{"id":17562,"date":"2019-12-04T23:49:25","date_gmt":"2019-12-04T22:49:25","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/?p=17562"},"modified":"2020-02-06T10:08:42","modified_gmt":"2020-02-06T09:08:42","slug":"system-design-v-diablo-iv-cast-druha","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/system-design-v-diablo-iv-cast-druha\/","title":{"rendered":"System design v Diablo IV, \u010d\u00e1st druh\u00e1"},"content":{"rendered":"<p>Diablo IV t\u00fdm sl\u00edbil lep\u0161\u00ed komunikaci a zd\u00e1 se, \u017ee sv\u00fdm slov\u016fm dost\u00e1v\u00e1. David Kim, Lead Systems Designer, napsal blogov\u00fd p\u0159\u00edsp\u011bvek, ve kter\u00e9m rozeb\u00edr\u00e1 n\u011bkter\u00e9 aspekty v\u00fdvoje novinky z d\u00edlen Blizzardu.<\/p>\n<p><!--more--><\/p>\n<blockquote><p>Itemizace je kl\u00ed\u010dovou sou\u010d\u00e1st\u00ed ka\u017ed\u00e9ho aRPG. Tento blog je zam\u011b\u0159en na itemizaci, jeliko\u017e je to komplexn\u00ed a jemn\u00e1 v detailech. Za\u010dn\u011bme dv\u011bma kl\u00ed\u010dov\u00fdmi principy, kter\u00e9 v Diablo 4 t\u00fdmu prov\u00e1z\u00ed.<\/p>\n<p>Za prv\u00e9, souhlas\u00edme, \u017ee p\u0159id\u00e1n\u00ed hloubky a upravitelnosti va\u0161\u00ed postav\u011b skrz itemizaci je nesm\u00edrn\u011b cen\u00e9 a d\u016fle\u017eit\u00e9. Itemizace je nejv\u00edce diskutovan\u00fdm t\u00e9matem od chv\u00edle, co jsme ozn\u00e1mili Diablo. Aby bylo jasno, v\u011b\u0159\u00edme, \u017ee itemizace by m\u011bla b\u00fdt hlubok\u00e1 a odm\u011b\u0148uj\u00edc\u00ed, je to jednou z na\u0161ich nejvy\u0161\u0161\u00edch priorit. Dal\u0161\u00ed d\u016fle\u017eitou filozofi\u00ed pro Diablo IV je koncept &#8222;Easy to learn, hard to master.&#8220; Tato filozofie mnoh\u00e9 z n\u00e1s ud\u011blala hardcore hr\u00e1\u010de, kter\u00fdmi jsme dnes. Tuto filozofii si chceme osvojit i pro v\u00fdvoj Diablo 4.<\/p>\n<p>Za druh\u00e9, souhlas\u00edme, kdy\u017e n\u00e1m \u0159\u00edk\u00e1te, \u017ee Diablo 4 nem\u00e1 kop\u00edrovat itemizaci z p\u0159edchoz\u00edch Diablo her. N\u00e1\u0161 pl\u00e1n je vz\u00edt nejlep\u0161\u00ed \u010d\u00e1sti z p\u0159edchoz\u00edch her, vylep\u0161it je a z\u00e1rove\u0148 p\u0159edstavit nov\u00e9 elementy, aby bylo Diablo 4 unik\u00e1tn\u00ed. Nechceme ud\u011blat p\u0159esnou kopii Diablo II, nebo Diablo III. Je d\u016fle\u017eit\u00e9 zm\u00ednit jednu v\u011bc, m\u00e1me spoustu rozd\u00edln\u00e9 zp\u011btn\u00e9 vazby a spousty r\u016fzn\u00fdch n\u00e1zor\u016f, to potvrzuje, \u017ee neexistuje jeden p\u0159\u00edstup, na kter\u00e9m se shodne cel\u00e1 komunita.<\/p>\n<p>T\u00edm chci \u0159\u00edct, d\u00edky za ve\u0161kerou zp\u011btnou vazbu, intern\u011b aktivn\u011b diskutujeme potencion\u00e1ln\u00ed zm\u011bny v itemizaci, o kter\u00e9 se s v\u00e1mi chceme dnes pod\u011blit. Op\u011bt, mus\u00edme podotknout, \u017ee se jedn\u00e1 o velmi ran\u00fd design, d\u011bl\u00edme se o n\u011bj s komunitou d\u0159\u00edve, ne\u017e bylo kdy zvykl\u00e9. S t\u011bmito n\u00e1pady budou probl\u00e9my, budeme je muset vylep\u0161it. To co je prezentov\u00e1no n\u00ed\u017ee, nen\u00ed zcela jist\u011b fin\u00e1ln\u00ed podoba. D\u016fvod, pro\u010d se o to d\u011bl\u00edme tak brzo je, abychom zahrnuli komunitu do procesu a abychom se nau\u010dili co nejv\u00edce ze zp\u011btn\u00e9 vazby. A \u010d\u00edm d\u0159\u00edve, t\u00edm l\u00e9pe.