u00a0n\u00e1sleduj\u00edc\u00ed tabulce.<\/p>\n<table>\n<thead>\n<tr>\n<th style=\"width:150px\">Schopnost<\/th>\n<th>Popis<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Aura Enchanted<\/td>\n<td>M\u00e1 jednu z\u00a0t\u011bchto aur: Might (mlvl \/ 6), Holy Fire (mlvl \/ 6), Blessed Aim (mlvl \/ 5), Holy Freeze (mlvl \/ 7), Holy Shock (mlvl \/ 8, m\u016f\u017ee se objevit jen pokud mlvl = 20\u00a0a v\u00edce), Conviction (mlvl \/ 8), nebo Fanaticism (mlvl \/\u00a08).<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"8\">Cold Enchanted<\/td>\n<td>Zp\u016fsobuje po\u0161kozen\u00ed chladem.<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed po\u0161kozen\u00ed chladem: +66% damage<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed po\u0161kozen\u00ed chladem: +100% damage<\/td>\n<\/tr>\n<tr>\n<td>D\u00e9lka chladu: 0,2\u00a0x mlvl + 4\u00a0sekund<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di chladu: +75%<\/td>\n<\/tr>\n<tr>\n<td>Po smrti hlavn\u00edho bosse se vykouzl\u00ed Frost Nova.<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell minioni maj\u00ed +33\u201350% Cold Damage.<\/td>\n<\/tr>\n<tr>\n<td>Cursed<\/td>\n<td>M\u00e1 50% \u0161anci na vykouzlen\u00ed kletby Amplify Damage (mlvl \/ 5 + 1), pokud zas\u00e1hne c\u00edl fyzick\u00fdm, element\u00e1rn\u00edm nebo magick\u00fdm \u00fatokem.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"2\">Extra Fast<\/td>\n<td>Boss i\u00a0jeho minioni se pohybuj\u00ed dvakr\u00e1t rychleji.<\/td>\n<\/tr>\n<tr>\n<td>Boss \u00fato\u010d\u00ed dvakr\u00e1t rychleji (jen v\u00a0patch\u00edch 1.09\u00a0a star\u0161\u00edch).<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"5\">Extra Strong<\/td>\n<td>Boss i\u00a0jeho minioni maj\u00ed extra velkou s\u00edlu.<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed po\u0161kozen\u00ed: x2.5<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed po\u0161kozen\u00ed: x2.5<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: +100%<\/td>\n<\/tr>\n<tr>\n<td>Minioni zp\u016fsobuj\u00ed o +75% v\u011bt\u0161\u00ed po\u0161kozen\u00ed a maj\u00ed +50% v\u011bt\u0161\u00ed \u0161anci na\u00a0z\u00e1sah.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"7\">Fire Enchanted<\/td>\n<td>Boss zp\u016fsobuje po\u0161kozen\u00ed ohn\u011bm a po zabit\u00ed jeho t\u011blo exploduje.<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed po\u0161kozen\u00ed ohn\u011bm: +66% damage<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed po\u0161kozen\u00ed ohn\u011bm: +100% damage<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di ohni: +75%<\/td>\n<\/tr>\n<tr>\n<td>Po smrti hlavn\u00edho bosse jeho mrtvola exploduje a zp\u016fsob\u00ed po\u0161kozen\u00ed o\u00a0velikosti 75\u2013100% z\u00a0max hit point\u016f v\u00a0radiusu 4\u00a0yard\u016f.<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell minioni z\u00edsk\u00e1vaj\u00ed +33\u201350% Fire Damage.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"7\">Lightning Enchanted<\/td>\n<td>Zp\u016fsobuje po\u0161kozen\u00ed blesky.