{"id":9531,"date":"2012-06-22T18:08:00","date_gmt":"2012-06-22T18:08:00","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/468-zmeny-v-patchi-1-0-3\/"},"modified":"2012-06-22T18:08:00","modified_gmt":"2012-06-22T18:08:00","slug":"468-zmeny-v-patchi-1-0-3","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/468-zmeny-v-patchi-1-0-3\/","title":{"rendered":"Zm\u011bny v Patchi 1.0.3"},"content":{"rendered":"<p>P\u0159ed dv\u011bma dny byl pro Diablo 3 vyd\u00e1n Patch 1.0.3 &#8211; v.1.0.3.10057 a nyn\u00ed tu m\u00e1me jejich <strong>kompletn\u00ed \u010desk\u00fd p\u0159eklad<\/strong>. Jeliko\u017e hru upravuje v mnoha ohledech a \u00faprav p\u0159in\u00e1\u0161\u00ed opravdu mnoho, jsou v\u0161echny zm\u011bny rozd\u011bleny do n\u00e1sleduj\u00edc\u00edch kategori\u00ed: Obecn\u00e9, Battle.net, Postavy, P\u0159edm\u011bty, Crafting, Followers, Bossov\u00e9, Monstra a Opravy chyb.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.diablofans.cz\/d3\/468-zmeny-v-patchi-1-0-3\/\"><img loading=\"lazy\" decoding=\"async\" title=\"Diablo 3 Patch 1.0.3\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/patch-103.jpg\" alt=\"Diablo 3 Patch 1.0.3\" width=\"622\" height=\"240\" \/><\/a>\u00a0<\/p>\n<p>Mezi n\u011bkter\u00e9<strong> zm\u011bny<\/strong> pat\u0159\u00ed nap\u0159\u00edklad:<\/p>\n<ul>\n<li><strong>sn\u00ed\u017een\u00ed odm\u011bn<\/strong> za znovu-spln\u011bn\u00e9 questy<\/li>\n<li><strong>Monkov\u00e9<\/strong> s obouru\u010dn\u00edmi sekyrami, palc\u00e1ty i me\u010di<\/li>\n<li><strong>drop high-endov\u00fdch p\u0159edm\u011bt\u016f<\/strong> ve 3. a 4. aktu na Hellu a na Infernu<\/li>\n<li><strong>zru\u0161en\u00ed Magic Findu<\/strong> u prvk\u016f prost\u0159ed\u00ed<\/li>\n<li><strong>monstra na Hellu a Infernu<\/strong> nemus\u00ed v\u017edy dropnout 2 magick\u00e9 p\u0159edm\u011bty<\/li>\n<li>a mnoho dal\u0161\u00edho&#8230;<\/li>\n<\/ul>\n<p><!--more--><\/p>\n<hr \/>\n<p>Nejnov\u011bj\u0161\u00ed informace o patchi najdete zde (anglicky):<br \/><a href=\"http:\/\/eu.launcher.battle.net\/d3\/en-gb\/patch?patchVersion=7728\">http:\/\/eu.launcher.battle.net\/d3\/en-gb\/patch?patchVersion=7728<\/a><\/p>\n<p>Hotfixy dodate\u010dn\u011b proveden\u00e9 v patchi 1.0.2c najdete zde (anglicky):<br \/><a href=\"http:\/\/eu.battle.net\/d3\/en\/blog\/5077626\/\">http:\/\/eu.battle.net\/d3\/en\/blog\/5077626\/<\/a><\/p>\n<hr \/>\n<p style=\"text-align: center;\">Zde je kompletn\u00ed \u010desk\u00fd p\u0159eklad v\u0161ech zm\u011bn a vylep\u0161en\u00ed, kter\u00e9 tato z\u00e1plata p\u0159in\u00e1\u0161\u00ed:<\/p>\n<hr \/>\n<h3 style=\"text-align: center;\">Obecn\u00e9<\/h3>\n<ul>\n<li>Na oba konce mostu z New Tristramu do lokace The Weeping Hollow byly p\u0159id\u00e1ny port\u00e1ly. Zabr\u00e1n\u00ed se t\u00edm vstupu monster do m\u011bsta. V n\u011bm by toti\u017e \u017e\u00e1dn\u00ed nep\u0159\u00e1tel\u00e9 b\u00fdt nem\u011bli.<\/li>\n<li>Odm\u011bny za znovu-spln\u011bn\u00e9 questy byly sn\u00ed\u017eeny.<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Battle.net<\/h3>\n<h4>Obecn\u00e9<\/h4>\n<ul>\n<li>p\u0159\u00e1tel\u00e9 ve Friend Listu budou nyn\u00ed se\u0159azen\u00ed podle abecedy, nejprve podle Real ID a pot\u00e9 podle BattleTagu<\/li>\n<li>Quick Join menu bude nyn\u00ed tak\u00e9 se\u0159azen\u00e9 podle abecedy, nejprve podle Real ID a pot\u00e9 podle BattleTagu<\/li>\n<li>obecn\u00e1 nastaven\u00ed a nastaven\u00ed chatu budou od nyn\u011bj\u0161ka automaticky ulo\u017eena i po odhl\u00e1\u0161en\u00ed<\/li>\n<li>po nahl\u00e1\u0161en\u00ed hr\u00e1\u010de pomoc\u00ed funkce Report &gt; Spam bude od nyn\u011bj\u0161ka tento hr\u00e1\u010d po dobu va\u0161eho hran\u00ed uml\u010den (mute)<\/li>\n<\/ul>\n<h4>Opravy chyb<\/h4>\n<ul>\n<li>pou\u017eit\u00ed p\u0159\u00edkazu \/who v chatu, ve kter\u00e9m je mnoho lid\u00ed, by ji\u017e nem\u011blo zp\u016fsobovat zhroucen\u00ed klienta<\/li>\n<li>tla\u010d\u00edtko &#8222;Invite to Party&#8220; ji\u017e nebude \u0161ediv\u00e9, pokud hr\u00e1\u010d:<br \/>\u00a0&#8211; odm\u00edtne pozv\u00e1nku do skupiny<br \/>\u00a0&#8211; po\u017e\u00e1d\u00e1 o pozv\u00e1nku do skupiny a pot\u00e9 ji odm\u00edtne<\/li>\n<li>obrazovka s pohledem na va\u0161i postavu by se nyn\u00ed m\u011bla v\u017edy zobrazit se spr\u00e1vn\u011b uveden\u00fdm aktem i questem<\/li>\n<li>pokud byla na Battle.net \u00fa\u010dtu zak\u00e1z\u00e1na mo\u017enost Real ID, pak pokus o p\u0159id\u00e1n\u00ed Real ID p\u0159\u00edtele do Diabla 3 skon\u010d\u00ed touto hl\u00e1\u0161kou: &#8222;Battle.net nem\u016f\u017ee p\u0159id\u00e1vat p\u0159\u00e1tele, proto\u017ee nem\u00e1te zapnutou mo\u017enost Real ID.