<\/p>\n<p>Jdeme na to!<\/p>\n<h3>Affixy v Diablo IV<\/h3>\n<p>Sledovali jsme hodn\u011b komunitn\u00edch diskuz\u00ed, v\u010detn\u011b zp\u011btn\u00e9 vazby, kter\u00e1 vyvol\u00e1vala hodn\u011b rozep\u0159\u00ed. Str\u00e1vili jsme diskutov\u00e1n\u00edm o tomto t\u00e9matu hodiny a hodiny. Z\u016fstaly n\u00e1m toho dva v\u00fdstupy. Za prv\u00e9, affixy na p\u0159edm\u011btech by m\u011bly b\u00fdt smysluplnou sou\u010d\u00e1st\u00ed s\u00edly postav. Za druh\u00e9 by m\u011bly vytv\u00e1\u0159et zaj\u00edmav\u00e9 volby p\u0159i rozhodov\u00e1n\u00ed, jak\u00fd p\u0159edm\u011bt si nasadit. P\u016fvodn\u011b jsme zam\u00fd\u0161leli vytv\u00e1\u0159et affixy pro specifick\u00e9 buildy, tak\u017ee &#8222;perfektn\u00ed p\u0159edm\u011bt&#8220; by byl z\u00e1visl\u00fd na tom, jak\u00fd build stav\u00edte. Tento sm\u011br n\u00e1m sice l\u00edb\u00ed, ale rozum\u00edme, \u017ee va\u0161e volby jsou t\u00edm limitov\u00e1ny, jeliko\u017e to dopadne tak, \u017ee budete sh\u00e1n\u011bt v\u011bci z &#8222;best-in-slot&#8220; seznamu.<\/p>\n<p>Zde jsou zm\u011bny, kter\u00e9 zva\u017eujeme:<\/p>\n<ul>\n<li>Zvy\u0161\u00edme po\u010det affix\u016f na p\u0159edm\u011btech, jak na modr\u00fdch, tak na \u017elut\u00fdch a legend\u00e1rn\u00edch. To by m\u011blo zv\u00fd\u0161it d\u016fle\u017eitost ne-legend\u00e1rn\u00edch affix\u016f na celkovou s\u00edlu postavy.<\/li>\n<li>Takt\u00e9\u017e uvedeme t\u0159i nov\u00e9 stasty:\n<ul>\n<li>Angelic Power, ty zvy\u0161uj\u00ed dobu trv\u00e1n\u00ed pozitivn\u00edch efekt\u016f (nap\u0159. vlastn\u00ed buffy, nebo l\u00e9\u010den\u00ed).<\/li>\n<li>Demonic Power, ty zvy\u0161uj\u00ed d\u00e9lku trv\u00e1n\u00ed negativn\u00edch efekt\u016f (nap\u0159. debuffy, nebo DoT).<\/li>\n<li>Ancestral Power, ty zvy\u0161uj\u00ed \u0161anci on-hit efekt\u016f (nap\u0159. proc \u0161ance).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Tyto nov\u00e9 staty se objev\u00ed jako affixy, nap\u0159. +15 Angelic Power. Chceme, aby v\u00fd\u0161e zm\u00edn\u011bn\u00e9 benefity byly nutn\u00fd p\u0159estupe\u0148, kter\u00fd vylep\u0161\u00ed jin\u00fd affix. Pokud nem\u00e1te dostate\u010dn\u011b vysokou hodnotu jist\u00e9 s\u00edly, budete moct nasadit p\u0159edm\u011bt, ale nebudete benefitovat z affixu z\u00e1visl\u00e9ho na dan\u00e9 s\u00edle.<\/p>\n<p>Zde je p\u00e1r p\u0159\u00edklad\u016f, kter\u00e9 l\u00e9pe ilustruj\u00ed, co tyto affixy d\u011blaj\u00ed. Jedn\u00e1 se o pracovn\u00ed verzi a fin\u00e1ln\u00ed verze se m\u016f\u017ee zm\u011bnit.