{"id":9286,"date":"2011-08-13T14:17:00","date_gmt":"2011-08-13T14:17:00","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/228-leonard-boyarsky-o-diablu-3-polovinu-casu-jsme-stravili-predelavanim\/"},"modified":"2011-08-13T14:17:00","modified_gmt":"2011-08-13T14:17:00","slug":"228-leonard-boyarsky-o-diablu-3-polovinu-casu-jsme-stravili-predelavanim","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/228-leonard-boyarsky-o-diablu-3-polovinu-casu-jsme-stravili-predelavanim\/","title":{"rendered":"Leonard Boyarsky o Diablu 3: Polovinu \u010dasu jsme str\u00e1vili p\u0159ed\u011bl\u00e1v\u00e1n\u00edm"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/leonard-boyarsky.jpg\" alt=\"leonard-boyarsky\"\n\tclass=\"vlevo\" width=\"120\" height=\"68\" \/> Pot\u00e9, co se v\u00a0roce 2006\u00a0rozpadla<br \/>\n\tspole\u010dnost Troika Games, nastoupil do Blizzardu zku\u0161en\u00fd v\u00fdvoj\u00e1\u0159 Leonard<br \/>\n\tBoyarsky na pozici \u201egame world designera\u201c. V\u00a0rozhovoru pro web<br \/>\n\tGamasutra.com \u0159ekl, co je jeho n\u00e1pln\u00ed pr\u00e1ce p\u0159i v\u00fdvoji Diabla\u00a03 a<br \/>\n\ts\u00a0\u010d\u00edm v\u0161\u00edm se b\u011bhem posledn\u00edch p\u011bti let pr\u00e1ce setkal.<\/p>\n<p><!--more--><\/p>\n<p><strong>M\u016f\u017eete n\u00e1m \u0159\u00edci n\u011bjak\u00e9 p\u0159\u00edklady z\u00a0Diablo lore, kdy\u017e jste<br \/>\n\tjej m\u011bl zaplnit a roz\u0161\u00ed\u0159it\u00a0ho?<\/strong><\/p>\n<p>Ano byla spousta n\u00e1pad\u016f, t\u0159eba Chris mluvil o\u00a0bitv\u011b mezi nebesy a peklem<br \/>\n\ta v\u0161ech t\u011bch v\u011bcech.<\/p>\n<p>V\u00fdborn\u00fdm p\u0159\u00edkladem je ale Deckard Cain. Identifikoval v\u00e1m v\u011bci a<br \/>\n\tprov\u00e1zel v\u00e1s p\u0159\u00edb\u011bhem v\u00a0prvn\u00edch dvou d\u00edlech, ale v\u00edte, cht\u011bli jsme ho<br \/>\n\tud\u011blat hlub\u0161\u00edm, tak, jak jsme si mysleli, \u017ee by m\u011bl vypadat. Pokud by bral<br \/>\n\tHoradrick\u00e9 u\u010den\u00ed v\u00e1\u017en\u011bji, mohl p\u0159edej\u00edt tomu, co se v\u00a0Diablu stalo.<br \/>\n\tDlu\u017eili jsme mu trochu t\u00e9 hloubky, alespo\u0148 tak jsme to c\u00edtili.<\/p>\n<p>Chceme v\u0161echny postavy ud\u011blat mnohem hlub\u0161\u00ed tak, aby na pozad\u00ed byla<br \/>\n\tre\u00e1ln\u00e1 historie.<\/p>\n<p><strong>Ve va\u0161\u00ed dlouh\u00e9 kari\u00e9\u0159e v\u00a0odli\u0161n\u00fdch titulech od Fallouta p\u0159es<br \/>\n\tVampire: The Masquerade jste se musel vypo\u0159\u00e1dat s\u00a0velmi v\u00e1\u0161niv\u00fdmi a<br \/>\n\thlu\u010dn\u00fdmi fanou\u0161ky. Mysl\u00edte si, \u017ee v\u00e1s to obrnilo a jste nyn\u00ed l\u00e9pe<br \/>\n\tp\u0159ipraven na pr\u00e1ci na Diablu\u00a03?<\/strong><\/p>\n<p>Ano (sm\u00edch). V\u017edycky mus\u00edte m\u00edt hro\u0161\u00ed k\u016f\u017ei, proto\u017ee se poka\u017ed\u00e9<br \/>\n\tnajdou lid\u00e9, kte\u0159\u00ed d\u00e1vaj\u00ed hodn\u011b hlasit\u011b najevo, co si mysl\u00ed o\u00a0va\u0161ich<br \/>\n\trozhodnut\u00ed. Mus\u00edte se sna\u017eit nebrat si to p\u0159\u00edli\u0161 osobn\u011b.