{"id":3029,"date":"2018-08-25T22:08:48","date_gmt":"2018-08-25T20:08:48","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/vlastnosti-faster-hit-recovery\/"},"modified":"2018-08-25T22:08:48","modified_gmt":"2018-08-25T20:08:48","slug":"vlastnosti-faster-hit-recovery","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/vlastnosti-faster-hit-recovery\/","title":{"rendered":"Vlastnosti &#8211; Faster Hit Recovery (FHR)"},"content":{"rendered":"\n<p>Jist\u011b jste si v\u0161imli, \u017ee kdy\u017e v\u00e1s potvora zas\u00e1hne (i\u00a0element\u00e1ln\u00edm \u00fatokem), va\u0161e postava z\u016fstane st\u00e1t a nereaguje. Postava jakoby \u010dek\u00e1 na to, a\u017e se vzpamatuje, a pak \u00fato\u010d\u00ed \u010di kouzl\u00ed d\u00e1l. Naz\u00fdv\u00e1 se to Hit Recovery a jej\u00ed dobu m\u016f\u017eete zkr\u00e1tit tak, \u017ee postav\u011b d\u00e1te p\u0159edm\u011bty, kter\u00e9 maj\u00ed vlastnost Faster Hit Recovery (zkr\u00e1cen\u011b FHR). V\u00a0n\u00e1sleduj\u00edc\u00ed tabulce jsou vyps\u00e1ny hodnoty FHR u\u00a0jednotliv\u00fdch postav a jejich n\u011bkter\u00fdch forem v %, p\u0159i nich\u017e je dosa\u017eeno tzv. breakpoint\u016f (bod\u016f zlomu). Kdy se hodnota po\u010dtu sn\u00edmk\u016f skokov\u011b\u00a0zm\u011bn\u00ed:<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/snimky.jpg\" class=\"img-center\" alt=\"snimky\" width=\"584\" height=\"296\" \/><\/div>\n<p>Zdroj: <a href=\"http:\/\/wiki.theamazonbasin.com\/index.php\/Class\">http:\/\/wiki.theamazonbasin.com\/index.php\/Class<\/a><\/p>\n<p>Pozn\u00e1mky:<\/p>\n<ul>\n<li>1H = jednoru\u010dn\u00ed zbran\u011b s\u00a0v\u00fdjimkou p\u0159edm\u011bt\u016f typu dagger a javelin<\/li>\n<li>2H = obouru\u010dn\u00ed zbran\u011b typu Spear, Axe, Hammer, Polearm a\u00a0Staff<\/li>\n<li>&#8727; Pokud se jin\u00e1 postava ne\u017e Druid p\u0159evt\u011bl\u00ed do Vlkodlaka nebo medv\u011bda, plat\u00ed pro n\u011b tyt\u00e9\u017e breakpointy u\u00a0p\u0159\u00edslu\u0161n\u00e9 p\u0159em\u011bny, jako u\u00a0Druida.<\/li>\n<li>&#8727;&#8727; P\u0159em\u011bna v\u00a0up\u00edra je mo\u017en\u00e1 po navle\u010den\u00ed kompletn\u00edho Trang-Oul\u2019s\u00a0Avatar\u00a0setu.<\/li>\n<\/ul>\n<p>Tak\u017ee nap\u0159\u00edklad Amazonce p\u0159i FHR 0\u00a0\u2013 5% trv\u00e1 11\u00a0sn\u00edmk\u016f (Frames), ne\u017e se zcela vzpamatuje z\u00a0\u00faderu. P\u0159i FHR 20%\u00a0\u2013 31% to ji\u017e trv\u00e1 pouze 8\u00a0sn\u00edmk\u016f. (pozn. 25\u00a0sn\u00edmk\u016f = 1\u00a0sekunda)<\/p>\n<p>D\u00e1le vyvst\u00e1v\u00e1 ot\u00e1zka, pro\u010d je d\u016fle\u017eit\u00e9 m\u00edt hodnotu FHR co nejvy\u0161\u0161\u00ed. Jednodu\u0161e proto, \u017ee v\u00a0Hit Recovery je postava zcela paralyzov\u00e1na a nem\u016f\u017ee ani \u00fato\u010dit, ani kouzlit a \u010dasto nem\u00e1 \u0161anci ani ut\u00e9ci nebo vyvolat Town Portal a je zcela vyd\u00e1na napospas nep\u0159\u00e1telsk\u00fdm \u00fatok\u016fm. Proto je vhodn\u00e9 m\u00edt aspo\u0148 n\u011bkolik p\u0159edm\u011bt\u016f, kter\u00e9 maj\u00ed polo\u017eku FHR jako jednu z\u00a0vlastnost\u00ed.