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-17569\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-01-300x246.jpg\" alt=\"\" width=\"300\" height=\"246\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-01-300x246.jpg 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-01.jpg 315w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-17570\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-02-300x264.jpg\" alt=\"\" width=\"300\" height=\"264\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-02-300x264.jpg 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/system-design-2-02.jpg 332w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Ka\u017ed\u00e1 ze t\u0159\u00ed sil bude m\u00edt seznam affix\u016f, kter\u00e9 jsou na n\u011b nav\u00e1zan\u00e9. Podle toho, jak\u00fd stat je pro v\u00e1s d\u016fle\u017eit\u00fd, asi se budete cht\u00edt zam\u011b\u0159it na Angelic, Demonic, nebo Ancestral Power. Budete pot\u0159ebovat 50 Demonic Power, abyste z\u00edskali dal\u0161\u00ed rank dovednosti Devastation, 55 Demonic Power, abyste z\u00edskali 25 % Fire resistance, 60 Demonic Power, abyste z\u00edskali 2 ranky dovednosti Char to Ash. Pokud byste sv\u016fj build cht\u011bli d\u011blat okolo Crushing Blow, museli byste nasb\u00edrat nejm\u00e9n\u011b 55 Ancestral Power. 40 Angelic Power p\u0159id\u00e1v\u00e1 25 % Cold resistance.<\/p>\n<p>Mysl\u00edme si, \u017ee tyto zm\u011bny adresuj\u00ed dva hlavn\u00ed v\u00fdstupy. Legend\u00e1rn\u00ed s\u00edly by ji\u017e nikdy v\u00edce n\u011bm\u011bly zni\u010dit s\u00edlu affix\u016f. Affixy samotn\u00e9 nab\u00edz\u00ed zaj\u00edmav\u011bj\u0161\u00ed mo\u017enosti, jeliko\u017e jejich s\u00edla z\u00e1vis\u00ed na tom, kolik Angelic, Ancestral, Demonic jste naakumulovali skrz va\u0161e vybaven\u00ed. Mo\u017en\u00e1 naleznete amulet s perfektn\u00edmi staty pro v\u00e1\u0161 build, ale n\u011bkter\u00e9 affixy mohou vy\u017eadovat Demonic Power, zat\u00edm co vy jste byli zam\u011b\u0159en\u00ed na Ancestral. Mo\u017en\u00e1 v\u00e1\u0161 sou\u010dasn\u00fd amulet je zdrojem Ancestral Powers, tak\u017ee nasazen\u00ed nov\u00e9ho amuletu by znamenalo ob\u011btovat n\u011bco jin\u00e9ho n\u011bkde jinde.<\/p>\n<p>S t\u00edmto syst\u00e9mem bude jednodu\u0161\u0161\u00ed vybrat p\u0159edm\u011bty s dobr\u00fdmi staty, ale bude to vy\u017eadovat p\u0159em\u00fd\u0161len\u00ed a pl\u00e1nov\u00e1n\u00ed, zda je p\u0159edm\u011bt vhodn\u00fd pro v\u00e1\u0161 build. Nejlep\u0161\u00ed p\u0159edm\u011bty pro va\u0161i postavu budou z\u00e1viset na tom, co m\u00e1te a jak jste va\u0161i postavu postavili. Bude o n\u011bco t\u011b\u017e\u0161\u00ed naj\u00edt odpov\u011b\u010f n\u011bkde na internetu.<\/p>\n<p>Z\u00e1rove\u0148 v\u0161ak budou p\u0159edm\u011bty &#8222;d\u00edky&#8220; tomuto syst\u00e9mu p\u0159\u00edstupn\u011bj\u0161\u00ed, a to i kdy\u017e ud\u011bl\u00e1te nep\u0159\u00edli\u0161 optim\u00e1ln\u00ed rozhodnut\u00ed. Mo\u017en\u00e1 budete slab\u0161\u00ed, ale nerozbijete si celou postavu. Tuto mechaniku m\u016f\u017eeme p\u0159edstavovat postupn\u011b a p\u0159irozen\u011b b\u011bhem va\u0161eho levelov\u00e1n\u00ed, m\u00edsto toho, abyste ji museli pochopit hned na za\u010d\u00e1tku.