{"id":3041,"date":"2018-08-25T22:08:48","date_gmt":"2018-08-25T20:08:48","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/vlastnosti-hit-causes-monster-to-flee\/"},"modified":"2018-08-25T22:08:48","modified_gmt":"2018-08-25T20:08:48","slug":"vlastnosti-hit-causes-monster-to-flee","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/vlastnosti-hit-causes-monster-to-flee\/","title":{"rendered":"Vlastnosti &#8211; Hit Causes Monster to Flee (HCMTF)"},"content":{"rendered":"\n<p>Ak m\u00e1te predmet s\u00a0touto vlastnos\u0165ou, ka\u017ed\u00fd v\u00e1\u0161 \u00faspe\u0161n\u00fd \u00fatok m\u00e1 \u0161ancu sp\u00f4sobi\u0165 \u00fatek zasiahnutej pr\u00ed\u0161ery. M\u00e1 obdobn\u00fd \u00fa\u010dinok ako nieko\u013eko skillov v\u00a0hre, konkr\u00e9tne s\u00fa to Howl, Grim Ward a kliatba Terror. Aj symbol po \u00faspe\u0161nom aplikovan\u00ed je rovnak\u00fd ako u\u00a0t\u00fdchto skillov. Vyu\u017eitie tejto vlastnosti m\u00f4\u017eeme prirovna\u0165 k\u00a0dvojse\u010dnej zbrani\u00a0\u2013 niektor\u00e9 buildy ju s\u00a0rados\u0165ou uv\u00edtaj\u00fa, pre in\u00e9 buildy by zas bolo jej pou\u017e\u00edvanie utrpen\u00edm. Ve\u013emi vhodn\u00e1 je pre postavy zab\u00edjaj\u00face pomal\u00fdm jedom (napr. poison javazon, bowazon s\u00fastre\u010fuj\u00faca sa na poison damage), pre niektor\u00e9 postavy na boj zbl\u00edzka (napr. zealot, concentrate barb) by bola doslova no\u010dnou\u00a0morou.<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/hcmtf-screen1.jpg\" class=\"img-center\" alt=\"hcmtf-screen1\" width=\"414\" height=\"200\" \/><\/div>\n<h3>Faktory ovplyv\u0148uj\u00face HCMTF<\/h3>\n<ul>\n<li>t\u00e1to vlastnos\u0165 neovplyvn\u00ed championov, unik\u00e1tov, act bossov, in\u00fdch hr\u00e1\u010dov, Valkyriu a prirodzene ani nepohybliv\u00fdch nepriate\u013eov. Mercov a ostatn\u00fdch summonov m\u00f4\u017ee posla\u0165 pre\u010d od\u00a0v\u00e1s.<\/li>\n<li>t\u00e1to vlastnos\u0165 je odvoden\u00e1 od skillu Howl. Rozdiel medzi nimi je v\u00a0tom, \u017ee pri HCMTF je ovplyvnen\u00e1 len pr\u00ed\u0161era zasiahnut\u00e1 va\u0161im \u00fatokom.<\/li>\n<li>nepriate\u013e zasiahnut\u00fd touto vlastnos\u0165ou za\u010dne uteka\u0165 okam\u017eite od v\u00e1s (rovnako ako pri skille Howl), \u010do je najv\u00e4\u010d\u0161\u00ed rozdiel medzi HCMTF a skillmi Grim Ward a Terror, pri ktor\u00fdch pr\u00ed\u0161era najprv dokon\u010d\u00ed za\u010dat\u00fa \u010dinnos\u0165 (napr. pribehne e\u0161te k\u00a0v\u00e1m) a a\u017e potom za\u010dne uteka\u0165.<\/li>\n<li>pr\u00ed\u0161era zasiahnut\u00e1 HCMTF neute\u010die len v\u00a0pr\u00edpade, \u017ee nebude ma\u0165 kam (napr. ste obk\u013e\u00fa\u010den\u00fd zo v\u0161etk\u00fdch str\u00e1n, zasiahnete pr\u00ed\u0161eru pri v\u00e1s, symbol HCMTF sa s\u00edce objav\u00ed nad pr\u00ed\u0161erou, ale ke\u010f\u017ee jej tam zavadzaj\u00fa ostatn\u00e9 pr\u00ed\u0161ery a nem\u00e1 sa kam pohn\u00fa\u0165, ostane \u010falej \u00fato\u010di\u0165 na\u00a0v\u00e1s).