{"id":9730,"date":"2013-06-06T06:00:00","date_gmt":"2013-06-06T06:00:00","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d3\/688-josh-mosqueira-novy-sef-diabla-3-predstavil-jeho-budoucnost\/"},"modified":"2013-06-06T06:00:00","modified_gmt":"2013-06-06T06:00:00","slug":"688-josh-mosqueira-novy-sef-diabla-3-predstavil-jeho-budoucnost","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d3\/688-josh-mosqueira-novy-sef-diabla-3-predstavil-jeho-budoucnost\/","title":{"rendered":"Josh Mosqueira, nov\u00fd \u0161\u00e9f Diabla 3, p\u0159edstavil jeho budoucnost"},"content":{"rendered":"<p><a onclick=\"return hs.expand(this)\" href=\"\/obrazky\/novinky\/obr\/josh-mosqueira.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"vpravo\" title=\"Josh Mosqueira\" src=\"https:\/\/www.diablofans.cz\/d3\/wp-content\/uploads\/josh-mosqueira.jpg\" alt=\"Diablo 3 - Josh Mosqueira\" width=\"250\" height=\"167\" \/><\/a>Blizzard na\u0161el nov\u00e9ho \u0161\u00e9fa Diabla 3. Stal se j\u00edm <strong>Josh Mosqueira<\/strong>, dlouholet\u00fd hr\u00e1\u010d titul\u016f od Blizzardu, samoz\u0159ejm\u011b i s\u00e9rie Diablo, a moment\u00e1ln\u011b tak\u00e9 \u0161\u00e9f v\u00fdvoje Diabla 3 na konzole. M\u00e1me tu kompletn\u00ed zn\u011bn\u00ed jeho \u00favodn\u00edho \u010dl\u00e1nku adresovan\u00e9ho komunit\u011b hr\u00e1\u010d\u016f.<\/p>\n<p>Nejprve se v n\u011bm p\u0159edstavuje a vysv\u011btluje vlastn\u00ed zku\u0161enosti a postupn\u011b p\u0159ech\u00e1z\u00ed k popisu aktu\u00e1ln\u00ed situace Diabla 3 a dal\u0161\u00edm pl\u00e1n\u016fm do budoucna. Zd\u016fraznil nap\u0159\u00edklad <strong>d\u016fl\u011b\u017eitost v\u00fdvoje hry na konzole<\/strong>, <strong>sn\u00ed\u017een\u00ed vlivu auk\u010dn\u00ed s\u00edn\u011b na v\u00fdvoj postavy<\/strong> a <strong>celkov\u00e9 vylep\u0161en\u00ed hry<\/strong>.<\/p>\n<p>Mosqueira (na obr\u00e1zku vpravo)\u00a0<strong>nahradil ve funkci Jaye Wilsona<\/strong>, kter\u00fd ve funkci \u0161\u00e9fa v\u00fdvoje Diabla 3 <a href=\"https:\/\/www.diablofans.cz\/d3\/638-sef-vyvoje-diablo-iii-jay-wilson-konci-s-diablem\/\">skon\u010dil v lednu 2013<\/a>\u00a0a p\u0159esunul se na jinou, bl\u00ed\u017ee nespecifikovanou, pozici v r\u00e1mci Blizzardu.<\/p>\n<p><!--more--><\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Jmenuji se Josh Mosqueira, jsem nov\u00fdm \u0161\u00e9fem Diabla 3 a cht\u011bl bych se touto cestou p\u0159edstavit.