{"id":9626,"date":"2012-10-01T19:58:32","date_gmt":"2012-10-01T19:58:32","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/572-vyvojarsky-dennik-defenzivne-obranne-bonusy-a-poskodenie-monstrami\/"},"modified":"2012-10-01T19:58:32","modified_gmt":"2012-10-01T19:58:32","slug":"572-vyvojarsky-dennik-defenzivne-obranne-bonusy-a-poskodenie-monstrami","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/572-vyvojarsky-dennik-defenzivne-obranne-bonusy-a-poskodenie-monstrami\/","title":{"rendered":"V\u00fdvoj\u00e1rsky denn\u00edk &#8211; Defenz\u00edvne (obrann\u00e9) bonusy a po\u0161kodenie mon\u0161trami"},"content":{"rendered":"<p style=\"text-align: justify;\">V tomto \u010dl\u00e1nku sa dozviete, ak\u00e9 zmeny si prichystali v\u00fdvoj\u00e1ri Diabla s nadch\u00e1dzaj\u00facimi zmenami <strong>defenz\u00edvnych skillov<\/strong> (schopnost\u00ed) a taktie\u017e ak\u00fdmi zmenami bude prech\u00e1dza\u0165 <strong>\u00faprava po\u0161kodenia<\/strong> mon\u0161trami a odhalenie nov\u00e9ho hern\u00e9ho syst\u00e9mu <strong><a href=\"https:\/\/www.diablofans.cz\/d3\/monster-power\/\">Monster Power<\/a><\/strong>.<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.diablofans.cz\/d3\/572-vyvojarsky-dennik-defenzivne-obranne-bonusy-a-poskodenie-monstrami\/\"><img loading=\"lazy\" decoding=\"async\" title=\"Diablo 3 Developer Diary #2\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/defense01.jpg\" alt=\"Diablo 3 Developer Diary #2\" width=\"622\" height=\"240\" \/><\/a><\/p>\n<p align=\"LEFT\">Wyatt Cheng,\u00a0Senior Technical Game Designer, Diablo III:<\/p>\n<div class=\"blue_post\">\n<p align=\"LEFT\">V 1.0.5 sme sa podrobne zamerime na defenz\u00edvne schopnosti vs po\u0161kodenie mon\u0161trami. Budeme meni\u0165 zop\u00e1r defenz\u00edvnych skillov u ka\u017edej classy, vr\u00e1tane niektor\u00fdch priam\u00fdch nerfov, (oslaben\u00ed) ako napr\u00edklad wizardov <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/energy-armor\">Energy Armor<\/a> a barbarova runa Impunity na skille <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/war-cry\">War Cry<\/a>. Ka\u017edop\u00e1dne, zni\u017eujeme aj po\u0161kodenie mon\u0161trami na inferno obtia\u017enosti, tak\u017ee <strong>hr\u00e1\u010di t\u00fdm nakoniec z\u00edskaj\u00fa<\/strong>. V skratke, pl\u00e1n je n\u00e1slednovn\u00fd:<\/p>\n<ol>\n<li><strong>Zredukova\u0165 efektivitu vybran\u00fdch defenz\u00edvnych skillov<\/strong>.<\/li>\n<li><strong>Zredukova\u0165 po\u0161kodenie mon\u0161trami<\/strong> tak, aby to bolo e\u0161te v\u00fdhodnej\u0161ie ako doteraz.<\/li>\n<li>V zhrnutn\u00ed, <strong>hr\u00e1\u010di bud\u00fa dost\u00e1va\u0165 men\u0161ie po\u0161kodenie od mon\u0161tier<\/strong> ne\u017e predt\u00fdm.<\/li>\n<\/ol>\n<\/div>\n<p><!--more--><\/p>\n<hr \/>\n<h3>Pre\u010do rob\u00edme tak\u00e9to zmeny?