<\/li>\n<li>pr\u00ed\u0161era zasiahnut\u00e1 touto vlastnos\u0165ou nem\u00f4\u017ee by\u0165 ovplyvnen\u00e1 in\u00fdmi efektami, ktor\u00e9 menia spr\u00e1vanie sa pr\u00ed\u0161er (napr. Dim Vision, Confuse). Ostatn\u00e9 druhy prekliat\u00ed a efektov v\u0161ak m\u00f4\u017eu by\u0165 pou\u017eit\u00e9 a pr\u00ed\u0161era aj tak neprestane uteka\u0165.<\/li>\n<li>HCMTF nem\u00f4\u017ee by\u0165 aktivovan\u00e9 plo\u0161n\u00fdm po\u0161koden\u00edm vybuchuj\u00facich a mraziacich \u0161\u00edpov. Pri skille Multiple Shot m\u00f4\u017ee by\u0165 aktivovan\u00e9, ale len stredn\u00fdm \u0161\u00edpom (resp. stredn\u00fdmi dvoma \u0161\u00edpmi).<\/li>\n<\/ul>\n<h3>Princ\u00edp a v\u00fdpo\u010det HCMTF<\/h3>\n<p>1.\u00a0Hra po\u010d\u00edta \u0161ancu predmetov na HCMTF pod\u013ea tohto vzorca:<\/p>\n<ul style=\"list-style:none\">\n<li>(vlastnos\u0165 howl \/ 128) x 100<\/li>\n<\/ul>\n<p>Vlastnos\u0165 howl = ka\u017ed\u00fd predmet s\u00a0HCMTF ju m\u00e1 zadefinovan\u00fa, jej hodnoty m\u00f4\u017eete n\u00e1js\u0165 v\u00a0konfigura\u010dn\u00fdch txt s\u00faboroch hry. Hra s\u00edce pracuje s\u00a0t\u00fdmto \u010d\u00edslom, ale na predmetoch priamo po\u010das hrania je u\u017e zobrazen\u00e1 percentu\u00e1lna \u0161anca, ktor\u00e1 je vlastne u\u017e v\u00fdsledok tohto vzorca (napr. predmet s\u00a0hodnotou vlastnosti howl 32\u00a0m\u00e1 v\u00a0hre zobrazen\u00fa 25%-n\u00fa \u0161ancu na HCMTF).<\/p>\n<p>2.\u00a0Ak m\u00e1me viac predmetov s\u00a0touto vlastnos\u0165ou, ich \u0161ance sa priamo spo\u010d\u00edtaj\u00fa.<\/p>\n<p>3.\u00a0Ak sa pri z\u00e1sahu HCMTF \u00faspe\u0161ne aplikuje, e\u0161te sa zoh\u013eadn\u00ed tento\u00a0vz\u0165ah:<\/p>\n<ul style=\"list-style:none\">\n<li>level postavy + 1 + level howlu &gt; level pr\u00ed\u0161ery &#8658; pr\u00ed\u0161era\u00a0ute\u010die<\/li>\n<\/ul>\n<p>Level howlu = je nezn\u00e1my, ale mus\u00ed by\u0165 ve\u013emi vysok\u00fd, lebo e\u0161te sa mi nestalo, \u017ee by pr\u00ed\u0161eru (mimo spom\u00ednanych v\u00fdnimiek) neovplyvnilo aplikovan\u00e9 HCMTF a to som testoval aj extr\u00e9mne rozdiely v\u00a0leveloch. Mimochodom, aby v\u00a0tom bolo jasno, tento level howlu nem\u00e1 ni\u010d spolo\u010dn\u00e9 s\u00a0levelom skillu Howl (ak ho\u00a0m\u00e1te).<\/p>\n<div><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d2\/wp-content\/uploads\/2018\/08\/hcmtf-screen2.jpg\" class=\"img-center\" alt=\"hcmtf-screen2\" width=\"500\" height=\"400\" \/><\/div>\n<h3>V\u00fdskyt HCMTF v\u00a0predmetoch<\/h3>\n<p>Vyskytuje sa pomerne \u010dasto, je mo\u017en\u00e9 ju n\u00e1js\u0165 vo v\u0161etk\u00fdch druhoch magicky vylep\u0161en\u00fdch predmetov (s\u00a0v\u00fdnimkou setov\u00fdch). Pon\u00fakam preh\u013ead predmetov s\u00a0HCMTF, \u010d\u00edslo v\u00a0z\u00e1tvorke je \u0161anca predmetu na aplik\u00e1ciu vlastnosti.