{"id":7734,"date":"2023-08-02T19:57:03","date_gmt":"2023-08-02T19:57:03","guid":{"rendered":"http:\/\/diablofans.ddev.site\/d4\/?p=7734"},"modified":"2023-08-13T19:53:34","modified_gmt":"2023-08-13T19:53:34","slug":"patch-notes-1-1-0-a-b-c","status":"publish","type":"post","link":"https:\/\/www.diablofans.cz\/d4\/novinky\/patch-notes-1-1-0-a-b-c\/","title":{"rendered":"Patch notes 1.1.0 a, b, c"},"content":{"rendered":"<h1><span style=\"font-weight: 400;\">DIABLO IV PATCH NOTES<\/span><\/h1>\n<h3><span style=\"font-weight: 400; color: #ff0000;\">1.1.0a (v\u0161echny platformy) Build #43333 (PC) and #43223 (konzole) &#8211; 18.\u010dervence 2023<\/span><\/h3>\n<h2><span style=\"font-weight: 400;\">Nov\u00e9 unik\u00e1tn\u00ed p\u0159edm\u011bty a Legend\u00e1rn\u00ed aspekty<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">V Sanctuary byly objeveny nov\u00e9 unik\u00e1tn\u00ed p\u0159edm\u011bty a Legend\u00e1rn\u00ed aspekty. M\u016f\u017eete je pou\u017e\u00edt k vylep\u0161en\u00ed sv\u00fdch postav v Eternal nebo Season Realm (V\u011b\u010dn\u00e9 nebo sez\u00f3nn\u00ed \u0159\u00ed\u0161i). Unik\u00e1tn\u00ed p\u0159edm\u011bty bude mo\u017en\u00e9 z\u00edskat pouze z \u00farovn\u011b World Tier IV, zat\u00edmco Legend\u00e1rn\u00ed aspekty budeme moci nal\u00e9zt na jak\u00e9koliv \u00farovni.\u00a0<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">6 jedine\u010dn\u00fdch p\u0159edm\u011bt\u016f<\/span><\/h2>\n<p><b>Obecn\u00e9\u00a0<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Ahavarion Spear of Lycander (Uber Unique Staff \u2013 World Tier 4) (Ahavarionovo kop\u00ed Lycandera (Velice unik\u00e1tn\u00ed h\u016fl &#8211; pad\u00e1 na World Tier 4))<\/b><span style=\"font-weight: 400;\">: Po zabit\u00ed elitn\u00edho nep\u0159\u00edtele z\u00edsk\u00e1te na 10-20 sekund n\u00e1hodn\u00fd Shrine efekt (efekt svatyn\u011b). M\u016f\u017ee se objevit pouze jednou za 30 sekund. <\/span><b>Developer\u2019s\u00a0<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f: <\/b><i><span style=\"font-weight: 400;\">Ahavarion Spear of Lycander je extr\u00e9mn\u011b vz\u00e1cn\u00fd p\u0159edm\u011bt. P\u0159ejeme v\u00e1m hodn\u011b \u0161t\u011bst\u00ed p\u0159i jeho z\u00edsk\u00e1v\u00e1n\u00ed od arm\u00e1d Ho\u0159\u00edc\u00edch pekel.<\/span><\/i><\/p>\n<p><b>Barbar<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Azurewrath (Unik\u00e1tn\u00ed me\u010d):<\/b><span style=\"font-weight: 400;\"> Lucky Hit &#8211; va\u0161e Core Skills (z\u00e1kladn\u00ed dovednosti) maj\u00ed a\u017e 20% \u0161anci zmrazit nep\u0159\u00e1tel\u00e9 na 3 sekundy a zp\u016fsobit jim 0,75-1,5 po\u0161kozen\u00ed chladem.<\/span><\/li>\n<\/ul>\n<p><b>Druid<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Fleshrender (Unik\u00e1tn\u00ed jednoru\u010dn\u00ed palc\u00e1t):<\/b><span style=\"font-weight: 400;\"> Debilitating Roar a Blood Howl ud\u00edlej\u00ed 0.5-1.0 zran\u011bn\u00ed otr\u00e1ven\u00fdm nep\u0159\u00e1tel\u016fm, kte\u0159\u00ed jsou pobl\u00ed\u017e.<\/span><\/li>\n<\/ul>\n<p><b>Nekromancer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Lidless Wall (Unik\u00e1tn\u00ed \u0161t\u00edt):<\/b><span style=\"font-weight: 400;\"> Lucky Hit &#8211; Pokud m\u00e1te aktivn\u00ed Bone storm (kostn\u00ed bou\u0159i), tak z\u00e1sah nep\u0159\u00edtele mimo tuto bou\u0159i m\u00e1 5-25% \u0161anci, \u017ee se na jeho m\u00edst\u011b zrod\u00ed dal\u0161\u00ed Bone storm. Ka\u017ed\u00fd z va\u0161ich Sacrifice bonus\u016f (bonus\u016f ob\u011btov\u00e1n\u00ed) zvy\u0161uje tuto \u0161anci o 25% a celkov\u00fd po\u010det dal\u0161\u00edch Bone storms se zv\u00fd\u0161\u00ed o +1..<\/span><\/li>\n<\/ul>\n<p><b>Rogue<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Eaglehorn (Unik\u00e1tny Luk): Prierazn\u00e1 strela (Penetrating shot)\u00a0 m\u00e1 \u0161ancu 30-80% vystreli\u0165 \u0161\u00edp, ktor\u00fd sa odraz\u00ed od stien a okolia. Zasiahnutie nepriate\u013eov zozadu pomocou Prieraznej strely ich sprav\u00ed zranite\u013en\u00fdch na 3 sekundy.<\/span><\/li>\n<\/ul>\n<p><b>Sorcerer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>The Oculus (Unik\u00e1tn\u00ed h\u016flka):<\/b><span style=\"font-weight: 400;\"> Z\u00edskejte zdarma efekt pro teleport. Kdy\u017e uniknete pomoc\u00ed kouzla teleport, budete p\u0159eneseni na n\u00e1hodn\u00e9 m\u00edsto.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f: <\/b><i><span style=\"font-weight: 400;\">Azurewrath and Fleshrender unik\u00e1ty maj\u00ed flat damage efekt (efekt plo\u0161n\u00e9ho po\u0161kozen\u00ed), kter\u00fd se stup\u0148uje se silou. Nap\u0159. pokud m\u00e1te 820 Item Power, tak Azurewrath zp\u016fsobuje po\u0161kozen\u00ed mezi 3359-6718.<\/span><\/i><\/p>\n<h2><span style=\"font-weight: 400;\">7 nov\u00fdch legend\u00e1rn\u00edch aspekt\u016f\u00a0<\/span><\/h2>\n<p><b>Obecn\u00e9<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Audacity (Utility aspekt):<\/b><span style=\"font-weight: 400;\"> Pokud je v tv\u00e9 bl\u00edzkosti alespo\u0148 5 nep\u0159\u00e1tel, budou omr\u00e1\u010deni na 2-4 sekundy. Toto m\u016f\u017ee nastat pouze jednou za 20 sekund. <\/span><b>Craven (Mobility Aspect) (Zbab\u011blost &#8211; aspekt pohyblivosti):<\/b><span style=\"font-weight: 400;\"> P\u0159i pohybu od Slowed (zpomalen\u00fdch) nebo Chilled (ochlazen\u00fdch) nep\u0159\u00e1tel z\u00edsk\u00e1te o 20-40% vy\u0161\u0161\u00ed rychlost pohybu.