<\/h3>\n<p class=\"blue_post\">Pre\u010do to vlastne rob\u00edme? D\u00f4vod je vlastne jednoduch\u00fd. Ve\u013ek\u00e9 po\u0161kodenie od mon\u0161tier kombinovan\u00e9 s extr\u00e9mne siln\u00fdmi defenz\u00edvnymi schopnos\u0165ami robia tieto skilly a runy ve\u013emi potrebn\u00e9. Na\u0161\u00edm cie\u013eom je s\u00fa\u010dasne <strong>oslabova\u0165 defenz\u00edvne skilly a redukova\u0165 po\u0161kodenie mon\u0161trami<\/strong>. Hr\u00e1\u010di, ktor\u00ed sa rozhodn\u00fa aj na\u010falej pou\u017e\u00edva\u0165 tieto defenz\u00edvne skilly bud\u00fa celkovo dost\u00e1va\u0165 men\u0161ie po\u0161kodenie a hr\u00e1\u010di, ktor\u00ed sa rozhodn\u00fa vzda\u0165 t\u00fdchto &#8222;potrebn\u00fdch&#8220; skillov zistia, \u017ee ich schopnos\u0165 pre\u017ei\u0165 sa zv\u00fd\u0161i, ne\u017e ako je tomu teraz na live (\u017eiv\u00fdch) serveroch. Tieto zmeny by mali by\u0165 celkovo v hr\u00e1\u010dov prospech. Ako s\u00fa vlastne pou\u017e\u00edvan\u00e9 tieto skilly?<\/p>\n<p class=\"blue_post\">Teraz je tomu tak, \u017ee <strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/energy-armor\">Energy Armor<\/a> pou\u017e\u00edva 83% wizardov<\/strong> na leveli 60. Taktie\u017e sa pozrite na rozdelenie r\u00fan u skillu <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/war-cry\">War Cry<\/a> u barbarov:<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" title=\"Diablo 3 Developer's Diary #2\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/defense02.jpg\" alt=\"Diablo 3 Developer's Diary #2\" width=\"600\" \/><\/p>\n<p class=\"blue_post\">Pri v\u00fdvoji Diabla 3 boli roben\u00e9 defenz\u00edvne skilly siln\u00e9, preto\u017ee sme sa chceli ujisti\u0165, \u017ee tieto skilly budu pre hr\u00e1\u010dov atrakt\u00edvne. V niektor\u00fdch pr\u00edpadoch boli <strong>atrakt\u00edvne a\u017e pr\u00edli\u0161<\/strong>. Mnoh\u00ed hr\u00e1\u010d\u00ed sa c\u00edtili by\u0165 n\u00faten\u00ed pou\u017e\u00edva\u0165 v\u0161etky dostupn\u00e9 defenz\u00edvne skilly, \u010do viedlo k men\u0161ej flexibilite a rozmanitosti buildov.<\/p>\n<p class=\"blue_post\">Taktie\u017e to robilo probl\u00e9my class\u00e1m, ktor\u00e9 nemali a\u017e to\u013eko defenz\u00edvnych skillov. Ak mala jedn\u00e1 classa ve\u013emi siln\u00e9 defenz\u00edvne schopnosti, veci ako Mortar, Arcane Enchanted a Plagued sa jej nezdali by\u0165 ani zdaleka tak\u00e9 nepr\u00edjemn\u00e9, ako inej classe, ktor\u00e1 nemala tak\u00e9to siln\u00e9 defenz\u00edvne schopnosti. Sme radi, \u017ee si hr\u00e1\u010di dok\u00e1\u017eu spravi\u0165 postavu zameran\u00fa na \u010do najv\u00e4\u010dsiu schopnos\u0165 pre\u017ei\u0165, ale <strong>mus\u00ed tu by\u0165 nejak\u00e1 rovnov\u00e1ha<\/strong>.<\/p>\n<hr \/>\n<h3>Ako ve\u013ea je akur\u00e1t?<\/h3>\n<p class=\"blue_post\">Tak\u017ee, hlavn\u00fdm cie\u013eom je ujisti\u0165 sa, \u017ee kombin\u00e1ciou oslabenia defenz\u00edvnych skillov skombinovan\u00fdmi so sn\u00ed\u017een\u00fdm po\u0161koden\u00edm od monstier bude vo v\u00fdsledku pre hr\u00e1\u010dov v\u00fdnosom. Ako u\u017e bolo spomenut\u00e9, Energy Armor je jeden zo spellov, ktor\u00fd sa bude meni\u0165. Zmena bude tak\u00e1, \u017ee z\u00e1kladn\u00fd armor, (base armor) ktor\u00fd poskytuje <strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/energy-armor\">Energy Armor<\/a> sa zni\u017euje z 65% na 35%<\/strong> a odolnos\u0165 (resistance) z <strong>Prismatic Armor sa zni\u017euje z 40% na 25%<\/strong>.