&#8220;<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Postavy<\/h3>\n<h4>Barbarian<\/h4>\n<p>Aktivn\u00ed skilly<\/p>\n<ul>\n<li>Ignore Pain<br \/>\u00a0&#8211; Skill runa &#8211; Contempt for Weakness<br \/>\u00a0 \u00a0 &#8211; horn\u00ed hranice po\u0161kozen\u00ed je nyn\u00ed omezena maxim\u00e1ln\u00edm po\u010dtem \u017eivot\u016f postavy<\/li>\n<li>Overpower<br \/>\u00a0&#8211; Skill runa &#8211; Crushing Advance<br \/>\u00a0 \u00a0 &#8211; horn\u00ed hranice po\u0161kozen\u00ed je nyn\u00ed omezena maxim\u00e1ln\u00edm po\u010dtem \u017eivot\u016f postavy<br \/>\u00a0 \u00a0 &#8211; popis byl upraven tak, aby v n\u011bm bylo uveden\u00e9 jak po\u0161kozen\u00ed na bl\u00edzko, tak na d\u00e1lku<\/li>\n<li>Weapon Throw<br \/>\u00a0&#8211; doba trv\u00e1n\u00ed zasa\u017een\u00e9ho c\u00edle v popisu tohoto skillu opravena: &#8222;Vrhne na nep\u0159\u00edtele zbra\u0148 a zp\u016fsob\u00ed<br \/>\u00a0 \u00a0100% po\u0161kozen\u00ed zbran\u011b a zpomal\u00ed nep\u0159\u00e1tele o 60% po dobu 1.5 sekundy.&#8220;<br \/>\u00a0&#8211; funkce skillu z\u016fstala stejn\u00e1<\/li>\n<\/ul>\n<p>Pasivn\u00ed skilly<\/p>\n<ul>\n<li>Relentless<br \/>\u00a0&#8211; nyn\u00ed sni\u017euje po\u017eadavky skill\u016f na Fury o 75% (p\u016fvodn\u011b bylo 100%)<br \/>\u00a0&#8211; 50% redukce po\u0161kozen\u00ed z\u016fst\u00e1v\u00e1 nezm\u011bn\u011bna<\/li>\n<\/ul>\n<h4>Demon Hunter<\/h4>\n<p>Aktivn\u00ed skilly<\/p>\n<ul>\n<li>Cluster Arrow<br \/>\u00a0&#8211; Skill runa &#8211; Dazzling Arrow<br \/>\u00a0 \u00a0 &#8211; popis skillu nyn\u00ed zobrazuje spr\u00e1vn\u00e9 po\u0161kozen\u00ed zbran\u011b: &#8222;Enemies hit by grenades have a<br \/>\u00a0 \u00a0 \u00a0 55% chance to be stunned for 2 seconds and changes the damage to Physical.&#8220;<br \/>\u00a0 \u00a0 &#8211; funkce skillu z\u016fst\u00e1v\u00e1 stejn\u00e1<\/li>\n<li>Grenades<br \/>\u00a0&#8211; Skill runa &#8211; Stun Grenades<br \/>\u00a0 \u00a0 &#8211; popis skillu nyn\u00ed zobrazuje spr\u00e1vnou dobu trv\u00e1n\u00ed omr\u00e1\u010den\u00ed nep\u0159\u00edtele:\u00a0 &#8222;Hurl grenades that have<br \/>\u00a0 \u00a0 \u00a0 a 25% chance to Stun enemies for 1.5 seconds.&#8220;<br \/>\u00a0 \u00a0 &#8211; funkce skillu z\u016fst\u00e1v\u00e1 stejn\u00e1<\/li>\n<\/ul>\n<p>Opravy chyb<\/p>\n<ul>\n<li>Caltrops<br \/>\u00a0&#8211; Skill runa &#8211; Jagged Spikes<br \/>\u00a0 \u00a0 &#8211; \u00fa\u010dinek se nyn\u00ed m\u016f\u017ee n\u00e1sobit (stack up) jen maxim\u00e1ln\u011b 10 kr\u00e1t na jednom nep\u0159\u00edteli<\/li>\n<li>Elemental Arrow<br \/>\u00a0&#8211; Skill runa &#8211; Nether Tentacles<br \/>\u00a0 \u00a0 &#8211; chapadla od nyn\u011bj\u0161ka zas\u00e1hnou ka\u017ed\u00e9ho nep\u0159\u00edtele jen jednou<\/li>\n<\/ul>\n<h4>Monk<\/h4>\n<p>Obecn\u00e9<\/p>\n<ul>\n<li><strong>Monkov\u00e9 mohou nyn\u00ed pou\u017e\u00edvat obouru\u010dn\u00ed sekyry (axes), obouru\u010dn\u00ed palc\u00e1ty (maces) a obouru\u010dn\u00ed me\u010de (swords)<\/strong><\/li>\n<\/ul>\n<p>Aktivn\u00ed skilly<\/p>\n<ul>\n<li>Serenity<br \/>\u00a0&#8211; Skill runa &#8211; Instant Karma<br \/>\u00a0 \u00a0 &#8211;\u00a0 horn\u00ed hranice po\u0161kozen\u00ed je nyn\u00ed omezena maxim\u00e1ln\u00edm po\u010dtem \u017eivot\u016f postavy<\/li>\n<li>Seven-Sided Strike<br \/>\u00a0&#8211; Skill runa &#8211; Sustained Attack<br \/>\u00a0 \u00a0 &#8211; popis skillu byl up\u0159esn\u011bn:\u00a0&#8222;Reduces the cooldown of Seven-Sided Strike to 23 seconds.&#8220;\u00a0<br \/>\u00a0 \u00a0 &#8211; funkce skillu z\u016fst\u00e1v\u00e1 stejn\u00e1<\/li>\n<li>Mantra of Retribution<br \/>\u00a0&#8211; horn\u00ed hranice po\u0161kozen\u00ed bude nyn\u00ed zalo\u017eena na maxim\u00e1ln\u00edm po\u010dtu \u017eivot\u016f nep\u0159\u00edtele<\/li>\n<\/ul>\n<p>Opravy chyb<\/p>\n<ul>\n<li>Near Death Experience<br \/>\u00a0&#8211; Fatal damage absorbovan\u00e9 Serenity ji\u017e nad\u00e1le nebude znamenat aktivaci Near Death Experience<\/li>\n<\/ul>\n<h4>Witch Doctor<\/h4>\n<p>Aktivn\u00ed skilly<\/p>\n<ul>\n<li>Summon Zombie Dogs<br \/>\u00a0&#8211; Skill runa &#8211; Leeching Beasts<br \/>\u00a0 \u00a0 &#8211; popis skillu byl up\u0159esn\u011bn:\u00a0&#8222;Your Zombie Dogs heal 50% of the damage they deal as Life divided<br \/>\u00a0 \u00a0 \u00a0 evenly between themselves and you.