<\/p>\n<p>Ne\u0159\u00edk\u00e1m, \u017ee v\u017edy slep\u011b sledujeme to, co fanou\u0161ci cht\u011bj\u00ed, ale je<br \/>\n\tdobr\u00e9 v\u011bd\u011bt, co by hr\u00e1\u010di cht\u011bli, pokud to tedy d\u00e1v\u00e1 smysl. Pokud toti\u017e<br \/>\n\thr\u00e1\u010d\u016fm nenaslouch\u00e1te a ned\u00e1v\u00e1te jim odpov\u011bdi, kter\u00e9 po\u017eaduj\u00ed,<br \/>\n\tpravd\u011bpodobn\u011b ve va\u0161\u00ed pr\u00e1ci sel\u017eete.<\/p>\n<div style=\"width:273px;margin-top:0\" class=\"vpravo\"><img\n\tsrc=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/leonard-boyarsky.jpg\" alt=\"leonard-boyarsky\"\n\twidth=\"263\" height=\"425\" \/><\/p>\n<p>Leonard Boyarsky<\/p>\n<\/p><\/div>\n<p><strong>Mysl\u00edte si, \u017ee je va\u0161e sou\u010dasn\u00e1 pr\u00e1ce hodn\u011b odli\u0161n\u00e1<br \/>\n\tv\u00a0porovn\u00e1n\u00ed nap\u0159\u00edklad se zku\u0161enostmi s\u00a0Falloutem a jeho<br \/>\n\tkomunitou\u00a0hr\u00e1\u010d\u016f?<\/strong><\/p>\n<p>Velk\u00fdm rozd\u00edlem bylo to, \u017ee kdy\u017e jsme s\u00a0Falloutem za\u010dali, vlastn\u011b<br \/>\n\t\u017e\u00e1dn\u00e1 hern\u00ed komunita nebyla. Chci t\u00edm \u0159\u00edct, \u017ee jsme za\u010dali od nuly.<br \/>\n\tProst\u011b nebyla \u017e\u00e1dn\u00e1 o\u010dek\u00e1v\u00e1n\u00ed. Tak\u017ee pr\u00e1ce na Diablu 3\u00a0je v\u00a0tomhle<br \/>\n\tsm\u011bru hodn\u011b odli\u0161n\u00e1. Ale hr\u00e1\u010di Falloutu jsou tak\u00e9 hodn\u011b hlasit\u00ed, co\u017e<br \/>\n\tm\u011b tak trochu p\u0159ipravilo. U\u00a0Diabla maj\u00ed fanou\u0161ci p\u0159esn\u011b vyhran\u011bn\u00e9<br \/>\n\tpo\u017eadavky, kter\u00e9 v\u00a0s\u00e9rii cht\u011bj\u00ed a kter\u00e9\u00a0ne.<\/p>\n<p><strong>M\u00e1te v\u00a0sou\u010dasnosti n\u011bjak\u00e9 hry, kter\u00e9 se v\u00e1m l\u00edbily hlavn\u011b<br \/>\n\tz\u00a0d\u016fvodu jejich proveden\u00ed a odli\u0161n\u00fdch element\u016f?<\/strong><\/p>\n<p>Mysl\u00edm si, \u017ee BioSchock byl opravdu fajn. Mysl\u00edm si, \u017ee p\u0159i\u0161li s\u00a0mnoha<br \/>\n\topravdu zaj\u00edmav\u00fdmi n\u00e1pady. Opravdu jsem zv\u011bdav\u00fd na to, co ud\u011blali<br \/>\n\ts\u00a0Infinite. Dal\u0161\u00ed je Batman: Arkham Ansylum. Dle m\u00e9ho se jim povedlo ud\u011blat<br \/>\n\tp\u011bkn\u00fd batmanovsk\u00fd sv\u011bt, co\u017e se podle m\u011b nikdy p\u0159edt\u00edm nepoda\u0159ilo.<\/p>\n<p><strong>Mo\u017en\u00e1 to bude zn\u00edt trochu jako kli\u0161\u00e9, ale \u0159\u00edk\u00e1 se, \u017ee jste<br \/>\n\tm\u011bl spory a h\u00e1dky p\u0159i vytv\u00e1\u0159en\u00ed charakter\u016f v\u00a0Interplay. Pro\u010d jste<br \/>\n\tode\u0161el od b\u00fdval\u00e9ho zam\u011bstnavatele? Co v\u00e1m Blizzard nab\u00eddl?