{"id":9680,"date":"2013-01-13T04:18:00","date_gmt":"2013-01-13T04:18:00","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/"},"modified":"2013-01-13T04:18:00","modified_gmt":"2013-01-13T04:18:00","slug":"635-zmeny-v-patchi-1-0-7-kompletni-prehled","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/","title":{"rendered":"Zm\u011bny v Patchi 1.0.7 &#8211; kompletn\u00ed p\u0159ehled"},"content":{"rendered":"<p>O co byl Patch 1.0.6 men\u0161\u00ed ne\u017e ty ostatn\u00ed, o to je Patch 1.0.7 v\u011bt\u0161\u00ed. V\u00fdvoj\u00e1\u0159i dokon\u010duj\u00ed dal\u0161\u00ed vylep\u0161en\u00ed hry a v\u0161echny zm\u011bny, kter\u00e9 patch p\u0159inese, budou brzy dostupn\u00e9 k testov\u00e1n\u00ed na ve\u0159ejn\u00e9m testovac\u00edm realmu (PTR). Zm\u011bny v tomto patchi prezentoval na ofici\u00e1ln\u00edm webu v\u00fdvoj\u00e1\u0159 Blizzardu Wyatt Cheng a\u00a0jsou rozd\u011bleny do n\u011bkolika kategori\u00ed:<\/p>\n<ul>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#duely\">Duely<\/a><\/li>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#balanc\">Balanc postav<\/a><\/li>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#crafting\">Vylep\u0161en\u00ed craftingu<\/a><\/li>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#power\">Zm\u011bny u Monster Power<\/a><\/li>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#affixy\">Zm\u011bny u affix\u016f monster<\/a><\/li>\n<li><a href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/#zivoty\">Vylep\u0161en\u00ed \u017eivot\u016f<\/a><\/li>\n<\/ul>\n<p style=\"text-align: center;\"><span style=\"line-height: 19px;\"><a onclick=\"return hs.expand(this)\" href=\"\/obrazky\/novinky\/duely1.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"Diablo 3 Duels\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/duely2-sml.jpg\" alt=\"Diablo 3 Duels\" width=\"254\" height=\"145\" \/><\/a><br \/><\/span><\/p>\n<p><!--more--><\/p>\n<h4><a name=\"duely\"><\/a>Duely<\/h4>\n<p class=\"blue_post\">Jak ji\u017e Jay Wilson zmi\u0148oval, Patch 1.0.7 p\u0159inese duely a hr\u00e1\u010di tak budou moci hr\u00e1t proti sob\u011b. Zde je stru\u010dn\u00e9 info o tom, jak budou duely fungovat v Diablu 3:<\/p>\n<ul class=\"blue_post\">\n<li>Abyste mohli vyzvat protihr\u00e1\u010de do duelu, mus\u00edte promluvit s postavou Nek the Brawler v New Tristramu<\/li>\n<li>T\u00edm se dostanete do Scorched Chapel, co\u017e je nov\u00e1 z\u00f3na ur\u010den\u00e1 p\u0159\u00edmo k souboj\u016fm<\/li>\n<li>Tato z\u00f3na poskytne hr\u00e1\u010d\u016fm 4 r\u016fzn\u00e9 oblasti: kostel, h\u0159bitov, \u0159eka a jezero<\/li>\n<li>V duelech se mohou utkat a\u017e 4 hr\u00e1\u010di v tzv. Free-For-All (FFA) m\u00f3du, co\u017e znamen\u00e1, \u017ee m\u016f\u017eete hr\u00e1t s va\u0161imi kamar\u00e1dy bu\u010f jeden na jednoho, t\u0159i hr\u00e1\u010di FFA nebo kompletn\u00ed \u010dty\u0159\u010dlenn\u00fd FFA<\/li>\n<li>Na\u0161\u00edm c\u00edlem je poskytnout hr\u00e1\u010d\u016fm bezpe\u010dnou