<\/p>\n<h3>Zm\u011bny Attack\/Defense<\/h3>\n<p>Na z\u00e1klad\u011b va\u0161\u00ed zp\u011btn\u00e9 vazby jsme zm\u011bnili to, \u017ee Attack je k nalezen\u00ed jen na zbran\u00edch. Defense je pouze na brn\u011bn\u00ed. Ze \u0161perk\u016f (prsten\u016f, amulet\u016f) byly Attack i Defense odstran\u011bny \u00fapln\u011b. C\u00edlem je l\u00e9pe zachytit fantazii ka\u017ed\u00e9ho typu p\u0159edm\u011btu.<\/p>\n<p>Chceme m\u00edt Attack a Defense staty jako zp\u016fsob, jak interpretovat postup hrou na p\u0159edm\u011btech. Kl\u00ed\u010dovou sou\u010d\u00e1st\u00ed ka\u017ed\u00e9ho aRPG je hon za silou. Tak jako my m\u00e1me ranky skill\u016f, talentov\u00fd strom, levely postavy a tak d\u00e1le, tak Attack a Defense n\u00e1m z\u00e1rove\u0148 umo\u017e\u0148uj\u00ed na p\u0159edm\u011btech reflektovat r\u016fst va\u0161\u00ed s\u00edly.<\/p>\n<p>Aby bylo jasno, Attack\/Defense nen\u00ed v\u0161echno, co se t\u00fd\u010de s\u00edly p\u0159edm\u011bt\u016f, pouze napl\u0148uje filozofii &#8222;\u201ceasy to learn, difficult to master\u201d t\u00edm, \u017ee d\u00e1v\u00e1 hr\u00e1\u010d\u016fm \u0161irok\u00fd pocit toho, zda je pro n\u011b p\u0159edm\u011bt upgrade. Hr\u00e1\u010di, kte\u0159\u00ed optimalizuj\u00ed jejich postavy budou muset vz\u00edt v potaz i ostatn\u00ed affixy, jeliko\u017e benefity z affix\u016f mohou snadno p\u0159ekonat Attack, nebo Defense na p\u0159edm\u011btech. Zam\u011b\u0159it se \u010dist\u011b na Attack\/Defense bude t\u00e9m\u011b\u0159 v\u017edy chybou, ale je to dobr\u00fdm startovac\u00edm bodem pro za\u010d\u00e1te\u010dn\u00edky.<\/p>\n<p>Je d\u016fle\u017eit\u00e9 zopakovat, \u017ee p\u0159edm\u011bty jsou jen jednou sou\u010d\u00e1st\u00ed celkov\u00e9 s\u00edly va\u0161\u00ed postavy. Na\u0161\u00edm c\u00edlem je rozlo\u017eit s\u00edlu na v\u00edce zdroj\u016f, v\u010detn\u011b rank\u016f skill\u016f, level va\u0161\u00ed postavy, talentov\u00fd strom, p\u0159edm\u011bty a endgame syst\u00e9m progrese, kter\u00fd je jako v\u0161e, st\u00e1le ve v\u00fdvoji.<\/p>\n<h3>Nahrazen\u00ed Ancient p\u0159edm\u011bt\u016f<\/h3>\n<p>V na\u0161em posledn\u00edm p\u0159\u00edsp\u011bvku jsme zm\u00ednili, \u017ee na z\u00e1klad\u011b zp\u011btn\u00e9 vazby zva\u017eujeme potencion\u00e1ln\u00ed zm\u011bny u Ancient p\u0159edm\u011bt\u016f. Ze hry, tak jak jsou v sou\u010dasn\u00e9 chv\u00edli nastaven\u00e9, je odstran\u00edme.<\/p>\n<p>N\u00e1\u0161 nov\u00fd n\u00e1vrh vych\u00e1z\u00ed z n\u011bkolika bod\u016f zp\u011btn\u00e9 vazby: Adresuje u\u017eite\u010dnost Rare p\u0159edm\u011bt\u016f a z\u00e1rove\u0148 zv\u011bt\u0161uje hloubku a komplexnost v\u00fdb\u011bru vybaven\u00ed v endgame.<\/p>\n<p>P\u0159edstav\u00edme nov\u00fd typ Consumable p\u0159edm\u011btu (nem\u00e1 zat\u00edm jm\u00e9no). Tento p\u0159edm\u011bt z\u00edsk\u00e1te za zab\u00edjen\u00ed monster, stejn\u011b jako jin\u00e9 p\u0159edm\u011bty. Bude m\u00edt jeden n\u00e1hodn\u00fd legend\u00e1rn\u00ed affix, bude padat pouze v pozdn\u00edm endgame a m\u016f\u017ee b\u00fdt pou\u017eit pouze na NElegend\u00e1rn\u00ed p\u0159edm\u011bty.