<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/fhr1.jpg\" class=\"img-center\" alt=\"fhr1\" width=\"291\" height=\"270\" \/><\/div>\n<p>Pokud se bojuje proti osamocen\u00e9mu nep\u0159\u00edteli, nen\u00ed n\u00edzk\u00e1 nebo nulov\u00e1 FHR \u017eivot ohro\u017euj\u00edc\u00ed, jen nep\u0159\u00edjemn\u00e1. Probl\u00e9my jsou opravdu velk\u00e9 v\u00a0p\u0159\u00edpad\u011b obkl\u00ed\u010den\u00ed hlou\u010dkem monster s\u00a0vysok\u00fdm dmg a\/nebo i\u00a0s\u00a0ni\u017e\u0161\u00edm dmg pod \u00fa\u010dinkem fanatismu nebo jin\u00fdch dovednost\u00ed urychluj\u00edc\u00edch \u00fatok. Kdy\u017e je nep\u0159\u00edtel schopen d\u00e1vat \u00fadery rychleji, ne\u017e je postava schopn\u00e1 se vzpamatovat, je postava bez \u0161ance jakkoliv reagovat krom\u011b save and exit, jinak postavu \u010dek\u00e1 jist\u00e1 a rychl\u00e1 smrt. Dal\u0161\u00ed v\u011bc\u00ed, co m\u016f\u017ee pomoci, je paladinsk\u00e1 aura Concentration, kter\u00e1 prop\u016fj\u010duje 20% \u0161anci na odstran\u011bn\u00ed \u010dinitel\u016f p\u0159eru\u0161uj\u00edc\u00edch \u00fatok, mezi kter\u00e9 Hit Recovery samoz\u0159ejm\u011b\u00a0pat\u0159\u00ed.<\/p>\n<p>Nen\u00ed ale pot\u0159eba ale m\u00edt FHR \u00fapln\u011b maxim\u00e1ln\u00ed, proto\u017ee v\u00a0mnoha p\u0159\u00edpadech nelze takov\u00fdch hodnot dos\u00e1hnout bu\u010f v\u016fbec nebo by to bylo p\u0159\u00edli\u0161 na \u00fakor ostatn\u00edch vlastnost\u00ed, kter\u00e9 mohou b\u00fdt pot\u0159ebn\u011bj\u0161\u00ed. Je v\u017edy pot\u0159eba zv\u00e1\u017eit, zda nasazen\u00fd p\u0159edm\u011bt s\u00a0FHR, kter\u00fd postavu neposune o\u00a0dal\u0161\u00ed breakpointy, nen\u00ed nahraditeln\u00fd\u00a0jin\u00fdm.<\/p>\n<h3 id=\"mechanismus\"><a href=\"#mechanismus\">Mechanismus Hit Recovery<\/a><\/h3>\n<p>Kdy\u017e je v\u00a0kter\u00e9mkoliv bod\u011b ozn\u00e1meno, \u017ee za dan\u00e9 podm\u00ednky postava nebude posl\u00e1na do Hit Recovery, jsou dal\u0161\u00ed body p\u0159esko\u010deny, jinak se jde postupn\u011b dle jednotliv\u00fdch\u00a0bod\u016f.<\/p>\n<p>Tento mechanismus plat\u00ed jak pro postavy, tak pro \u017eold\u00e1ky, vyvolan\u00e9 i\u00a0v\u0161echny nep\u0159\u00e1tel\u00e9 i\u00a0pro bosse. \u010casto m\u016f\u017eete narazit na informaci, \u017ee do Hit Recovery postava spadne, kdy\u017e p\u0159ijde o\u00a01\/12 \u017eivota. Nen\u00ed to tak docela pravda, mechanismus je kapku slo\u017eit\u011bj\u0161\u00ed.<\/p>\n<ul>\n<li>Nejprve hra zji\u0161\u0165uje, jestli a jak\u00fdm zp\u016fsobem se \u00fatok provedl. (nap\u0159. zda se v\u016fbec z\u00e1sah povedl, jestli je potom postava mrtv\u00e1, \u010di \u017eije,\u00a0apod.)