lokaci, kde mohou mezi sebou bojovat bez pot\u00ed\u017e\u00ed, kter\u00e9 byly v Diablu II<\/li>\n<\/ul>\n<p class=\"blue_post\">Ve h\u0159e se nezaznamen\u00e1v\u00e1 \u017e\u00e1dn\u00e9 sk\u00f3re a v souvislosti s duely nejsou ve h\u0159e \u017e\u00e1dn\u00e9 \u00fakoly. Chceme, aby duely byly pokud mo\u017eno co nejjednodu\u0161\u0161\u00ed, tak\u017ee n\u00e1\u0161 syst\u00e9m je pom\u011brn\u011b minimalistick\u00fd &#8211; v\u00edme toti\u017e, \u017ee n\u011bkte\u0159\u00ed hr\u00e1\u010di cht\u011bj\u00ed bojovat s ostatn\u00edmi jen tak pro z\u00e1bavu bez odm\u011bn a bez \u017e\u00e1dn\u00fdch \u00fakol\u016f. N\u011bkter\u00e9 duely mohou b\u00fdt jednostrann\u00e9 a neo\u010dek\u00e1v\u00e1me, \u017ee souboje budou vyrovnan\u00e9. Ale to je v po\u0159\u00e1dku, proto\u017ee duely v Diablu III jsou sp\u00ed\u0161e o tom nakopat n\u011bkomu zadek bez z\u00e1bran a tento syst\u00e9m v\u00e1m to umo\u017en\u00ed.<\/p>\n<p class=\"blue_post\">Dodate\u010dn\u00e9 info k duel\u016fm:<\/p>\n<ul class=\"blue_post\">\n<li>Pokud b\u011bhem duelu zem\u0159ete, budete vzk\u0159\u00edseni op\u011bt v duelov\u00e9 z\u00f3n\u011b.<\/li>\n<li>Smrt v duelov\u00e9 z\u00f3n\u011b nen\u00ed trval\u00e1, a to plat\u00ed i pro Hardcore postavy.<\/li>\n<li>V duelov\u00e9 z\u00f3n\u011b nelze ztratit durability.<\/li>\n<li>Po skon\u010den\u00ed duelu se m\u016f\u017eete teleportovat zp\u011bt do m\u011bsta.<\/li>\n<\/ul>\n<hr \/>\n<h4><a name=\"balanc\"><\/a>Balanc postav<\/h4>\n<p class=\"blue_post\">Co se t\u00fd\u010de balancu postav, v tomto ohledu jsme vylep\u0161ili Wizarda a Monka.<\/p>\n<p class=\"blue_post\">Wizard<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Wizard dostal damage buff u t\u011bchto skill\u016f: Arcane Orb, Blizzard a Shock Pulse. Provedli jsme tak\u00e9 n\u011bkolik drobn\u011bj\u0161\u00edch zm\u011bn &#8211; Illusionist m\u016f\u017ee nyn\u00ed nap\u0159\u00edklad vynulovat cooldown u Slow Time a tak\u00e9 jsme zv\u00fd\u0161ili slow efekt u Temporal Flux ze 30% po dobu 2 sekund na 60% po dobu 3 sekund.<\/p>\n<p class=\"blue_post\">Monk<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Monk dostal velk\u00fd damage buff u v\u0161ech skill\u016f, na kter\u00e9 je pot\u0159eba Spirit. Jedno z nej\u010dast\u011bj\u0161\u00edch vyu\u017eit\u00ed Spiritu je znovu-vykouzlen\u00ed Mantra of Conviction-Overawe pro 3-sekundov\u00fd bonus. I kdy\u017e je to tak v po\u0159\u00e1dku, chceme nab\u00eddnout hr\u00e1\u010d\u016fm alternativn\u00ed vyu\u017eit\u00ed Spirit nav\u00edc.<\/p>\n<p class=\"blue_post\">P\u0159esto\u017ee jsme se v tomto patchi zam\u011b\u0159ovali hlavn\u011b na Wizarda a Monka, neznamen\u00e1 to, \u017ee by ostatn\u00ed postavy byly perfektn\u00ed. U ostatn\u00edch postav jsme ud\u011blali v\u011bt\u0161\u00ed zm\u011bny v p\u0159edchoz\u00edch patch\u00edch a st\u00e1le m\u00e1me nov\u00e9 n\u00e1pady pro Barbara, Demon Huntera i Witch Doctora, ale n\u011bkdy m\u00e9n\u011b znamen\u00e1 v\u00edce.