{"id":18592,"date":"2022-01-11T22:01:14","date_gmt":"2022-01-11T21:01:14","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/?p=18592"},"modified":"2022-01-11T22:01:14","modified_gmt":"2022-01-11T21:01:14","slug":"ctvrtlentni-diablo-iv-update-prosinec-2021","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/ctvrtlentni-diablo-iv-update-prosinec-2021\/","title":{"rendered":"\u010ctvrtlentn\u00ed Diablo IV update \u2013 prosinec 2021"},"content":{"rendered":"<p>Blizzard p\u0159ekvapil n\u00e1hl\u00fdm vyd\u00e1n\u00edm dal\u0161\u00edho \u010dtvrtletn\u00edho update, kter\u00fd bez varov\u00e1n\u00ed p\u0159i\u0161el o m\u011bs\u00edc d\u0159\u00edve. Tentokr\u00e1t se v\u00fdvoj\u00e1\u0159i v blogov\u00e9m p\u0159\u00edsp\u011bvku zam\u011b\u0159ili na r\u016fzn\u00e9 hern\u00ed syst\u00e9my, p\u0159edm\u011bty a vizu\u00e1ly.<\/p>\n<p><!--more--><\/p>\n<p>Joe Shely mimo jin\u00e9 v \u00favodn\u00edm proslovu nazna\u010dil, \u017ee od posledn\u00edho blogu ud\u011blali n\u011bkolik velk\u00fdch krok\u016f, do hry p\u0159ibyla spousta hern\u00edho obsahu a \u00fadajn\u011b testuj\u00ed build, kter\u00fd reprezentuje velk\u00fd posun ve v\u00fdvoji.<\/p>\n<blockquote>\n<h1>Itemizace (Joe Piepiora, Lead Systems Designer)<\/h1>\n<h2>+Skill afixy<\/h2>\n<p>V Diablo IV slav\u00ed n\u00e1vrat +Skill p\u0159\u00edpona. Hr\u00e1\u010di investuj\u00ed body do dovednost\u00ed, s\u00edla hr\u00e1\u010d\u016f v pr\u016fb\u011bhu hry roste a nalezen\u00ed +Skill p\u0159edm\u011btu m\u016f\u017ee zv\u00fd\u0161it rychlost hry. Jako bonus je, \u017ee i kdy\u017e nemaj\u00ed dovednost, pro kterou z\u00edskaj\u00ed +Skill, tak k dan\u00e9 dovednosti p\u0159\u00edstup z\u00edskaj\u00ed. To je skv\u011blou mo\u017enost\u00ed, jak danou dovednosti vyzkou\u0161et p\u0159ed t\u00edm, ne\u017e do n\u00ed drahocen\u00e9 body investuj\u00ed. Kdy\u017e budete m\u00edt \u0161t\u011bst\u00ed a z\u00edsk\u00e1te skill vhodn\u00fd pro v\u00e1\u0161 build deset level\u016f p\u0159ed t\u00edm, ne\u017e byste jej mohli za b\u011b\u017en\u00fdch okolnost\u00ed z\u00edskat, je velk\u00fdm boostem.<\/p>\n<h2><a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-18602 size-medium\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera-247x300.png\" alt=\"\" width=\"247\" height=\"300\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera-247x300.png 247w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera-768x934.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera-842x1024.png 842w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_sekera.png 879w\" sizes=\"auto, (max-width: 247px) 100vw, 247px\" \/><\/a>Legend\u00e1rn\u00ed a unik\u00e1tn\u00ed p\u0159edm\u011bty<\/h2>\n<p>Kdy\u017e jsme v roce 2020 mluvili o legend\u00e1rk\u00e1ch, \u017ee jsou ned\u00edlnou sou\u010d\u00e1st\u00ed Diablo her, tak jsme ud\u011blali velkou zm\u011bnu, jedna legend\u00e1rn\u00ed s\u00edla se mohla objevit na v\u00edce p\u0159edm\u011btech. Pokud zrovna hled\u00e1te konkr\u00e9tn\u00ed legend\u00e1rn\u00ed s\u00edlu, nap\u0159. Martial Arts, kter\u00e1 vylep\u0161uje Kick dovednost barbar\u016f, m\u016f\u017ee se objevit na prstenech, kyrysu, nebo helm\u011b, nen\u00ed t\u0159eba hledat jeden specifick\u00fd p\u0159edm\u011bt.<\/p>\n<p>Ale co se stane, kdy\u017e jej najdete na seke\u0159e, ale pot\u0159ebujete prsten? Nebo najdete super amulet, ale bez pot\u0159ebn\u00e9 s\u00edly? Inu, v tuto chv\u00edli do hry vstupuje nov\u00fd p\u0159\u00edtel, Okultista.<\/p>\n<p><a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_okultista.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-18600\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_okultista-287x300.png\" alt=\"\" width=\"287\" height=\"300\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_okultista-287x300.png 287w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_okultista-768x803.