<\/li>\n<li>Kdy\u017e postava \u00fasp\u011b\u0161n\u011b proveden\u00fd \u00fatok p\u0159e\u017eije, zkontroluje se, zda nen\u00ed postava z\u00a0\u00fatoku omr\u00e1\u010dena. Kdy\u017e ano, jsou dal\u0161\u00ed kroky p\u0159esko\u010deny a postava je posl\u00e1na do Hit Recovery.<\/li>\n<li>Potom se hra pt\u00e1, zda je postava zmrzl\u00e1 nap\u0159\u00edklad z\u00a0cold \u00fatok\u016f. Pokud ano, postava nen\u00ed posl\u00e1na do Hit Recovery.<\/li>\n<li>Pak detekuje, jestli byla ud\u011blena \u0161koda aspo\u0148 256\/256\u2026tedy za 1\u00a0nebo zda je postava t\u00edmto \u00fatokem otr\u00e1vena. Pokud nen\u00ed aspo\u0148 jedna z\u00a0t\u011bchto dvou podm\u00ednek spln\u011bna, postava nen\u00ed posl\u00e1na do Hit Recovery.<\/li>\n<li>N\u00e1sledn\u011b hra na\u010dte maxim\u00e1ln\u00ed Life postavy (d\u00e1le maxL) a nastavuje prom\u011bnnou \u201edivisor\u201c dle zp\u016fsobu \u00faderu od nep\u0159\u00e1telsk\u00e9 jednotky (d\u00e1le d). Nastaven\u00ed se d\u011bje i\u00a0pomoc\u00ed polo\u017eky Hitclass v\u00a0Skills.txt nebo Missiles.txt (v\u00fdchoz\u00ed a nej\u010dast\u011bj\u0161\u00ed hodnota d je 16, jinak nab\u00fdv\u00e1 hodnot 8,16,32\u00a0nebo\u00a064).<\/li>\n<li>V\u00a0dal\u0161\u00edm kroku se provede v\u00fdpo\u010det: X = maxL \/ d<\/li>\n<li>Pokud X &gt; \u0161kody nep\u0159\u00e1telsk\u00e9ho \u00fatoku, postava nen\u00ed posl\u00e1na do Hit Recovery.<\/li>\n<li>Hned potom se provede podobn\u00fd test: Y = maxL \/ 0,5d<\/li>\n<li>Kdy\u017e Y &#8805; \u0161kody nep\u0159\u00e1telsk\u00e9ho \u00fatoku, provede je\u0161t\u011b jeden test pro n\u00edzk\u00e9 hodnoty \u0161kod. Je vybr\u00e1no n\u00e1hodn\u00e9 \u010d\u00edslo Z = 0\u00a0nebo 1.\u00a0Kdy\u017e Z = 0, postava nen\u00ed posl\u00e1na do Hit Recovery.<\/li>\n<li>Kdy\u017e Z = 1\u00a0nebo Y &lt; \u0161kody nep\u0159\u00e1telsk\u00e9ho \u00fatoku, je proveden dal\u0161\u00ed test: A = maxL \/\u00a00,25d<\/li>\n<li>Kdy\u017e A &gt; \u0161kody nep\u0159\u00e1telsk\u00e9ho \u00fatoku, je vybr\u00e1na prom\u011bnn\u00e1 B z\u00a0\u010d\u00edsel 0,1,2\u00a0nebo 3.\u00a0Kdy\u017e B = 0, postava nen\u00ed posl\u00e1na do Hit Recovery.<\/li>\n<li>Tedy z\u00e1v\u011brem: Pokud je postava \u00fatokem omr\u00e1\u010dena nebo A &#8804; \u0161kody nep\u0159\u00e1telsk\u00e9ho \u00fatoku nebo je B = 1,2\u00a0nebo 3, <strong>POSTAVA JE POSL\u00c1NA DO HIT RECOVERY<\/strong>.<\/li>\n<li>Z\u00e1v\u011bre\u010dn\u00fd krok je trochu \u00fasm\u011bvn\u00fd, proto\u017ee hra a\u017e teprve na konci kontroluje, zda je doty\u010dn\u00e1 postava v\u016fbec zp\u016fsobil\u00e1 k\u00a0tomu b\u00fdti jakkoliv posl\u00e1na do Hit Recovery.<\/li>\n<\/ul>\n<p>Zdroj: <a href=\"http:\/\/phrozenkeep.hugelaser.com\/forum\/viewtopic.php?t=47619\">http:\/\/phrozenkeep.hugelaser.com\/\u2026iewtopic.php?