<\/p>\n<p class=\"blue_post\">V\u00fdhody t\u00fdchto skillov s\u00fa v\u00e4\u010dsie s vy\u017e\u0161\u00edm mno\u017estvom Armoru a Resistance, tak\u017ee budeme predpoklada\u0165, \u017ee obidve staty bud\u00fa vysok\u00e9. Predstavte si wizarda, ktor\u00fd ma <strong>6000 Armor a 800 Resist<\/strong> bez pou\u017eitia Prismatic Armor, pri\u010dom maj\u00fa mon\u0161tr\u00e1 lvl 63.<\/p>\n<ul class=\"blue_post\">\n<li>V 1.0.4 sa to s Prismatic Armorom zv\u00fd\u0161i na 9900 armoru (75.86% redukcia) a 1120 Resist (78.05% redukcia) \u010do rob\u00ed vo v\u00fdsledku <strong>94.70% redukciu<\/strong>.<\/li>\n<li>V 1.0.5 to bude 8100 armoru (72.00% redukcia) a 1000 Resistance (76.05% redukcia) pri pou\u017eit\u00ed Prismatic Armor, \u010do rob\u00ed vo v\u00fdsledku <strong>93.29% redukciu<\/strong>.<\/li>\n<li>Ak mon\u0161trum uber\u00e1 za 50000 damage, tak po\u0161kodenie, ktor\u00e9 wizard dostane vzrastie z 2650 na 3355 damage.<\/li>\n<li>To znamen\u00e1, \u017ee <strong>po\u0161kodenie by malo by\u0165 ni\u017e\u0161ie ako 79%<\/strong> z p\u00f4vodnej hodnoty, (2650 \/3355) aby to bolo rovnak\u00e9, ako v predchadzaj\u00facom patchi (1.0.4).<\/li>\n<\/ul>\n<p class=\"blue_post\">Na z\u00e1klade toho je zrejm\u00e9, \u017ee ak chceme posilni\u0165 wizardov v patchi 1.0.5, mus\u00edme <strong>zredukova\u0165 po\u0161kodenie od mon\u0161tier aspo\u0148 o 21%<\/strong>. Prismatic Armor st\u00e1le poskytuje v\u00fdznamn\u00fa podporu v pre\u017eit\u00ed u wizardov, ale u\u017e by to nemalo vytv\u00e1ra\u0165 dojem povinn\u00e9ho skillu, \u010do otv\u00e1ra mo\u017enosti pre pou\u017e\u00edvanie in\u00fdch skillov, ako napr\u00edklad Storm Armor (ktor\u00fd sa bude vylep\u0161ova\u0165 v 1.0.5).<\/p>\n<p class=\"blue_post\">Ako \u010fal\u0161\u00ed pr\u00edklad si uvedieme barbarianov. Skill <strong>War Cry s runou Impunity sa zredujuje z 50% na 20%<\/strong>.<\/p>\n<ul class=\"blue_post\">\n<li>Barbarian s 1200 Resist pri pou\u017eit\u00ed War Cry s runou Impunity proti nepriate\u013eovi s levelom 63 bude ma\u0165 na 1.0.4 (<strong>79.21% redukciu<\/strong>).<\/li>\n<li>V patchi 1.0.5 to bude 960 Resist (<strong>75.29% redukcia<\/strong>) pri pou\u017eit\u00ed War Cry s runou Impunity .<\/li>\n<li>Ak mon\u0161trum uber\u00e1 20000 damage, tak po\u0161kodenie, ktor\u00e9 barbarian dostane vzrastie z 4942 na 4158.To znamen\u00e1, \u017ee <strong>po\u0161kodenie by malo by\u0165 ni\u017e\u0161ie ako 84%<\/strong> z p\u00f4vodovnej hodnoty, (4158\/4942) aby to bolo rovnak\u00e9, ako v predchadzaj\u00facom patchi (1.0.4).<\/li>\n<\/ul>\n<p class=\"blue_post\">Ak to tak sprav\u00edme, tak potom mus\u00edme <strong>zredukova\u0165 celkov\u00e9 po\u0161kodenie u mon\u0161tier v inferne aspo\u0148 o 25%<\/strong>. Hr\u00e1\u010di, ktor\u00ed chc\u00fa hra\u0165 na\u010falej &#8222;tankov&#8220; m\u00f4\u017eu pokra\u010dova\u0165 v pou\u017e\u00edvan\u00ed svoj\u00edch defenz\u00edvnych schopnost\u00ed a z\u00edska\u0165 t\u00fdm zna\u010dn\u00fd bonus. Hr\u00e1\u010di, ktor\u00ed chc\u00fa pou\u017e\u00edva\u0165 in\u00e9 skilly, tak bud\u00fa m\u00f4c\u0165 spravi\u0165 bez toho, aby sa ich schopnos\u0165 pre\u017ei\u0165 rapidne zn\u00ed\u017eila. Classy, ktor\u00e9 nepou\u017e\u00edvaj\u00fa a\u017e tak siln\u00e9 obrann\u00e9 skilly, ako napr\u00edklad demon huntery zameran\u00ed na Smoke Screen alebo witch doctory, ktor\u00ed pou\u017e\u00edvaj\u00fa Gargantuana na tankovanie zistia, \u017ee ich schopnos\u0165 pre\u017ei\u0165 sa zv\u00fd\u0161i v\u010faka zn\u00ed\u017een\u00e9mu po\u0161kodeniu u mon\u0161tier.