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Jsem spisovatel, design\u00e9r, dlouholet\u00fd gamer a od roku 1996 se zab\u00fdv\u00e1m v\u00fdvojem her. Pr\u00e1v\u011b tehdy jsem se poprv\u00e9 po\u0159\u00e1dn\u011b prosadil jako\u017eto spisovatel pro White Wolf (v\u00fdrobce Vampire: The Masquerade, pap\u00edrov\u00e1 RPG hra). B\u011bhem m\u00e9ho pobytu v kanadsk\u00e9 arm\u00e1d\u011b a b\u011bhem studi\u00ed na univerzit\u011b jsem spolupracoval na Constantinople by Night a Montreal by Night. Pot\u00e9 jsem se pod\u00edlel na mnoha zn\u00e1m\u00fdch hern\u00edch s\u00e9ri\u00ed, jako nap\u0159. Homeworld, Company of Heroes, Warhammer 40,000: Dawn of War a FarCry. Rok 1996 byl pro m\u011b ale kl\u00ed\u010dov\u00fd je\u0161t\u011b z dal\u0161\u00edho d\u016fvodu. Tehdy jsem toti\u017e, stejn\u011b jako mnoho z v\u00e1s, p\u0159i\u0161el na Diablo.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">D\u00edky m\u00fdm zku\u0161enostem v oblasti designu pap\u00edrov\u00fdch RPG, konkr\u00e9tn\u011b ve vypravov\u00e1n\u00ed p\u0159\u00edb\u011bh\u016f a tvorby hororov\u00fdch a fantasy sv\u011bt\u016f, m\u011b Diablo okam\u017eit\u011b pohltilo. Chytila m\u011b na tom temn\u00e1 atmosf\u00e9ra, rychl\u00fd progres hrou a hled\u00e1n\u00ed p\u0159edm\u011bt\u016f, d\u00edky kter\u00e9mu jsem se ke h\u0159e vracel b\u011bhem n\u00e1sleduj\u00edc\u00edch let.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">To pro m\u011b v\u017edycky byla magie t\u00e9to hry. Od prost\u0159ed\u00ed s epick\u00fdmi hrdiny k nekone\u010dn\u00fdm hord\u00e1m monster Burning Hells, a to v\u0161e zasazen\u00e9 do sv\u011bta, ve kter\u00e9m se po\u0159\u00e1d odehr\u00e1v\u00e1 akce. Bav\u00ed m\u011b vyz\u00fdvat nep\u0159\u00e1tele jako jsou Butcher nebo Diablo, to jsou ti nejv\u011bt\u0161\u00ed p\u0159edstavitel\u00e9 zla. A tak\u00e9 je to o pocitu, \u017ee za ka\u017ed\u00fdm druh\u00fdm rohem se m\u016f\u017ee schov\u00e1vat truhla s pokladem. To tak\u00e9 nen\u00ed \u0161patn\u00e9.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Kdy\u017e jsem p\u0159i\u0161el do Blizzardu, byl jsem pov\u011b\u0159en \u00fakolem zjistit, zda by bylo mo\u017en\u00e9 vytvo\u0159it konzolovou verzi Diabla 3 a jak by takov\u00fd p\u0159echod vypadal. Vzal jsem to velice zodpov\u011bdn\u011b, jeliko\u017e jsem cht\u011bl zajistit, aby nov\u00ed hr\u00e1\u010di na konzol\u00edch m\u011bli ze hry kvalitn\u00ed z\u00e1\u017eitek pln\u00fd akce a hled\u00e1n\u00ed p\u0159edm\u011bt\u016f, tedy to, \u010d\u00edm se Diablo proslavilo. Pova\u017eoval jsem za d\u016fle\u017eit\u00e9, abychom u konzolov\u00e9 verze zachovali j\u00e1dro hry a z\u00e1rove\u0148 ji vylep\u0161ili. A to nyn\u00ed plat\u00ed pro konzolovou i desktopovou verzi hry.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Mn\u011b, jako\u017eto hr\u00e1\u010di a nyn\u00ed i design\u00e9rovi, se v\u017edycky zd\u00e1lo, \u017ee to, co odd\u011blovalo hry Blizzardu od t\u011bch ostatn\u00edch, byla podpora jejich her po jejich vyd\u00e1n\u00ed. Spousta m\u00fdch spolupracovn\u00edk\u016f je tu od doby vzniku firmy a c\u00edlem n\u00e1s v\u0161ech v\u017edy bylo hru vy\u0161perkovat, a to je to, \u010d\u00edm