<\/p>\n<hr \/>\n<h4><a name=\"crafting\"><\/a>Vylep\u0161en\u00ed craftingu<\/h4>\n<p class=\"blue_post\">Velice \u010dasto od hr\u00e1\u010d\u016f sly\u0161\u00edme, \u017ee by cht\u011bli ve h\u0159e v\u00edce p\u0159edm\u011bt\u016f (a\u0165 u\u017e v podob\u011b drop\u016f nebo craftingu) podobn\u00e9 kvality jako p\u0159edm\u011bty z Auction House. Auction House m\u00e1 sv\u00e9 v\u00fdhody: m\u016f\u017eete si vybrat konkretn\u00ed staty pro dan\u00fd p\u0159edm\u011bt, m\u016f\u017ee b\u00fdt z\u00e1bava hlead nejlevn\u011bj\u0161\u00ed p\u0159edm\u011bt pro va\u0161i postavu nebo kdy\u017e va\u0161\u00ed postav\u011b vypadne n\u011bco, co nem\u016f\u017ee sama pou\u017e\u00edt, m\u016f\u017eete to prodat a vyd\u011blat na tom n\u011bjak\u00e9 zlato. M\u00e1 to ale tak\u00e9 sv\u00e9 nev\u00fdhody. Tou nejv\u011bt\u0161\u00ed je, \u017ee n\u011bkter\u00fdm hr\u00e1\u010d\u016fm p\u0159ijde lep\u0161\u00ed sb\u00edrat p\u0159edm\u011bty ve h\u0159e bu\u010f z monster nebo z craftov\u00e1n\u00ed.<\/p>\n<p class=\"blue_post\">Patch 1.0.5 a Infernal Machine eventy byly v tomto ohledu \u00fasp\u011b\u0161n\u00e9, p\u0159edev\u0161\u00edm pak pokud jde o odm\u011bnu Hellfire Ring. Ten je toti\u017e v\u00e1z\u00e1n na \u00fa\u010det (account-bound) a nejinak tomu je v p\u0159\u00edpad\u011b dal\u0161\u00edch sou\u010d\u00e1stek. Tak\u017ee prost\u011b nem\u016f\u017eete j\u00edt do Auction House a koupit si prsten, kter\u00fd n\u011bkdo na\u0161el nebo vyrobil &#8211; mus\u00edte farmit a vycraftovat si vlastn\u00ed Hellfire Ring. U tohoto eventu m\u00e1te nav\u00edc v\u00edce mo\u017enost\u00ed zisku Hellfire Ringu s lep\u0161\u00edmi staty (nebo staty, kter\u00e9 v\u00edce vyhovuj\u00ed va\u0161emu hern\u00edmu stylu).<\/p>\n<p class=\"blue_post\">Nov\u00e9 recepty pro crafting<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Mysl\u00edme si, \u017ee Hellfire Ring byl krok spr\u00e1vn\u00fdm sm\u011brem a chceme v\u00e1m p\u0159edstavit dal\u0161\u00ed p\u0159edm\u011bty podobn\u00e9 tomuto prstenu. V Patchi 1.0.7 tedy p\u0159id\u00e1me n\u011bkolik nov\u00fdch recept\u016f pro Rare crafting. Bude se jednat o nov\u00e9 rukavice (gloves), kalhoty (pants), z\u00e1p\u011bst\u00ed (wrists), hrudn\u00ed zbroj (chest piece) a amulet.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Tyto nov\u00e9 p\u0159edm\u011bty budou m\u00edt 6 affix\u016f a prim\u00e1rn\u00ed stat (Str, Dex, Int, Vit), co\u017e je n\u011bco nav\u00edc v porovn\u00e1n\u00ed s t\u00edm, co je moment\u00e1ln\u011b mo\u017en\u00e9. Tyto p\u0159edm\u011bty budou vy\u017eadovat crafting materi\u00e1l v\u00e1zan\u00fd na \u00fa\u010det hr\u00e1\u010de. Konkr\u00e9tn\u011b je to Demonic Essence, kter\u00e1 vypad\u00e1v\u00e1 z Elite monster na Infernu. Podobn\u011b jako je tomu u sou\u010d\u00e1stek v Infernal Machine, \u0161ance na drop Demonic Essence se zv\u00fd\u0161\u00ed na vy\u0161\u0161\u00edch \u00farovn\u00edch Monster Power. M\u00e1me v pl\u00e1nu zav\u00e9st 20% \u0161anci na drop p\u0159i Monster Power 0 a \u00a0s ka\u017ed\u00fdm levelem Monster Power se \u0161ance na frop Demonc Essence zv\u00fd\u0161\u00ed o 15% (MP1 bude 23%, MP2 bude 26.45% atd. a\u017e na 80.91% p\u0159i MP10). S t\u011bmito \u010d\u00edsly jdeme do PTR a po testov\u00e1n\u00ed se mohou zm\u011bnit.