<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed po\u0161kozen\u00ed blesky: +66% damage<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed po\u0161kozen\u00ed blesky: +100% damage<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di blesk\u016fm: +75%<\/td>\n<\/tr>\n<tr>\n<td>P\u0159i z\u00e1sahu bosse se vy\u0161lou Charged Bolty.<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell minioni z\u00edsk\u00e1vaj\u00ed +33\u201350% Lightning Damage.<\/td>\n<\/tr>\n<tr>\n<td>Magic Resistant<\/td>\n<td>O\u00a040% zv\u00fd\u0161en\u00e9 odolnosti v\u016f\u010di ohni, blesk\u016fm a chladu.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"5\">Mana Burn<\/td>\n<td>Mana minim\u00e1ln\u00ed po\u0161kozen\u00ed: +(Minimum Damage x 4)<\/td>\n<\/tr>\n<tr>\n<td>Mana maxim\u00e1ln\u00ed po\u0161kozen\u00ed: +(Maximum Damage x 4)<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Magic Resistance: +20%<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell minioni tak\u00e9 zp\u016fsobuj\u00ed Mana po\u0161kozen\u00ed.<\/td>\n<\/tr>\n<tr>\n<td>Multiple Shot<\/td>\n<td>Boss st\u0159\u00edl\u00ed 2\u00a0dal\u0161\u00ed projektily stejn\u00e9ho druhu.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"9\">Poison Hit<\/td>\n<td>Zn\u00e1m\u00e9 tak\u00e9 jako Poison Enchanted, nezobrazuje se pod jm\u00e9nem monstra, zp\u016fsobuje jedov\u00e9 po\u0161kozen\u00ed.<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed po\u0161kozen\u00ed jedem: +66% damage<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed po\u0161kozen\u00ed jedem: +100% damage<\/td>\n<\/tr>\n<tr>\n<td>D\u00e9lka otravy: 0,2\u00a0x mlvl + 6\u00a0sekund<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di jedu: +75%<\/td>\n<\/tr>\n<tr>\n<td>Po smrti hlavn\u00edho bosse se vykouzl\u00ed neviditeln\u00e1 Poison Explosion.<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell maj\u00ed minioni +33\u201350% Poison Damage.<\/td>\n<\/tr>\n<tr>\n<td>Tato schopnost je zbugovan\u00e1 (=chybn\u00e1), boss m\u00e1 okolo sebe jakousi neviditelnou auru, kter\u00e1 otr\u00e1v\u00ed ka\u017ed\u00e9ho, kdo se dostane do jeho bl\u00edzkosti. Tuto vlastnost m\u00e1 jen <a href=\"https:\/\/www.diablofans.cz\/d2\/super-unikatni-bossove-5-akt\">Achmel the Cursed<\/a>.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"8\">Spectral Hit<\/td>\n<td>Odolnost v\u016f\u010di ohni: +20%<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di blesk\u016fm: +20%<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di chladu: +20%<\/td>\n<\/tr>\n<tr>\n<td>\u0160ance na z\u00e1sah: x2<\/td>\n<\/tr>\n<tr>\n<td>Zp\u016fsobuje jeden z\u00a0n\u00e1sleduj\u00edc\u00edch typ\u016f po\u0161kozen\u00ed: Fire, Lightning, Magic, Cold nebo\u00a0Poison<\/td>\n<\/tr>\n<tr>\n<td>Minim\u00e1ln\u00ed element\u00e1rn\u00ed po\u0161kozen\u00ed: +66% damage<\/td>\n<\/tr>\n<tr>\n<td>Maxim\u00e1ln\u00ed element\u00e1rn\u00ed po\u0161kozen\u00ed: +100% damage<\/td>\n<\/tr>\n<tr>\n<td>Na obt\u00ed\u017enostech Nightmare a Hell minioni z\u00edsk\u00e1vaj\u00ed +33\u201350% n\u00e1hodn\u00e9ho element\u00e1rn\u00edho po\u0161kozen\u00ed.