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_okultista-979x1024.png 979w\" sizes=\"auto, (max-width: 287px) 100vw, 287px\" \/><\/a>Okultista m\u016f\u017ee extrahovat legend\u00e1rn\u00ed s\u00edlu z p\u0159edm\u011btu a p\u0159em\u011bnit ji na Esenci (\u010d\u00edm\u017e dojde ke zni\u010den\u00ed p\u0159edm\u011btu). Essence pot\u00e9 m\u016f\u017ee b\u00fdt vlo\u017eena do jin\u00e9ho p\u0159edm\u011btu, p\u0159ep\u00ed\u0161e legend\u00e1rn\u00ed s\u00edlu, kter\u00e1 tam ji\u017e je. Esenci si m\u016f\u017eete samoz\u0159ejm\u011b ulo\u017eit na pozd\u011bji.<\/p>\n<p><a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-18598\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01-300x217.png\" alt=\"\" width=\"300\" height=\"217\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01-300x217.png 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01-768x556.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01-1024x742.png 1024w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence01.png 1441w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-18599\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02-300x185.png\" alt=\"\" width=\"300\" height=\"185\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02-300x185.png 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02-768x474.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02-1024x632.png 1024w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_esence02.png 1524w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Unik\u00e1tn\u00ed p\u0159edm\u011bty takto modifikov\u00e1ny b\u00fdt nemohou, aby nedo\u0161lo ke zni\u010den\u00ed kouzla p\u0159edm\u011btu. Jak n\u00e1zev napov\u00edd\u00e1, jedn\u00e1 se o unik\u00e1t.<\/p>\n<h2>Lov p\u0159edm\u011bt\u016f<\/h2>\n<p>Sanctuary je rozlehl\u00fd sv\u011bt pln\u00fd d\u00e1vno opu\u0161t\u011bn\u00fdmi stezkami, jen\u017e protk\u00e1vaj\u00ed lesy pln\u00e9 vlkodlak\u016f, pln\u00fd \u017e\u00e1rem spaluj\u00edc\u00edch m\u00edst ob\u00fdvan\u00fdch kanibaly, nebo pln\u00fd mlhami pokryt\u00fdch h\u0159bitov\u016f, na kter\u00fdch se potuluj\u00ed (ne)mrtv\u00ed. Narazit m\u016f\u017eete na nespo\u010det nep\u0159\u00e1tel. N\u011bkter\u00e9 druhy si obl\u00edbily sb\u00edr\u00e1n\u00ed ur\u010dit\u00fdch p\u0159edm\u011bt\u016f a je pravd\u011bpodobn\u011bj\u0161\u00ed, \u017ee jej po smrti upust\u00ed. Banditi maj\u00ed r\u00e1di palice, ku\u0161e a boty. Pokud hled\u00e1te kalhoty, zkuste rad\u0161i utonul\u00e9.<\/p>\n<p>Dostali jsme zp\u011btnou vazbu, \u017ee je ploch\u00e9, pokud s\u00edla postavy vych\u00e1z\u00ed z nasazen\u00fdch p\u0159edm\u011bt\u016f. Pl\u00e1nov\u00e1n\u00ed a \u00faprava postavy nen\u00ed tak odm\u011b\u0148uj\u00edc\u00ed, kdy\u017e ob\u00e9 nehraje velkou roli v tom, jak siln\u00e1 je postava v boji. Sly\u0161\u00edme v\u00e1s jasn\u011b a \u010dist\u011b. V Diablo IV jsme se zam\u011b\u0159ili na to, aby s\u00edla postavy poch\u00e1zela ze v\u0161ech mal\u00fdch rozhodnut\u00ed, kter\u00e9 ud\u011bl\u00e1te b\u011bhem levelen\u00ed, nebo objevov\u00e1n\u00ed sv\u011bta Sanctuary. Zat\u00edm nem\u016f\u017eeme prozradit v\u0161echny na\u0161e pl\u00e1ny, ale n\u011bco v\u00e1m p\u0159edstavit m\u016f\u017eeme &#8211; Paragon Board.<\/p>\n<h1>Paragon Board<\/h1>\n<p>V Diablo IV klademe d\u016fraz na \u00fapravu build\u016f, abyste m\u011bli kontrolu nad t\u00edm, jak v\u00e1\u0161 hrdina poroste. Paragon Board se odemkne, kdy\u017e va\u0161e postava dos\u00e1hne 50. levelu. Za\u010d\u00edn\u00e1te na st\u0159edov\u00e9m poli a odtud sm\u011brem ke kraji. Kdy\u017e dos\u00e1hnete hrani\u010dn\u00edho bodu, m\u016f\u017eete si vybrat jin\u00fd Paragon Board, kter\u00fd k tomuto bodu p\u0159ipoj\u00edte. C\u00edlem je m\u00edt perzonifikovanou sadu bonus\u016f, kter\u00e9 pos\u00edl\u00ed va\u0161eho hrdinu, vzdaj\u00ed \u010dest va\u0161\u00ed oddanosti h\u0159e, a z\u00e1rove\u0148 z\u016fstanou z\u00e1bavn\u00e9 i p\u0159i po n\u011bkolik\u00e1t\u00e9m pr\u016fchodu hrou.