&#8220;<br \/>\u00a0 \u00a0 &#8211; funkce skillu z\u016fst\u00e1v\u00e1 stejn\u00e1<\/li>\n<\/ul>\n<h4>Wizard<\/h4>\n<p>Aktivn\u00ed skilly<\/p>\n<ul>\n<li>Diamond Skin<br \/>\u00a0&#8211; Skill runa &#8211; Mirror Skin<br \/>\u00a0 \u00a0 &#8211; horn\u00ed hranice po\u0161kozen\u00ed je nyn\u00ed d\u00e1na mno\u017estv\u00edm po\u0161kozen\u00ed absorbovan\u00e9ho Diamond Skinem<\/li>\n<li>Magic Weapon\u00a0<br \/>\u00a0&#8211; po aktivaci skillu se nyn\u00ed objev\u00ed buff ikonka a bude zobrazovat zb\u00fdvaj\u00edc\u00ed \u010das<\/li>\n<li>Meteor<br \/>\u00a0&#8211; Skill runa &#8211; Star Pact<br \/>\u00a0 \u00a0 &#8211; nyn\u00ed zp\u016fsobuje Arcane po\u0161kozen\u00ed (p\u016fvodn\u011b zp\u016fsoboval Fire po\u0161kozen\u00ed)<\/li>\n<\/ul>\n<p>Pasivn\u00ed skilly<\/p>\n<ul>\n<li>Paralysis<br \/>\u00a0&#8211; popis skillu nyn\u00ed zobrazuje spr\u00e1vnou dobu trv\u00e1n\u00ed omr\u00e1\u010den\u00ed nep\u0159\u00edtele: &#8222;Lightning damage dealt<br \/>\u00a0 \u00a0to enemies has up to a 8% chance to Stun the target for 1.5 seconds.&#8220;\u00a0<br \/>\u00a0&#8211; funkce skillu z\u016fstala stejn\u00e1<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">P\u0159edm\u011bty<\/h3>\n<h4>Obecn\u00e9<\/h4>\n<ul>\n<li>bonus + Attack Speed byl u zbran\u00ed a brn\u011bn\u00ed sn\u00ed\u017een o 50% (tato zm\u011bna se net\u00fdk\u00e1 toulc\u016f\/quivers)<\/li>\n<li><strong>high-endov\u00e9 p\u0159edm\u011bty (item level 61-63) budou nyn\u00ed padat ve v\u0161ech aktech na Infernu a ve 3. a 4. aktu na Hellu<\/strong><br \/>\u00a0&#8211; nov\u00e9 dropy p\u0159edm\u011bt\u016f jsou n\u00e1sleduj\u00edc\u00ed:<\/li>\n<\/ul>\n<table class=\"stred\" border=\"0\">\n<tbody>\n<tr>\n<td style=\"text-align: center;\" colspan=\"2\">Hell<br \/>Act III a Act IV<\/td>\n<td style=\"text-align: center;\">\u00a0<\/td>\n<td style=\"text-align: center;\" colspan=\"2\">Inferno<br \/>Act I<\/td>\n<td style=\"text-align: center;\">\u00a0<\/td>\n<td style=\"text-align: center;\" colspan=\"2\">Inferno<br \/>Act II<\/td>\n<td style=\"text-align: center;\">\u00a0<\/td>\n<td style=\"text-align: center;\" colspan=\"2\">Inferno<br \/>Act III a Act IV<\/td>\n<\/tr>\n<tr>\n<td>iLvl 61<\/td>\n<td>9%<\/td>\n<td>|<\/td>\n<td>iLvl 61<\/td>\n<td>17.7%<\/td>\n<td>|<\/td>\n<td>iLvl 61<\/td>\n<td>18.6%<\/td>\n<td>|<\/td>\n<td>iLvl 61<\/td>\n<td>24.1%<\/td>\n<\/tr>\n<tr>\n<td>iLvl 62<\/td>\n<td>1.9%<\/td>\n<td>|<\/td>\n<td>iLvl 62<\/td>\n<td>7.9%<\/td>\n<td>|<\/td>\n<td>iLvl 62<\/td>\n<td>12.4%<\/td>\n<td>|\u00a0<\/td>\n<td>iLvl 62<\/td>\n<td>16.1%<\/td>\n<\/tr>\n<tr>\n<td>iLvl 63<\/td>\n<td>0%<\/td>\n<td>|<\/td>\n<td>iLvl 63<\/td>\n<td>2.0%<\/td>\n<td>|<\/td>\n<td>iLvl 63<\/td>\n<td>4.1%<\/td>\n<td>|<\/td>\n<td>iLvl 63<\/td>\n<td>8%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<ul>\n<li>podrobn\u011bj\u0161\u00ed informace \u010dt\u011bte v <a href=\"https:\/\/www.diablofans.cz\/d3\/461-nadchazejici-zmeny-v-patchi-1-0-3\/\">preview patche 1.0.3<\/a><\/li>\n<li>ceny za opravu p\u0159edm\u011bt\u016f byly zv\u00fd\u0161eny pro postavy na levelech 53 &#8211; 63\u00a0<\/li>\n<li><strong>Magic Find ji\u017e nebude uplat\u0148ov\u00e1n na prvky prost\u0159ed\u00ed<\/strong>, jako jsou nap\u0159\u00edklad truhly, sudy, v\u00e1zy a mrtvoly<\/li>\n<li>pro vycraftov\u00e1n\u00ed Staff of Herding budou nyn\u00ed pot\u0159eba legend\u00e1rn\u00ed p\u0159edm\u011bty (a to jak komponenty pro tuto Staff, tak samotn\u00e1 Staff of Herding)<\/li>\n<li>Staff of Herding u\u017e nebude mo\u017en\u00e9 salvagovat nebo vyhodit (dropnout)<\/li>\n<li>craftovan\u00e9 p\u0159edm\u011bty, kter\u00e9 vypadnou na zem z d\u016fvodu p\u0159epln\u011bn\u00e9ho invent\u00e1\u0159e ji\u017e ostatn\u00ed hr\u00e1\u010di neuvid\u00ed ani je nebudou moci sebrat<\/li>\n<li><strong>unik\u00e1tn\u00ed monstra na Hellu a Infernu ji\u017e nemus\u00ed v\u017edy dropnout dva magick\u00e9 p\u0159edm\u011bty<\/strong><\/li>\n<li>ze stojan\u016f na zbran\u011b (weapon racks) u\u017e nemus\u00ed v\u017edy dropnout zbra\u0148<\/li>\n<li>z objekt\u016f, kter\u00e9 je mo\u017en\u00e9 zni\u010dit, od nyn\u011bj\u0161ka nebudou dropovat p\u0159edm\u011bty, je zde jen mal\u00e1 \u0161ance na drop zlata (samoz\u0159ejm\u011b po zni\u010den\u00ed objektu)<\/li>\n<\/ul>\n<h4>Zbran\u011b a brn\u011bn\u00ed<\/h4>\n<ul>\n<li>p\u0159edm\u011bty kvality &#8222;Balanced&#8220; (nap\u0159. Balanced Short Sword) budou od nyn\u011bj\u0161ka zvy\u0161ovat jen procento rychlosti \u00fatoku (attack speed) samotn\u00e9 zbran\u011b, nikoli v\u0161eobecn\u00e9 zv\u00fd\u0161en\u00ed rychlosti \u00fatoku, kter\u00e9 se t\u00fdkalo obou pou\u017e\u00edvan\u00fdch p\u0159edm\u011bt\u016f p\u0159i dual-wieldu<\/li>\n<li>Crowd Control Reduction (CCR) z p\u0159edm\u011bt\u016f a skill\u016f bude nyn\u00ed sni\u017eovat procentu\u00e1ln\u00ed hodnoty u vlastnost\u00ed Slow, Chill a Attack Speed m\u00edsto toho, aby sni\u017eovalo d\u00e9lku trv\u00e1n\u00ed t\u011bchto vlastnost\u00ed<\/li>\n<li>p\u0159\u00edklad CCR: P\u016fvodn\u011b to fungovalo tak, \u017ee pokud jste byli debuffnuti o 60% Slow po dobu 2 sekund a z\u00e1rove\u0148 jste na sob\u011b m\u011bli p\u0159edm\u011bt s vlastnost\u00ed 20% Crowd Control Reduction, rychlost va\u0161eho pohybu se sn\u00ed\u017eila na 60%, ale jen po dobu 1.6 sekund. Nyn\u00ed je to tak, \u017ee stejn\u00e9 mno\u017estv\u00ed Crowd Control Reduction sn\u00ed\u017e\u00ed \u00fa\u010dinek Slow na 48%, ale bude trvat cel\u00e9 2 sekundy.