{"id":2999,"date":"2018-08-25T22:08:48","date_gmt":"2018-08-25T20:08:48","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/modding-tabulka-atributu\/"},"modified":"2018-08-25T22:08:48","modified_gmt":"2018-08-25T20:08:48","slug":"modding-tabulka-atributu","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/modding-tabulka-atributu\/","title":{"rendered":"Modding &#8211; Tabulka atribut\u016f"},"content":{"rendered":"<br \/>\n<h3>Skilly<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+amazon skills<\/td>\n<td>ama<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+assasin skills<\/td>\n<td>ass<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+barbarian skills<\/td>\n<td>bar<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+druid skills<\/td>\n<td>dru<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+necromancer skills<\/td>\n<td>nec<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+paladin skills<\/td>\n<td>pal<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+sorceress skills<\/td>\n<td>sor<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+all skills<\/td>\n<td>allskills<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+fire skills<\/td>\n<td>fireskill<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+skill<\/td>\n<td>skill<\/td>\n<td>skillID<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+skill (pro v\u0161echny)<\/td>\n<td>oskill<\/td>\n<td>jm\u00e9no skillu<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+skill tab<\/td>\n<td>skilltab<\/td>\n<td>tab#<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>charge skill<\/td>\n<td>charged<\/td>\n<td>skillID<\/td>\n<td>#charges<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>aura when equipped<\/td>\n<td>aura<\/td>\n<td>skillID\/jm\u00e9no<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>n\u00e1hodn\u00fd skill<\/td>\n<td>skill-rand<\/td>\n<td>#level skillu<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>skill p\u0159i \u00fatoku<\/td>\n<td>att-skill<\/td>\n<td>skillID<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>skill p\u0159i zasa\u017een\u00ed<\/td>\n<td>hit-skill<\/td>\n<td>skillID<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>skill kdy\u017e jste zasa\u017eeni<\/td>\n<td>gethit-skill<\/td>\n<td>skillID<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>skill za zabit\u00ed<\/td>\n<td>kill-skill<\/td>\n<td>jm\u00e9no skillu<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>skill p\u0159i smrti<\/td>\n<td>death-skill<\/td>\n<td>jm\u00e9no skillu<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<tr>\n<td>skill p\u0159i levelu<\/td>\n<td>levelup-skill<\/td>\n<td>jm\u00e9no skillu<\/td>\n<td>\u0161ance<\/td>\n<td>slvl<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Armor Class<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+AC<\/td>\n<td>ac<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+%AC<\/td>\n<td>ac%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+AC vs melee<\/td>\n<td>ac-hth<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+AC vs missile<\/td>\n<td>ac-miss<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Durabilita, po\u010det<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+ durabilita<\/td>\n<td>dur<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% durabilita<\/td>\n<td>dur%<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>indestructible<\/td>\n<td>indestruct<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>oprava 1\u00a0dur za 100\/# sekund<\/td>\n<td>rep-dur<\/td>\n<td>#sec<\/td>\n<td>\u00a0<\/td>\n<td>\u00a0<\/td>\n<\/tr>\n<tr>\n<td>dopln\u011bn\u00ed 1\u00a0za 100\/# sekund<\/td>\n<td>rep-quant<\/td>\n<td>#sec<\/td>\n<td>\u00a0<\/td>\n<td>\u00a0<\/td>\n<\/tr>\n<tr>\n<td>po\u010det<\/td>\n<td>stack<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Attack Rating<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+AR<\/td>\n<td>att<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+%AR<\/td>\n<td>att%<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+AR vs demon<\/td>\n<td>att-demon<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+AR vs undead<\/td>\n<td>att-undead<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+%AR vs monstrum<\/td>\n<td>att-mon%<\/td>\n<td>ID<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Damage<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>pasivn\u00ed damage<\/td>\n<td>dmg<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% damage<\/td>\n<td>dmg%<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+minimum damage<\/td>\n<td>dmg-min<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum damage<\/td>\n<td>dmg-max<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+min a max damage<\/td>\n<td>dmg-norm<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% damage vs demon<\/td>\n<td>dmg-demon<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% damage vs undead<\/td>\n<td>dmg-undead<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>crushing blow<\/td>\n<td>crush<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>deadly strike<\/td>\n<td>deadly<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>open wounds<\/td>\n<td>openwounds<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+ throw damage<\/td>\n<td>dmg-throw<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% damage vs monstrum<\/td>\n<td>dmg-mon%<\/td>\n<td>ID<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Speci\u00e1ln\u00ed damage efekty<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>ignore