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Recept na Archon Armor (chest piece) si m\u016f\u017eete koupit u Squirt the Peddler za 1.5 milionu zlata. Ostatn\u00ed pl\u00e1ny budou sice dropovat n\u00e1hodn\u011b ve h\u0159e, ale\u00a0p\u0159i 5 stac\u00edch Nephalem Valoru maj\u00ed\u00a0tak\u00e9 50% \u0161anci na drop z n\u00e1sleduj\u00edc\u00edch boss\u016f:<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><a onclick=\"return hs.expand(this)\" href=\"\/obrazky\/novinky\/squirt.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"vpravo\" title=\"Diablo 3 Squirt\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/squirt-sml.jpg\" alt=\"Diablo 3 Squirt\" width=\"350\" height=\"197\" \/><\/a><\/p>\n<p class=\"blue_post\" style=\"padding-left: 60px;\">&#8211; Skeleton King<br \/>&#8211;\u00a0Spider Queen<br \/>&#8211;\u00a0Maghda<br \/>&#8211;\u00a0Zoltun Kulle<br \/>&#8211;\u00a0Ghom<br \/>&#8211;\u00a0Cydaea<br \/>&#8211;\u00a0Rakanoth<br \/>&#8211;\u00a0Izual<\/p>\n<p class=\"blue_post\">\u00a0<\/p>\n<p class=\"blue_post\">Nov\u00e9 gemy: The Marquise<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\"><span class=\"srovnat\">Vedle nov\u00fdch p\u0159edm\u011bt\u016f<\/span> p\u0159id\u00e1v\u00e1me do hry tak\u00e9 nov\u00fd stupe\u0148 (tier) gem\u016f pro ty, kte\u0159\u00ed se opravdu cht\u011bj\u00ed posunout se svoji postavou kup\u0159edu. Nov\u00fd stupe\u0148 se naz\u00fdva Marquise a v\u011bt\u0161ina jeho stat\u016f je v souladu se sou\u010dasn\u00fdm progresem u gem\u016f.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Tak\u00e9 jsme upravili \u00fa\u010dinky gemu Ruby ve zbran\u00edch. V tuto chv\u00edli je bonus ke Critical Hit damage u Emeraldu vhodnou volbou pro kohokoli, kdo chce zv\u00fd\u0161it damage jejich zbran\u011b. Nov\u00fd stupe\u0148 u Ruby je v\u00fdraznou zm\u011bnou, tak\u017ee by m\u011bl b\u00fdt preferov\u00e1n t\u011bmi, kte\u0159\u00ed d\u00e1vaj\u00ed p\u0159ednost rychlosti \u00fatoku (attack speed) p\u0159ed \u0161anc\u00ed na Critical Hit, nebo t\u011bmi, kte\u0159\u00ed pou\u017e\u00edvaj\u00ed skilly (nap\u0159. Sentry nebo Hydra), kter\u00e9 tolik nevyd\u011bl\u00e1vaj\u00ed na Critical Hitu.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Hr\u00e1\u010di se \u010dasto ptaj\u00ed, pro\u010d jejich Sentry nebo Hydra nep\u0159ej\u00edm\u00e1 \u0161anci na Critical Hit nebo Critical Hit Damage. Odpov\u011b\u010f je, \u017ee chceme, aby si hr\u00e1\u010di mohli sestavit build postavy v n\u011bkolika verz\u00edch a nechceme tedy automaticky nikoho nutit k n\u00e1siln\u00e9mu p\u0159ej\u00edmaj\u00ed \u0161ance na Critical Hit a Critical Hit Damage. I kdy\u017e tohle nen\u00ed v\u011bc, kter\u00e1 se zm\u011bn\u00ed ze dne na den, na\u0161\u00edm c\u00edlem je m\u00edt &#8222;r\u016fzn\u00e9 staty pro r\u016fzn\u00e9 buildy&#8220; a proto je zaveden\u00ed siln\u00e9ho Ruby gemu krok spr\u00e1vn\u00fdm sm\u011brem.