se tu v\u0161ichni \u0159\u00edd\u00ed. Po vyd\u00e1n\u00ed Diabla 3 jsme na n\u011bm nep\u0159estali pracovat \u2013 n\u00e1\u0161 t\u00fdm odhodlan\u011b a s maxim\u00e1ln\u00edm \u00fasil\u00edm pokra\u010doval v jeho v\u00fdvoji a z\u00e1rove\u0148 naslouchal va\u0161\u00edm reakc\u00edm. My prost\u011b jen tak navyd\u00e1me hru a pak se o n\u00ed nestar\u00e1me \u2013 chceme zajistit jej\u00ed neust\u00e1l\u00e9 vylep\u0161ov\u00e1n\u00ed i po jej\u00edm vyd\u00e1n\u00ed.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Od doby vyd\u00e1n\u00ed Diabla 3 jsme ud\u011blali velk\u00fd krok kup\u0159edu, ale st\u00e1le jsou v\u011bci, kter\u00e9 chceme vylep\u0161it a m\u00e1me tak\u00e9 p\u0159ipravena dal\u0161\u00ed p\u0159ekvapen\u00ed. Jak ji\u017e Travis d\u0159\u00edve uvedl, itemizace je jednou z kl\u00ed\u010dov\u00fdch oblast\u00ed, na kterou se chceme zam\u011b\u0159it. Chceme, aby p\u0159edm\u011bty byly smyslupln\u011bj\u0161\u00ed a chceme, aby se hr\u00e1\u010di t\u011b\u0161ili na to, co jim vypadne z dal\u0161\u00edho monstra. Na\u0161\u00edm c\u00edlem je, aby sb\u00edr\u00e1n\u00ed p\u0159edm\u011bt\u016f bylo z\u00e1bavn\u00e9 pro V\u0160ECHNY hr\u00e1\u010de. To zahrnuje sn\u00ed\u017een\u00ed celkov\u00e9ho po\u010dtu drop\u016f ve h\u0159e, ale z\u00e1rove\u0148 zv\u00fd\u0161en\u00ed jejich kvality a p\u0159edstaven\u00ed nov\u00fdch, specificky zam\u011b\u0159en\u00fdch, legend\u00e1rek. Tak\u00e9 zavedeme nov\u00e9 zp\u016fsoby p\u0159izp\u016fsoben\u00ed obrany hr\u00e1\u010de, a to jak vizu\u00e1ln\u011b, tak mechanicky. Hled\u00e1me krom\u011b toho mo\u017enosti, jak sn\u00ed\u017eit dopad auk\u010dn\u00ed s\u00edn\u011b na hru. I kdy\u017e si mysl\u00edme, \u017ee aukce dod\u00e1v\u00e1 h\u0159e dal\u0161\u00ed rozm\u011br, nem\u011bla by b\u00fdt rozhoduj\u00edc\u00edm faktorem v\u00fdvoje postavy.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Postavili jsme funguj\u00edc\u00ed z\u00e1klad pro budoucnost Diabla 3 a zam\u011b\u0159ujeme se na samotn\u00e9 j\u00e1dro hry a jej\u00ed podstaty a z\u00e1rove\u0148 hru v r\u016fzn\u00fdch ohledech vylep\u0161ujeme. A to tak, aby hr\u00e1\u010de po\u0159\u00e1d bavila. Douf\u00e1me, \u017ee s n\u00e1mi souhlas\u00edte v tom, \u017ee hra je s ka\u017ed\u00fdm dal\u0161\u00edm patchem lep\u0161\u00ed a lep\u0161\u00ed. A to jsme teprve na za\u010d\u00e1tku.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V budoucnosti se budeme soust\u0159edit na zachov\u00e1n\u00ed fantasy j\u00e1dra hry, v\u00fdvoj p\u0159\u00edb\u011bhu, dola\u010fov\u00e1n\u00ed hrdin\u016f a tvorbu nov\u00fdch monster a d\u00e9mon\u016f, kte\u0159\u00ed op\u011bt a znovu zap\u00e1l\u00ed ohe\u0148 strachu ve va\u0161ich srdc\u00edch. N\u011bkte\u0159\u00ed hr\u00e1\u010di cht\u011bj\u00ed hru jen jednou