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"2\">Stone Skin<\/td>\n<td>Odolnost v\u016f\u010di fyzick\u00e9mu po\u0161kozen\u00ed: +50%<\/td>\n<\/tr>\n<tr>\n<td>Obrana: x2<\/td>\n<\/tr>\n<tr>\n<td>Teleportation<\/td>\n<td>Boss je schopen se teleportovat, pokud jsou jeho \u017eivoty pod 33% nebo pokud je n\u011bkdo v\u00a0jeho bl\u00edzkosti. Pokud jsou jeho \u017eivoty ni\u017e\u0161\u00ed ne\u017e 33%, je schopen se\u00a0l\u00e9\u010dit.<\/td>\n<\/tr>\n<tr>\n<td>Thief<\/td>\n<td>Boss m\u00e1 p\u0159i ka\u017ed\u00e9m \u00fasp\u011b\u0161n\u00e9m z\u00e1sahu \u0161anci, \u017ee V\u00e1m vyhod\u00ed elix\u00edr z\u00a0opasku na zem (odstran\u011bno v\u00a0patchi 1.04, tuto schopnost m\u011bl jen <a href=\"https:\/\/www.diablofans.cz\/d2\/super-unikatni-bossove-4-akt#lorddeseis\">Lord De Seis<\/a>).<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4>Schopnosti champion\u016f<\/h4>\n<p>Na rozd\u00edl od unik\u00e1tn\u00edch monster, jednotliv\u00e9 podskupiny maj\u00ed sv\u00e9 schopnosti pevn\u011b dan\u00e9, nem\u011bn\u00ed se ani na vy\u0161\u0161\u00edch obt\u00ed\u017enostech a ani se nezobrazuj\u00ed pod jm\u00e9nem monstra. Jednotliv\u00e9 schopnost\u00ed dan\u00e9 podskupiny vystihuje n\u00e1sleduj\u00edc\u00ed tabulka.<\/p>\n<table style=\"text-align:center\">\n<thead>\n<tr>\n<th>Podskupina Championa<\/th>\n<th>Schopnosti<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td rowspan=\"4\">Champion<\/td>\n<td>+200% po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+33\u201350% element\u00e1rn\u00ed po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+150% hodnocen\u00ed \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td>+20% rychlost pohybu a \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"5\">Ghostly<\/td>\n<td>+100% po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+75% hodnocen\u00ed \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td>\u201333% rychlost pohybu<\/td>\n<\/tr>\n<tr>\n<td>Chladiv\u00e9 po\u0161kozen\u00ed s\u00a0fixn\u00ed d\u00e9lkou chladu 6\u00a0sekund.<\/td>\n<\/tr>\n<tr>\n<td>Odolnost v\u016f\u010di fyzick\u00e9mu po\u0161kozen\u00ed automaticky nastaven\u00e1 v\u017edy na 50%. Tento bonus se neuplatn\u00ed jen v\u00a0p\u0159\u00edpad\u011b, kdy aktu\u00e1ln\u00ed odolnost v\u016f\u010di fyzick\u00e9mu po\u0161kozen\u00ed je 100% a\u00a0v\u00edce.<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"4\">Fanatic<\/td>\n<td>+100% po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+75% hodnocen\u00ed \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td>+100% rychlost pohybu<\/td>\n<\/tr>\n<tr>\n<td>Obrana v\u017edy nastaven\u00e1 na\u00a0\u201370 (to znamen\u00e1, \u017ee m\u00e1 obranu 0\u00a0a \u00fato\u010dn\u00edkovi se je\u0161t\u011b p\u0159ipo\u010dte 70\u00a0AR).<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"2\">Berserker<\/td>\n<td>+250% po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+175% hodnocen\u00ed \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td rowspan=\"4\">Possessed<\/td>\n<td>+100% po\u0161kozen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>+75% hodnocen\u00ed \u00fatoku<\/td>\n<\/tr>\n<tr>\n<td>+20% rychlost pohybu<\/td>\n<\/tr>\n<tr>\n<td>Imunita v\u016f\u010di kletb\u00e1m<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"imunity\"><a href=\"#imunity\">Imunity<\/a><\/h3>\n<p>Na rozd\u00edl od postav, maxim\u00e1ln\u00ed