<\/li>\n<li>Manticore m\u00e1 nyn\u00ed jeden dal\u0161\u00ed bonusov\u00fd affix<\/li>\n<\/ul>\n<h4>U\u017eivatelsk\u00e9 rozhran\u00ed<\/h4>\n<ul>\n<li>minim\u00e1ln\u00ed po\u0161kozen\u00ed a maxim\u00e1ln\u00ed po\u0161kozen\u00ed budou nyn\u00ed zobrazeny v popisu skillu zvl\u00e1\u0161\u0165, tak\u017ee nap\u0159. +2-4 Damage bude nyn\u00ed zobrazeno +2 Minimum Damage a +2 Maximum Damage<\/li>\n<li>u p\u0159edm\u011bt\u016f le\u017e\u00edc\u00edch na zemi bude nyn\u00ed mo\u017en\u00e9 zobrazit porovn\u00e1n\u00ed<\/li>\n<li>hodnoty odolnost\u00ed budou nyn\u00ed zapo\u010d\u00edt\u00e1ny do polo\u017eky statistiky Protection (hodnota Protection je odhadovan\u00fd pr\u016fm\u011br v\u0161ech va\u0161ich odolnost\u00ed)<\/li>\n<li>p\u0159i porovn\u00e1v\u00e1n\u00ed obouru\u010dn\u00ed zbran\u011b s dv\u011bma jednoru\u010dn\u00edmi zbran\u011bmi, kter\u00e9 m\u00e1te zrovna na sob\u011b, se hra zachov\u00e1 tak, jakoby hr\u00e1\u010d odstranil ob\u011b jednoru\u010dn\u00ed zbran\u011b (m\u00edsto toho, aby byla jednodu\u0161e odstran\u011bna zbra\u0148 z dominantn\u00ed ruky, co\u017e zp\u016fsobovalo nep\u0159esn\u00e9 porovn\u00e1v\u00e1n\u00ed)<\/li>\n<li>p\u0159i prod\u00e1v\u00e1n\u00ed p\u0159edm\u011bt\u016f obchodn\u00edkovi se nyn\u00ed posledn\u00ed prodan\u00e9 p\u0159edm\u011bty zobraz\u00ed ve spodn\u00ed \u010d\u00e1sti z\u00e1lo\u017eky Buyback<\/li>\n<\/ul>\n<h4>Opravy chyb<\/h4>\n<ul>\n<li>u p\u0159edm\u011bt\u016f s levelem 50 a vy\u0161\u0161\u00edm se nyn\u00ed v popisu p\u0159edm\u011btu zobraz\u00ed item level<\/li>\n<li>skilly typu Damage Over Time (DoT) budou nyn\u00ed spr\u00e1vn\u011b zobrazovat bonusy z p\u0159edm\u011bt\u016f s affixem +Critical Chance<\/li>\n<li>legend\u00e1rn\u00ed p\u0159edm\u011bty s bonusem +Attack Speed budou nyn\u00ed spr\u00e1vn\u011b p\u0159i\u010d\u00edtat bonus k rychlosti \u00fatoku<br \/>\u00a0&#8211; tato oprava se t\u00fdk\u00e1 jen legend\u00e1rn\u00edch p\u0159edm\u011bt\u016f, n\u011bkter\u00e9 legend\u00e1rn\u00ed p\u0159edm\u011bty budou opraven\u00e9<br \/>\u00a0 \u00a0a\u017e v n\u011bkter\u00e9m z dal\u0161\u00edch patch\u016f<\/li>\n<li>hr\u00e1\u010di, kte\u0159\u00ed pou\u017e\u00edvaj\u00ed p\u0159edm\u011bty s bonusem +Life on Kill, ji\u017e nez\u00edskaj\u00ed bonus z tohoto affixu p\u0159i &#8222;zab\u00edjen\u00ed&#8220; monster, kter\u00e9 jsou na stran\u011b hr\u00e1\u010de (nap\u0159. kdy\u017e witch doctor znovu-vyvol\u00e1 Spider Queen zat\u00edmco jin\u00e1 Spider Queen je st\u00e1le aktivn\u00ed)<\/li>\n<li>opraveno chybn\u00e9 zobrazen\u00ed p\u0159edm\u011bt\u016f socketovan\u00fdmi gemy v chatu<\/li>\n<li>opravena chyba, kdy se n\u011bkdy stalo, \u017ee obchodn\u00edci nem\u011bli na prodej \u017e\u00e1dn\u00e9 p\u0159edm\u011bty<\/li>\n<li>opraveno chybn\u00e9 prod\u00e1v\u00e1n\u00ed 12 a v\u00edce p\u0159edm\u011bt\u016f obchodn\u00edkovi, kdy po znovu-koupen\u00ed 1 z t\u011bchto p\u0159edm\u011bt\u016f n\u011bkolik p\u0159edm\u011bt\u016f ze z\u00e1lo\u017eky Buyback zmizelo<\/li>\n<li>opraveno chybn\u00e9 um\u00edst\u011bn\u00ed 1-slotov\u00e9ho p\u0159edm\u011btu (nap\u0159. prsten) na m\u00edsto 2-slotov\u00e9ho (nap\u0159. zbra\u0148) v druh\u00e9 nebo t\u0159et\u00ed z\u00e1lo\u017ece truhly, kdy to se 1-slotov\u00fd p\u0159edm\u011bt chybn\u011b vlo\u017eil do 1. z\u00e1lo\u017eky truhly<\/li>\n<li>opraveno chybn\u00e9 prod\u00e1v\u00e1n\u00ed odst\u00edn\u016f (dye) ze sb\u011bratelsk\u00e9 edice, kdy jeden kus m\u011bl stejnou hodnotu jako n\u011bkolikero<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Crafting<\/h3>\n<p>Obecn\u00e9<\/p>\n<ul>\n<li>po\u017eadavky (na zlato i na materi\u00e1l) na crafting p\u0159edm\u011bt\u016f s levelem 1-59 byly sn\u00ed\u017eeny o 50% na 75%<\/li>\n<\/ul>\n<p>Blacksmith<\/p>\n<ul>\n<li>po\u017eadavky na zlato nutn\u00e9 pro vylep\u0161en\u00ed kov\u00e1\u0159e byly sn\u00ed\u017eeny o 50%<\/li>\n<li>po\u010det