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Moment\u00e1ln\u011b to funguje tak, \u017ee tyto gemy mohou b\u00fdt kombinov\u00e1ny u Jewelera za cenu n\u011bjak\u00e9 ingredience a zlata (3 Radiant Star gemy, 20 milion\u016f zlata a 1 Demonic Essence) a designy budou dropovat n\u00e1hodn\u011b od monster levelu 63 po cel\u00e9 h\u0159e.<\/p>\n<hr \/>\n<h4><a name=\"power\"><\/a>Zm\u011bny u Monster Power<\/h4>\n<p class=\"blue_post\">S Monster Power jsme vcelku spokojeni. Hr\u00e1\u010di hraj\u00ed na r\u016fzn\u00fdch Monster Power levelech a zt\u011b\u017euj\u00ed si tak hru. Ka\u017ed\u00fd build m\u00e1 svoji efektivitu na r\u016fzn\u00fdch levelech Monster Power a pozorujeme zde mnoho rozmanit\u00fdch build\u016f.<\/p>\n<p class=\"blue_post\">Mysl\u00edme si, \u017ee jsou zde 2 v\u011bci, kter\u00e9 m\u016f\u017eeme u Monster Power vylep\u0161it: umo\u017enit Monster Power ve ve\u0159ejn\u00fdch hr\u00e1ch (Public Games) a zv\u00fd\u0161en\u00ed bonusu k experience pro hr\u00e1\u010de na Infernu.<\/p>\n<p class=\"blue_post\">Monster Power ve ve\u0159ejn\u00fdch hr\u00e1ch (Public Games)<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Kdy\u017e jsme poprv\u00e9 p\u0159edstavili Monster Power, b\u00e1li jsme se to zav\u00e9st i pro ve\u0159ejn\u00e9 hry, a to ze 2 d\u016fvod\u016f. Zaprv\u00e9, necht\u011bli jsme sni\u017eovat mno\u017estv\u00ed her, kter\u00e9 by odpov\u00eddaly jednotliv\u00fdm hr\u00e1\u010d\u016fm a zadruh\u00e9, cht\u011bli jsme se vyhnout potenci\u00e1ln\u00edmu skupinov\u00e9mu tlaku, kter\u00fd by mohl nastat v p\u0159\u00edpad\u011b, kdy by se do ve\u0159ejn\u00e9 hry p\u0159ipojil hr\u00e1\u010d s vy\u0161\u0161\u00edm levelem Monster Power ne\u017e zbytek skupiny. (Nap\u0159\u00edklad byste ur\u010dit\u011b necht\u011bli, aby se do va\u0161\u00ed hry p\u0159ipojil n\u011bkdo se slabou v\u00fdbavou, kdo by to nezvl\u00e1dal. To by ostatn\u00ed akor\u00e1t obt\u011b\u017eovalo.)<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Uv\u011bdomili jsme si, \u017ee 1) je vhodn\u011bj\u0161\u00ed, kdy\u017e chce n\u011bkdo hr\u00e1t s\u00e1m ve ve\u0159ejn\u00e9 h\u0159e s danou \u00farovn\u00ed Monster Power s\u00e1m, ne\u017e kdyby nikdo nem\u011bl mo\u017enost hr\u00e1t ve ve\u0159ejn\u00e9 h\u0159e a 2) slab\u00e9 postavy mohou b\u00fdt na obt\u00ed\u017e ve skupinov\u00e9 h\u0159e na Infernu tak \u010di tak (pokud na tom opravdu trvaj\u00ed v takov\u00e9 h\u0159e b\u00fdt). Zd\u00e1 se n\u00e1m, \u017ee te\u010f v\u00edce po\u0161kozujeme hr\u00e1\u010de t\u00edm, \u017ee jim neumo\u017e\u0148ujeme Monster Power ve ve\u0159ejn\u00fdch hr\u00e1ch, ne\u017e kdybychom zv\u00fd\u0161ili \u010dekac\u00ed intervaly pro p\u0159ipojen\u00ed do ve\u0159ejn\u00fdch her s tou spr\u00e1vnou Monster