hodnoty odolnost\u00ed monster nejsou omezen\u00e9 \u017e\u00e1dn\u00fdm stropem, a proto mohou dosahovat i\u00a0p\u0159esahovat hodnotu 100%. V\u00a0tom p\u0159\u00edpad\u011b se monstrum st\u00e1v\u00e1 imunn\u00ed na dan\u00fd element a t\u00edmto elementem ho nen\u00ed mo\u017en\u00e9 v\u016fbec zranit. Jestli\u017ee m\u00e1 monstrum imunitu na n\u011bjak\u00fd element, zobraz\u00ed se to pod jeho jm\u00e9nem. Na obt\u00ed\u017enosti Hell jsou imunity b\u011b\u017en\u00fdm jevem a n\u011bkter\u00e9 p\u0159\u00ed\u0161ery mohou m\u00edt i\u00a0v\u00edce imunit najednou. Imunity je mo\u017en\u00e9 prolomit skilly, kter\u00e9 sni\u017euj\u00ed odolnosti (Conviction, Lower Resist, Amplify Damage a Decrepify), ale jen v\u00a0p\u0159\u00edpad\u011b, \u017ee hodnota odolnosti imunn\u00edho elementu nep\u0159esahuje hranici 100% p\u0159\u00edli\u0161 vysoko, proto\u017ee p\u0159i ru\u0161en\u00ed imunity je efekt t\u011bchto skill\u016f zredukovan\u00fd na\u00a01\/5.<\/p>\n<table>\n<thead>\n<tr>\n<th>Imunita<\/th>\n<th>Popis<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Immune to Cold<\/td>\n<td>Imunita v\u016f\u010di chladu.<\/td>\n<\/tr>\n<tr>\n<td>Immune to Fire<\/td>\n<td>Imunita v\u016f\u010di ohni.<\/td>\n<\/tr>\n<tr>\n<td>Immune to Lightning<\/td>\n<td>Imunita v\u016f\u010di blesk\u016fm.<\/td>\n<\/tr>\n<tr>\n<td>Immune to Magic<\/td>\n<td>Imunita v\u016f\u010di magick\u00fdm \u00fatok\u016fm.<\/td>\n<\/tr>\n<tr>\n<td>Immune to Physical<\/td>\n<td>Imunita v\u016f\u010di norm\u00e1ln\u00edm \u00fatok\u016fm.<\/td>\n<\/tr>\n<tr>\n<td>Immune to Poison<\/td>\n<td>Imunita v\u016f\u010di jedu.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 id=\"obtiznosti\"><a href=\"#obtiznosti\">Monstra na vy\u0161\u0161\u00edch obt\u00ed\u017enostech<\/a><\/h3>\n<p>Na vy\u0161\u0161\u00edch obt\u00ed\u017enostech (Nightmare a Hell) jsou monstra pochopiteln\u011b <strong>t\u011b\u017e\u0161\u00ed<\/strong>, ne\u017e je tomu na z\u00e1kladn\u00ed obt\u00ed\u017enosti (Normal). Jejich <strong>\u017eivoty<\/strong> se rychleji obnovuj\u00ed, dok\u00e1\u017e\u00ed sv\u00e9 \u017eivoty l\u00e9pe dopl\u0148ovat. Tomu se d\u00e1 ale zabr\u00e1nit vlastnost\u00ed <em>Prevent Monster Heal<\/em>, kterou lze naj\u00edt u\u00a0magick\u00fdch p\u0159edm\u011bt\u016f.<\/p>\n<div style=\"width:269px;margin-bottom:10px\" class=\"img-center\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/schopnosti.jpg\" class=\"img-center\" alt=\"schopnosti\" width=\"259\" height=\"50\" \/> <\/p>\n<p>V\u00edce schopnost\u00ed a imunita, takov\u00e1<br \/> je hra na Nightmare a\u00a0Hell.<\/p>\n<\/p><\/div>\n<p>Nep\u0159\u00e1tele je t\u011b\u017e\u0161\u00ed zab\u00edt i\u00a0mnoha dal\u0161\u00edm komplikac\u00edm. Jednou z\u00a0nich jsou <strong>imunity<\/strong>. Na obt\u00ed\u017enostech Nightmare je monster s\u00a0n\u011bkterou z\u00a0imunit mnohem v\u00edce, ne\u017e tomu je v\u00a0obt\u00ed\u017enost Normal. Na obt\u00ed\u017enosti Hell je potom n\u011bjak\u00fdm zp\u016fsobem imunn\u00ed t\u00e9m\u011b\u0159 ka\u017ed\u00e9 monstrum. Jako p\u0159\u00edklad bychom mohli uv\u00e9st imunitu, kter\u00e1 hr\u00e1\u010di znemo\u017en\u00ed pou\u017eit\u00ed