<\/span><\/li>\n<\/ul>\n<p><b>Barbar<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Ancestral Charge (\u00dato\u010dn\u00fd aspekt) (\u00datok p\u0159edk\u016f):<\/b><span style=\"font-weight: 400;\"> Charge (N\u00e1boj) vyvol\u00e1 4 p\u0159edky, kte\u0159\u00ed tak\u00e9 pou\u017eij\u00ed Charge a zp\u016fsob\u00ed 50-100% norm\u00e1ln\u00edho po\u0161kozen\u00ed.<\/span><\/li>\n<\/ul>\n<p><b>Druid<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Subterranean (Podzemn\u00ed) (\u00fato\u010dn\u00fd aspekt):<\/b><span style=\"font-weight: 400;\"> Vyvol\u00e1n\u00ed Poison Creeper\u2019s (Jedovat\u00e9ho pl\u00ed\u017eivce) z\u00e1rove\u0148 vyvol\u00e1 kolem v\u00e1s Landslide (sesuv p\u016fdy). Va\u0161e Earth (zemn\u00ed) dovednosti zp\u016fsob\u00ed otr\u00e1ven\u00fdm nep\u0159\u00e1tel\u016fm o 10-20% vy\u0161\u0161\u00ed po\u0161kozen\u00ed.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>Nekromancer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Gore Quills (\u00fato\u010dn\u00fd aspekt):<\/b><span style=\"font-weight: 400;\"> Blood Lance (Krvav\u00e9 Kop\u00ed) spot\u0159ebuje Blood Orbs (Krvav\u00e9 koule) a vykouzl\u00ed z nich dal\u0161\u00ed lances (kop\u00ed). Ka\u017ed\u00e9 dal\u0161\u00ed Blood Lance zp\u016fsob\u00ed 20-50% norm\u00e1ln\u00edho po\u0161kozen\u00ed a p\u0159ednostn\u011b se zam\u011b\u0159uje na neokouzlen\u00e9 nep\u0159\u00e1tel\u00e9.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>Rogue<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Otr\u00e1ven\u00e9 Body (\u00dato\u010dn\u00fd Aspekt): Ka\u017ed\u00e9 tretie pou\u017eitie Puncture je otr\u00e1ven\u00e9 Poison Imbued so silou 100-150% norm\u00e1lneho po\u0161kodenia.<\/span><\/li>\n<\/ul>\n<p><b>Sorcerer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Searing Wards (\u00dato\u010dn\u00fd aspekt):<\/b><span style=\"font-weight: 400;\"> Po spot\u0159ebov\u00e1n\u00ed 200-100 many je v\u00e1\u0161 dal\u0161\u00ed Firewall (ohniv\u00e1 ze\u010f) zdarma a zni\u010d\u00ed p\u0159il\u00e9taj\u00edc\u00ed mal\u00e9 st\u0159ely.<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Opravy chyb<\/span><\/h2>\n<h3><span style=\"font-weight: 400;\">P\u0159\u00edstupnost<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Byla provedena r\u016fzn\u00e1 vylep\u0161en\u00ed z hlediska p\u0159\u00edstupnosti &#8211; p\u0159edev\u0161\u00edm mnoho oprav aplikace Screen Reader, kter\u00e1 nedok\u00e1zala \u010d\u00edst ur\u010dit\u00e9 prvky.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">V\u00fdzvy<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f, kdy konkr\u00e9tn\u00ed v\u00fdzvy neposkytovaly spr\u00e1vn\u00e9 odm\u011bny nebo je nebylo mo\u017en\u00e9 dokon\u010dit<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f, kdy bylo mo\u017en\u00e9 v ur\u010dit\u00fdch v\u00fdzv\u00e1ch postupovat necht\u011bn\u00fdm zp\u016fsobem.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f, kdy hr\u00e1\u010di mohli z\u00edskat postup v ur\u010dit\u00fdch v\u00fdzv\u00e1ch prost\u0159ednictv\u00edm hr\u00e1\u010d\u016f v okol\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f, kdy nebyly zapo\u010d\u00edt\u00e1ny \u010dinnosti, kter\u00e9 se m\u011bli zapo\u010d\u00edt\u00e1vat do krit\u00e9ri\u00ed n\u011bkter\u00fdch v\u00fdzev.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di nedost\u00e1vali ozn\u00e1men\u00ed o tom, \u017ee n\u011bkter\u00fd z jejich p\u0159\u00e1tel dokon\u010dil v\u00fdzvu.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Feats of Strenght nebyly zohledn\u011bny p\u0159i v\u00fdpo\u010dtu procenta dokon\u010den\u00ed v\u00fdzvy.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u00dakol Feat of Strength, Final Slayer of the First Mother, nyn\u00ed vy\u017eaduje, abyste zabili Pinnacle bosse 100.\u00farovn\u011b solo. \u00dakol Silence is Hellish (Ticho je peklo) z\u016fst\u00e1v\u00e1 beze zm\u011bny.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se u \u00fakol\u016f The Feats of Strength, One of the First a Earliest Experience nezobrazovaly v\u0161echny tituly, kter\u00e9 za n\u011b hr\u00e1\u010di z\u00edskali.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Skupinov\u00e9 hran\u00ed<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy kamera spr\u00e1vn\u011b nefungovala, kdy\u017e byli hr\u00e1\u010di ve skupin\u011b daleko od sebe.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se pole pro konverzaci s NPC p\u0159ekr\u00fdvala, pokud v\u00edce hr\u00e1\u010d\u016f ze skupiny mluvilo sou\u010dasn\u011b se stejn\u00fdm NPC.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se Rogue&#8217;s Inner Sight splnil pouze jednomu z hr\u00e1\u010d\u016f ze skupiny.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se \u00fakol Dark Potential challenge splnil oboum hr\u00e1\u010d\u016fm bez ohledu na postup druh\u00e9ho hr\u00e1\u010de.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f, kdy se postup v pln\u011bn\u00ed \u00fakol\u016f spr\u00e1vn\u011b nesynchronizoval nebo mohl b\u00fdt postup v pln\u011bn\u00ed \u00fakol\u016f blokov\u00e1n pro hr\u00e1\u010de ze skupiny..<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f, kter\u00e9 se vyskytovaly b\u011bhem cutsc\u00e9n pro hr\u00e1\u010de ve skupin\u011b.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Dungeony<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010d nemohl proj\u00edt skrz dungeon Hallowed Ossuary, proto\u017ee nemohl z\u00edskat dostatek animus.