Power. Tak\u017ee v Patchi 1.0.7 zavedeme Monster Power do ve\u0159ejn\u00fdch her. Abyste mohli Monster Power pou\u017e\u00edt, mus\u00edte ji m\u00edt aktivovanou &#8211; stejn\u011b jako v p\u0159\u00edpad\u011b soukrom\u00fdch her (private games). Jakmile aktivujete Monster Power, m\u016f\u017eete si zvolit ve\u0159ejnou hru a nastavit si Monster Power dle va\u0161eho p\u0159\u00e1n\u00ed. Pot\u00e9 v\u00e1m syst\u00e9m automatickz vyhled\u00e1 hru se skupinou hr\u00e1\u010d\u016f, kter\u00e1 m\u00e1 stejnou Monster Power jakou jste si vybrali vy.<\/p>\n<p class=\"blue_post\">Experience bonusy na Infernu<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V Patchi 1.0.7 zvy\u0161ujeme odm\u011bny do experience p\u0159i hran\u00ed na Monster Power 1-10. Ne\u017e se pobav\u00edme o zm\u011bn\u00e1ch, \u0159ekn\u011bme si n\u011bco o filozofii tohoto n\u00e1vrhu&#8230;<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Lid\u00e9 se \u010dasto ptaj\u00ed k \u010demu vlastn\u011b Monster Power je. M\u00e1m si zv\u00fd\u0161it Monster Power co nejv\u00edce dokud nezem\u0159u? Ne tak docela. Jenom proto, \u017ee v\u00e1m ned\u011bl\u00e1 probl\u00e9my zab\u00edjet monstra, neznamen\u00e1, \u017ee si mus\u00edte zv\u00fd\u0161it Monster Power. Ono toti\u017e zv\u00fd\u0161en\u00ed Monster Power na maxim\u00e1ln\u00ed \u00farove\u0148 m\u016f\u017ee sice znamenat lep\u0161\u00ed bonusy k experience nebo farmingu, ale hra je pak \u010dasem nudn\u00e1, proto\u017ee je p\u0159\u00edli\u0161 t\u011b\u017ek\u00e1.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Uka\u017eme si to na extr\u00e9mn\u00edm p\u0159\u00edpadu: Co kdybychom za ka\u017ed\u00e9 zabit\u00e9 monstrum na \u00farovni Monster Power 10 \u00a0ud\u011blovali 5000-kr\u00e1t v\u00edce experience? V takov\u00e9m p\u0159\u00edpad\u011b by se zabit\u00ed jedin\u00e9ho monstra na Monster Power rovnalo n\u011bkolikahodinov\u00e9 h\u0159e na \u00farovni Monster Power 1. Ale je to opravdu to, co je pro tuto hru nejlep\u0161\u00ed? Hr\u00e1\u010di, kte\u0159\u00ed se sna\u017e\u00ed b\u00fdt v tomto ohledu velice efektivn\u00ed, by pravd\u011bpodobn\u011b hr\u00e1li na \u00farovni Monster Power 10, ale byli by z\u00e1rove\u0148 nuceni hr\u00e1t men\u0161\u00ed po\u010det defensivn\u00edch build\u016f. U\u017e te\u010f je spousta hr\u00e1\u010d\u016f, kte\u0159\u00ed zab\u00edjej\u00ed monstra na \u00farovni Monster Power 10, ale mohlo by je to nutit vyu\u017e\u00edvat skill build, kter\u00fd se jim p\u0159\u00edli\u0161 nel\u00edb\u00ed a hra se tak stane nudnou, proto\u017ee hr\u00e1\u010d tr\u00e1v\u00ed spoustu \u010dasu zab\u00edjen\u00edm jedin\u00e9ho monstra. Nechceme, aby se tohle hr\u00e1\u010d\u016fm st\u00e1valo a pokud bychom ur\u010dili \u00farove\u0148 Monster Power 10 tou nejefektivn\u011bj\u0161\u00ed, pak bychom se bezpochyby dostali pr\u00e1v\u011b do t\u00e9to situace.