Pages of Blacksmithing, Tomes of Blacksmithing a Tomes of Secrets nutn\u00fd pro vylep\u0161en\u00ed kov\u00e1\u0159e byl sn\u00ed\u017een<\/li>\n<li>z\u00e1kladn\u00ed levely nyn\u00ed vy\u017eaduj\u00ed 1 page\/tome (z p\u016fvodn\u00edch 5)<\/li>\n<li>mezn\u00ed levely nyn\u00ed vy\u017e aduj\u00ed 2 pages\/tomes (z p\u016fvodn\u00edch 5)<\/li>\n<li>po\u010det Pages of Blacksmithing a Tomes of Blacksmithing pot\u0159ebn\u00fd ke craftov\u00e1n\u00ed p\u0159edm\u011bt\u016f na levelech 1-59 byl sn\u00ed\u017een<\/li>\n<li>ke craftov\u00e1n\u00ed p\u0159edm\u011bt\u016f s 3 affixy ji\u017e nejsou po\u017eadov\u00e1ny Pages of Blacksmithing nebo Tomes of Blacksmithing<\/li>\n<li>po\u017eadavky na zlato nutn\u00e9 pro craftov\u00e1n\u00ed p\u0159edm\u011bt\u016f se 4 a 5 affixy (v\u010detn\u011b p\u0159edm\u011bt\u016f na Infernu) byly sn\u00ed\u017eeny<\/li>\n<li>po\u017eadavky na craftov\u00e1n\u00ed zbran\u00ed byly sn\u00ed\u017eeny<\/li>\n<li>\u0161ance na to, aby p\u0159edm\u011bt na levelu 60 vyprodukoval materi\u00e1l pro craftov\u00e1n\u00ed legend\u00e1rn\u00edch p\u0159edm\u011bt\u016f po jeho destrukci (salvage), byla sn\u00ed\u017eena<\/li>\n<\/ul>\n<p>Jeweler<\/p>\n<ul>\n<li><strong>po\u017eadavky na zlato a materi\u00e1l nutn\u00e9 pro vylep\u0161en\u00ed gem\u016f na \u00farovn\u00edch 2-8 byly sn\u00ed\u017eeny<\/strong>; kombinace pro tyto \u00farovn\u011b nyn\u00ed vy\u017eaduj\u00ed jen 2 gemy (nikoli 3)<\/li>\n<li>cena za skombinov\u00e1n\u00ed ka\u017ed\u00e9ho ranku je nyn\u00ed n\u00e1sleduj\u00edc\u00ed:<\/li>\n<\/ul>\n<table class=\"stred\" border=\"0\">\n<tbody>\n<tr>\n<td>Rank<\/td>\n<td>N\u00e1zev<\/td>\n<td>Nov\u00e1 cena<\/td>\n<td>P\u016fvodn\u00ed cena<\/td>\n<\/tr>\n<tr>\n<td>2<\/td>\n<td>Flawed<\/td>\n<td>10<\/td>\n<td>500<\/td>\n<\/tr>\n<tr>\n<td>3<\/td>\n<td>Regular<\/td>\n<td>25<\/td>\n<td>750<\/td>\n<\/tr>\n<tr>\n<td>4<\/td>\n<td>Flawless<\/td>\n<td>40<\/td>\n<td>1250<\/td>\n<\/tr>\n<tr>\n<td>5<\/td>\n<td>Perfect<\/td>\n<td>55<\/td>\n<td>2000<\/td>\n<\/tr>\n<tr>\n<td>6<\/td>\n<td>Radiant<\/td>\n<td>70<\/td>\n<td>3500<\/td>\n<\/tr>\n<tr>\n<td>7<\/td>\n<td>Square<\/td>\n<td>85<\/td>\n<td>7500<\/td>\n<\/tr>\n<tr>\n<td>8<\/td>\n<td>Flawless Square<\/td>\n<td>100<\/td>\n<td>20000<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<hr \/>\n<h3 style=\"text-align: center;\">Followers<\/h3>\n<h4>Obecn\u00e9<\/h4>\n<p>Opravy chyb<\/p>\n<ul>\n<li>opraveno chybn\u00e9 zobrazen\u00ed maxim\u00e1ln\u00edho po\u010dtu \u017eivot\u016f followera na r\u016fzn\u00fdch m\u00edstech u\u017eivatelsk\u00e9ho rozhran\u00ed<\/li>\n<\/ul>\n<p>Enchantress<\/p>\n<ul>\n<li>Skilly<br \/>\u00a0&#8211; Mass Control<br \/>\u00a0 \u00a0 &#8211; polom\u011br (radius) sn\u00ed\u017een z 15 yard\u016f na 8 yard\u016f<br \/>\u00a0 \u00a0 &#8211; pokud vyu\u017e\u00edv\u00e1 Enchantress tak\u00e9 Reflect Missiles, pak Mass Control po akticaci obou skill\u016f ji\u017e hr\u00e1\u010de<br \/>\u00a0 \u00a0 \u00a0 nehexne<br \/>\u00a0 \u00a0 &#8211; tento skill bude nyn\u00ed spr\u00e1vn\u011b zam\u011b\u0159ovat nep\u0159\u00e1tele za v\u0161ech okolnost\u00ed<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Bossov\u00e9<\/h3>\n<h4>Obecn\u00e9<\/h4>\n<ul>\n<li>bossov\u00e9 se nyn\u00ed l\u00e9pe pohybuj\u00ed<\/li>\n<li>kvalita p\u0159edm\u011btu na 4. \u00farovni Nephalem Valoru byla m\u00edrn\u011b sn\u00ed\u017eena<\/li>\n<\/ul>\n<h4>Skeleton King<\/h4>\n<ul>\n<li>schopnosti<br \/>\u00a0&#8211; na Hellu a na Infernu m\u016f\u017ee nyn\u00ed vyvol\u00e1vat Skeletal Archers<\/li>\n<\/ul>\n<h4>The Warden (mini-boss)<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; nyn\u00ed m\u00e1 affixy Fas a Molten (vedle affixu Jailer)<br \/>\u00a0&#8211; na Infernu m\u00e1 affic Desecrator<\/li>\n<\/ul>\n<h4>Butcher<\/h4>\n<ul>\n<li>opravy chyb<br \/>\u00a0&#8211; opraveno chybn\u00e9 vyst\u0159elen\u00ed ohn\u011b v Chamber of Suffering, kdy plameny zp\u016fsobovaly dvakr\u00e1t<br \/>\u00a0\u00a0 vy\u0161\u0161\u00ed po\u0161kozen\u00ed, ne\u017e v\u00fdvoj\u00e1\u0159i cht\u011bli<\/li>\n<\/ul>\n<h4>Ghom<\/h4>\n<ul>\n<li>schopnosti<br \/>\u00a0&#8211; Gas Cloud<br \/>\u00a0 \u00a0 &#8211; polom\u011br (radius) Gas Cloudu byl m\u00edrn\u011b zmen\u0161en\u00a0<br \/>\u00a0 \u00a0 &#8211; schopnost zpomalen\u00ed byla odstran\u011bna<br \/>\u00a0 \u00a0 &#8211; mno\u017estv\u00ed po\u0161kozen\u00ed zp\u016fsoben\u00e9 Gas Cloudem po prvn\u00edm vstupu do mraku bylo sn\u00ed\u017eeno, ale mno\u017estv\u00ed<br \/>\u00a0 \u00a0 \u00a0 po\u0161kozen\u00ed, kter\u00e9 je zp\u016fsobov\u00e1no hr\u00e1\u010di