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy doch\u00e1zelo k duplikov\u00e1n\u00ed kamenn\u00e9 rytiny ve Fallen Temple capstone dungeon.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy affix nep\u0159\u00e1tel Regen v Nigthmare Dungeonech tak\u00e9 ovliv\u0148oval strukturu v tomto dungeonu<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se v dungenu Forsaken Quarry neust\u00e1le respawnovali nep\u0159\u00e1tel\u00e9 Goatman a Shambling Corpse.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Sentinel nep\u0159\u00e1tel\u00e9 v dungeonu Bastion of Faith nem\u011bli zbran\u011b.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kv\u016fli kter\u00e9mu nebylo n\u011bkdy mo\u017en\u00e9 dokon\u010dit dungeon Bastion of Faith.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se hr\u00e1\u010d mohl respawnovat za bari\u00e9rou v dungeon Fallen Temple capstone.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mapa pro dungeon Crusader&#8217;s Cathedral nebyla kompletn\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se v dungeonu Fallen Temple capstone Curse of Indolence a Curse of the Weak stackovali i kdy\u017e u\u017e byl hr\u00e1\u010d mrtv\u00fd.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f, kdy v n\u011bkter\u00fdch dungeonech nebylo mo\u017en\u00e9 proj\u00edt Ml\u017en\u00fdmi dve\u0159mi.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy affix nep\u0159\u00e1tel Thorns v Nightmare dungeonech zp\u016fsoboval fyzick\u00e9 po\u0161kozen\u00ed, nyn\u00ed bude spr\u00e1vn\u011b zp\u016fsobovat nefyzick\u00e9 po\u0161kozen\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se v dungeonu Kor Dragana nespou\u0161t\u011bly Blood Boils.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Traps zp\u016fsobovaly v\u011bt\u0161\u00ed po\u0161kozen\u00ed ne\u017e bylo zam\u00fd\u0161leno.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy \u0161k\u00e1lov\u00e1n\u00ed \u00farovn\u00ed v 100 Pinnacle dungeonu nebylo konzistentn\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se neobjevil glyfov\u00fd k\u00e1men, pokud vedouc\u00ed skupiny opustil dungeon p\u0159ed jeho dokon\u010den\u00edm.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Gameplay<\/span><\/h3>\n<p><b>Barbar<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy bylo mo\u017en\u00e9 seslat Iron Maelstrom v\u00edce ne\u017e 3x za sebou, pokud jste rychle pou\u017eili War Cry.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se stackov\u00e1n\u00edm Aspekt\u016f Berserk Ripping, Skullbreaker a Anemia bylo mo\u017en\u00e9 zp\u016fsobit nep\u0159im\u011b\u0159en\u011b vysok\u00e9 mno\u017estv\u00ed po\u0161kozen\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy vn\u011bj\u0161\u00ed hrana exploze u Aspect of Ancestral Echoes u Hammer of the Ancient d\u00e1val nep\u0159im\u011b\u0159en\u011b vysok\u00e9 po\u0161kozen\u00ed.<\/span><\/li>\n<\/ul>\n<p><b><i>Pozn\u00e1mka V\u00fdvoj\u00e1\u0159\u016f: <\/i><\/b><i><span style=\"font-weight: 400;\">Dob\u0159e, v\u00edme, \u017ee tyto zm\u011bny jsou z\u00e1sadn\u00edm oslaben\u00edm HotA buildu, ale nechceme, aby s\u00edla jak\u00e9koliv schopnosti spo\u010d\u00edvala na aktivn\u00edm vyu\u017e\u00edv\u00e1n\u00ed bug\u016f.<\/span><\/i><\/p>\n<p><b>Druid<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy dovednosti Zem\u011b a Pulverize spot\u0159ebovaly dva stacky Overpower buff\u016f z\u00e1rove\u0148.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se bonusov\u00fd efekt z Blood Howl Nighthowler\u2019s Aspektu aplikoval dvakr\u00e1t do v\u0161ech vlk\u016f, ale ne do v\u0161ech Havran\u016f.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se pasivka Provocation neaktualizovala, kdy\u017e jste do n\u00ed d\u00e1vali v\u00edce bod\u016f.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se st\u00e1valo, \u017ee prom\u011bna z Insatiable Fury zp\u016fsobila, \u017ee se pasivka Ursine Strenghts ne v\u017edy spustila.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Pulverize Enhanced nezmizel, kdy\u017e jste ve m\u011bst\u011b.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy torn\u00e1da, kter\u00e1 vytvo\u0159il Stromchaser nezp\u016fsobovala po\u0161kozen\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se po\u0161kozen\u00ed z Raven pasivn\u00edho po\u0161kozen\u00ed nevylep\u0161ilo, kdy\u017e byla dovednost vylep\u0161en\u00e1.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Rabies nezp\u016fsobovalo po\u0161kozen\u00ed, pokud jste st\u00e1li velmi bl\u00edzko nep\u0159\u00e1tel.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Stormclaw apsekt dovolil, \u017ee Shred zp\u016fsoboval extr\u00e9mn\u00ed po\u0161kozen\u00ed.<\/span><\/li>\n<\/ul>\n<p><b>Necromancer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Necromancer nemohl z\u00edsk\u00e1vat d\u00fdky z gamblingu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Pomocn\u00edci m\u011bly deaktivovan\u00e9 bonusy ke zdrav\u00ed ve m\u011bst\u011b.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Bone Spear, kter\u00fd prolet\u011bl skrz Chilling Wind efekt od Elitn\u00edch nep\u0159\u00e1tel zv\u00fd\u0161il mno\u017estv\u00ed ozv\u011bn kop\u00ed tohoto castu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Bone SpearEnhanced zp\u016fsobovalo nep\u0159edv\u00eddateln\u00e9 pohyby postavy.