{"id":17555,"date":"2019-12-03T21:55:27","date_gmt":"2019-12-03T20:55:27","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/?p=17555"},"modified":"2020-02-06T10:08:46","modified_gmt":"2020-02-06T09:08:46","slug":"system-design-v-diablo-iv-cast-prvni","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/system-design-v-diablo-iv-cast-prvni\/","title":{"rendered":"System design v Diablo IV, \u010d\u00e1st prvn\u00ed"},"content":{"rendered":"<p>Diablo IV t\u00fdm sl\u00edbil lep\u0161\u00ed komunikaci a zd\u00e1 se, \u017ee sv\u00fdm slov\u016fm dost\u00e1v\u00e1. David Kim, Lead Systems Designer, napsal blogov\u00fd p\u0159\u00edsp\u011bvek, ve kter\u00e9m rozeb\u00edr\u00e1 n\u011bkter\u00e9 aspekty v\u00fdvoje novinky z d\u00edlen Blizzardu.<\/p>\n<p><!--more--><\/p>\n<blockquote><p>Za ty roky jsem se nau\u010dil jednu v\u011bc. Spolupr\u00e1ce s komunitou je cenn\u00fd zdroj, \u017ee kter\u00e9ho m\u016f\u017eete \u010derpat p\u0159i n\u00e1vrhu a zlep\u0161en\u00ed hry. Spolupr\u00e1c\u00ed se d\u00e1 dos\u00e1hnout velk\u00fdch v\u011bc\u00ed. Nejv\u011bt\u0161\u00ed v\u00fdzvou je zpracov\u00e1n\u00ed zp\u011btn\u00e9 vazby. Tolik mo\u017enost\u00ed a n\u00e1zory jsou z\u0159\u00eddka kdy jednotn\u00e9. Diablo IV proch\u00e1z\u00ed aktivn\u00edm v\u00fdvojem, chyst\u00e1me v\u00e1s pravideln\u011b informovat o na\u0161ich pokroc\u00edch v designu a jednotliv\u00fdch verz\u00edch, abyste byli sou\u010d\u00e1st\u00ed toho, na \u010dem pracujeme. Jsem vd\u011b\u010dn\u00fd za v\u0161echnu obdr\u017eenou zp\u011btnou vazbu. Nyn\u00ed se pod\u00edv\u00e1me na t\u00e9mata, o kter\u00fdch se mluv\u00ed nej\u010dast\u011bji.<\/p>\n<h3>Itemizace<\/h3>\n<p>St\u00e1le zpracov\u00e1v\u00e1me zp\u011btnou vazbu, kter\u00e1 se t\u00fdkala p\u0159edm\u011bt\u016f. Aktivn\u011b diskutujeme zp\u016fsoby jak d\u00e1t z\u00e1kladn\u00edm p\u0159edm\u011bt\u016fm v\u011bt\u0161\u00ed hloubku a komplexitu. Hled\u00e1me zp\u016fsoby, jak p\u0159idat v\u00edce affix\u016f, aby byly v\u00edce zaj\u00edmav\u011bj\u0161\u00ed a smyslupln\u011bj\u0161\u00ed. Hled\u00e1me cestu jak d\u00e1t hr\u00e1\u010d\u016fm svobodu volby p\u0159i \u00faprav\u011b p\u0159edm\u011bt\u016f. Chceme, abyste se bavili p\u0159i objevov\u00e1n\u00ed \u0161irok\u00fdch mo\u017enost\u00ed efektivn\u00edho hran\u00ed nam\u00edsto hled\u00e1n\u00ed optim\u00e1ln\u00edho buildu na str\u00e1nk\u00e1ch.<\/p>\n<p>Hloub\u011bji do itemizace se pono\u0159\u00edme ve vlastn\u00edm blogov\u00e9m p\u0159\u00edsp\u011bvku, vyjde brzy. Ale nechceme v\u00e1s nechat \u010dekat bez n\u011bjak\u00fdch dal\u0161\u00edch informac\u00ed, tak\u017ee se pod\u00edv\u00e1me na dal\u0161\u00ed t\u00e9mata.<\/p>\n<p>N\u00e1sleduj\u00edc\u00ed t\u00e9mata se objevuj\u00ed velmi \u010dasto, ale pokud n\u00e1m n\u011bco uniklo, dejte n\u00e1m v\u011bd\u011bt, pokus\u00edme se sepsat p\u0159\u00edsp\u011bvky na tato t\u00e9mata.<\/p>\n<h3>Elective Mode<\/h3>\n<p>Existuje myln\u00e1 p\u0159edstava, zalo\u017een\u00e1 na UI z Blizzcon dema, \u017ee Diablo IV bude m\u00edt zam\u010den\u00e9 skilly na ur\u010dit\u00e1 tla\u010d\u00edtka. Jako mnoho jin\u00fdch v\u011bc\u00ed v demu, UI nem\u00e1 fin\u00e1ln\u00ed podobu a bude podporovat Elective Mode &#8211; p\u0159i\u0159azen\u00ed skill\u016f dle vlastn\u00edho v\u00fdb\u011bru na tla\u010d\u00edtka. V\u00fdb\u011br skill\u016f a jejich p\u0159i\u0159azen\u00ed bude zcela otev\u0159en\u00e9 v\u0161em hr\u00e1\u010d\u016fm.