<\/p>\n<p><a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-18601\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01-300x300.png 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01-150x150.png 150w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01-768x769.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01-1024x1024.png 1024w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_paragonboard01.png 1241w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Paragon Board se skl\u00e1d\u00e1 z mnoha pevn\u00fdch pol\u00ed. Kdy\u017e levelujete, z\u00edsk\u00e1v\u00e1te Paragon body, kter\u00fdmi si odemknete pole. Existuje n\u011bkolik druh\u016f pol\u00ed.<\/p>\n<h2>Norm\u00e1ln\u00ed<\/h2>\n<p>Tyto poskytuj\u00ed mal\u00fd, ale smyslupln\u00fd bonus. Norm\u00e1ln\u00ed pole jsou spojovac\u00ed body, m\u016f\u017eete je naj\u00edt po cel\u00e9 desce a jsou b\u011b\u017en\u00e9.<\/p>\n<h2>Magick\u00e9<\/h2>\n<p>Magick\u00e1 pole se shlukuj\u00ed do kluster\u016f a poskytuj\u00ed siln\u00e9 a diverzitn\u00ed sadu benefit\u016f. Na desce jsou zastoupeny m\u00e9n\u011b.<\/p>\n<h2>Raritn\u00ed<\/h2>\n<p>Raritn\u00ed pole poskytuj\u00ed velk\u00fd bonus. Jsou jedn\u00edm z velk\u00fdch c\u00edl\u016f hr\u00e1\u010de, obzvl\u00e1\u0161t\u011b pot\u00e9, co si vyty\u010d\u00edt hlavn\u00ed c\u00edle. Raritn\u00ed pole maj\u00ed nav\u00edc dal\u0161\u00ed s\u00edly, kter\u00e9 se odemknou pot\u00e9, co hr\u00e1\u010d zv\u00fd\u0161\u00ed jist\u00fd atribut na dostate\u010dnou \u00farove\u0148, co\u017e pot\u0159ebuje trochu pl\u00e1nov\u00e1n\u00ed.<\/p>\n<h2>Legend\u00e1rn\u00ed<\/h2>\n<p>Po prvn\u00ed Paragon desce bude m\u00edt ka\u017ed\u00e1 dal\u0161\u00ed deska jedno Legend\u00e1rn\u00ed pole um\u00edst\u011bn\u00e9 uprost\u0159ed desky. Legend\u00e1rn\u00ed pole dan\u00e9 postav\u011b poskytnou novou legend\u00e1rn\u00ed s\u00edlu.<\/p>\n<h2>Glyfy a d\u00edry<\/h2>\n<p>D\u00edra (Socket) je speci\u00e1ln\u00edm polem, kter\u00e9 m\u016f\u017ee obsahovat Glyf (Glyph). Glyfy jsou p\u0159edm\u011bty, kter\u00e9 m\u016f\u017eete naj\u00edt ve sv\u011bt\u011b Sanctuary, a kdy\u017e je vlo\u017e\u00edte do Boardu, prop\u016fj\u010d\u00ed r\u016fzn\u00e9 benefity na z\u00e1klad\u011b toho, kolik aktivn\u00edch pol\u00ed je v jejich dosahu. Glyfy lze nad\u00e1le vylep\u0161ovat t\u00edm, \u017ee poko\u0159\u00edte obzvl\u00e1\u0161t\u011b t\u011b\u017ek\u00e9 dungeony. Vylep\u0161en\u00ed Glyfu roz\u0161\u00ed\u0159\u00ed radius dosahu.<\/p>\n<h2><a href=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-18612\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy-300x97.png\" alt=\"\" width=\"300\" height=\"97\" srcset=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy-300x97.png 300w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy-768x249.png 768w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy-1024x332.png 1024w, https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/d4ctvrtletniupdateprosinec2021_glyfy.png 1868w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Hrani\u010dn\u00ed pole a v\u00fdb\u011br Boardu<\/h2>\n<p>Na ka\u017ed\u00e9m kraji Paragon Board le\u017e\u00ed jedno hrani\u010dn\u00ed pole. Po dosa\u017een\u00ed hrani\u010dn\u00edho pole si budete moct vybrat dal\u0161\u00ed Paragon Board, kter\u00fd napoj\u00edte na sou\u010dasn\u00fd. Ka\u017ed\u00fd Paragon Board m\u00e1 unik\u00e1tn\u00ed rozlo\u017een\u00ed s Magick\u00fdmi, Raritn\u00edmi a Legend\u00e1rn\u00edmi poli.