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy vypnut\u00ed Blood Mist, kdy\u017e u\u017e nem\u011bla Cooldown zp\u016fsobilo, \u017ee se ihned automaticky znovu spustila.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>Rogue<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Shadow Step neaktivoval Aspect of Uncanny Treachery, ak bol cie\u013e zabit\u00fd.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Advanced Penetrating Shot nedok\u00e1zal odhodi\u0165 in\u00fdch hr\u00e1\u010dov k zemi v PvP<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Twisting Blades sa nevr\u00e1tili, ke\u010f schopnos\u0165 zabila nepriate\u013ea Bloated Corpsefiend<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Dash schopnos\u0165 nepre\u0161la maximalnu cel\u00fa vzdialenos\u0165, ak bol cie\u013eom nepriate\u013e pri pou\u017e\u00edvan\u00ed ovl\u00e1da\u010da.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Eldritch Bounty Paragon bod poskytoval nespr\u00e1vne bonusov\u00e9 odolnosti.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Rapid Fire mal extra vizu\u00e1lne efekty \u0161\u00edpov, ktor\u00e9 sa spr\u00e1vali nepravidelne.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven\u00fd probl\u00e9m, kedy Awakened Glyphstone sa neobjavil pre hr\u00e1\u010dov Rogue, ktor\u00ed pou\u017e\u00edvali Improved Barrage.<\/span><\/li>\n<\/ul>\n<p><b>Sorcerer<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Firebolt Enchantment efekt nep\u0159isp\u00edval k pasivce Combustion.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se stacky z Align the Elemtns \u010d\u00e1ste\u010dn\u011b restartovaly bez zjevn\u00e9ho d\u016fvodu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy sesl\u00e1n\u00ed Deep Freeze zp\u016fsobilo, \u017ee Ice Shard Enchantment nefungoval.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Aspekt of Control aplikoval sv\u016fj bonus 3x proti Staggered bos\u016fm.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy aspekt Gravitational byl slab\u0161\u00ed na obouru\u010dn\u00edch zbran\u00edch nebo amuletech.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Enchantment efekt z Chain Lightning nem\u011bl \u017e\u00e1dn\u00fd vizu\u00e1ln\u00ed ukazatel a tak\u00e9 n\u011bkdy ne\u010dekan\u011b zmizel.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Incinerate okam\u017eit\u011b st\u00e1lo p\u0159\u00edli\u0161 mnoho many kdy\u017e jste jej vyvol\u00e1vali.<\/span><\/li>\n<\/ul>\n<p><b>Obecn\u00e9\u00a0<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f, kdy se hr\u00e1\u010di mohli nep\u0159irozen\u011b teleportovat b\u011bhem boje s bossem.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy bylo mo\u017en\u00e9 truhlu ve Western Way otev\u00edrat do nekone\u010dna.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy v ur\u010dit\u00fdch situac\u00edch nebylo mo\u017en\u00e9 mluvit s NPC Eriman.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se jinak rozbitn\u00e9 p\u0159edm\u011bty ve sv\u011bt\u011b nerozbili, pokud jste jimi prob\u011bhli.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f, kdy se hr\u00e1\u010d mohl vyhnout po\u0161kozen\u00ed od boss\u016f, pokud se postavil na ur\u010dit\u00e9 m\u00edsto.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nebylo mo\u017en\u00e9 interagovat s Forged Relics.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nep\u0159\u00e1tel\u00e9 s p\u0159\u00edvlastky Cold, Bleeding, Burning nebo Corruption v Night Dungeonech zmrazili hr\u00e1\u010de na jeden z\u00e1sah.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nep\u0159\u00e1tel\u00e9 s p\u0159\u00edvlastkem Cold Enchanted zmrazovaly hr\u00e1\u010de ve vy\u0161\u0161\u00edch \u00farovn\u00edch sv\u011bta \u010dast\u011bji ne\u017e bylo zam\u00fd\u0161leno.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se mohla objevit truhla, kter\u00e9 poskytovala nekone\u010dnou ko\u0159ist.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>Helltidy a the Fields of Hatred<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohl b\u00fdt hr\u00e1\u010d po\u0161kozen ohnivou bou\u0159\u00ed Hellite, i kdy\u017e st\u00e1l v Jirandai.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy z nep\u0159\u00e1tel o\u017eiven\u00fdch \u0161amany v Helltidech neust\u00e1le vypad\u00e1valy Aberrant Cincers.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se \u0159et\u011bzov\u00fd blesk mohl nekone\u010dn\u011b dlouho odr\u00e1\u017eet mezi zakl\u00edna\u010dem a ostatn\u00edmi hr\u00e1\u010dsk\u00fdmi postavami stoj\u00edc\u00edmi ve m\u011bst\u011b Fields of Hatred.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Clackling Energy mohla zas\u00e1hnout ostatn\u00ed hr\u00e1\u010de ve m\u011bst\u011b Fields of Hatred (V\u00edme, \u0161okuj\u00edc\u00ed!)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di p\u0159i op\u011btovn\u00e9m vstupu do Alzuuda Fields v Hatred z\u00f3n\u011b nemohli vid\u011bt ostatn\u00ed hr\u00e1\u010de.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy byly n\u011bkter\u00e9 oblasti ve Fields of Hatred nespr\u00e1vn\u011b ozna\u010deny jako m\u011bsto, co\u017e zp\u016fsobovalo, \u017ee hr\u00e1\u010di nemohli pou\u017e\u00edvat dovednosti a z\u00e1rove\u0148 nemohli b\u00fdt po\u0161kozen\u00ed.