<\/p>\n<p><strong>Magick\u00e9 predpony:<\/strong><\/p>\n<ul>\n<li>Screaming\u00a0\u2013 magick\u00e9, vz\u00e1cne luky a ku\u0161e (12%) alebo magick\u00e9, vz\u00e1cne a craftov\u00e9 zbrane\u00a0(25%)<\/li>\n<li>Howling\u00a0\u2013 magick\u00e9, vz\u00e1cne luky a ku\u0161e (18%) alebo magick\u00e9, vz\u00e1cne a craftov\u00e9 zbrane\u00a0(50%)<\/li>\n<li>Wailing\u00a0\u2013 magick\u00e9 luky a ku\u0161e (25%) alebo magick\u00e9, vz\u00e1cne a craftov\u00e9 zbrane\u00a0(100%)<\/li>\n<\/ul>\n<p><strong>\u0160peci\u00e1lne:<\/strong><\/p>\n<ul>\n<li>Hit Power Amulet\u00a0\u2013 pevn\u00e1 vlastnos\u0165 craftov\u00e9ho amuletu (3\u201311%)<\/li>\n<li>Dol\u00a0\u2013 runa (25%)<\/li>\n<li>Fortitude\u00a0\u2013 runov\u00e9 slovo (25%)<\/li>\n<li>Howltusk\u00a0\u2013 unik\u00e1tna helma (25%)<\/li>\n<li>Passion\u00a0\u2013 runov\u00e9 slovo (25%)<\/li>\n<li>Silence\u00a0\u2013 runov\u00e9 slovo (25%)<\/li>\n<li>Venom\u00a0\u2013 runov\u00e9 slovo (25%)<\/li>\n<li>White\u00a0\u2013 runov\u00e9 slovo (25%)<\/li>\n<li>Rattlecage\u00a0\u2013 unik\u00e1tne brnenie (40%)<\/li>\n<li>Face of Horror\u00a0\u2013 unik\u00e1tna helma (50%)<\/li>\n<li>Lacerator\u00a0\u2013 unik\u00e1tna vrhacia sekera (50%)<\/li>\n<li>Umes Lament\u00a0\u2013 unik\u00e1tny pr\u00fatik (50%)<\/li>\n<li>Steelgoad\u00a0\u2013 unik\u00e1tny polearm (75%)<\/li>\n<\/ul>\n<p style=\"text-align:center\">&#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014 &#8212;\u00a0\u2014\u00a0&#8212;<\/p>\n<p style=\"text-align:center\"><a href=\"https:\/\/www.diablofans.cz\/d2\/vlastnosti-predmetu\">\u00ab Zp\u011bt do sekce Vlastnosti p\u0159edm\u011bt\u016f.<\/a><\/p>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ak m\u00e1te predmet s\u00a0touto vlastnos\u0165ou, ka\u017ed\u00fd v\u00e1\u0161 \u00faspe\u0161n\u00fd \u00fatok m\u00e1 \u0161ancu sp\u00f4sobi\u0165 \u00fatek zasiahnutej pr\u00ed\u0161ery. M\u00e1 obdobn\u00fd \u00fa\u010dinok ako nieko\u013eko skillov v\u00a0hre, konkr\u00e9tne s\u00fa to Howl, Grim Ward a kliatba Terror. Aj symbol po \u00faspe\u0161nom aplikovan\u00ed je rovnak\u00fd ako u\u00a0t\u00fdchto skillov. Vyu\u017eitie tejto vlastnosti m\u00f4\u017eeme prirovna\u0165 k\u00a0dvojse\u010dnej zbrani\u00a0\u2013 niektor\u00e9 buildy ju s\u00a0rados\u0165ou uv\u00edtaj\u00fa, pre in\u00e9 [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/vlastnosti-hit-causes-monster-to-flee\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Vlastnosti &#8211; Hit Causes Monster to Flee (HCMTF)<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-3041","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3041","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=3041"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3041\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=3041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}