<\/p>\n<p>Paragon Boardy se p\u0159ipojuj\u00ed na Hrani\u010dn\u00ed pole. Pot\u00e9, co si vyberete dal\u0161\u00ed Paragon Board z nab\u00eddky Paragon Board\u016f, budete jej moci napojit a m\u016f\u017eete jej i ot\u00e1\u010det.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/fd\/FDP3VVH4NGC51640028613057.gif\" width=\"1538\" height=\"863\" \/><\/p>\n<p>Nejen na tomto syst\u00e9mu usilovn\u011b pracujeme a dal\u0161\u00ed informace v\u00e1m sd\u011bl\u00edme v dal\u0161\u00edch aktualizac\u00edch.<\/p>\n<h1>Vizu\u00e1ln\u00ed efekty (Daniel Briggs)<\/h1>\n<h2>Filozofie vizu\u00e1ln\u00edch efekt\u016f<\/h2>\n<p>Ka\u017ed\u00fd efekt hraje ur\u010ditou roli ve fin\u00e1ln\u00ed verzi hry. Je d\u016fle\u017eit\u00e9 pochopit kontext efekt\u016f a jak\u00fd m\u00e1 vliv na v\u00e1\u0161 hern\u00ed z\u00e1\u017eitek.<\/p>\n<p>Jednou z na\u0161ich z\u00e1kladn\u00edch hodnot je &#8222;Gameplay First,&#8220; ta n\u00e1s vede k mnoha d\u016fle\u017eit\u00fdm um\u011bleck\u00fdm rozhodnut\u00edm, kter\u00e1 d\u011bl\u00e1me b\u011bhem v\u00fdvoje vizu\u00e1ln\u00edch efekt\u016f. Ka\u017ed\u00fd hern\u00ed moment by m\u011bl p\u0159it\u00e1hnout va\u0161i pozornost. Abychom toho doc\u00edli, mus\u00edme zva\u017eovat takov\u00e9 v\u011bci jako hr\u00e1\u010dsk\u00e9 dovednosti, pasti, po\u0161kozen\u00ed a hr\u00e1\u010dsk\u00e9 statistiky. Viziu\u00e1ln\u00ed efekty ka\u017ed\u00e9 t\u00e9to v\u011bci mus\u00ed b\u00fdt \u010diteln\u00e9 v ka\u017ed\u00e9m prost\u0159ed\u00ed a za jak\u00fdchkoliv sv\u011bteln\u00fdch podm\u00ednek, abyste ihned pochopili, co se d\u011bje a t\u00edm d\u011blali spr\u00e1vn\u00e1 rozhodnut\u00ed.<\/p>\n<p>V chaosu bitevn\u00ed v\u0159avy mus\u00edte b\u00fdt chyt\u0159\u00ed, drop legend\u00e1rky je vzru\u0161uj\u00edc\u00ed, ale sebrat ji nen\u00ed tak d\u016fle\u017eit\u00e9 jako reakce na \u00fatoky monster, kter\u00e9 mohou nap\u0159. HC hr\u00e1\u010de na jednu r\u00e1nu zab\u00edt. Na\u0161\u00edm c\u00edlem je vybalancovat prim\u00e1rn\u00ed, sekund\u00e1rn\u00ed a terci\u00e1ln\u00ed \u010ditelnost hry, abyste dob\u0159e porozum\u011bli tomu, co se d\u011bje. Abychom toho doc\u00edlili, pro siln\u00e9 \u00fatoky (nap\u0159. ultim\u00e1tky) jsou rezervov\u00e1ny hlasit\u00e9 FX, zat\u00edmco slab\u0161\u00ed dovednosti splynou s pozad\u00edm. Ka\u017ed\u00e1 t\u0159\u00edda postav m\u00e1 dovednosti od &#8222;nejlevn\u011bj\u0161\u00edch&#8220; po nejdra\u017e\u0161\u00ed, a\u0165 u\u017e se bav\u00edme o cen\u011b, cooldownech, nebo s\u00edle. Z\u00e1rove\u0148 maj\u00ed postavy rozsah vizu\u00e1l\u016f v r\u016fzn\u00e9 intenzit\u011b, ta se zvy\u0161uje se silou dan\u00e9 dovednosti.<\/p>\n<h2>Vylep\u0161en\u00ed boje<\/h2>\n<p>Abychom vylep\u0161ili pocit z boje, zlep\u0161ili jsme zp\u016fsob toho, jak je ve h\u0159e aplikov\u00e1no po\u0161kozen\u00ed. V p\u0159edchoz\u00edch verz\u00edch Diablo her, AoE a \u00fatoky z bl\u00edzka bylo po\u0161kozen\u00ed do jednoho c\u00edle, kter\u00e9 je aplikov\u00e1no b\u011bhem jednoho frame (obr\u00e1zku). D\u00edky na\u0161im v\u00fdvoj\u00e1\u0159\u016fm m\u016f\u017eeme animovat c\u00edlovou oblast po\u0161kozen\u00ed (\u0159\u00edk\u00e1me tomu payload) b\u011bhem n\u011bkolika frames (obr\u00e1zk\u016f), co\u017e n\u00e1m umo\u017e\u0148uje se\u0159adit animace c\u00edlov\u00e9 oblasti po\u0161kozen\u00ed s animac\u00ed VFX, \u010d\u00edm\u017e vznikne rytmus.