<\/span><\/li>\n<\/ul>\n<p><b>P\u0159edm\u011bty a aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect power u\u017e nen\u00ed mo\u017en\u00e9 zvy\u0161ovat upgradov\u00e1n\u00edm legend\u00e1rek u Blacksmitha<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Max lvl requirements Sacred p\u0159edm\u011bt\u016f je te\u010f 60<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Max lvl requirements Ancestal p\u0159edm\u011bt\u016f je te\u010f 80<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveny dal\u0161\u00ed probl\u00e9my a bugy p\u0159edm\u011bt\u016f:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Ring of Starless skies \u0161patn\u011b redukoval cenu many.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">\u0160patn\u00e9 staty na Ring of Misfortune<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Ember staff neaplikovala bonus proti CC nep\u0159\u00e1tel\u016fm<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Mark of the Conclave \u0161patn\u011b scaloval Maximum Life<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Mothers Embrace unique se nespustil u n\u011bkter\u00fdch dovednost\u00ed.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><b>Monstra<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy ze vz\u00e1cn\u00fdch monster padala p\u0159edm\u011bty s vy\u0161\u0161\u00ed silou ne\u017e bylo zam\u00fd\u0161leno.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Warg&#8217;s jumping \u00fatok nezp\u016fsoboval \u017e\u00e1dn\u00e9 po\u0161kozen\u00ed p\u0159i pr\u016fchodu hr\u00e1\u010dem.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy monstrum Pitiless Gur nekone\u010dn\u011b pob\u00edhalo v kruz\u00edch.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy bleskov\u00fd \u0161ampion Goatman nezp\u016fsoboval po\u0161kozen\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy monstra s affixem Suppresor byla imunn\u00ed v\u016f\u010di po\u0161kozen\u00ed ze schopnost\u00ed, kter\u00e9 p\u016fvodn\u011b za\u010daly mimo okruh imunity. (P\u0159\u00edklad: kdy\u017e Barbar za\u010dal ses\u00edlat Whirlwind d\u0159\u00edve ne\u017e se dostal do spr\u00e1vn\u00e9ho dosahu Suppressor monstra).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy klony monstra s p\u0159\u00edvlastkem Suppressor tak\u00e9 mohly m\u00edt p\u0159\u00edvlastek Suppressor.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se Treasure Goblini chovali nevypytateln\u011b pokud se s nimi ze za\u010d\u00e1tku bojovalo z velk\u00e9 vzd\u00e1lenosti.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik dal\u0161\u00ed probl\u00e9m\u016f, kdy se monstra nechovala spr\u00e1vn\u011b a to mohlo b\u00fdt v n\u011bkter\u00fdch p\u0159\u00edpadech zneu\u017eito.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>\u00dakoly a Eventy<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se ukazatel pr\u016fb\u011bhu b\u011bhem eventu Caravan Under Siege nemohl spr\u00e1vn\u011b naplnit.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy b\u011bhem eventu Defiled Ground mohli z\u016fstat nep\u0159\u00e1tel\u00e9 ne\u010dinn\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy b\u011bhem eventu Ancient Obelisk nemohli objevit Champion nep\u0159\u00e1tel\u00e9.\u00a0\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f, kdy b\u011bhem v\u00edce ud\u00e1lost\u00ed mohlo pou\u017eit\u00ed Traversals zp\u016fsobit, \u017ee zmizely Elitn\u00ed monstra a bossov\u00e9.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se po dokon\u010den\u00ed\u00a0 eventu Fearful Bones nevytvo\u0159ili Radiant a Greater Radiant truhly.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy event Cursed Chest nebylo mo\u017en\u00e9 dokon\u010dit.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy m\u011bla Defiled Ground i v Hawezaru bod respawnu mnohem d\u00e1le ne\u017e bylo zam\u00fd\u0161leno.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy b\u011bhem eventu Forgotten Coastline mohli b\u00fdt unik\u00e1tn\u00ed utopen\u00ed nep\u0159\u00e1tel\u00e9 imunn\u00ed v\u016f\u010di po\u0161kozen\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy byly \u00fa\u010dinky affixu Suppressor monster aktivn\u00ed na kontejnerech a n\u00e1bytku uvnit\u0159 dungeonu b\u011bhem \u00fakolu Remnants.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se hr\u00e1\u010d mohl teleportovat skrz Ancient Gate a blokovat postup b\u011bhem \u00fakolu Storming the Gates<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohl b\u00fdt blokov\u00e1n postup b\u011bhem \u00fakolu Flesh and Blood.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se \u00fakolov\u00e9 dungeony neresetovaly, pokud byl souvisej\u00edc\u00ed \u00fakol zru\u0161en.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy chyb\u011blo sledov\u00e1n\u00ed \u00fakol\u016f, pokud hr\u00e1\u010d znovu vstoupil do hry b\u011bhem pln\u011bn\u00ed \u00fakolu Picking Through the Bones.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se neobjevil dostate\u010dn\u00fd po\u010det monster, aby byly spln\u011bny po\u017eadavky pro dokon\u010den\u00ed \u00fakolu Hungering Necrolyte&#8217;s Cache.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy p\u0159i postupu dungeonem Lost Archives dungeon b\u011bhem \u00fakolu Legacy of the Magi chyb\u011bl nep\u0159\u00edtel.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nebylo mo\u017en\u00e9 b\u011bhem \u00fakolu Augury of Bones p\u0159e\u010d\u00edst Immemorial Inscription.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy si hr\u00e1\u010d nemohl tv\u00e1\u0159\u00ed v tv\u00e1\u0159 promluvit s NPC p\u0159i zah\u00e1jen\u00ed dialogu pro v\u00edce \u00fakol\u016f.