pot\u00e9, bylo zv\u00fd\u0161eno<br \/>\u00a0 \u00a0 &#8211; na Infernu bude nyn\u00ed Gas Cloud trvat del\u0161\u00ed dobu a objev\u00ed se hned 2 najednou a pot\u00e9 (po 4 minut\u00e1ch)<br \/>\u00a0 \u00a0 \u00a0 se bude vyskytovat \u010dast\u011bji<\/li>\n<\/ul>\n<h4>Maghda<\/h4>\n<ul>\n<li>opravy chyb<br \/>\u00a0&#8211; projektily z Punish Dust ji\u017e nemohou b\u00fdt odr\u00e1\u017eeny<\/li>\n<\/ul>\n<h4>Zoltun Kulle<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; Zoltun Kulle se na Infernu po 3 minut\u00e1ch rozzu\u0159\u00ed a za\u010dne pou\u017e\u00edvat Celiing Collapse mnohem \u010dast\u011bji<br \/>\u00a0 \u00a0a s mnohem vy\u0161\u0161\u00edm po\u0161kozen\u00edm<\/li>\n<li>schopnosti<br \/>\u00a0&#8211; Ceiling Collapse<br \/>\u00a0 \u00a0 &#8211; tato schopnost m\u016f\u017ee b\u00fdt nyn\u00ed vyu\u017eita na hr\u00e1\u010de z jak\u00e9koli vzd\u00e1lenosti<br \/>\u00a0&#8211; Fireball<br \/>\u00a0 \u00a0 &#8211; Fireball bude nyn\u00ed pomalej\u0161\u00ed<br \/>\u00a0 \u00a0 &#8211; m\u016f\u017ee b\u00fdt vykouzlen na hr\u00e1\u010de z jak\u00e9koli vzd\u00e1lenosti<br \/>\u00a0&#8211; Teleport<br \/>\u00a0 \u00a0 &#8211; Zoltun Kulle se nyn\u00ed bude m\u00e9n\u011b \u010dast\u011bji teleportovat a ut\u00edkat od hr\u00e1\u010de<br \/>\u00a0 \u00a0 &#8211; Zoltun Kulle se jen z\u0159\u00eddkakdy teleportuje k hr\u00e1\u010di<\/li>\n<\/ul>\n<h4>Belial<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; Belial se nyn\u00ed na Infernu v jeho fin\u00e1ln\u00ed f\u00e1zi po 3 minut\u00fdch rozzu\u0159\u00ed a t\u00edm se zv\u00fd\u0161\u00ed mno\u017estv\u00ed zelen\u00fdch<br \/>\u00a0 \u00a0oblast\u00ed v lokaci<\/li>\n<li>opravy chyb<br \/>\u00a0&#8211; opraven chybn\u00fd &#8222;d\u00fdchac\u00ed&#8220; \u00fatok<\/li>\n<\/ul>\n<h4>Siegebreaker<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; celkov\u00e9 po\u0161kozen\u00ed bylo sn\u00ed\u017eeno<br \/>\u00a0&#8211; Siegebreaker je nyn\u00ed odoln\u00fd v\u016f\u010di Confuse a Charm efekt\u016fm<br \/>\u00a0&#8211; za ka\u017ed\u00fdch 25% jeho \u017eivota z n\u011bj dropne health globe<br \/>\u00a0&#8211; rozzu\u0159\u00ed se po 4 minut\u00e1ch<br \/>\u00a0&#8211; na Infernu m\u00e1 od nyn\u011bj\u0161ka affix Reflects Damage<\/li>\n<\/ul>\n<h4>Cydaea<\/h4>\n<ul>\n<li>schopnosti<br \/>\u00a0&#8211; Spiderlings<br \/>\u00a0 \u00a0 &#8211; u Spiderlings je nyn\u00ed v\u011bt\u0161\u00ed \u0161ance na z\u00e1sah hr\u00e1\u010de, ale po\u0161kozen\u00ed bylo naopak sn\u00ed\u017eeno o 20%<br \/>\u00a0 \u00a0 &#8211; na Infernu bude m\u00edt Spiderlings del\u0161\u00ed \u017eivotnost, bude v\u00edce rozprost\u0159en\u00fd a (po 4 minut\u00e1ch) se<br \/>\u00a0 \u00a0 \u00a0 za\u010dne vyskytovat \u010dast\u011bji<\/li>\n<\/ul>\n<h4>Rakanoth<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; \u00a0na Infernu bude Rakanoth po 3 minut\u00e1ch agresivn\u011bj\u0161\u00ed<\/li>\n<\/ul>\n<h4>Izual<\/h4>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; m\u00e1 v\u00edce \u017eivot\u016f<br \/>\u00a0&#8211; po\u010det Oppressor\u016f, kte\u0159\u00ed se zapojuj\u00ed do boje byl sn\u00ed\u017een ze 4 na 2<br \/>\u00a0&#8211; u\u017e se nebude tolik zam\u011b\u0159ovat na followery nebo na Tyraela<\/li>\n<li>schopnosti<br \/>\u00a0&#8211; Base Attacks<br \/>\u00a0 \u00a0 &#8211; z\u00e1kladn\u00ed po\u0161kozen\u00ed bylo sn\u00ed\u017eeno<br \/>\u00a0 \u00a0 &#8211; Izual ji\u017e nebude p\u0159id\u00e1vat k z\u00e1kladn\u00edmu po\u0161kozen\u00ed chladn\u00e9 (Cold) po\u0161kozen\u00ed<br \/>\u00a0&#8211; Charge<br \/>\u00a0 \u00a0 &#8211; po\u0161kozen\u00ed Charge bylo sn\u00ed\u017eeno<br \/>\u00a0 \u00a0 &#8211; Knockback byl zru\u0161en<br \/>\u00a0 \u00a0 &#8211; tuto schopnost bude vyu\u017e\u00edvat \u010dast\u011bji a bude se zam\u011b\u0159ovat jen na hr\u00e1\u010de<br \/>\u00a0&#8211; Frozen Bombs<br \/>\u00a0 \u00a0 &#8211; po\u0161kozen\u00e1 Frozen Bombs bylo sn\u00ed\u017eeno<br \/>\u00a0 \u00a0 &#8211; bomby budou vybuchovat \u010dast\u011bji<br \/>\u00a0 \u00a0 &#8211; po vyvol\u00e1n\u00ed se objev\u00ed jen 8 bomb (nikoliv 12)<br \/>\u00a0 \u00a0 &#8211; bomby bude Izual v jeho bl\u00edzkosti kouzlit m\u00e9n\u011b \u010dasto<br \/>\u00a0&#8211; Frost Explosion<br \/>\u00a0 \u00a0 &#8211; po\u0161kozen\u00ed Frost Explosion sn\u00ed\u017eeno o 70%<br \/>\u00a0 \u00a0 &#8211; doba trv\u00e1n\u00ed zmrazen\u00ed byla zv\u00fd\u0161ena<br \/>\u00a0 \u00a0 &#8211; po\u0161kozen\u00ed zp\u016fsoben\u00e9 hr\u00e1\u010d\u016fm b\u011bhem zmrazen\u00ed nyn\u00ed p\u0159eru\u0161\u00ed efekt zmrazen\u00ed<br \/>\u00a0 \u00a0 &#8211; hr\u00e1\u010di nyn\u00ed mohou b\u011bhem zmrazen\u00ed vyu\u017e\u00edvat na obranu cooldown<\/li>\n<li>opravy chyb<br \/>\u00a0&#8211; Izual se ji\u017e po p\u0159esko\u010den\u00ed \u00favodn\u00ed cut-sc\u00e9ny neobjev\u00ed dvakr\u00e1t<\/li>\n<\/ul>\n<h4>Diablo<\/h4>\n<ul>\n<li>opravy chyb<br \/>\u00a0&#8211; efekty Damage Over Time (DoT) budou nyn\u00ed spr\u00e1vn\u011b zru\u0161eny po tom, co se Diablo stane neviditaln\u00fdm<br \/>\u00a0 \u00a0a zakouzl\u00ed Shadow Clones v druh\u00e9 f\u00e1zi<br \/>\u00a0&#8211; Diablova schopnost Stomp je nyn\u00ed spr\u00e1vn\u011b klasifikov\u00e1na jako debuff (nikoli buff)<br \/>\u00a0&#8211; opravena chyba, kdy mazl\u00ed\u010dci nemohli \u00fato\u010dit na Shadow Clones<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Monstra<\/h3>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; \u0161ampioni (Champions), vz\u00e1cn\u00ed (Rares) a unik\u00e1tn\u00ed (Uniques) se nyn\u00ed l\u00e9pe pohybuj\u00ed<br \/>\u00a0&#8211; elitn\u00ed monstra (Champion\/Rare) mohou nyn\u00ed dropnout dal\u0161\u00ed p\u0159edm\u011bt pro hr\u00e1\u010de s 5 stacky Nephalem<br \/>\u00a0 \u00a0Valoru, co\u017e garantuje Rare kvalitu<br \/>\u00a0&#8211; po\u0161kozen\u00ed od monster v 2., 3. a 4. aktu na Infernu bylo sn\u00ed\u017eeno<br \/>\u00a0&#8211; Colossal Golgorovo z\u00e1kladn\u00ed po\u0161kozen\u00ed bylo sn\u00ed\u017eeno<br \/>\u00a0&#8211; Herald of Pestilencova chapadla zp\u016fsobuj\u00ed nyn\u00ed ni\u017e\u0161\u00ed po\u0161kozen\u00ed<br \/>\u00a0&#8211; po\u0161kozen\u00ed Soul Rippera a Soul Lashera bylo sn\u00ed\u017eeno a ob\u011b monstra by nyn\u00ed m\u011bla m\u00e9n\u011b \u010dast\u011bji odb\u00edhat<br \/>\u00a0&#8211; Waspy v 2. aktu, Mage Constructy v 2. aktu a Winged Mollocks ve 3. a 4. aktu od nyn\u011bj\u0161ka m\u00e9n\u011b<br \/>\u00a0 \u00a0\u010dast\u011bji odb\u00edhat<br \/>\u00a0&#8211; Succubus monstra budou m\u00e9n\u011b \u010dast\u011bji odb\u00edhat a nav\u00edc je\u0161t\u011b men\u0161\u00ed vzd\u00e1lenosti<br \/>\u00a0&#8211; \u017eivoty Woodwraith\u016f v Highlands jsou nyn\u00ed stejn\u00e9 jako Woodwraith\u016f ve Fields of Misery<br \/>\u00a0&#8211; Lacuni a Scavenger Rare a Champions se nyn\u00ed vyvrtaj\u00ed, pokud je vyvolaj\u00ed jejich spojenci<br \/>\u00a0&#8211; Bloodclan Warrio\u0159i ji\u017e nepou\u017eij\u00ed knockback kdy\u017e budou buffovan\u00ed a budou \u00fato\u010dit pomaleji<br \/>\u00a0&#8211; Morlu ji\u017e nebude m\u00edt affixy Invulnerable Minions, Health Link a Fire Chains<br \/>\u00a0&#8211; Plagued ji\u017e nebudou odoln\u00ed v\u016f\u010di jedu (Poison), Arcane Enchanted nebudou odoln\u00ed v\u016f\u010di Arcane<br \/>\u00a0 \u00a0a Electrified nebudou odoln\u00ed v\u016f\u010di blesk\u016fm (Lightning)<br \/>\u00a0&#8211; bossov\u00e9 Invulnerable Minion\u016f maj\u00ed nyn\u00ed m\u00e9n\u011b \u017eivot\u016f<br \/>\u00a0&#8211; Mortar monstra mohou nyn\u00ed vrhat projektily d\u00e1le, ale jejich minim\u00e1ln\u00ed dosah byl zv\u00fd\u0161en o 100%<\/li>\n<li>opravy chyb<br \/>\u00a0&#8211; p\u0159eru\u0161en\u00ed \u00fatoku monstra p\u0159ed jeho dokon\u010den\u00edm nyn\u00ed spr\u00e1vn\u011b aktivuje cooldown<br \/>\u00a0&#8211; Treasure Goblini budou nyn\u00ed dropovat zlato pro v\u0161echny okoln\u00ed hr\u00e1\u010de<br \/>\u00a0&#8211; Lacuni Warrior Rares a Championi nyn\u00ed spr\u00e1vn\u011b opust\u00ed stav rozzu\u0159en\u00ed na Infernu<br \/>\u00a0&#8211; Succubus\u016fv debuff Blood Star ji\u017e nebude ovliv\u0148ovat hr\u00e1\u010de pokud se projektilu vyhnul nebo ho<br \/>\u00a0 \u00a0blokoval<br \/>\u00a0&#8211; po\u0161kozen\u00ed ze Succubusova debuffu Blood Star bude nyn\u00ed z\u00e1viset na aktu\u00e1ln\u00ed cen\u011b (po\u017eadavc\u00edch)<br \/>\u00a0 \u00a0hr\u00e1\u010dova skillu a to i p\u0159esto, \u017ee je cena sn\u00ed\u017eena p\u0159edm\u011bty nebo runami<br \/>\u00a0&#8211; monstra s affixem Extra Health ji\u017e nebudou z\u00edsk\u00e1vat v\u00edce \u017eivot\u016f poka\u017ed\u00e9, kdy hr\u00e1\u010d opust\u00ed hru a znovu<br \/>\u00a0 \u00a0do ni p\u0159ijde<br \/>\u00a0&#8211; monstra s affixem Reflects Damage ji\u017e nebudou odr\u00e1\u017eet po\u0161kozen\u00ed Followera zp\u011bt k hr\u00e1\u010di<br \/>\u00a0&#8211; monstra s affixy Health Link a Knockback ji\u017e nebudou odstrk\u00e1vat okoln\u00ed monstra<br \/>\u00a0&#8211; byla opravena chyba, d\u00edky kter\u00e9 Champion Walle\u0159i ob\u010das vytvo\u0159ili ze\u010f u sebe m\u00edsto u hr\u00e1\u010de<br \/>\u00a0&#8211; byla opravena