<\/p>\n<hr \/>\n<h3>Classy<\/h3>\n<p class=\"blue_post\">R\u00fdchly <strong>preh\u013ead zmien u defenz\u00edvnych skillov<\/strong> v patchi 1.0.5<\/p>\n<h4>Barbarian<\/h4>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/war-cry\">War Cry<\/a> &#8211; Impunity<\/strong>: Bonus k resistom zn\u00ed\u017een\u00fd z 50% na 20% }:-(<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/leap\">Leap<\/a> &#8211; Iron Impact<\/strong>: Upravili sme tento skill. Namiesto 300% armor bonusu, ktor\u00fd trval 4 sekundy, bude tento skill poskytova\u0165 100% armoru za ka\u017ed\u00fd cie\u013e, ktor\u00fd zasiahnete po dobu 3 sek\u00fand. Tak\u017ee, ak nikoho netraf\u00edte, nedostanete \u017eiaden bonus k armoru a naopak ak traf\u00edte 5 nepriate\u013eov z\u00edskate 500% armor bonus. Tieto zmeny rob\u00edme preto, lebo pod\u013ea na\u0161ej predstavy by mal barbarian pou\u017ei\u0165 Leap vtedy, ak sa chce vrhn\u00fa\u0165 do ve\u013ekej skupiny nepriate\u013eov. Tento skill sa moment\u00e1lne pou\u017e\u00edva na sp\u00f4sob <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/ignore-pain\">Ignore Pain<\/a> a\u017e na ten rozdiel, \u017ee v\u00e1s presunie na in\u00e9 miesto. Z v\u00e4\u010d\u0161ej \u010dasti je to lep\u0161ie ako Ignore Pain, \u010d\u00edm rob\u00ed tento skill menej atrakt\u00edvnej\u0161\u00edm pre hr\u00e1\u010dov a taktie\u017e aj ostatn\u00e9 runy u Leapu. Ak budete chcie\u0165 v patchi 1.0.5 defenz\u00edvny skill, zoberiete si Ignore Pain, ak sa budete chciet vrhn\u00fa\u0165 do stredu bitky, zvol\u00edte si Leap.<\/p>\n<h4>Demon Hunter<\/h4>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V pr\u00edpade Demon Huntera, <strong>classa je pr\u00edli\u017e bin\u00e1rna<\/strong>. Ak hr\u00e1te &#8222;glass cannon&#8220; Smoke Screen build, tak ste v\u00e4\u010d\u0161inu \u010dasu nezraniteln\u00fd, av\u0161ak ak sprav\u00edte \u010do i len mal\u00fa chybi\u010dku, ihne\u010f zomriete. Ak pou\u017e\u00edvate <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/demon-hunter\/active\/shadow-power\">Shadow Power<\/a> s runou Gloom a setom Natalya&#8217;s Legacy, tak potom m\u00e1te skoro neust\u00e1lu 65% redukciu, ak nem\u00e1te Natalya&#8217;s Legacy set a pou\u017e\u00edvate Shadow Power s runou Gloom je st\u00e1le luxusn\u00fd.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Nez\u00e1visle na v\u0161eobecnom nerfovan\u00ed (oslabovan\u00ed) defenz\u00edvnych skillov sme sa rozhodli <strong>vylep\u0161i\u0165 <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/demon-hunter\/active\/shadow-power\">Shadow Power<\/a><\/strong>, aby vydr\u017eal dlh\u0161ie. Prim\u00e1rnym \u00fa\u010delom Shadow Power je da\u0165 v\u00e1m trochu \u010dasu na obnovenie \u017eivotov, cooldownov a z\u00edska\u0165 preh\u013ead v