{"id":3133,"date":"2018-08-25T22:08:50","date_gmt":"2018-08-25T20:08:50","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d2\/patch-1-07\/"},"modified":"2018-08-25T22:08:50","modified_gmt":"2018-08-25T20:08:50","slug":"patch-1-07","status":"publish","type":"page","link":"https:\/\/www.diablofans.cz\/d2\/patch-1-07\/","title":{"rendered":"Patch 1.07"},"content":{"rendered":"<br \/>\n<h3>Skill Balance Changes<\/h3>\n<h4>Paladin<\/h4>\n<ul>\n<li>In expansion games, Blessed Hammer\/Concentration combination imbalance has been corrected.<\/li>\n<li>In non-expansion games, the Blessed Hammer\/Concentration combination remains the\u00a0same.<\/li>\n<li>Zeal is now limited to 5\u00a0swings and gives an increased percentage to Attack Rating.<\/li>\n<li>Fixed display for Vengeance&#8217;s\u00a0damage to reflect its actual damage.<\/li>\n<li>Salvation resistance increased.<\/li>\n<li>Increased damage for Fist of the Heavens.<\/li>\n<li>Decreased the length of time that Converted monsters fight for\u00a0you.<\/li>\n<li>Increased the damage per level for Sanctuary.<\/li>\n<li>Increased the Smite damage for Holy Shield.<\/li>\n<li>Increased resistance bonus for Resist Fire, Resist Cold, Resist Lightning, and Salvation.<\/li>\n<li>Increased the Mana regeneration rate for Meditation.<\/li>\n<li>Added melee lightning damage to Holy Shock.<\/li>\n<li>Added melee damage to undead to Sanctuary.<\/li>\n<li>Allowed Conviction to reduce an enemy&#8217;s\u00a0resistance to a negative\u00a0value.<\/li>\n<li>Increased the player&#8217;s\u00a0resistance penalty for Conviction.<\/li>\n<li>Added a damage bonus to Fanaticism.<\/li>\n<\/ul>\n<h4>Barbarian<\/h4>\n<ul>\n<li>In expansion games, Whirlwind is now properly modified by weapon\u00a0speed.<\/li>\n<li>In non-expansion games, Whirlwind remains the same.<\/li>\n<li>Frenzy, Double-Swing, and Double-Throw are now properly modified by weapon\u00a0speed.<\/li>\n<li>Added damage bonuses to Concentrate and Frenzy.<\/li>\n<li>Frenzy now increases in attack speed as more monsters are\u00a0hit.<\/li>\n<li>Increased the damage bonus on Berserk.<\/li>\n<li>Changed Battle Orders bonus to increase by 3% per level at all levels.<\/li>\n<li>Increased the damage of War Cry.<\/li>\n<\/ul>\n<h4>Amazon<\/h4>\n<ul>\n<li>Strafe has a greater range.<\/li>\n<li>Impale and Jab are now properly modified by weapon\u00a0speed.<\/li>\n<li>Impale increases damage with level and decreases the chance to lose durability.<\/li>\n<li>Fend is now uninterruptible and does more damage.<\/li>\n<\/ul>\n<h4>Sorceress<\/h4>\n<ul>\n<li>Increased the damage of Hydra.<\/li>\n<li>Lightning Mastery now affects electrical damage rather than decreasing the Mana cost of those skills.<\/li>\n<li>Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and Hydra and commensurately increased their damage to prevent a drop in frame rate, while maintaining the same overall balance.<\/li>\n<li>Decreased the Mana cost for Enchant and increased its bonus to fire damage.<\/li>\n<li>The damage inflicted by most skills over level 8\u00a0has been increased.<\/li>\n<\/ul>\n<h4>Necromancer<\/h4>\n<ul>\n<li>Enhanced the damage and decreased duration for Poison Dagger, Poison Explosion and Poison\u00a0Nova.<\/li>\n<li>Increased duration and adjusted radius for Decrepify.<\/li>\n<li>Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem&#8217;s\u00a0Life stealing.<\/li>\n<\/ul>\n<h3>Major Bugs<\/h3>\n<ul>\n<li>Fixed a bug with Paladin skills and party\/hostility on the borders of\u00a0town.<\/li>\n<li>Fixed a bug that allowed a Necromancer to summon more than one Golem at a\u00a0time.<\/li>\n<li>Player can no longer steal Life\/Mana from inanimate objects.<\/li>\n<li>Fire Mastery now correctly increases damage to the Hydra\u00a0skill.<\/li>\n<li>Fixed a bug that occasionally prevented Hirelings from dying along with the player.<\/li>\n<li>Fixed the double-draw bug in some skill effects, including Blizzard, to improve frame\u00a0rate.<\/li>\n<li>Fixed the updating of the summonables&#8216; health bar on their\u00a0icons.<\/li>\n<li>Fixed a bug with left-hand swinging on the right-hand spell selection\u00a0side.<\/li>\n<li>Fixed the pop-up description for Fist of the Heavens.<\/li>\n<li>Fixed the overlapping of the character name and level name in the party screen.<\/li>\n<li>Fixed bug with Barbarian Masteries.<\/li>\n<\/ul>\n<h3>Modifications<\/h3>\n<ul>\n<li>Gambling prices are now based on the character level.<\/li>\n<li>Sets and Uniques can no longer be gambled for.<\/li>\n<li>Boss monsters now do 30% less damage to Hirelings and minions than before.<\/li>\n<li>Monsters now display if they are Undead or Demon, when highlighted. If nothing is listed, they are an \u201eAnimal\u201c\u00a0type.