<\/strong><\/p>\n<p>Opravdu velmi kreativn\u00ed atmosf\u00e9ru. Nechaj\u00ed n\u00e1s docela voln\u011b rozhodovat,<br \/>\n\tjak si v\u00e9st v\u00fdvoj na\u0161eho projektu. Je tu hodn\u011b p\u0159\u00e1telsk\u00e1 v\u00fdvojov\u00e1<br \/>\n\tatmosf\u00e9ra, kterou se sna\u017e\u00edme p\u0159en\u00e9st do hry. C\u00edt\u00edm se jako za star\u00fdch<br \/>\n\t\u010das\u016f v\u00a0Interplay. P\u0159ipad\u00e1te si, \u017ee v\u00e1\u0161 t\u00fdm opravdu kontroluje sv\u016fj<br \/>\n\tvlastn\u00ed osud. M\u016f\u017eeme d\u011blat na hr\u00e1ch, kter\u00e9 stoj\u00ed za to a u\u00a0kter\u00fdch<br \/>\n\tv\u00edme, \u017ee je cht\u011bj\u00ed hr\u00e1t na\u0161i fanou\u0161ci. Je to opravdu kreativn\u00ed kultura a<br \/>\n\tv\u00fdborn\u00e9 prost\u0159ed\u00ed pro\u00a0pr\u00e1ci.<\/p>\n<p><strong>Jak to bylo p\u0159i vytv\u00e1\u0159en\u00ed sv\u011bta, kter\u00fd mus\u00ed b\u00fdt v\u00a0Diablu<br \/>\n\t3\u00a0dostate\u010dn\u011b zaj\u00edmav\u00fd pro jednoho hr\u00e1\u010de stejn\u011b jako pro chaoticky<br \/>\n\tpob\u00edhaj\u00edc\u00ed parti\u010dku n\u011bkolika\u00a0hr\u00e1\u010d\u016f?<\/strong><\/p>\n<p>Za\u010dali jsme p\u0159\u00edb\u011bhem, sna\u017eili jsme se jej vytvo\u0159it tak, aby byl stejn\u011b<br \/>\n\tzaj\u00edmav\u00fd pro jednoho \u010di v\u00edce hr\u00e1\u010d\u016f. Do\u0161li jsme k\u00a0z\u00e1v\u011bru, \u017ee pokud<br \/>\n\thrajete multiplayer, p\u0159\u00edb\u011bhov\u00e1 str\u00e1nka hry je daleko v\u00edce o\u00a0p\u0159\u00edb\u011bhu<br \/>\n\tsamotn\u00e9m ne\u017e o\u00a0dan\u00e9 questov\u00e9 linii. Tak\u017ee p\u0159\u00edb\u011bh a jeho pod\u00e1n\u00ed je<br \/>\n\tzam\u011b\u0159eno hlavn\u011b na single player a jeho aspekty. Sna\u017e\u00edme se, aby to v\u0161ak<br \/>\n\tbylo zaj\u00edmav\u00e9 i\u00a0pro hr\u00e1\u010de, kte\u0159\u00ed hraj\u00ed multiplayer, tak\u017ee m\u016f\u017eete m\u00edt<br \/>\n\ti\u00a0skv\u011bl\u00e9 multiplayerov\u00e9 z\u00e1\u017eitky.<\/p>\n<p><strong>Jak je to s\u00a0nav\u00e1z\u00e1n\u00edm na p\u0159\u00edb\u011bh z\u00a0Diabla 2?<\/strong><\/p>\n<p>Konec datadisku Lord of destruction kon\u010dil docela dramaticky, tak\u017ee se n\u00e1m<br \/>\n\tna n\u011bj obt\u00ed\u017en\u011b navazovalo. Na druhou stranu jsme nebyli tolik sv\u00e1z\u00e1ni<br \/>\n\ts\u00a0t\u00edm, jak byl vypr\u00e1v\u011bn p\u0159\u00edb\u011bh v\u00a0Diablu 2.\u00a0Byl tam sice p\u0159\u00edb\u011bh, ale<br \/>\n\tbyl trochu voln\u011bj\u0161\u00ed.<\/p>\n<p>Diablo je hlavn\u011b o\u00a0sb\u00edr\u00e1n\u00ed p\u0159edm\u011bt\u016f. Sna\u017eili jsme se slou\u010dit na\u0161e<br \/>\n\tvypr\u00e1v\u011bn\u00ed s\u00a0t\u00edm, jak hr\u00e1\u010di k\u00a0hran\u00ed hry p\u0159istupuj\u00ed. Sna\u017eili jsme se,<br \/>\n\taby n\u00e1\u0161 p\u0159\u00edb\u011bh dotv\u00e1\u0159el vypr\u00e1v\u011bn\u00ed, kter\u00e9 hrajete a ne aby to<br \/>\n\tvypadalo, \u017ee v\u00e1s p\u0159eru\u0161uje v\u00a0akci, tak jak to n\u011bkte\u0159\u00ed c\u00edtili p\u0159i<br \/>\n\thran\u00ed Diabla 2\u00a0a Diabla\u00a01.<\/p>\n<p><strong>Jsou to t\u0159i roky od ohl\u00e1\u0161en\u00ed hry na Blizzard Worldwide Invitation<br \/>\n\t2008\u00a0v\u00a0Pa\u0159\u00ed\u017ei. M\u016f\u017eete n\u00e1m \u0159\u00edct p\u0159\u00edklady n\u011bjak\u00fdch n\u00e1pad\u016f, kter\u00e9<br \/>\n\tse ze za\u010d\u00e1tku zd\u00e1ly jako dobr\u00e9, ale postupem doby jste je<br \/>\n\topustili?