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V\u011b\u0159\u00edme v to, \u017ee Diablo je o zab\u00edjen\u00ed spousta monster s t\u00edm, \u017ee ob\u010das se objev\u00ed n\u011bjak\u00e9 obt\u00ed\u017en\u011bj\u0161\u00ed monstrum, a\u0165 u\u017e ve form\u011b elite pack\u016f, nebo bosse. Proto chceme Monster Power nastavit tak, aby to hr\u00e1\u010de nenutilo hr\u00e1t na maxim\u00e1ln\u00ed \u00farovni Monster Power jenom proto, aby z\u00edskali v\u00edce odm\u011bn za cenu nudn\u011bj\u0161\u00ed hry.\u00a0<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V tuto chv\u00edli chceme zv\u00fd\u0161it bonusy do experience pro \u00farovn\u011b Monster Power n\u00e1sledovn\u011b:<\/p>\n<p class=\"blue_post\" style=\"padding-left: 60px;\">MP 1: 25% (z p\u016fvodn\u00edch 10%)<br \/>MP 2: 50% (z p\u016fvodn\u00edch\u00a020%)<br \/>MP 3: 80% (z p\u016fvodn\u00edch\u00a030%)<br \/>MP 4: 120% (z p\u016fvodn\u00edch\u00a045%)<br \/>MP 5: 165% (z p\u016fvodn\u00edch\u00a060%)<br \/>MP 6: 215% (z p\u016fvodn\u00edch\u00a075%)<br \/>MP 7: 275% (z p\u016fvodn\u00edch\u00a095%)<br \/>MP 8: 340% (z p\u016fvodn\u00edch\u00a0115%)<br \/>MP 9: 420% (z p\u016fvodn\u00edch\u00a0135%<br \/>MP 10: 510% (z p\u016fvodn\u00edch\u00a0160%)<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Tato \u010d\u00edsla se je\u0161t\u011b mohou zm\u011bnit v z\u00e1vislosti na tom, jak prob\u011bhne testov\u00e1n\u00ed na PTR.<\/p>\n<hr \/>\n<h4><a name=\"affixy\"><\/a>Zm\u011bny u affix\u016f monster<\/h4>\n<p class=\"blue_post\">U affix\u016f monster v tomto patchi provedeme n\u00e1sleduj\u00edc\u00ed zm\u011bny:<\/p>\n<p class=\"blue_post\">Reflects Damage<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Upravili jsme zp\u016fsob fungov\u00e1n\u00ed Reflects Damage. Monstra s t\u00edmto affixem budou nyn\u00ed zap\u00ednat a vyp\u00ednat damage reflection \u0161t\u00edt. Pokud je \u0161t\u00edt vypnut\u00fd, monstrum nereflektuje \u017e\u00e1dnou damage. Pokud je \u0161t\u00edt aktivn\u00ed, monstra reflektuj\u00ed damage stejn\u00fdm zp\u016fsobem, jako tomu bylo doposud. \u0160t\u00edt je ve h\u0159e v\u00fdrazn\u00fd, tak\u017ee si ho ur\u010dit\u011b v\u0161imnete. (Damage pet\u016f se od nyn\u011bj\u0161ka nebude reflektovat.)<\/p>\n<p class=\"blue_post\">Molten a Plagued<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Upravili jsme tak\u00e9 affixy Molten a Plagued. Molten se n\u00e1m zd\u00e1 p\u0159\u00edli\u0161 t\u011b\u017ek\u00fd affix a Plagued naopak p\u0159\u00edli\u0161 jednoduch\u00fd. Proto sni\u017eujeme damage Molten pack\u016f a zvy\u0161ujeme po\u0161kozen\u00ed u Plagued.<\/p>\n<hr \/>\n<h4><a name=\"zivoty\"><\/a>Vylep\u0161en\u00ed \u017eivot\u016f<\/h4>\n<p class=\"blue_post\">Ze hry jsme odstranili zvy\u0161uj\u00edc\u00ed se \u010dasova\u010d pro vzk\u0159\u00edsen\u00ed po n\u011bkolika po sob\u011b jdouc\u00edch smrt\u00edch. Tyto \u010dasova\u010de ji\u017e nem\u011bly v\u00fdznam, jeliko\u017e v p\u0159edchoz\u00edm patchi jsme odstranili Enrage timery a nav\u00edc ka\u017ed\u00fd hr\u00e1\u010d si te\u010f m\u016f\u017ee nastavit