target defense<\/td>\n<td>ignore-ac<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>+% pierce (jen missile)<\/td>\n<td>pierce<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>knockback<\/td>\n<td>knock<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>life steal<\/td>\n<td>lifesteal<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>mana steal<\/td>\n<td>manasteal<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>mana after each kill<\/td>\n<td>mana-kill<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>life after each demon kill<\/td>\n<td>demon-heal<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>prevents monster heal<\/td>\n<td>noheal<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>slow enemy<\/td>\n<td>slow<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>chance to blind target<\/td>\n<td>stupidity<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>zmra\u017een\u00ed<\/td>\n<td>freeze<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>redukce ac<\/td>\n<td>dmg-ac<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>redukce %ac<\/td>\n<td>reduce-ac<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+ kick damage<\/td>\n<td>kick<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>chance to reanimate target<\/td>\n<td>reanimate<\/td>\n<td>ID monstra<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>life za zabit\u00ed<\/td>\n<td>heal-kill<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>slain monster rest in peace<\/td>\n<td>rip<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Speci\u00e1ln\u00ed obrann\u00e9 efekty<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>% damage taken goes to mana<\/td>\n<td>dmg-to-mana<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>damage redukce<\/td>\n<td>red-dmg<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>damage %redukce<\/td>\n<td>red-dmg%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>magic damage redukce<\/td>\n<td>red-mag<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>attacker takes X damage<\/td>\n<td>thorns<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>attacker takes X lightning damage<\/td>\n<td>light-thorns<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Passive magic mastery a pierce<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>fire mastery<\/td>\n<td>extra-fire<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>cold mastery<\/td>\n<td>extra-cold<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>lightning mastery<\/td>\n<td>extra-ltng<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>poison mastery<\/td>\n<td>extra-pois<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>fire pierce<\/td>\n<td>pierce-fire<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>cold pierce<\/td>\n<td>pierce-cold<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>lightning pierce<\/td>\n<td>pierce-ltng<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>poison pierce<\/td>\n<td>pierce-pois<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Elemental damage<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>cold damage<\/td>\n<td>dmg-cold<\/td>\n<td>#fpsdur<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>minimum cold damage<\/td>\n<td>cold-min<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>maximum cold damage<\/td>\n<td>cold-max<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>d\u00e9lka zmra\u017een\u00ed<\/td>\n<td>cold-len<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>poison damage<\/td>\n<td>dmg-pois<\/td>\n<td>#fpsdur<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>fire damage<\/td>\n<td>dmg-fire<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>minimum fire damage<\/td>\n<td>fire-min<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>maximum fire damage<\/td>\n<td>fire-max<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>lightning damage<\/td>\n<td>dmg-ltng<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>minimum lightning damage<\/td>\n<td>ltng-max<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>maximum lightning damage<\/td>\n<td>ltng-max<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>magic damage<\/td>\n<td>dmg-mag<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>elemental damage<\/td>\n<td>dmg-elem<\/td>\n<td>#fpsdur<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>minumum elemental damage<\/td>\n<td>dmg-elem-min<\/td>\n<td>#fpsdur<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>maximum elemental damage<\/td>\n<td>dmg-elem-max<\/td>\n<td>#fpsdur<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Rezistence a speci\u00e1ln\u00ed efekty<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>cold absorb<\/td>\n<td>abs-cold<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>cold absorb<\/td>\n<td>abs-cold%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>lightning absorb<\/td>\n<td>abs-ltng<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>lightning absorb<\/td>\n<td>abs-ltng%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>magic absorb<\/td>\n<td>abs-mag<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>magic absorb<\/td>\n<td>abs-mag%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>fire absorb<\/td>\n<td>abs-fire<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>fire absorb<\/td>\n<td>abs-fire%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>half freeze duration<\/td>\n<td>half-freeze<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>cannot