boji. Bohu\u017eia\u013e, 3 sekundov\u00e9 trvanie nerob\u00ed tento skill pr\u00edli\u017e vhodn\u00fdm na pou\u017eitie. Men\u00edme Shadow Power z 20% life stealu za 3 sec na 15% life stealu za 5 sec. T\u00e1to mierna zmena by mala ma\u0165 za n\u00e1sledok to, \u017ee by malo by\u0165 pr\u00edjemnej\u0161ie pou\u017e\u00edva\u0165 tento skill. V\u0161etk\u00fdm run\u00e1m s\u00fa napl\u00e1novane podobn\u00e9 zmeny, ako napr\u00edklad Blood Moon, ktor\u00fd sa bude zni\u017eova\u0165 z 30% Life Steal za 3 sekundy na 25% Life Steal za 5 sek\u00fand. Pri ka\u017edej rune je zn\u00ed\u017een\u00e1 efektivia, ale doba trvania je pred\u013a\u017een\u00e1 z 3 sek\u00fand na 5, \u010do vedie k celkov\u00e9mu buffu (vylep\u0161eniu) skillu. Ak vezmeme do \u00favahy celkov\u00fd nerf (oslabenie) defenz\u00edvnych skillov, tak Gloom runa na Shadow Power bude redukova\u0165 35% po\u0161kodenia po dobu 5 sek\u00fand. V\u00fdvoj\u00e1rsky denn\u00edk je prim\u00e1rne zameran\u00fd na zmeny u defenz\u00edvnych skillov, ale ked\u017ee zmena runy Gloom je tak v\u00fdrazn\u00e1, chcel by som zmieni\u0165, \u017ee h\u013ead\u00e1me konkr\u00e9tne zmeny mechan\u00edk v hernom \u0161t\u00fdle demon huntera, aby sme v\u00e1m uk\u00e1zali \u00faplne nov\u00e9 hern\u00e9 \u0161t\u00fdly. Ve\u013ea hr\u00e1\u010dov sa zmie\u0148ovalo, \u017ee okrem Gloomu ch\u00fdbaj\u00fa demon hunterovy defenz\u00edvne skilly. E\u0161te d\u00f4le\u017eitej\u0161ie je, \u017ee demon hunterovia chc\u00fa nejak\u00e9 in\u00e9 nov\u00e9 hrateln\u00e9 \u0161t\u00fdly a my s t\u00fdm s\u00fahlasime!<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Tu je nieko\u013eko zmien, ktor\u00e9 prid\u00e1vame v patchi 1.0.5, aby sme na\u010drtli <strong>nov\u00e9 sp\u00f4soby hrania demon huntera<\/strong>:<\/p>\n<p class=\"blue_post\" style=\"padding-left: 60px;\"><strong>Dola\u010fujeme niektor\u00e9 runy a pasivn\u00e9 schopnosti<\/strong>, aby sme zabezpe\u010dili v\u00e4\u010d\u0161ie pre\u017eitie u demon huntera, ktor\u00e9 sa bude stup\u0148ova\u0165 s prib\u00fadaj\u00facim mno\u017estvom \u017eivotov, armoru, resistov.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 60px;\"><strong>Men\u00edme petov<\/strong> ako s\u00fa Spider, Boar, (Pav\u00fak,Diviak) aby sa spr\u00e1vali ako naozajstn\u00ed peti, ktor\u00ed dok\u00e1\u017eu tankova\u0165 tak, ako <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/witch-doctor\/active\/gargantuan\">Gargantuan<\/a> a Zombie Dogs u Witch doctora.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 60px;\"><strong>Zni\u017eujeme cooldown <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/demon-hunter\/active\/sentry\">Sentry<\/a><\/strong>, ale m\u00f4\u017eete ich ma\u0165 z\u00e1rove\u0148 a\u017e 2 a k tomu pas\u00edvna vlasnos\u0165 Custom Engineering v\u00e1m umo\u017en\u00ed ma\u0165 a\u017e 3 Sentry turrety!\u00a0Toto otv\u00e1ra \u00faplne nov\u00fd hern\u00fd \u0161t\u00fdl pre demon hunterov.