<\/p>\n<p>Nap\u0159. Whirlwind v Diablo III je cylindrick\u00fd prostor okolo barbara, kter\u00fd ud\u011bluje po\u0161kozen\u00ed ka\u017ed\u00fdch n\u011bkolik obr\u00e1zk\u016f podle toho, jakou m\u00e1te Attack Speed. V Diablo IV je to kruhov\u00fd tvar, kter\u00fd se animuje z\u00e1rove\u0148 s va\u0161\u00ed postavou. AoE za\u010d\u00edn\u00e1 v centru a postupem \u010dasu se roz\u0161i\u0159uje, ka\u017ed\u00e9 m\u00e1chnut\u00ed zbran\u00ed sleduje pohyb va\u0161\u00ed zbran\u011b. Animace po\u0161kozen\u00ed c\u00edlov\u00e9 oblasti zvy\u0161uj\u00ed p\u0159esnost toho, jak je ud\u011blov\u00e1no po\u0161kozen\u00ed. To d\u011bl\u00e1 boj p\u016fsobiv\u011bj\u0161\u00ed a animaci &#8222;ragdoll&#8220; panenek hlub\u0161\u00ed. Animovan\u00e9 payloads nav\u00edc p\u0159id\u00e1v\u00e1 aspekt lep\u0161\u00edho na\u010dasov\u00e1n\u00ed mnoha dovednostem.<\/p>\n<p>Nav\u00edc jsme p\u0159ed\u011blali zp\u016fsob, jak\u00fdm jsou aplikov\u00e1ny efekty dopady dovednost\u00ed na monstra, tak\u017ee pohyb dopadu je stejn\u00fd jako sm\u011br pohybu \u00fatoku. Pou\u017e\u00edv\u00e1me data v animaci a v animaci po\u0161kozen\u00ed c\u00edlov\u00e9 oblasti, abychom na\u0161li spr\u00e1vn\u00e9 m\u00edsto z\u00e1sahu monstra, abychom spr\u00e1vn\u011b aplikovali fyzik\u00e1ln\u00ed model s\u00edly na ragdoll panenku. N\u011bkolika slovy, kdy\u017e tref\u00edte koz\u00edho mu\u017ee do kolene, tak krev vytryskne z kolene. Fyzik\u00e1ln\u00ed s\u00edla takt\u00e9\u017e zp\u016fsob\u00ed, \u017ee koz\u00ed mu\u017e odlet\u00ed tak, jako byste mu podkopli nohy.<\/p>\n<h2>Vizu\u00e1ln\u00ed efekty &#8211; Ses\u00edl\u00e1n\u00ed a p\u0159ij\u00edm\u00e1n\u00ed sv\u011btla<\/h2>\n<p>V Diablo IV pou\u017e\u00edv\u00e1me PBR (physically based rendering) model sv\u011btla, tak\u017ee na\u0161e materi\u00e1ly realisticky vypadaj\u00ed a realisticky reaguj\u00ed na sv\u011btlo. Tento p\u0159\u00edstup obrovsky zlep\u0161uje rendering, ale m\u016f\u017ee m\u00edt negativn\u00ed dopad na to, co hr\u00e1\u010d o\u010dek\u00e1v\u00e1 od dovednost\u00ed postav a monster. P\u0159edstavte si, jak vypad\u00e1 ohe\u0148 za jasn\u00e9ho dne &#8211; nic moc, \u017ee? P\u0159edstavte si jak by asi vypadal kou\u0159 za \u010derno-\u010dern\u00e9 tmy &#8211; neviditeln\u00fd. Abychom toto vzali v potaz, vytvo\u0159ili jsme engine a knihovnu shader\u016f, kter\u00e9 n\u00e1m umo\u017en\u00ed ohnout pravidla PBR v n\u00e1\u0161 artistick\u00fd prosp\u011bch. To zaji\u0161\u0165uje, \u017ee d\u016fle\u017eit\u00e9 hern\u00ed momenty vystupuj\u00ed z \u0159ady, ale z\u00e1rove\u0148 je zachov\u00e1na imerze PBR, tak\u017ee v\u0161e reaguje na sv\u011btlo realisticky.<\/p>\n<p>P\u0159edchoz\u00ed d\u00edly prim\u00e1rn\u011b pou\u017e\u00edvaly &#8222;neosv\u011btlen\u00e9&#8220; \u010d\u00e1stice, tak\u017ee nejsou ovlivn\u011bny sv\u011btlem okoln\u00edho prost\u0159ed\u00ed. Tyto \u010d\u00e1stice v\u00e1m d\u00e1vaj\u00ed \u00fa\u017easnou kontrolu nad t\u00edm, jako kone\u010dn\u00fd obraz bude vypadat: Co nakresl\u00ed\u0161, to dostane\u0161. M\u00ednusem t\u00e9to metody je to, \u017ee celkov\u00fd obraz m\u016f\u017ee v temn\u00e9m dungeonu vypadat p\u0159esv\u011btlen\u011b, barevn\u00e1 VFX sch\u00e9mata nejsou soudr\u017en\u00e1 ve v\u0161ech prost\u0159ed\u00edch.<\/p>\n<p>V Diablo IV pou\u017e\u00edv\u00e1me &#8222;osv\u011btlen\u00e9&#8220; \u010d\u00e1stice, kter\u00e9 spl\u00fdvaj\u00ed se sv\u011btlem hern\u00edho prost\u0159ed\u00ed, \u010d\u00edm\u017e je celkov\u00fd z\u00e1\u017eitek hlub\u0161\u00ed. Nap\u0159\u00edklad pou\u017eit\u00ed Whirlwind (viz video v\u00fd\u0161e) b\u011bhem denn\u00edho sv\u011btla: Ost\u0159\u00ed odr\u00e1\u017e\u00ed sv\u011btlo slunce. V temn\u00e9m dungeonu odr\u00e1\u017e\u00ed sv\u011btlo z lou\u010d\u00ed. Prach zv\u00ed\u0159en\u00fd dovednostmi je takt\u00e9\u017e osv\u00edcen okoln\u00edm prost\u0159ed\u00edm, tak\u017ee l\u00e9pe zapad\u00e1 do sv\u011bta.