fyzick\u00e9ho po\u0161kozen\u00ed. Jde o\u00a0tzv. <em>Physical Immune<\/em>. Hr\u00e1\u010d v\u00a0takov\u00e9m p\u0159\u00edpad\u011b mus\u00ed nep\u0159\u00edteli zp\u016fsobovat jin\u00e9 po\u0161kozen\u00ed, ne\u017e fyzick\u00e9. Je tedy nucen pou\u017e\u00edt \u017eivly (ohe\u0148, led, blesky \u010di jed) nebo magick\u00e9 po\u0161kozen\u00ed. K\u00a0tomu m\u016f\u017ee vyu\u017e\u00edt samoz\u0159ejm\u011b tak\u00e9 dovednost\u00ed. U\u00a0Barbara by to mohla b\u00fdt nap\u0159. dovednost Berserk, kter\u00e1 zp\u016fsobuje magick\u00e9 po\u0161kozen\u00ed.<\/p>\n<p>Spolu se \u017eivoty a imunitami se monstr\u016fm zlep\u0161\u00ed tak\u00e9 jejich schopnosti, dovednosti a jejich v\u0161eobecn\u00e1 obratnost.<\/p>\n<h3 id=\"taktiky\"><a href=\"#taktiky\">Taktiky zab\u00edjen\u00ed monster<\/a><\/h3>\n<p>Boj proti monstr\u016fm je mnohdy jednodu\u0161\u0161\u00ed, pokud hr\u00e1\u010d v\u00ed, jak se m\u00e1 v\u00a0konkr\u00e9tn\u00edch situac\u00edch zachovat. Je jasn\u00e9, \u017ee cel\u00e1 hra nen\u00ed tak jednoduch\u00e1, aby hr\u00e1\u010d p\u0159i\u0161el k\u00a0nep\u0159\u00edteli, n\u011bkolikr\u00e1t ho zas\u00e1hl a p\u0159e\u0161el k\u00a0dal\u0161\u00edmu. Je proto pot\u0159eba si ujasnit, \u017ee hr\u00e1\u010d mus\u00ed k\u00a0jednotliv\u00fdm souboj\u016fm s\u00a0monstry p\u0159istupovat <strong>individu\u00e1ln\u011b<\/strong> a mnohdy tak, a\u0165 u\u017e pravideln\u011b \u010di nepravideln\u011b, m\u011bnit svoji taktiku.<\/p>\n<p>V\u011bt\u0161ina taktik se t\u00fdk\u00e1 p\u0159esily. Je jasn\u00e9, \u017ee pokud hern\u00ed postava nen\u00ed dostate\u010dn\u011b siln\u00e1, nem\u016f\u017ee se bezhlav\u011b vydat mezi skupinku nep\u0159\u00e1tel s\u00a0t\u00edm, \u017ee je v\u0161echny pozab\u00edj\u00ed. Hr\u00e1\u010d by se proto m\u011bl pokusit je <strong>pozab\u00edjet postupn\u011b<\/strong>. Je vhodn\u00e9 k\u00a0tomu pou\u017e\u00edt tak\u00e9 okoln\u00ed prost\u0159ed\u00ed\u00a0\u2013 m\u016f\u017eete se schovat za dve\u0159e a vyu\u017e\u00edt tak \u00fazk\u00e9ho pr\u016fchodu k\u00a0postupn\u00e9mu zab\u00edjen\u00ed nep\u0159\u00e1tel.<\/p>\n<p>S\u00a0p\u0159esilou \u010d\u00e1ste\u010dn\u011b souvis\u00ed i\u00a0souboj s\u00a0bossem a jeho miniony. Ti se toti\u017e v\u011bt\u0161inou vyskytuj\u00ed spole\u010dn\u011b a tak\u00e9 v\u00e1m spole\u010dn\u011b cht\u011bj\u00ed znep\u0159\u00edjemnit \u017eivot. Hlavn\u00edm st\u0159edem pozornosti by v\u00a0tomto p\u0159\u00edpad\u011b m\u011bl b\u00fdt hlavn\u00ed boss t\u011bchto minion\u016f, jeliko\u017e je to pr\u00e1v\u011b on, kdo je neust\u00e1le podporuje a sna\u017e\u00ed se jim boj proti v\u00e1m zjednodu\u0161it. Vypo\u0159\u00e1dejte se proto <strong>nejd\u0159\u00edve s\u00a0bossem<\/strong> a <strong>pot\u00e9 s\u00a0ostatn\u00edmi miniony<\/strong>.