<\/p>\n<h4>Monk<\/h4>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Najsilnej\u0161\u00ed monkov defenz\u00edvny skill je <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/monk\/passive\/one-with-everything\">One With Everything<\/a>. U\u017e sme to spom\u00ednali predt\u00fdm a st\u00e1le to opakujeme &#8211; Je to nie\u010do, \u010do by sme chceli raz opravi\u0165, ale <strong>potrebujeme na to nejak\u00fd \u010das<\/strong>. Zmena One With Everything sa v\u00fdrazne prejav\u00fd na st\u00e1vaj\u00facom geare (vybaven\u00ed) monka. St\u00e1le to m\u00e1me v pl\u00e1ne zmeni\u0165, ale tak, aby sa to nedotklo gearu, do ktor\u00e9ho tak monkovia investovali.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/monk\/passive\/resolve\">Resolve<\/a><\/strong>: Redukcia po\u0161kodenia zn\u00ed\u017eena z 25% na 20%<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/monk\/passive\/seize-the-initiative\">Seize the Initiative<\/a><\/strong>: Zmenen\u00e9, 50% z va\u0161ej dexterity sa premen\u00ed na armor . \u010co bude vies\u0165 k bonusu 750 a\u017e 1250 armoru pre v\u00e4\u010d\u0161inu monkov, (z\u00e1le\u017e\u00ed na mno\u017estve dexterity) \u010do je porovnateln\u00e9 s oslabovan\u00edm defenz\u00edvnych skillov u ostatn\u00fdch classv. Redukcia Resolve a Seize by mala znamena\u0165 to, \u017ee ak chcete by\u0165 aj na\u010falej &#8222;super tanky monk&#8220; st\u00e1le si m\u00f4\u017eete vybra\u0165 v\u0161etky 3 defenz\u00edvne skilly, ale u\u017e by malo by\u0165 ove\u013ea \u013eah\u0161ie vybra\u0165 si aj in\u00fd pas\u00edvny skill bez toho, aby ste mali pocit, \u017ee pohor\u00edte hne\u010f na prvej elitnej skupine mon\u0161tier.<\/p>\n<h4>Witch Doctor<\/h4>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/witch-doctor\/passive\/jungle-fortitude\">Jungle Fortitude<\/a><\/strong>: Redukcia po\u0161kodenia redukovan\u00e1 z 20% na 15%<\/p>\n<h4>Wizard<\/h4>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/energy-armor\">Energy Armor<\/a><\/strong>: Armor zn\u00ed\u017een\u00fd z 65% na 35%<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><strong><a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/energy-armor\">Energy Armor<\/a> &#8211; Prismatic Armor<\/strong>: Resisty zn\u00ed\u017een\u00e9 z 40% na 25%<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Je nutn\u00e9 poznamena\u0165, \u017ee budeme poskytova\u0165 <strong>\u010fal\u0161ie alternat\u00edvne defenz\u00edvne mo\u017enosti pre wizarda<\/strong>, ako napr\u00edklad pridanie &#8222;flat melee&#8220; redukciu po\u0161kodenia k <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/wizard\/active\/ice-armor\">Ice Armoru<\/a> a vytvorenie podobn\u00fdch variant, ktor\u00e9 budu poskytova\u0165 pas\u00edvnu regener\u00e1ciu \u017eivotov.<\/p>\n<hr \/>\n<h3>Pre\u010do nerfujeme inferno?<\/h3>\n<p class=\"blue_post\">Dobre, tak si to po\u010fme zhrn\u00fa\u0165. Defenz\u00edvne skilly sa bud\u00fa oslabova\u0165 v 1.0.5, ale taktie\u017e aj celkov\u00e9 po\u0161kodenie od mon\u0161tier. Zhrnut\u00e9 dohromady, <strong>inferno obtia\u017enos\u0165 bude op\u00e4\u0165 \u013eah\u0161ia<\/strong>. Pre niektor\u00fdch z v\u00e1s to bude \u00faplne v pohode, uv\u00edtate \u013eah\u0161ie Inferno, preto\u017ee <strong>je to o efektivite a nie o obtia\u017enosti<\/strong>. Pre ostatn\u00fdch, m\u00f4\u017eete by\u0165 