<\/p>\n<p>Pokud bychom se dr\u017eeli pouze sv\u011btel prost\u0159ed\u00ed a dr\u017eeli se pravidel PBR, byla by \u010ditelnost hry zakalen\u00e1, obzvl\u00e1\u0161\u0165 pak v temn\u00fdch z\u00e1kout\u00edch, kde by bylo st\u011b\u017e\u00ed vid\u011bt \u0161vihnut\u00ed zbran\u011b. Abychom tomuto p\u0159ede\u0161li, mnoho VFX m\u016f\u017ee seslat sv\u011btlo na prost\u0159ed\u00ed. N\u011bkolik ultim\u00e1tek m\u016f\u017ee do\u010dasn\u011b zm\u011bnit po\u010das\u00ed a sv\u011btlo ve h\u0159e. Sna\u017e\u00edme se udr\u017eet zdrav\u00e9 vybalancov\u00e1n\u00ed mezi \u010distotou hry a imerz\u00ed.<\/p>\n<h2>Dynamick\u00e9 hr\u00e1\u010dsk\u00e9 dovednosti<\/h2>\n<p>Kolem a kolem, nez\u00e1le\u017e\u00ed na tom, jak hra vypad\u00e1, kdy\u017e nen\u00ed z\u00e1bavn\u00e1. Jedn\u00edm z c\u00edl\u016f tvorby dovednost\u00ed je, aby t\u00fdm design\u00e9r\u016f m\u011bl v\u00edce mo\u017enost\u00ed, kter\u00e9 mohou vyu\u017e\u00edt p\u0159i tvorb\u011b smyslupln\u00fdch strom\u016f dovednost\u00ed, mechanik, legend\u00e1rek, \u010di Paragon Boards.<\/p>\n<p>Volby by m\u011bly m\u00edt v\u00edc ne\u017e jen dopad na va\u0161e statistiky. Ve chv\u00edli, kdy m\u00e1me dovednosti, se kter\u00fdmi jsme spokojen\u00ed, VFX t\u00fdm p\u0159id\u00e1 v\u00fdvoj\u00e1\u0159\u016fm mo\u017enost dynamicky m\u011bnit velikost, intenzitu a d\u00e9lku trv\u00e1n\u00ed dovednosti. Vizu\u00e1ln\u00ed intenzita bude siln\u011bj\u0161\u00ed s ka\u017ed\u00fdm upgradem a p\u0159edm\u011btem, kter\u00fd posiluje danou dovednost.<\/p>\n<p>Krom\u011b t\u011bchto modifik\u00e1tor\u016f vytv\u00e1\u0159\u00edme i r\u016fzn\u00e9 varianty dovednost\u00ed, kter\u00e9 je zcela zm\u011bn\u00ed, nebo zm\u011bn\u00ed typ po\u0161kozen\u00ed. Varianty dovednost\u00ed mohou b\u00fdt zm\u011bn\u011bny velikost\u00ed, intenzitou a dobou trv\u00e1n\u00ed modifik\u00e1tor\u016f. To To umo\u017en\u00ed, \u017ee dovednosti budou moct b\u00fdt ovlivn\u011bny \u0161irok\u00fdm spektrem legend\u00e1rn\u00edch modifik\u00e1tor\u016f: Paragony, stromem dovednost\u00ed, p\u0159edm\u011bty. To v\u0161e ud\u011bl\u00e1 z va\u0161\u00ed postavy unik\u00e1t mezi stejnou t\u0159\u00eddou postav, budete ji hr\u00e1t jinak, bude vypadat jinak.<\/p>\n<p>Ka\u017ed\u00fd aspekt je ru\u010dn\u011b vytvo\u0159en um\u011blci tak, aby vzhled odpov\u00eddal v\u0161em podporovan\u00fdm velikostem a intenzit\u00e1m. Ne\u0161k\u00e1lujeme rovnom\u011brn\u011b ka\u017edou sou\u010d\u00e1st efektu kdy\u017e m\u011bn\u00edme velikost a intenzitu. Modifikujeme nap\u0159\u00edklad rychlost spawnu, rychlost, barevnou \u0161k\u00e1lu, aby ur\u010dit\u00e9 styly zapadaly do sv\u011bta Diabla.<\/p>\n<p>Ale chceme, aby va\u0161e postava vypada skv\u011ble! P\u0159edm\u011bty tvo\u0159\u00edme tak, aby umo\u017e\u0148ovaly snadnou aplikaci buff\u016f na jakoukoliv zbra\u0148 ve h\u0159e. Nejen\u017ee va\u0161e legend\u00e1rky budou d\u011blat skv\u011bl\u00e9 v\u011bci, ale budou na va\u0161\u00ed postav\u011b z\u00e1rove\u0148 skv\u011ble vypadat. Zde m\u00e1te p\u0159\u00edklad toho, jak stejn\u00fd efekt ohn\u011b a jedu vypad\u00e1 na n\u011bkolika zbran\u00edch.<\/p>\n<h2>Smrt \u0159\u00edzen\u00e1 dovednostmi<\/h2>\n<p>Sanctuary je temn\u00fd, gotick\u00fd sv\u011bt pln\u00fd stra\u0161ideln\u00fdch monster, kter\u00e9 d\u011blaj\u00ed odporn\u00e9 v\u011bci. Abyste p\u0159e\u017eili, nesm\u00edte m\u00edt s nep\u0159\u00e1teli slitov\u00e1n\u00ed. V Diablo IV se vrac\u00ed obl\u00edben\u00e1 v\u011bc z Diablo III: Smrt \u0159\u00edzen\u00e1 dovednostmi. To v\u00e1m umo\u017en\u00ed nep\u0159\u00e1tele dekapitovat, roz\u010dtvrtit, zmrazit, rozt\u0159\u00ed\u0161tit, vykuchat, nebo sp\u00e1lit.<\/p>\n<p>V kombinaci s PBR, m\u016f\u017eeme krev, vnit\u0159nosti a n\u00e1sil\u00ed ud\u011blat realisti\u010dt\u011bj\u0161\u00ed, jeliko\u017e spr\u00e1vn\u011b reaguj\u00ed na sv\u011btlo a okoln\u00ed prost\u0159ed\u00ed. Ka\u017ed\u00e9 monstrum m\u00e1 kostru a svaly reaguj\u00edc\u00ed na brut\u00e1ln\u00ed zp\u016fsoby zab\u00edjen\u00ed. Ve v\u00edru bitvy bude brn\u011bn\u00ed va\u0161\u00ed postavy pokryto krv\u00ed zabit\u00fdch nep\u0159\u00e1tel. Po skon\u010den\u00ed boje se op\u011bt vr\u00e1t\u00ed do norm\u00e1lu.