chyba, d\u00edky kter\u00e9 se Sandwaspovy projektily n\u011bkdy staly neviditeln\u00fdmi<br \/>\u00a0&#8211; byla opravena chyba, d\u00edky kter\u00e9 se n\u011bkter\u00fdm elitn\u00edm monstr\u016fm na Infernu nevynulovaly jejich po\u010d\u00edtadla<br \/>\u00a0 \u00a0&#8222;zu\u0159ivosti&#8220;<br \/>\u00a0&#8211; byla opravena chyba, d\u00edky kter\u00e9 se mohli hr\u00e1\u010di vyhnout nebo zdr\u017eet stav rozzu\u0159en\u00ed u elitn\u00edch monster<br \/>\u00a0 \u00a0na Infernu a to tak, \u017ee prob\u011bhli port\u00e1lem dungeonu<\/li>\n<\/ul>\n<hr \/>\n<h3 style=\"text-align: center;\">Opravy chyb<\/h3>\n<ul>\n<li>obecn\u00e9<br \/>\u00a0&#8211; \u00a0U Guest Pass \u00fa\u010dt\u016f se nyn\u00ed po dosa\u017een\u00ed max. levelu zobraz\u00ed experience 0\/0. Pokud majitel \u00fa\u010dtu p\u0159ejde<br \/>\u00a0 \u00a0 na plnou hru, pak jejich postavy budou m\u00edt 0\/41000 zku\u0161enost\u00ed.<br \/>\u00a0&#8211; Rychlost animace p\u0159i vzk\u0159\u00edsen\u00ed by ji\u017e nem\u011bla b\u00fdt v\u00e1z\u00e1na na rychlost \u00fatoku.<br \/>\u00a0&#8211; Pokus o proveden\u00ed skill\u016f p\u0159i spamov\u00e1n\u00ed Town Portalu nyn\u00ed spr\u00e1vn\u011b p\u0159eru\u0161\u00ed tvorbu Town Portalu.<br \/>\u00a0&#8211; P\u0159eskakov\u00e1n\u00ed Hellu do Inferna pomoc\u00ed vytv\u00e1\u0159en\u00ed a opou\u0161t\u011bn\u00ed ve\u0159ejn\u00fdch her ji\u017e nen\u00ed mo\u017en\u00e9.<br \/>\u00a0&#8211; Nad\u00e1le ji\u017e nen\u00ed mo\u017en\u00e9 zabr\u00e1nit smrti postavy pauznut\u00edm hry v jedn\u00e9 h\u0159e a p\u0159ihl\u00e1\u0161en\u00edm z jin\u00e9ho klienta.<br \/>\u00a0&#8211; Opravena chyba, kdy se neobjevilo The Lyceum v Southern Highlands.<br \/>\u00a0&#8211; Opravena chyba, kdy hr\u00e1\u010di mohli p\u0159ep\u00ednat jejich nab\u00eddky v Trade okn\u011b t\u011bsn\u011b p\u0159ed kliknut\u00edm na Accept<br \/>\u00a0 \u00a0a vyu\u017e\u00edvat tak vysok\u00e9 latence.<br \/>\u00a0&#8211; Opravena chyba, kdy hr\u00e1\u010di mohli do\u010dasn\u011b sebrat p\u0159edm\u011bty, kter\u00e9 pat\u0159ily jin\u00e9mu \u00fa\u010dtu.<br \/>\u00a0&#8211; Opravena chyba, kdy se hr\u00e1\u010di zasekli po kliknut\u00ed na banner b\u011bhem vykon\u00e1v\u00e1n\u00ed jin\u00e9ho skillu (nap\u0159. Leap).<br \/>\u00a0&#8211; Opravena pozi\u010dn\u00ed chyba (&#8222;rubberbanding&#8220;), kter\u00e1 p\u0159eru\u0161ovala pohybov\u00e9 skilly (Strafe, Whirlwind&#8230;).<br \/>\u00a0&#8211; Opraveno n\u011bkolik chyb, kdy se hr\u00e1\u010dova postava zasekla p\u0159i zpomalen\u00e9m pohybu.<br \/>\u00a0&#8211; Klient pro PC i Mac byl vylep\u0161en o n\u011bkolik drobnost\u00ed.<\/li>\n<li>Auction House<br \/>\u00a0&#8211; popisy p\u0159edm\u011bt\u016f v Auction House nyn\u00ed spr\u00e1vn\u011b zobrazuj\u00ed bonusy u socketovan\u00fdch p\u0159edm\u011btu s gemy<br \/>\u00a0&#8211; p\u0159edm\u011bty s class-specific affixy nyn\u00ed spr\u00e1vn\u011b zobrazuj\u00ed omezen\u00ed pro konkr\u00e9tn\u00ed postavu<br \/>\u00a0&#8211; nyn\u00ed ji\u017e nen\u00ed mo\u017en\u00e9, aby si hr\u00e1\u010d koupil tolik p\u0159edm\u011bt\u016f, \u017ee by se mu neve\u0161ly do truhly (Stash)<br \/>\u00a0&#8211; po odhl\u00e1\u0161en\u00ed by se nyn\u00ed m\u011bla data v z\u00e1lo\u017ek\u00e1ch Auction House resetovat<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>P\u0159ed dv\u011bma dny byl pro Diablo 3 vyd\u00e1n Patch 1.0.3 &#8211; v.1.0.3.10057 a nyn\u00ed tu m\u00e1me jejich kompletn\u00ed \u010desk\u00fd p\u0159eklad. Jeliko\u017e hru upravuje v mnoha ohledech a \u00faprav p\u0159in\u00e1\u0161\u00ed opravdu mnoho, jsou v\u0161echny zm\u011bny rozd\u011bleny do n\u00e1sleduj\u00edc\u00edch kategori\u00ed: Obecn\u00e9, Battle.net, Postavy, P\u0159edm\u011bty, Crafting, Followers, Bossov\u00e9, Monstra a Opravy chyb. \u00a0 Mezi n\u011bkter\u00e9 zm\u011bny pat\u0159\u00ed nap\u0159\u00edklad: [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/468-zmeny-v-patchi-1-0-3\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Zm\u011bny v Patchi 1.0.3<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-9531","post","type-post","status-publish","format-standard","hentry","category-nezarazeno"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9531","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=9531"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9531\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=9531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=9531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=9531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}