proj\u00edt, jin\u00ed se ke h\u0159e po\u0159\u00e1d a neust\u00e1le vrac\u00ed a st\u00e1le pokou\u0161ej\u00ed svou bojovnost p\u0159i boji s t\u011b\u017ek\u00fdmi nep\u0159\u00e1teli a hledaj\u00ed ty nejvz\u00e1cn\u011bj\u0161\u00ed poklady za \u00fa\u010delem vylep\u0161en\u00ed sv\u00fdch postav. Chceme opravdu v\u0161em hr\u00e1\u010d\u016fm d\u00e1t d\u016fvod, pro\u010d se do sv\u011bta Sanctuary vr\u00e1tit a m\u00e1me n\u011bkolik skv\u011bl\u00fdch n\u00e1pad\u016f, jak nap\u0159. vy\u0159e\u0161it randomizaci, co by hra m\u011bla nab\u00edzet po jej\u00edm dohr\u00e1n\u00ed a jak u\u010dinit online hru s va\u0161imi p\u0159\u00e1teli opravdu z\u00e1bavnou.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">V\u00edce podrobnost\u00ed o na\u0161ich pl\u00e1n\u00e9ch se dozv\u00edte od na\u0161ich design\u00e9r\u016f, producent\u016f a v\u00fdvoj\u00e1\u0159\u016f.<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">D\u00edky, \u017ee jste \u010dleny rodiny Diablo. Uvid\u00edme se v Pekle!<\/p>\n<p class=\"blue_post\" style=\"padding-left: 30px;\">Josh Mosqueira<\/p>\n<p style=\"text-align: right;\">Zdroj: <a href=\"http:\/\/us.battle.net\/d3\/en\/blog\/9773963\/messages-from-hell-the-future-of-diablo-iii-6-5-2013\">Battle.net<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard na\u0161el nov\u00e9ho \u0161\u00e9fa Diabla 3. Stal se j\u00edm Josh Mosqueira, dlouholet\u00fd hr\u00e1\u010d titul\u016f od Blizzardu, samoz\u0159ejm\u011b i s\u00e9rie Diablo, a moment\u00e1ln\u011b tak\u00e9 \u0161\u00e9f v\u00fdvoje Diabla 3 na konzole. M\u00e1me tu kompletn\u00ed zn\u011bn\u00ed jeho \u00favodn\u00edho \u010dl\u00e1nku adresovan\u00e9ho komunit\u011b hr\u00e1\u010d\u016f. Nejprve se v n\u011bm p\u0159edstavuje a vysv\u011btluje vlastn\u00ed zku\u0161enosti a postupn\u011b p\u0159ech\u00e1z\u00ed k popisu aktu\u00e1ln\u00ed situace [&#8230;]<\/p>\n<p><a class=\"btn btn-secondary understrap-read-more-link\" href=\"https:\/\/www.diablofans.cz\/d3\/688-josh-mosqueira-novy-sef-diabla-3-predstavil-jeho-budoucnost\/\">\u010c\u00edst d\u00e1le&#8230;<span class=\"screen-reader-text\"> from Josh Mosqueira, nov\u00fd \u0161\u00e9f Diabla 3, p\u0159edstavil jeho budoucnost<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-9730","post","type-post","status-publish","format-standard","hentry","category-nezarazeno"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/comments?post=9730"}],"version-history":[{"count":0,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/posts\/9730\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/media?parent=9730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/categories?post=9730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d3\/wp-json\/wp\/v2\/tags?post=9730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}