<\/p>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" title=\"YouTube video player\" src=\"https:\/\/www.youtube.com\/embed\/azVEacCYeVQ\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>Kouzeln\u00edci studuj\u00ed elemet\u00e1ln\u00ed magii. Chladem zpomaluj\u00ed nep\u0159\u00e1tele, pot\u00e9 je zmraz\u00ed, aby je nakonec rozst\u0159\u00ed\u0161tili. Na nep\u0159\u00e1tele \u00fato\u010d\u00ed ochromuj\u00edc\u00edmi v\u00fdboji blesk\u016f, \u010d\u00edm\u017e t\u011bla monster vybuchnou a u\u0161kva\u0159\u00ed se. Nep\u0159\u00e1tel\u00e9 se senou k zemi a sho\u0159\u00ed na popel, jeliko\u017e zhynou b\u00eddnou ohnivou smrt\u00ed.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/9CLKYAJQBQYT1639767904488.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/T0DFZXEJMLME1639767888410.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p>P\u0159\u00edklady smrt\u00ed, kter\u00e9 mohou kouzeln\u00edci zp\u016fsobit:<\/p>\n<ul>\n<li>Zmra\u017een\u00ed\/rozt\u0159\u00ed\u0161t\u011bn\u00ed &#8211; Zmra\u017een\u00e1 monstra se rozpadnou na tis\u00edce drobn\u00fdch kousk\u016f<\/li>\n<li>Sp\u00e1len\u00ed &#8211; U\u0161kva\u0159te monstra bleskov\u00fdmi \u00fatoky<\/li>\n<li>Uho\u0159en\u00ed &#8211; Spalte nep\u0159\u00e1tele tak, \u017ee po nich z\u016fstane pouze kostra<\/li>\n<\/ul>\n<p>Barba\u0159i jsou py\u0161n\u00ed na svoje fyzick\u00e9 dovednosti. Jejich arzen\u00e1l zbran\u00ed je d\u011bl\u00e1 nebezpe\u010dn\u00e9 v boji na bl\u00edzko. S\u00edla starod\u00e1vn\u00e9 pokrevn\u00ed linie jim d\u00e1v\u00e1 s\u00edlu rozdrtit nep\u0159\u00e1tele na kusy, nebo je poslat vzduchem p\u0159es cel\u00e9 bitevn\u00ed pole. Kdy\u017e rozpoutaj\u00ed peklo a odl\u00e9taj\u00edc\u00ed \u00fady pokr\u00fdvaj\u00ed bitevn\u00ed pole, jejich brut\u00e1ln\u00ed s\u00edla se vyrovn\u00e1 rychlosti a divokosti.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/9CLKYAJQBQYT1639767904488.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/7VCO81FWGG7H1639767887928.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p>P\u0159\u00edklady smrt\u00ed, kter\u00e9 mohou barba\u0159i zp\u016fsobit:<\/p>\n<ul>\n<li>Rozdrcen\u00ed &#8211; Ud\u011blejte z nep\u0159\u00e1tel placku<\/li>\n<li>Dekapitace &#8211; Odd\u011blen\u00ed hlavy od t\u011bla<\/li>\n<li>P\u0159ep\u016flen\u00ed &#8211; Sladk\u00e9 \ud83d\ude42<\/li>\n<li>Zlomen\u00ed spodn\u00edch kon\u010detin &#8211; Spodn\u00ed \u010d\u00e1st t\u011bla je rozdrcena<\/li>\n<\/ul>\n<p>Zabij\u00e1k je obratn\u00fd, jejich \u00fatoky jsou metodick\u00e9. Monstra si ani neuv\u011bdom\u00ed jejich p\u0159\u00edtomnost do doby, ne\u017e je p\u0159\u00edli\u0161 pozd\u011b. Precizn\u00ed \u00fatok d\u00fdkou, nebo dob\u0159e m\u00ed\u0159en\u00fd \u0161\u00edp sta\u010d\u00ed na to, aby v\u011bt\u0161ina monster okam\u017eit\u011b pol\u00edbila zem. Zabij\u00e1k hled\u00e1 nejp\u0159\u00edhodn\u011bj\u0161\u00ed \u010das na \u00fatok, zat\u00edmco zbran\u011b m\u00e1 vylep\u0161eny, aby z\u00edskal d\u016fle\u017eitou v\u00fdhodu. St\u00ednov\u00e1 magie je skv\u011bl\u00fdm odl\u00e1k\u00e1n\u00edm pozornosti, st\u00ednov\u00e9 klony jsou smrteln\u00e9 jako jejich zbran\u011b.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/9CLKYAJQBQYT1639767904488.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/E3ZKTGEEIQV61639767888942.