skeptick\u00fd, ale aspo\u0148 v\u00e1s zaujme <strong>mo\u017enos\u0165 nepou\u017e\u00edva\u0165 niektor\u00e9 defenz\u00edvne skilly a objavi\u0165 nov\u00e9 buildy<\/strong>. Av\u0161ak, pre niektor\u00fdch je inferno u\u017e moment\u00e1lne pr\u00edli\u017e jednoduch\u00e9. Mo\u017eno nepou\u017e\u00edvate \u017eiadne defenz\u00edvne skilly, mo\u017eno je v\u00e1\u0161 gear tak dobr\u00fd, \u017ee ste prestali pou\u017e\u00edva\u0165 <a href=\"http:\/\/eu.battle.net\/d3\/en\/class\/barbarian\/active\/war-cry\">War Cry<\/a> &#8211; Impunity u\u017e pred t\u00fd\u017ed\u0148ami. Pre t\u00fato posledn\u00fa skupinu \u013eud\u00ed to m\u00f4\u017ee znie\u0165 ako \u010fal\u0161\u00ed nerf inferno obtia\u017enosti a pr\u00e1ve pre t\u00fato skupinu \u013eud\u00ed tu m\u00e1me s nov\u00fdm patchom 1.0.5 <strong><a href=\"https:\/\/www.diablofans.cz\/d3\/monster-power\/\">Monster Power<\/a>\u00a0syst\u00e9m<\/strong>. Podrobnosti o \u0148om bud\u00fa detailnej\u0161ie vysvetlen\u00e9, ke\u010f sa dostaneme bli\u017e\u0161ie ku patchu 1.0.5. V skratke sa to d\u00e1 porovna\u0165 k Diablo 2 &#8222;players X&#8220; mo\u017enosti, ktor\u00e1 umo\u017enuje zv\u00fd\u0161i\u0165 ob\u0165ia\u017enos\u0165 a t\u00fdm p\u00e1dom z\u00edska\u0165 aj lep\u0161ie odmeny. Sna\u017e\u00edme sa spravi\u0165 inferno \u013eah\u0161ie, ale z\u00e1rove\u0148 sa sna\u017e\u00edme poskytn\u00fa\u0165 top hr\u00e1\u010dom nov\u00e9 mo\u017enosti v\u00fdziev.<\/p>\n<p style=\"text-align: right;\">Zdroj: <a href=\"http:\/\/eu.battle.net\/d3\/en\/blog\/5891811\/Dev_Journal_Defensive_Bonuses_and_Monster_Damage_-14_09_2012\">Battle.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>V tomto \u010dl\u00e1nku sa dozviete, ak\u00e9 zmeny si prichystali v\u00fdvoj\u00e1ri Diabla s nadch\u00e1dzaj\u00facimi zmenami defenz\u00edvnych skillov (schopnost\u00ed) a taktie\u017e ak\u00fdmi zmenami bude prech\u00e1dza\u0165 \u00faprava po\u0161kodenia mon\u0161trami a odhalenie nov\u00e9ho hern\u00e9ho syst\u00e9mu Monster Power. Wyatt Cheng,\u00a0Senior Technical Game Designer, Diablo III: V 1.0.5 sme sa podrobne zamerime na defenz\u00edvne schopnosti vs po\u0161kodenie mon\u0161trami. Budeme meni\u0165 zop\u00e1r [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/572-vyvojarsky-dennik-defenzivne-obranne-bonusy-a-poskodenie-monstrami\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from V\u00fdvoj\u00e1rsky denn\u00edk &#8211; Defenz\u00edvne (obrann\u00e9) bonusy a po\u0161kodenie mon\u0161trami<\/span><\/a><\/p>\n","protected":false},"author":23,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-9626","post","type-post","status-publish","format-standard","hentry","category-nezarazeno"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9626","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/23"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=9626"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9626\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=9626"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=9626"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=9626"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}