be frozen<\/td>\n<td>nofreeze<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>resist all<\/td>\n<td>res-all<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>resist cold<\/td>\n<td>res-cold<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>resist fire<\/td>\n<td>res-fire<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>resist lightning<\/td>\n<td>res-ltng<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>resist poison<\/td>\n<td>res-pois<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>resist magic<\/td>\n<td>res-mag<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist all<\/td>\n<td>res-all-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist cold<\/td>\n<td>res-cold-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist fire<\/td>\n<td>res-fire-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist lightning<\/td>\n<td>res-ltng-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist poison<\/td>\n<td>res-pois-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+maximum resist magic<\/td>\n<td>res-mag-max<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>redukce poison duration<\/td>\n<td>res-pois-len<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Atributy<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>all stats<\/td>\n<td>all-stats<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>strength<\/td>\n<td>str<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>dexterity<\/td>\n<td>dex<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>vitality<\/td>\n<td>vit<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>energy<\/td>\n<td>enr<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Life\/Mana\/Stamina<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+ life<\/td>\n<td>hp<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% life<\/td>\n<td>hp%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+ mana<\/td>\n<td>mana<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% mana<\/td>\n<td>mana%<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>replenish\/drain life<\/td>\n<td>regen<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% mana regeneration<\/td>\n<td>regen-mana<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% stamina regeneration<\/td>\n<td>regen-stam<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+stamina<\/td>\n<td>stam<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>reduce stamina drain<\/td>\n<td>stamdrain<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Speed<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+% run walk speed<\/td>\n<td>move1<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% run walk speed<\/td>\n<td>move2<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% run walk speed<\/td>\n<td>move3<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% attack speed<\/td>\n<td>swing1<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% attack speed<\/td>\n<td>swing2<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% attack speed<\/td>\n<td>swing3<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% hit recorvery speed<\/td>\n<td>balance1<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% hit recorvery speed<\/td>\n<td>balance2<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% hit recorvery speed<\/td>\n<td>balance3<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% cast speed<\/td>\n<td>cast1<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% cast speed<\/td>\n<td>cast2<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% cast speed<\/td>\n<td>cast3<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Block<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>chance to block<\/td>\n<td>block<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% block speed<\/td>\n<td>block1<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% block speed<\/td>\n<td>block2<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% block speed<\/td>\n<td>block3<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Ostatn\u00ed<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<th>param2<\/th>\n<th>param3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+light radius<\/td>\n<td>light<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>fire magic arrows<\/td>\n<td>magicarrow<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>fire explosive arrows<\/td>\n<td>explosivearrow<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>+% chance to find magic items<\/td>\n<td>mag%<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+% gold from monsters<\/td>\n<td>gold%<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>requiements<\/td>\n<td>ease<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>hit causes enemy to flee<\/td>\n<td>howl<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>vrhatelnost<\/td>\n<td>throw<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>p\u0159id\u00e1 krev<\/td>\n<td>bloody<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>+experience gained<\/td>\n<td>addxp<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>reduce vendor cost<\/td>\n<td>cheap<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>+level requiements<\/td>\n<td>levelreq<\/td>\n<td>\u00a0<\/td>\n<td>min<\/td>\n<td>max<\/td>\n<\/tr>\n<tr>\n<td>ethereal<\/td>\n<td>ethereal<\/td>\n<td>\u00a0<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<tr>\n<td>+sockety<\/td>\n<td>sock<\/td>\n<td>#socket\u016f<\/td>\n<td>1\/0<\/td>\n<td>1\/0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>Atributy