<\/p>\n<p>To znamen\u00e1 n\u011bkolik v\u011bc\u00ed:<\/p>\n<ul>\n<li>D\u011bl\u00e1me &#8222;Elective mode pro p\u0159edm\u011bty,&#8220; kter\u00fd si hr\u00e1\u010di mohou za\u017e\u00edt a\u017e pot\u00e9, co budou m\u00edt odehr\u00e1no hodn\u011b s Rare a Legendary p\u0159edm\u011bty, a sezn\u00e1m\u00ed se s mno\u017estv\u00edm affix\u016f.<\/li>\n<li>To dovoluje p\u0159edstavit nov\u00e9 metody hran\u00ed bez toho, aby bylo nutn\u00e9 p\u0159id\u00e1vat s\u00edlu endgame p\u0159edm\u011bt\u016fm.<\/li>\n<li>Rare p\u0159edm\u011bty s nejlep\u0161\u00edmi affixy jsou v\u017edy u\u017eite\u010dn\u00e9 a uchov\u00e1vaj\u00ed si hodnotu.<\/li>\n<\/ul>\n<h3>V\u00edce zp\u011btn\u00e9 vazby<\/h3>\n<p>Chceme pro po\u0159\u00e1dek je\u0161t\u011b jednou p\u0159ipomenout, \u017ee nic z tohoto nen\u00ed fin\u00e1ln\u00ed podoba &#8211; v\u011bt\u0161inu v\u011bc\u00ed nem\u00e1me implementov\u00e1ny do funk\u010dn\u00edho buildu hry. Chceme od v\u00e1s konstruktivn\u00ed zp\u011btnou vazbu ohledn\u011b t\u011bchto n\u00e1pad\u016f, takt\u00e9\u017e chceme zp\u011btnou vazbu ohledn\u011b toho, zda jsme se rozhodli j\u00edt s itemizac\u00ed spr\u00e1vnou cestou. Nikdy d\u0159\u00edve jsme nesd\u00edleli tolik detail\u016f a r\u00e1di si p\u0159e\u010dteme va\u0161e n\u00e1zory.<\/p>\n<p>D\u011bkuji,<br \/>\nDavid Kim<br \/>\nLead Systems Designer<\/p><\/blockquote>\n<p>Zdroj: <a href=\"https:\/\/us.diablo3.com\/en\/blog\/23230076\/system-design-in-diablo-iv-part-ii-12-3-2019\">Battle.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Diablo IV t\u00fdm sl\u00edbil lep\u0161\u00ed komunikaci a zd\u00e1 se, \u017ee sv\u00fdm slov\u016fm dost\u00e1v\u00e1. David Kim, Lead Systems Designer, napsal blogov\u00fd p\u0159\u00edsp\u011bvek, ve kter\u00e9m rozeb\u00edr\u00e1 n\u011bkter\u00e9 aspekty v\u00fdvoje novinky z d\u00edlen Blizzardu. [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/system-design-v-diablo-iv-cast-druha\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from System design v Diablo IV, \u010d\u00e1st druh\u00e1<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":17342,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[53],"class_list":["post-17562","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nezarazeno","tag-diablo-iv"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17562","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=17562"}],"version-history":[{"count":12,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17562\/revisions"}],"predecessor-version":[{"id":17576,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/17562\/revisions\/17576"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media\/17342"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=17562"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=17562"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=17562"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}