vlastn\u00ed obt\u00ed\u017enost hry pomoc\u00ed Monster Power. Od nyn\u011bj\u0161ka je tedy nastavena 5-ti sekundov\u00e1 prodleva na Softcore. (Na Hardcore z\u016fst\u00e1v\u00e1 \u010dasov\u00e1 prodleva beze zm\u011bn. :D)<\/p>\n<p class=\"blue_post\">Zv\u00fd\u0161ili jsme tak\u00e9 radius pro sb\u00edr\u00e1n\u00ed zlata. Chceme t\u00edm uleh\u010dit pr\u00e1ci t\u011bm hr\u00e1\u010d\u016fm, kte\u0159\u00ed opravdu vyv\u00edj\u00ed aktivn\u00ed \u00fasil\u00ed \u00a0ve sb\u00edr\u00e1n\u00ed zlata ze zem\u011b. Aktu\u00e1ln\u00ed radius se n\u00e1m zd\u00e1l p\u0159\u00edli\u0161 mal\u00fd. Zv\u011bt\u0161en\u00ed radiusu se projev\u00ed ve vlastnostech p\u0159edm\u011bt\u016f, z\u00e1kladn\u00ed radius se zv\u00fd\u0161\u00ed jen nepatrn\u011b. N\u011bkte\u0159\u00ed hr\u00e1\u010di si toho mo\u017en\u00e1 ani nev\u0161imnou. Pro ty, kte\u0159\u00ed se cht\u011bj\u00ed vyh\u00fdbat health glob\u016fm, tento radius je po\u0159\u00e1d dostate\u010dn\u011b mal\u00fd na to, aby se health glob\u016fm dalo vyhnout.<\/p>\n<hr class=\"blue_post\" \/>\n<p class=\"blue_post\">Toto je jen n\u011bkolik z\u00e1kladn\u00edch zm\u011bn, kter\u00e9 p\u0159ijdou v Patchi 1.0.7. Douf\u00e1me, \u017ee se na tento patch t\u011b\u0161\u00edte tak jako my. Tento patch bude na ve\u0159ejn\u00e9m testovac\u00edm realmu (PTR) ji\u017e brzy a r\u00e1di bychom v\u00e1s t\u00edmto do testu pozvali, abyste mohli vyzkou\u0161et, co je ve h\u0159e nov\u00e9ho a dali n\u00e1m v\u011bd\u011bt, co si o tom mysl\u00edte!<\/p>\n<p style=\"text-align: right;\">Zdroj: <a href=\"http:\/\/eu.battle.net\/d3\/en\/blog\/7029168\/Patch_107_Preview-12_01_2013\">Battle.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>O co byl Patch 1.0.6 men\u0161\u00ed ne\u017e ty ostatn\u00ed, o to je Patch 1.0.7 v\u011bt\u0161\u00ed. V\u00fdvoj\u00e1\u0159i dokon\u010duj\u00ed dal\u0161\u00ed vylep\u0161en\u00ed hry a v\u0161echny zm\u011bny, kter\u00e9 patch p\u0159inese, budou brzy dostupn\u00e9 k testov\u00e1n\u00ed na ve\u0159ejn\u00e9m testovac\u00edm realmu (PTR). Zm\u011bny v tomto patchi prezentoval na ofici\u00e1ln\u00edm webu v\u00fdvoj\u00e1\u0159 Blizzardu Wyatt Cheng a\u00a0jsou rozd\u011bleny do n\u011bkolika kategori\u00ed: Duely Balanc [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/635-zmeny-v-patchi-1-0-7-kompletni-prehled\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Zm\u011bny v Patchi 1.0.7 &#8211; kompletn\u00ed p\u0159ehled<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-9680","post","type-post","status-publish","format-standard","hentry","category-nezarazeno"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9680","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=9680"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9680\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=9680"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=9680"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=9680"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}