<\/strong><\/p>\n<p>Nap\u0159\u00edklad jsme vytvo\u0159ili questy, u\u00a0kter\u00fdch teprve hr\u00e1\u010d rozhodl, jak<br \/>\n\tquest skon\u010d\u00ed. Ale nebylo to \u00fapln\u011b slu\u010diteln\u00e9 s\u00a0t\u00edm, jak by m\u011blo Diablo<br \/>\n\t3\u00a0vypadat. Bylo by to fajn, ale co by se stalo, kdybyste hr\u00e1li s\u00a0va\u0161imi<br \/>\n\tp\u0159\u00e1teli? Museli byste vybrat n\u011bkoho, kdo se rozhodne, kdo ud\u011bl\u00e1 tu volbu.<br \/>\n\tTohle byla kone\u010dn\u00e1 na\u0161eho n\u00e1padu. Tak\u017ee n\u00e1pady, jako byly ty questy,<br \/>\n\tvypadaj\u00ed v\u00fdborn\u011b na pap\u00ed\u0159e, ale kdy\u017e je skute\u010dn\u011b vlo\u017e\u00edme do hry, u\u017e<br \/>\n\ttak dob\u0159e nevypadaj\u00ed.<\/p>\n<p>Jak jsem ji\u017e zm\u00ednil, t\u0159eba zp\u016fsob, jak hr\u00e1\u010d\u016fm naserv\u00edrovat p\u0159\u00edb\u011bh,<br \/>\n\tje n\u011bco, co jsme museli mnohokr\u00e1t opravovat. Nejprve jsme to cht\u011bli \u0159e\u0161it<br \/>\n\tformou rozhovor\u016f, posl\u00e9ze pomoc\u00ed monolog\u016f.<\/p>\n<p>Na\u0161e tvorba je zalo\u017een\u00e1 zkr\u00e1tka i\u00a0na principu \u201epokus-omyl\u201c. Prost\u011b<br \/>\n\tjsme ty nejlep\u0161\u00ed n\u00e1pady vkl\u00e1daly do hry a sledovali, jak to bude fungovat.<br \/>\n\tA\u00a0polovinu \u010dasu jsme str\u00e1vili t\u00edm, \u017ee jsme je ru\u0161ili a<br \/>\n\tp\u0159epracov\u00e1vali.<\/p>\n<p style=\"text-align:right\"><sub>Zdroj: <a\n\thref=\"http:\/\/www.gamasutra.com\/view\/feature\/6455\/interview_the_world_design_of_.php\">Gamasutra.com<\/a><\/sub><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pot\u00e9, co se v\u00a0roce 2006\u00a0rozpadla spole\u010dnost Troika Games, nastoupil do Blizzardu zku\u0161en\u00fd v\u00fdvoj\u00e1\u0159 Leonard Boyarsky na pozici \u201egame world designera\u201c. V\u00a0rozhovoru pro web Gamasutra.com \u0159ekl, co je jeho n\u00e1pln\u00ed pr\u00e1ce p\u0159i v\u00fdvoji Diabla\u00a03 a s\u00a0\u010d\u00edm v\u0161\u00edm se b\u011bhem posledn\u00edch p\u011bti let pr\u00e1ce setkal. [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/228-leonard-boyarsky-o-diablu-3-polovinu-casu-jsme-stravili-predelavanim\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Leonard Boyarsky o Diablu 3: Polovinu \u010dasu jsme str\u00e1vili p\u0159ed\u011bl\u00e1v\u00e1n\u00edm<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-9286","post","type-post","status-publish","format-standard","hentry","category-nezarazeno"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9286","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=9286"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9286\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=9286"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=9286"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=9286"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}