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohlo z\u016fstat t\u011blo ducha Bakiry viditeln\u00e9 pot\u00e9, co bylo pora\u017eeno b\u011bhem \u00fakolu True Potential Rogue class.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy vn\u011bj\u0161\u00ed \u010dlenov\u00e9 skupiny mohli ovlivnit pr\u016fb\u011bh \u00fakolu Bad Blood.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohl b\u00fdt pro hr\u00e1\u010de zablokov\u00e1n op\u011btovn\u00fd vstup do oblasti bosse b\u011bhem boje s Eliasem p\u0159i \u00fakolu Piercing the Veil.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveny r\u016fzn\u00e9 dal\u0161\u00ed probl\u00e9my, p\u0159i kter\u00fdch mohlo doj\u00edt k zablokov\u00e1n\u00ed postupou \u00fakolu.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>U\u017eivatelsk\u00e9 rozhran\u00ed a zku\u0161enost<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se minimapa nezobrazovala spr\u00e1vn\u011b b\u011bhem \u00fakolu The Blind Eye.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy byla mapa v oblasti Loch Raeth region ve Scosglenu ne\u00fapln\u00e1.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy byla \u010d\u00e1st mapy v dungeonu Exalter Terrace nevidilteln\u00e1.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se titul Mad Bomber nezobrazoval u nep\u0159\u00e1tel, na kter\u00e9 naraz\u00edte b\u011bhem stejnojmenn\u00e9ho Whisperu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nebylo mo\u017eno otev\u0159\u00edt \u010dl\u00e1nky v kan\u00e1lu novinek pomoc\u00ed my\u0161i a kl\u00e1vesnice.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se p\u0159i ka\u017ed\u00e9m spln\u011bn\u00ed \u00fakolu kampan\u011b odes\u00edlala do chatu zpr\u00e1va M\u00e1te povoleno hran\u00ed po s\u00edti.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Cult Leader Paragon passive se ji\u017e nezobrazuje v PVP nad nep\u0159\u00e1telsk\u00fdmi Miniony.\u00a0\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se na panelu bonus\u016f zobrazoval bonus z Ballistic aspektu +0 k dovednostem m\u00edsto +2.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy t\u0159\u00edd\u011bn\u00ed sigil\u016f nebylo konzistentn\u00ed mezi invent\u00e1\u0159em a truhlou.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy p\u0159i navigaci na ovlada\u010di byla v okn\u011b \u00faprav Action Wheel p\u0159esko\u010dena karta Soci\u00e1ln\u00ed s\u00edt\u011b.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se b\u011bhem obchodov\u00e1n\u00ed se zlatem ve velk\u00e9m spr\u00e1vn\u011b nezobrazovalo jeho mno\u017estv\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy \u010d\u00edsla pro porovn\u00e1v\u00e1n\u00ed p\u0159edm\u011bt\u016f byla nep\u0159esn\u00e1, pokud m\u011bl dan\u00fd p\u0159edm\u011bt ve slotu drahokam, kter\u00fd ud\u011bloval statistiku, kter\u00e1 byla p\u0159\u00edtomn\u00e1 i v z\u00e1kladu p\u0159edm\u011btu.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy se v hlavn\u00ed nab\u00eddce v kan\u00e1lu novinek spr\u00e1vn\u011b nena\u010d\u00edtaly obr\u00e1zky.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f ve funkci p\u0159ip\u00edn\u00e1\u010dk\u016f na map\u011b.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik probl\u00e9m\u016f kdy se \u00fakoly a zna\u010dky Whispers nezobrazovaly spr\u00e1vn\u011b.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">R\u016fzn\u00e1 vylep\u0161en\u00ed konzistence a p\u0159ehlednosti zpr\u00e1v, popisu dovednost\u00ed a n\u00e1stroj\u016f.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">R\u016fzn\u00e1 dal\u0161\u00ed vylep\u0161en\u00ed u\u017eivatelsk\u00e9ho rozhran\u00ed a komfortu.\u00a0<\/span><\/li>\n<\/ul>\n<p><b>R\u016fzn\u00e9\u00a0<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohla hudba pro dokon\u010den\u00ed por\u00e1\u017eky Avarice za\u010d\u00edt hr\u00e1t d\u0159\u00edve ne\u017e byl boss pora\u017een. (ne\u017e za\u010dnete oslavovat, potvr\u010fte si, \u017ee je mrtev, poutn\u00edci)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di nemohli pos\u00edlat \u017e\u00e1dosti o p\u0159\u00e1telstv\u00ed p\u0159es Battle.net p\u0159\u00e1tel\u016fm hraj\u00edc\u00edm na konzoli.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di mohli po p\u0159ihl\u00e1\u0161en\u00ed s novou postavou potvrdit, zda je povolen re\u017eim Hardcore.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di, kte\u0159\u00ed neodemkli vy\u0161\u0161\u00ed sv\u011btovou \u00farove\u0148, mohli b\u00fdt pozv\u00e1ni do party s vy\u0161\u0161\u00ed sv\u011btovou \u00farovn\u00ed.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy hr\u00e1\u010di nemohli p\u0159en\u00e9st veden\u00ed klanu.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy odes\u00edlatel pozv\u00e1nky na p\u00e1rty nebyl informov\u00e1n o tom, \u017ee pozv\u00e1nka selhala kv\u016fli nekompatibilit\u011b s postupem v prologu kampan\u011b.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, p\u0159i kter\u00e9m se Nafainovo kop\u00ed duplikovalo v cutsc\u00e9n\u011b, kdy jej hr\u00e1\u010d zvedne.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy Me\u0161if\u016fv velbloud nevyd\u00e1val \u017e\u00e1dn\u00e9 zvuky.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy nebyl sly\u0161et \u017e\u00e1dn\u00fd zvuk, kdy\u017e Lorath probudil Meshifa.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">R\u016fzn\u00e1 dal\u0161\u00ed vylep\u0161en\u00ed.