<\/p>\n<h3>Ancient p\u0159edm\u011bty<\/h3>\n<p>Souhlas\u00edme s komunitn\u00edm sentimentem &#8211; Ancient p\u0159edm\u011bty, tak jak jsou, nemaj\u00ed jasnou roli v Diablo IV. M\u011bli jsme l\u00e9pe vysv\u011btlit roli Ancient p\u0159edm\u011bt\u016f v Diablo IV. M\u011bli jsme p\u0159edb\u011b\u017en\u00fd sm\u011br, ale hr\u00e1\u010di n\u00e1m dali skv\u011bl\u00e9 n\u00e1pady, tak\u017ee se vr\u00e1t\u00edme k r\u00fdsovac\u00edm prkn\u016fm, p\u0159ed\u011bl\u00e1me je a budeme br\u00e1t v potaz zp\u011btnou vazbu. V\u00edce informac\u00ed snad p\u0159ineseme v updatu s itemizac\u00ed.<\/p>\n<h3>Endgame<\/h3>\n<p>Zat\u00edm jsme se nerozhodli, zda leveling bude kone\u010dn\u00fd, nebo nekone\u010dn\u00fd. Diskutovali jsme ohledn\u011b pro a proti obou mo\u017enost\u00ed a cht\u011bli bychom zn\u00e1t v\u00e1\u0161 n\u00e1zor. Hr\u00e1\u010di maj\u00ed n\u00e1zor, \u017ee nekone\u010dn\u00e9 levely jsou hor\u0161\u00ed, proto\u017ee v kone\u010dn\u00e9m d\u016fsledku s\u00edla levelu p\u0159ehlu\u0161\u00ed s\u00edlu z jin\u00fdch zdroj\u016f.<\/p>\n<p>Zvy\u0161ov\u00e1n\u00ed s\u00edly p\u0159es ranky nemus\u00ed nutn\u011b b\u00fdt line\u00e1rn\u00ed. M\u016f\u017ee se zpomalit jakmile hr\u00e1\u010di dos\u00e1hnout maxim\u00e1ln\u00edho levelu. V\u011b\u0159\u00edme, \u017ee d\u016fle\u017eit\u011bj\u0161\u00ed ot\u00e1zkou je, co je nejlep\u0161\u00ed zku\u0161enost pro hr\u00e1\u010de. M\u016f\u017eeme otestovat v\u00edce hern\u00edch p\u0159\u00edstup\u016f, abychom vyladili k\u0159ivku s\u00edly, kter\u00e1 d\u00e1v\u00e1 nejv\u011bt\u0161\u00ed smysl.<\/p>\n<p>M\u00e1me v\u00edce d\u016fvod\u016f m\u00edt r\u016fzn\u00e9 zku\u0161enostn\u00ed syst\u00e9my po dosa\u017een\u00ed maxim\u00e1ln\u00edho levelu. Maxim\u00e1ln\u00ed level d\u00e1v\u00e1 hr\u00e1\u010d\u016fm pocit, \u017ee n\u011bco dokon\u010dili. Ale hr\u00e1\u010d\u016fm, kte\u0159\u00ed se cht\u011bj\u00ed pono\u0159it hloub\u011bji do hry, d\u00e1v\u00e1 druh\u00fd zku\u0161enostn\u00ed syst\u00e9m mo\u017enost zachytit podstatu z\u00e1bavy p\u0159i dob\u00fdv\u00e1n\u00ed t\u011b\u017ek\u00fdch endgame c\u00edl\u016f a rank\u016f. Tento druh\u00fd syst\u00e9m n\u00e1m dovoluje d\u00e1t h\u0159e dal\u0161\u00ed hloubku, jeliko\u017e hr\u00e1\u010di budou u\u017e v tomto bod\u011b zku\u0161en\u011bj\u0161\u00ed. Na\u0161\u00edm c\u00edlem je vytvo\u0159it smyslupln\u00fd syst\u00e9m, kter\u00fd poskytuje jasn\u00e9 volby na z\u00e1klad\u011b va\u0161eho hern\u00edho stylu v endgame.<\/p>\n<h3>Zdroje s\u00edly<\/h3>\n<p>Od komunity vze\u0161la spousta dobr\u00fdch n\u00e1pad\u016f na t\u00e9ma zdroj\u016f s\u00edly. P\u0159ehodnocujeme, kolik s\u00edly m\u016f\u017ee vzej\u00edt z jednoho zdroje.<\/p>\n<p>Chceme vyjasnit jednu v\u011bc: V Diablo IV s\u00edla nep\u0159ich\u00e1z\u00ed pouze z p\u0159edm\u011bt\u016f. Chceme m\u00edt mix n\u011bkolika zdroj\u016f: Postavy jsou s vy\u0161\u0161\u00edmi levely siln\u011bj\u0161\u00ed, dovednosti maj\u00ed ranky, kter\u00e9 jsou siln\u011bj\u0161\u00ed, talenty poskytuj\u00ed rozmanitost hern\u00edch styl\u016f a dal\u0161\u00ed s\u00edlu, a pak samoz\u0159ejm\u011b p\u0159edm\u011bty takt\u00e9\u017e garantuj\u00ed s\u00edlu a smyslupln\u00e9 volby.