za level<\/h3>\n<table>\n<thead>\n<tr>\n<th>Popis<\/th>\n<th>code (prop#)<\/th>\n<th>param1<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>ac za level<\/td>\n<td>ac\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>%ac za level<\/td>\n<td>ac%\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>life za level<\/td>\n<td>hp\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>mana za level<\/td>\n<td>mana\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>max damage za level<\/td>\n<td>dmg\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>%max damage za level<\/td>\n<td>dmg%\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>strenght za level<\/td>\n<td>str\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>dexterity za level<\/td>\n<td>dex\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>vitalita za level<\/td>\n<td>vit\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>energy za level<\/td>\n<td>enr\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>%AR za level<\/td>\n<td>att%\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>cold resist za level<\/td>\n<td>res-cold\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>fire resist za level<\/td>\n<td>res-fire\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>lightning resist za level<\/td>\n<td>res-ltng\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>poison resist za level<\/td>\n<td>res-pois\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>attacker takes damage za level<\/td>\n<td>thorns\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>%gold za level<\/td>\n<td>gold%\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>%magic find za level<\/td>\n<td>mag%\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>fire absorb za level<\/td>\n<td>abs-fire\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>cold absorb za level<\/td>\n<td>abs-cold\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>lightning absorb za level<\/td>\n<td>abs-ltng\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>max cold damage za level<\/td>\n<td>dmg-cold\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>max fire damage za level<\/td>\n<td>dmg-fire\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>max lightning damage za level<\/td>\n<td>dmg-ltng\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>max poison damage za level<\/td>\n<td>dmg-pois\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>kick damage za level<\/td>\n<td>kick\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>% damage vs demon za level<\/td>\n<td>dmg-dem\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>% damage vs undead za level<\/td>\n<td>dmg-und\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>stamina za level<\/td>\n<td>stam\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>regenerate stamina za level<\/td>\n<td>regen-stam\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>open wounds za level<\/td>\n<td>wounds\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>crushing blow za level<\/td>\n<td>crush\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>deadly strike za level<\/td>\n<td>deadly\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>AR za level<\/td>\n<td>att\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>AR vs undead za level<\/td>\n<td>att-und\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<tr>\n<td>AR vs demon za level<\/td>\n<td>att-dem\/lvl<\/td>\n<td>value<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<h3 style=\"text-align:center\">Vysv\u011btlivky<\/h3>\n<table>\n<tbody>\n<tr>\n<td>min<\/td>\n<td>minim\u00e1ln\u00ed hodnota<\/td>\n<\/tr>\n<tr>\n<td>max<\/td>\n<td>maxim\u00e1ln\u00ed hodnota<\/td>\n<\/tr>\n<tr>\n<td>1\/0<\/td>\n<td>je\/nen\u00ed<\/td>\n<\/tr>\n<tr>\n<td>#sec<\/td>\n<td>po\u010det sekund<\/td>\n<\/tr>\n<tr>\n<td>#fpsdur<\/td>\n<td>d\u00e9lka trv\u00e1n\u00ed ve framech za sekundu<\/td>\n<\/tr>\n<tr>\n<td>skillID<\/td>\n<td>skill ID (najdete v\u00a0skills.txt)<\/td>\n<\/tr>\n<tr>\n<td>tab#<\/td>\n<td>skill tab (viz. zde)<\/td>\n<\/tr>\n<tr>\n<td>chance<\/td>\n<td>\u0161ance<\/td>\n<\/tr>\n<tr>\n<td>slvl<\/td>\n<td>skill level<\/td>\n<\/tr>\n<tr>\n<td>#charges<\/td>\n<td>po\u010det nabit\u00ed<\/td>\n<\/tr>\n<tr>\n<td>value<\/td>\n<td>hodnota za level<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align:center\"><sub><a href=\"#nahoru\">&#9650; Nahoru &#9650;<\/a><\/sub><\/p>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<p style=\"text-align:center\"><a href=\"https:\/\/www.diablofans.cz\/d2\/modding\">\u00ab Zp\u011bt do sekce Modding.<\/a><\/p>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skilly Popis code (prop#) param1 param2 param3 +amazon skills ama \u00a0 min max +assasin skills ass \u00a0 min max +barbarian skills bar \u00a0 min max +druid skills dru \u00a0 min max +necromancer skills nec \u00a0 min max +paladin skills pal \u00a0 min max +sorceress skills sor \u00a0 min max +all skills allskills \u00a0 min max [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/modding-tabulka-atributu\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Modding &#8211; Tabulka atribut\u016f<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-2999","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2999","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=2999"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/2999\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=2999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}