<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">Aktualizace na\u010d\u00edtac\u00ed obrazovky\u00a0<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">S vyd\u00e1n\u00edm Season of the Malignant jsme p\u0159idali dynami\u010dt\u011bj\u0161\u00ed na\u010d\u00edtac\u00ed obrazovky.To zahrnuje p\u0159id\u00e1n\u00ed dal\u0161\u00edch v\u011bc\u00ed do na\u010d\u00edtac\u00ed obrazovky, jako je nap\u0159\u00edklad postava hr\u00e1\u010de. <\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Aktualizace hry\u00a0<\/span><\/h2>\n<h3><span style=\"font-weight: 400;\">Obecn\u00e9\u00a0<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Olt\u00e1\u0159e Lilith jsou odem\u010den\u00e9 pro cel\u00fd \u00fa\u010det.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Objeven\u00e9 mapy jsou nyn\u00ed dostupn\u00e9 pro cel\u00fd \u00fa\u010det.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">V odm\u011bn\u00e1ch za dokon\u010den\u00ed Whispers u\u017e nebude Sigil dust.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Celkov\u00e1 kvalita ko\u0159isti ze Silent chest byla v\u00fdrazn\u011b zlep\u0161ena.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba pro opu\u0161t\u011bn\u00ed dungeon\u016f byla zv\u00fd\u0161ena z 3 na 5 sekund.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Obecn\u011b jsme sn\u00ed\u017eili tendenci mnoha monster se p\u0159i boji pohybovat, tak\u017ee postavy bojuj\u00edc\u00ed na bl\u00edzko u\u017e nemus\u00ed tolik pron\u00e1sledovat sv\u00e9 nep\u0159\u00e1tel\u00e9.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Byla p\u0159id\u00e1na podpora bezdr\u00e1tov\u00e9ho ovlada\u010de DualSense Edge pro PC.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u00dapravy hodnot renownu:\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Hodnoty odm\u011bn za vedlej\u0161\u00ed \u00fakoly zv\u00fd\u0161eny z 20 na 30.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Hodnoty odm\u011bn za dungeony: Zv\u00fd\u0161eny z 30 na 40.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f:<\/b> <i><span style=\"font-weight: 400;\">Tato zm\u011bna je retroaktivn\u00ed a dodate\u010dn\u00fd zisk renownu se bude\u00a0<\/span><\/i><\/p>\n<h3><span style=\"font-weight: 400;\">Sv\u011btov\u00e1 \u00farove\u0148<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Do \u00farovn\u011b World Tier II byly p\u0159id\u00e1ny n\u00e1sleduj\u00edc\u00ed bonusy:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Bonusov\u00e9 zlato: Zv\u00fd\u0161eno z 15 % na 20 %.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"2\"><span style=\"font-weight: 400;\">Z p\u0159\u00ed\u0161er nyn\u00ed pad\u00e1 o 15 % v\u00edce p\u0159edm\u011bt\u016f.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f: <\/b><span style=\"font-weight: 400;\">L\u00edb\u00ed se n\u00e1m, kam se World Tier II celkov\u011b dostal, ale zvy\u0161ujeme tempo odm\u011b\u0148ov\u00e1n\u00ed, aby l\u00e9pe odpov\u00eddalo jeho obt\u00ed\u017enosti.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Ve World Tiers III a IV bylo upraveno \u0161k\u00e1lov\u00e1n\u00ed \u00farovn\u00ed uvnit\u0159 dungeon\u016f a v\u011bt\u0161iny sv\u011btov\u00fdch \u00fazem\u00ed. Level moster za\u010dne v ur\u010dit\u00e9m okam\u017eiku zaost\u00e1vat ze levelem hr\u00e1\u010de (maxim\u00e1ln\u011b o 5 \u00farovn\u00ed pozadu). Tato zm\u011bna se net\u00fdk\u00e1 World Boss\u016f, Legion Event\u016f, Fields of Hatred, Helltid\u016f nebo Nightmare Dungeon\u016f.<\/span><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f: <\/b><span style=\"font-weight: 400;\">Chceme hr\u00e1\u010d\u016fm poskytnou lep\u0161\u00ed pocit z jejich postupu\u00a0 a ovl\u00e1d\u00e1n\u00ed sv\u011bta, ale z\u00e1rove\u0148 zachovat v\u00fdzvu ve vylep\u0161ov\u00e1n\u00ed jejich postav b\u011bhem End Game aktivit.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">World Tier III &#8211; p\u0159\u00edklad:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je hr\u00e1\u010dova \u00farove\u0148 ni\u017e\u0161\u00ed ne\u017e 55, je \u00farove\u0148 monstra 55.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je hr\u00e1\u010dova \u00darove\u0148 56-60, \u00darove\u0148 monstra je 55.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je \u00darove\u0148 hr\u00e1\u010de 61, \u00darove\u0148 monstra je 56.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je \u00darove\u0148 hr\u00e1\u010de 62, \u00darove\u0148 monstra je 57 atd. (od tohoto okam\u017eiku budou m\u00edt monstr v\u017edy -5 a\u017e do maxim\u00e1ln\u00ed \u00darovn\u011b p\u0159\u00ed\u0161ery na World Tier III 70).<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">World Tier IV &#8211; p\u0159\u00edklad:\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je hr\u00e1\u010dova \u00farove\u0148 ni\u017e\u0161\u00ed ne\u017e 75, je \u00farove\u0148 monstra\u00a0 75.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je \u00darove\u0148 hr\u00e1\u010de 76-80, \u00darove\u0148 monstra je 75.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je \u00darove\u0148 hr\u00e1\u010de 81, \u00darove\u0148 monstra je 76.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pokud je \u00darove\u0148 hr\u00e1\u010de 82, \u00darove\u0148 monstra\u00a0 je 77 atd. (od tohoto bodu budou monstra v\u017edy -5).<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Zku\u0161enosti<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Odm\u011bna za dokon\u010den\u00ed Whispers ze stromu byla na WT III a WT IV v\u00fdrazn\u011b zv\u00fd\u0161en\u00e1.