<\/p>\n<p>I\u00a0t\u0159et\u00ed taktika se \u010d\u00e1ste\u010dn\u011b t\u00fdk\u00e1 boje proti p\u0159esile. Tentokr\u00e1t ale proti monstr\u016fm, kter\u00e1 mohou b\u00fdt o\u017eivena. Nen\u00ed nic otravn\u011bj\u0161\u00edho, kdy\u017e se slo\u017eit\u011b sna\u017e\u00edte zne\u0161kodnit monstra, kter\u00e1 mohou b\u00fdt vz\u00e1p\u011bt\u00ed o\u017eivena. Podobn\u011b jako tomu bylo v\u00a0p\u0159\u00edpad\u011b skupiny minion\u016f s\u00a0bossem v\u00a0\u010dele, i\u00a0tady se nejd\u0159\u00edve sna\u017ete <strong>zne\u0161kodnit, toho, kdo je schopen o\u017eivovat<\/strong>. Pokud se v\u00e1m tato taktika neda\u0159\u00ed, m\u016f\u017eete zvolit jej\u00ed obdobu: odve\u010fte monstra, kter\u00e1 lze o\u017eivit, dostate\u010dn\u011b daleko od jejich o\u017eivova\u010de, kter\u00fd je tak nebude moci o\u017eivit. O\u017eivova\u010de tedy v\u00a0tomto p\u0159\u00edpad\u011b zne\u0161kodn\u011bte a\u017e jako posledn\u00edho.<\/p>\n<p>Souboj se skupinou nep\u0159\u00e1tel lze obecn\u011b zjednodu\u0161it tak\u00e9 pou\u017eit\u00edm <strong>chladu (cold)<\/strong>, kter\u00fd dok\u00e1\u017ee nep\u0159\u00e1tel <strong>zpomalit<\/strong>, <strong>oslabit<\/strong> a d\u00e1t tak hr\u00e1\u010di v\u00edce prostoru a \u010dasu k\u00a0tomu, aby je zne\u0161kodnil. Nav\u00edc je mo\u017enost, \u017ee \u201ezchlazen\u00e9\u201c monstrum se po smrti rozpadne a nez\u016fstane po n\u011bm na zemi le\u017eet \u017e\u00e1dn\u00e1 mrtvola. To se hod\u00ed obzvl\u00e1\u0161t\u011b v\u00a0situac\u00edch, kde se vyskytuj\u00ed o\u017eivova\u010di (viz. p\u0159edchoz\u00ed odstavec).<\/p>\n<p>Posledn\u00ed, ne v\u0161ak nijak \u0161patnou taktikou, je <strong>\u00fat\u011bk<\/strong>. Ze v\u0161ech taktik je samoz\u0159ejm\u011b nejjednodu\u0161\u0161\u00ed a nevy\u017eaduje t\u00e9m\u011b\u0159 nic (p\u0159i b\u011bhu na v\u011bt\u0161\u00ed vzd\u00e1lenost to ale m\u016f\u017ee b\u00fdt Stamina, neboli v\u00fddr\u017e, kter\u00e1 m\u016f\u017ee \u00fat\u011bk komplikovat). Tuto taktiku lze vyu\u017e\u00edt ve v\u011bt\u0161in\u011b p\u0159\u00edpad\u016f. V\u00fdjimky pak tvo\u0159\u00ed mal\u00e9 lokace \u010di m\u00edstnosti o\u00a0men\u0161\u00edch rozm\u011brech. Po \u00fasp\u011b\u0161n\u00e9m \u00faniku se v\u00e1m ka\u017edop\u00e1dn\u011b otev\u00edr\u00e1 mnoho dal\u0161\u00edch mo\u017enost\u00ed, jako je l\u00e9\u010den\u00ed, zm\u011bna kouzel, dovednost\u00ed\u00a0atd.<\/p>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monstra jsou nep\u0159\u00e1tel\u00e9. Va\u0161\u00edm hlavn\u00edm c\u00edlem je zne\u0161kodnit je. Jejich zab\u00edjen\u00edm z\u00edsk\u00e1v\u00e1te zku\u0161enosti (experience), kter\u00e9 je nezbytn\u00e9 z\u00edskat pro celkov\u00fd rozvoj va\u0161\u00ed hern\u00ed postavy. Krom\u011b zku\u0161enost\u00ed se z\u00a0monster z\u00edsk\u00e1v\u00e1 ko\u0159ist (tzv. loot) v\u00a0podob\u011b p\u0159edm\u011btu (item) nebo zlata (gold). Monstra se po ka\u017ed\u00e9m nov\u00e9m nahr\u00e1n\u00ed hry obnovuj\u00ed (plat\u00ed pouze pro hru jednoho hr\u00e1\u010de\u00a0\u2013 single player). Jakmile [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/monstra\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Monstra &#8211; Z\u00e1kladn\u00ed info<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2776","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2776","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=2776"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2776\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=2776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}