<\/p>\n<p>M\u011bjte na pam\u011bti, \u017ee Legend\u00e1rn\u00ed s\u00edly jsou jen jednou \u010d\u00e1st\u00ed s\u00edly p\u0159edm\u011btu, nezneplatn\u00ed v\u0161echny dal\u0161\u00ed affixy jen kv\u016fli tomu, jak siln\u00e9 jsou. Nap\u0159\u00edklad 2 a\u017e 3 norm\u00e1ln\u00ed affixy jsou v sou\u010dasn\u00e9 chv\u00edli stejn\u011b siln\u00e9 jako Legend\u00e1rn\u00ed s\u00edly na v\u011bt\u0161in\u011b zbran\u00ed.<\/p>\n<h3>Keyed dungeony<\/h3>\n<p>Velkou ot\u00e1zkou bylo, jak se Keyed dungeony li\u0161\u00ed od Rift\u016f. Keyed dungeony se v\u011bt\u0161\u00edmy tiery a Dungeon Affixy p\u0159edstavuj\u00ed v\u011bt\u0161\u00ed v\u00fdzvu. V\u011bt\u0161ina dungeon\u016f jsou m\u00edsta na map\u011b sv\u011bta, hr\u00e1\u010di budou v\u011bd\u011bt n\u011bkter\u00e9 informace a co o\u010dek\u00e1vat: Typ monster, ud\u00e1losti, layout (vzhled). S t\u011bmito informacemi a affixy uveden\u00fdmi na kl\u00ed\u010di budou moct hr\u00e1\u010di napl\u00e1novat strategii je\u0161t\u011b p\u0159ed t\u00edm, ne\u017e do dungeonu vstoup\u00ed. Ve\u0159\u00edme, \u017ee to je nejv\u011bt\u0161\u00ed v\u011bc, kterou se li\u0161\u00ed od Rift\u016f v Diablo III: Hr\u00e1\u010di pl\u00e1nuj\u00ed a p\u0159ipravuj\u00ed strategii p\u0159ed t\u00edm, ne\u017e se rozhodnou j\u00edt Keyed dungeon.<\/p>\n<p>Pros\u00edme, sd\u00edlejte s n\u00e1mi va\u0161e n\u00e1pady. Chceme, abyste se pod\u00edleli na v\u00fdvoji Diablo IV. Osobn\u011b v\u011b\u0159\u00edm, \u017ee nejlep\u0161\u00ed rozhodnut\u00ed pro hru jsou d\u011bl\u00e1na na z\u00e1klad\u011b siln\u00fdch designov\u00fdch n\u00e1pad\u016f, bez ohledu na to, odkud p\u0159i\u0161ly. Moj\u00ed nejv\u011bt\u0161\u00ed nad\u011bj\u00ed jsou konstruktivn\u00ed diskuze a v\u00fdvoj t\u00e9mat, kter\u00e9 jsou nejd\u016fle\u017eit\u011bj\u0161\u00ed pro komunitu. Tak\u017ee pos\u00edlejte n\u00e1m zp\u011btnou vazbu!<\/p>\n<p>Uvid\u00edme se v pekle,<br \/>\nDavid Kim<\/p><\/blockquote>\n<p>Zdroj: <a href=\"https:\/\/us.diablo3.com\/en\/blog\/23232022\/system-design-in-diablo-iv-part-i-11-19-2019\">Battle.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo IV t\u00fdm sl\u00edbil lep\u0161\u00ed komunikaci a zd\u00e1 se, \u017ee sv\u00fdm slov\u016fm dost\u00e1v\u00e1. David Kim, Lead Systems Designer, napsal blogov\u00fd p\u0159\u00edsp\u011bvek, ve kter\u00e9m rozeb\u00edr\u00e1 n\u011bkter\u00e9 aspekty v\u00fdvoje novinky z d\u00edlen Blizzardu. [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/system-design-v-diablo-iv-cast-prvni\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from System design v Diablo IV, \u010d\u00e1st prvn\u00ed<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":17342,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[53],"class_list":["post-17555","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nezarazeno","tag-diablo-iv"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17555","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=17555"}],"version-history":[{"count":6,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17555\/revisions"}],"predecessor-version":[{"id":17561,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17555\/revisions\/17561"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media\/17342"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=17555"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=17555"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=17555"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}