\u2026<\/a>\u00a0\u2013 Nefarius\u016fv v\u00fdzkum<\/p>\n<p>Na z\u00e1v\u011br zde uvedu je\u0161t\u011b p\u00e1r n\u00e1zorn\u00fdch p\u0159\u00edklad\u016f\u2026v\u0161e na\u00a0hell:<\/p>\n<h3 id=\"pr1\"><a href=\"#pr1\">P\u0159. 1<\/a><\/h3>\n<p>Do \u010darod\u011bjky s\u00a0825\u00a0\u017eivoty (bez Energy Shieldu) ude\u0159\u00ed Preserved Dead minion s\u00a0vlastnost\u00ed Extra Strong a ud\u011bl\u00ed \u0161kody za 190 (co\u017e je p\u0159ibli\u017en\u011b maximum za dan\u00fdch vlastnost\u00ed).<\/p>\n<ul>\n<li>maxL = 825<\/li>\n<li>\u0161kody = 190<\/li>\n<li>d = 16<\/li>\n<\/ul>\n<p>\u00datok byl proveden \u00fasp\u011b\u0161n\u011b a \u017e\u00e1dn\u00e9 omr\u00e1\u010den\u00ed ani zmrznut\u00ed nebylo uplatn\u011bno. \u0160koda byla rozhodn\u011b &gt;1 a z\u00a0t\u00e9to potvory je mo\u017en\u00e9 dostat i\u00a0jedem, tak\u017ee m\u016f\u017eeme b\u00fdt posl\u00e1ni do Hit Recovery.<\/p>\n<ul>\n<li>X = 825\/16 = 51,5625 , co\u017e znamen\u00e1 X &lt; \u0161kody, pokra\u010dujeme\u00a0d\u00e1l.<\/li>\n<li>Y = 825\/(16\/2) = 825\/8 = 103,125, co\u017e znamen\u00e1 Y &lt; \u0161kody, tud\u00ed\u017e p\u0159eskakujeme kontrolu men\u0161\u00edch \u0161kod (nepo\u010d\u00edt\u00e1me\u00a0Z).<\/li>\n<li>A = 825\/(16\/4) = 825\/4 = 206,25, co\u017e znamen\u00e1 A &gt; \u0161kody.<\/li>\n<\/ul>\n<p>Potom plat\u00ed 75% pravd\u011bpodobnost, \u017ee \u010darod\u011bjka bude posl\u00e1na do Hit Recovery.<\/p>\n<h3><a href=\"#pr2\">P\u0159. 2<\/a><\/h3>\n<p>Stejn\u00fd p\u0159\u00edpad nep\u0159\u00edtele, ale nepovede se perfektn\u00ed \u00fader. P\u016fjde tentokr\u00e1t o\u00a0Paladina s\u00a01340\u00a0\u017eivoty.<\/p>\n<ul>\n<li>maxL = 1340<\/li>\n<li>\u0161kody = 144<\/li>\n<li>d = 16<\/li>\n<\/ul>\n<p>\u00datok op\u011bt \u00fasp\u011b\u0161n\u00fd, \u017e\u00e1dn\u00e9 omr\u00e1\u010den\u00ed, \u017e\u00e1dn\u00fd mr\u00e1z. \u0160koda&gt;1 a jed m\u016f\u017ee b\u00fdt uplatn\u011bn, tak\u017ee jdeme po\u010d\u00edtat.<\/p>\n<ul>\n<li>X = 1340\/16 = 83,75\u00a0\u2026 X &lt; \u0161kody, pokra\u010dujeme.<\/li>\n<li>Y = 1340\/8 = 167,5\u00a0\u2026 Y &gt; \u0161kody, ur\u010d\u00edme Z\u00a0a je 50% \u0161ance na neposl\u00e1n\u00ed do Hit Recovery.<\/li>\n<li>A = 1340\/4 = 335\u00a0\u2026 A &gt; \u0161kody, tedy je \u0161ance 75% posl\u00e1n\u00ed do Hit Recovery.<\/li>\n<li>D\u00edky hodnot\u011b Y ale v\u00edme, \u017ee je ji\u017e 50% \u0161ance na vyhnut\u00ed se Hit Recovery, tak\u017ee t\u011bch 75% plat\u00ed pro zbyl\u00fdch\u00a050%.<\/li>\n<li>A\u00a075% z\u00a050\u00a0je 37,5%.<\/li>\n<\/ul>\n<p>Tud\u00ed\u017e pro tento p\u0159\u00edpad m\u00e1me 37,5% pravd\u011bpodobnost, \u017ee bude paladin posl\u00e1n do Hit Recovery.<\/p>\n<h3><a href=\"#pr3\">P\u0159. 3<\/a><\/h3>\n<p>Barbar tv\u00e1\u0159\u00ed v\u00a0tv\u00e1\u0159 Minionovi of Destruction s\u00a0aurou might. M\u00e1 i\u00a0s\u00a0BO celkem 4720\u00a0\u017eivota.