<\/li>\n<li>General levels for monsters in Nightmare and Hell difficulty have been adjusted.<\/li>\n<li>Maximum monster level is now level 70\u00a0in Nightmare and level 90\u00a0in\u00a0Hell.<\/li>\n<li>Monsters in Nightmare\/Hell difficulty, have higher Resistances, Hit Points, and lower attack ratings than before.<\/li>\n<li>Poison Damage attacks from Monsters, do more damage than before.<\/li>\n<li>Mana and Life stealing effects are reduced by half in Nightmare and\u00a0Hell.<\/li>\n<li>Retrieving your corpse where it died in Nightmare and Hell restores 50% of any experience lost at\u00a0death.<\/li>\n<li>Adjusted the stocking of vendor inventories based on difficulty\u00a0level.<\/li>\n<li>Adjusted how Hirelings gain experience.<\/li>\n<li>Adjusted how Hirelings react to missiles.<\/li>\n<li>Adjusted Hireling resistances.<\/li>\n<li>Increased the amount of Gold a character can hold in the\u00a0Stash.<\/li>\n<li>Increased the power of all Gems\/Skulls and added level requirements.<\/li>\n<li>Increased the power of all throwing potions and added level requirements.<\/li>\n<li>Increased the resistance penalty in Nightmare difficulty to\u00a0\u201340 and Hell difficulty to\u00a0\u2013100.<\/li>\n<li>Sounds for Gems in inventory have changed.<\/li>\n<li>Looting corpses is available only in Hardcore games.<\/li>\n<li>In multi-player, you may only go hostile once per minute with each other player in your\u00a0game.<\/li>\n<li>New Party Experience Bonus to players in a Party in multiplayer.<\/li>\n<li>Crystal Swords have an increased durability.<\/li>\n<li>Scepter class items have increased damage.<\/li>\n<\/ul>\n<h3>Improvements<\/h3>\n<ul>\n<li>Holding down SHIFT and RIGHT-Clicking, when buying health potions, auto-fills any empty slots in the belt. This applies to buying scrolls of Town Portal and Identify scrolls\u00a0too.<\/li>\n<li>Holding down SHIFT and LEFT-Clicking on health potions in inventory, will auto-move them to the appropriate column in your\u00a0belt.<\/li>\n<li>Added a new \u201aRepair All\u2018 button for equipped items at the blacksmith in each\u00a0Act.<\/li>\n<li>New Auto-Map functionality. Players can adjust the size of the Auto-Map in the \u201eAuto-Map Options\u201c menu, switching to the new \u201eMini-Map\u201c.<\/li>\n<li>Up to 8 \u201eHotkeys\u201c are available to assign skills to\u00a0now.<\/li>\n<li>Improved the displays for character status screens.\n<ul>\n<li>Total blocking % is now shown and is a related to a player&#8217;s\u00a0level and dexterity.<\/li>\n<li>Chance to Hit and Defense against last monster fought is now\u00a0shown.<\/li>\n<li>Maximum Resistances are now shown in Gold color.<\/li>\n<li>Elemental damage only items, display colors for elemental type damage.<\/li>\n<\/ul>\n<\/li>\n<li>Wells now heal hirelings.<\/li>\n<li>Removed collisions for players with pets.<\/li>\n<li>Pets health will scale up accordingly in Nightmare and Hell difficulty.<\/li>\n<\/ul>\n<h3>Attention<\/h3>\n<ul>\n<li>Player can no longer steal Life\/Mana from certain monster\u00a0types.<\/li>\n<li>Names of pre-existing Rare Items have changed. However, the item properties have\u00a0not.<\/li>\n<li>The maximum damage of Enhanced Damage items may change 1\u20133 points.<\/li>\n<li>The damage of many items has been increased.<\/li>\n<li>Items with one or two sockets may gain an additional socket.<\/li>\n<li>After patching, newly-discovered Set and Unique items will have additional level requirements.<\/li>\n<li>Level requirements have not changed for Classic Set items (those discovered in the original Diablo\u00a0II).<\/li>\n<\/ul>\n<p> <!-- by Texy2! --><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skill Balance Changes Paladin In expansion games, Blessed Hammer\/Concentration combination imbalance has been corrected. In non-expansion games, the Blessed Hammer\/Concentration combination remains the\u00a0same. Zeal is now limited to 5\u00a0swings and gives an increased percentage to Attack Rating. Fixed display for Vengeance&#8217;s\u00a0damage to reflect its actual damage. Salvation resistance increased. Increased damage for Fist of the [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d2\/patch-1-07\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Patch 1.07<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-3133","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/comments?post=3133"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/pages\/3133\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d2\/wp-json\/wp\/v2\/media?parent=3133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}