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p>P\u0159\u00edklady smrt\u00ed, kter\u00e9 mohou zabij\u00e1ci zp\u016fsobit:<\/p>\n<ul>\n<li>Vykuch\u00e1n\u00ed &#8211; Vykuchejte vnit\u0159nosti monster<\/li>\n<li>St\u00edn &#8211; St\u00ednov\u00e1 energie vysaje \u017eivot monster<\/li>\n<li>Zmra\u017een\u00ed\/rozt\u0159\u00ed\u0161t\u011bn\u00ed &#8211; Zmra\u017een\u00e1 monstra se rozpadnou na tis\u00edce drobn\u00fdch kousk\u016f<\/li>\n<li>Jed &#8211; K\u016f\u017ee a maso nep\u0159\u00e1tel se rozpadnou a odhal\u00ed kosti<\/li>\n<li>St\u00e1hnout k\u016f\u017ei &#8211; St\u00e1hn\u011bte za \u017eiva k\u016f\u017ei z nep\u0159\u00e1tel a odhalte svaly<\/li>\n<\/ul>\n<p>Druid ovl\u00e1d\u00e1 p\u0159\u00edrodn\u00ed magii. Vyvolejte bou\u0159i, ses\u00edlejte blesky. Bitevn\u00ed pole ovl\u00e1daj\u00ed poryvy v\u011btru a jejich zv\u00ed\u0159ec\u00ed spole\u010dn\u00edci trhaj\u00ed maso z nep\u0159\u00e1tel. Druidi manipuluj\u00ed zemi p\u0159\u00edrodn\u00ed magi\u00ed, p\u0159etv\u00e1\u0159ej\u00ed ji k obrazu sv\u00e9mu a pot\u00e9 \u00fato\u010d\u00ed na nep\u0159\u00e1tele z \u00factyhodn\u00e9 vzd\u00e1lenosti. Kdy\u017e se dostanou moc bl\u00edzko, poc\u00edt\u00ed tu pravou s\u00edlu drudia, jeliko\u017e se plynule m\u011bn\u00ed z hbit\u00e9ho vlkodlaka na mohutn\u00e9ho dlakomedv\u011bda.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/9CLKYAJQBQYT1639767904488.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium\" src=\"https:\/\/bnetcmsus-a.akamaihd.net\/cms\/page_media\/A3GXYMNS7L6D1639767889261.gif\" width=\"343\" height=\"258\" \/><\/p>\n<p>P\u0159\u00edklady smrt\u00ed, kter\u00e9 mohou druidi zp\u016fsobit:<\/p>\n<ul>\n<li>P\u0159ejet\u00ed &#8211; Monstrum je rozdrceno pohybliv\u00fdm objektem, z\u016fstane po nich jen krvav\u00e1 skvna na zemi<\/li>\n<li>Roztrh\u00e1n\u00ed &#8211; Maso nep\u0159\u00e1tel je postupn\u011b odtrh\u00e1no nekone\u010dn\u00fdmi kousanci<\/li>\n<li>Bleskov\u00e9 roztrh\u00e1n\u00ed &#8211; Blesky zp\u016fsob\u00ed, \u017ee t\u011blo nep\u0159\u00e1tel exploduje<\/li>\n<li>Potrh\u00e1n\u00ed &#8211; K\u016f\u017ee nep\u0159\u00e1tel je rozdr\u00e1sana do krve<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/WaVfH4nS9WY\" title=\"YouTube video player\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>A to je v\u0161e p\u0159\u00e1tel\u00e9.<\/p><\/blockquote>\n<p>Zdroj: <a href=\"https:\/\/news.blizzard.com\/en-us\/diablo4\/23746639\/diablo-iv-quarterly-update-december-2021\">Blizzard<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard p\u0159ekvapil n\u00e1hl\u00fdm vyd\u00e1n\u00edm dal\u0161\u00edho \u010dtvrtletn\u00edho update, kter\u00fd bez varov\u00e1n\u00ed p\u0159i\u0161el o m\u011bs\u00edc d\u0159\u00edve. Tentokr\u00e1t se v\u00fdvoj\u00e1\u0159i v blogov\u00e9m p\u0159\u00edsp\u011bvku zam\u011b\u0159ili na r\u016fzn\u00e9 hern\u00ed syst\u00e9my, p\u0159edm\u011bty a vizu\u00e1ly. [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/ctvrtlentni-diablo-iv-update-prosinec-2021\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from \u010ctvrtlentn\u00ed Diablo IV update \u2013 prosinec 2021<\/span><\/a><\/p>\n","protected":false},"author":47,"featured_media":18597,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[53],"class_list":["post-18592","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nezarazeno","tag-diablo-iv"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/18592","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/47"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=18592"}],"version-history":[{"count":17,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/18592\/revisions"}],"predecessor-version":[{"id":18618,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/18592\/revisions\/18618"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media\/18597"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=18592"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=18592"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=18592"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}