<\/p>\n<ul>\n<li>maxL = 4720<\/li>\n<li>\u0161kody = 235\u00a0fyzick\u00fd + 45\u00a0element\u00e1ln\u00ed = celkem 280<\/li>\n<li>d = 16<\/li>\n<\/ul>\n<p>\u00datok \u00fasp\u011b\u0161n\u00fd, ale tentokr\u00e1t je postava omr\u00e1\u010dena, tak\u017ee jde automaticky do Hit Recovery.<\/p>\n<h3><a href=\"#pr4\">P\u0159. 4<\/a><\/h3>\n<p>V\u00a0p\u0159\u00edpad\u011b, \u017ee barbar z\u00a0p\u0159.3\u00a0nebude omr\u00e1\u010den (jednalo by se o\u00a0jin\u00fd typ jednotky, ale \u0161kody budou stejn\u00e9):<br \/> X = 4720\/16 = 295\u00a0\u2026 X &gt; \u0161kody, tedy postava nebude posl\u00e1na do Hit Recovery.<\/p>\n<h3><a href=\"#pr5\">P\u0159. 5<\/a><\/h3>\n<p>Stejn\u00fd p\u0159\u00edpad zase, ale jednotka je nyn\u00ed Venom Lord minion od bosse s\u00a0aurou might a s\u00a0extra strong a spectral hit. Hraje se na players 8\u00a0a nav\u00edc se mu povede 5% \u0161ance na kritick\u00fd \u00fader, tak\u017ee se mu zdvojn\u00e1sob\u00ed fyzick\u00fd i\u00a0element\u00e1ln\u00ed\u00a0\u00fatok.<\/p>\n<ul>\n<li>\u0161kody = (122\u00d7(1+0,49+1,7)+45) x 1,4\u00d72 = 434\u00a0x 1,4\u00d72 =\u00a01215<\/li>\n<li>X = 4720\/16 = 295\u00a0\u2026 X &lt; \u0161kody, pokra\u010dujeme.<\/li>\n<li>Y = 4720\/8 = 590\u00a0\u2026 Y &lt; \u0161kody, pokra\u010dujeme, nepo\u010d\u00edt\u00e1me\u00a0Z<\/li>\n<li>A = 4720\/4 = 1180\u00a0\u2026 A &lt; \u0161kody, tud\u00ed\u017e v\u00a0tomto p\u0159\u00edpad\u011b je Barbar posl\u00e1n do Hit Recovery v\u017edycky.<\/li>\n<\/ul>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<p style=\"text-align:center\"><a href=\"https:\/\/www.diablofans.cz\/d2\/vlastnosti-predmetu\">\u00ab Zp\u011bt do sekce Vlastnosti p\u0159edm\u011bt\u016f.<\/a><\/p>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jist\u011b jste si v\u0161imli, \u017ee kdy\u017e v\u00e1s potvora zas\u00e1hne (i\u00a0element\u00e1ln\u00edm \u00fatokem), va\u0161e postava z\u016fstane st\u00e1t a nereaguje. Postava jakoby \u010dek\u00e1 na to, a\u017e se vzpamatuje, a pak \u00fato\u010d\u00ed \u010di kouzl\u00ed d\u00e1l. Naz\u00fdv\u00e1 se to Hit Recovery a jej\u00ed dobu m\u016f\u017eete zkr\u00e1tit tak, \u017ee postav\u011b d\u00e1te p\u0159edm\u011bty, kter\u00e9 maj\u00ed vlastnost Faster Hit Recovery (zkr\u00e1cen\u011b FHR). V\u00a0n\u00e1sleduj\u00edc\u00ed [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/vlastnosti-faster-hit-recovery\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Vlastnosti &#8211; Faster Hit Recovery (FHR)<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-3029","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=3029"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3029\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=3029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}