<\/span><\/li>\n<\/ul>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zvy\u0161ujeme bonusov\u00e9 zku\u0161enosti za zab\u00edjen\u00ed monster, kter\u00e9 jsou na vy\u0161\u0161\u00edm levelu ne\u017e hr\u00e1\u010di:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">1.5% bonus za Level do maxima 10 Level\u016f.<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"4\"><span style=\"font-weight: 400;\">P\u0159\u00edklad:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"5\"><span style=\"font-weight: 400;\">+1 level: +1.5%.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"5\"><span style=\"font-weight: 400;\">+2 levels: +3%.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"5\"><span style=\"font-weight: 400;\">+10 levels: +15%.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zm\u011bnili jsme tak\u00e9 maxim\u00e1ln\u00ed rozd\u00edl ve scalov\u00e1n\u00ed mezi levely hr\u00e1\u010de a levely monster podle World Tier\u016f:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">World Tier II: A\u017e +3<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">World Tier III: A\u017e\u00a0 +6.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">World Tier IV: A\u017e\u00a0 +100 (bylo nap\u0159. +100)<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">P\u0159\u00edklad: Jste level 1 a kamar\u00e1d v\u00e1s boostne na WT IV a vezme do dungu. Vy stoj\u00edte u vchodu a on to jde vyb\u00edt a zab\u00edj\u00ed monstra na lvlu 100.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">V pre-season byste dostali: (Level 100 Monster XP) * (1 + 25%)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Te\u010f dostanete: (Level 11 Monster XP) * (1 + 15%)<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Helltidy<\/span><\/h3>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f:<\/b> <i><span style=\"font-weight: 400;\">Sna\u017e\u00edme se zv\u00fd\u0161it nebezpe\u010d\u00ed hry v Helltidech, zm\u011bn\u00edme pom\u011br rizika a odm\u011bn t\u00edm, \u017ee ud\u011bl\u00e1me monstra o n\u011bco n\u00e1ro\u010dn\u011bj\u0161\u00ed a Tortured Gift of Mysteries bude obt\u00ed\u017en\u011bj\u0161\u00ed otev\u0159\u00edt.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Monstra v Helltidech jsou nyn\u00ed o\u00a0 3 \u00farovn\u011b v\u00fd\u0161 ne\u017e hr\u00e1\u010d nam\u00edsto 2.\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Po\u010det Aberrant Cinders pot\u0159ebn\u00fdch pro otev\u0159en\u00ed truhly Tortured Gift of Mysteries byl zv\u00fd\u0161en ze 175 na 250.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">V\u0161echny objekty v Helltide z\u00f3nach, na kter\u00e9 je mo\u017en\u00e9 cvaknout, maj\u00ed nyn\u00ed malou \u0161anci, \u017ee z nich vypadnou Aberrant Cinders.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Balan\u010dn\u00ed aktualizace<\/span><\/h3>\n<p><b>Pozn\u00e1mka v\u00fdvoj\u00e1\u0159\u016f: <\/b><i><span style=\"font-weight: 400;\">S t\u00edm jak na\u0161e komunita pokra\u010duje v boji s Ho\u0159\u00edc\u00edmi pekly, buildy nov\u00fdch hr\u00e1\u010d\u016f n\u00e1s pot\u011b\u0161ily, ale z\u00e1rove\u0148 \u0161okovali. Rozhodli jsme se zam\u011b\u0159it aktualizace pro Season of Malignant na vyv\u00e1\u017een\u00ed jasn\u00fdch rozd\u00edl\u016f v itemizaci nam\u00edsto p\u0159ed\u011bl\u00e1van\u00ed vlastnost\u00ed t\u0159\u00edd. Zm\u011bny ve t\u0159\u00edd\u00e1ch se z velk\u00e9 \u010d\u00e1sti zam\u011b\u0159uj\u00ed na \u010d\u00edseln\u00e9 vylep\u0161en\u00ed dovednost\u00ed a legend\u00e1rn\u00edch aspekt\u016f, kter\u00e9 hr\u00e1\u010di zat\u00edm nepova\u017eovali za p\u0159esv\u011bd\u010div\u00e9. Krom\u011b toho m\u011bn\u00edme Critical Strike Damage glyfy paragonu, abychom pos\u00edlili ve\u0161ker\u00e9 po\u0161kozen\u00ed &#8211; nam\u00edsto samotn\u00fdch Core Skills &#8211; a t\u00edm umo\u017enili v\u00edce strategi\u00ed pro budov\u00e1n\u00ed build\u016f.\u00a0<\/span><\/i><\/p>\n<p><i><span style=\"font-weight: 400;\">Doch\u00e1z\u00ed tak\u00e9 ke sn\u00ed\u017een\u00ed n\u011bkolika t\u0159\u00eddn\u00edch statistik pro zdroje, kter\u00e9 ud\u011bluj\u00ed extr\u00e9mn\u00ed mno\u017estv\u00ed po\u0161kozen\u00ed, l\u00e9\u010den\u00ed nebo Ustoppable. Obecn\u011b d\u00e1v\u00e1me p\u0159ednost tomu, abychom zlep\u0161ovali nam\u00edsto sni\u017eovali, ale m\u00e1me pocit, \u017ee tyto zm\u011bny jsou nezbytn\u00e9 pro celkov\u00e9 zdrav\u00ed hry. Diablo IV je hra, kter\u00e1 se b\u011bhem sv\u00fdch sez\u00f3n neust\u00e1le vyv\u00edj\u00ed, tak\u017ee \u00fapravy, kter\u00e9 provedeme se budou vyv\u00edjet tak\u00e9.\u00a0<\/span><\/i><\/p>\n<p><b>N\u00e1sleduj\u00edc\u00ed aktualizace vyv\u00e1\u017een\u00ed se t\u00fdkaj\u00ed jak Seasonal tak Eternal Realm.<\/b><\/p>\n<h2><b>\u00dapravy postav:<\/b><\/h2>\n<h3><strong>Barbar<\/strong><\/h3>\n<p><b>Dovednosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Violent Double Swing: Trvanie \u00fa\u010dinku &#8222;Zranite\u013en\u00fd&#8220; sa zv\u00fd\u0161ilo z 1 sekundy na 2 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Furious Upheaval: Bonusov\u00e9 po\u0161kodenie na stack sa zv\u00fd\u0161ilo z 3% na 5%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Power Charge: Zn\u00ed\u017eenie cooldownu je teraz maxim\u00e1lne obmedzen\u00e9 na 3 ciele, s maxim\u00e1lnym zn\u00ed\u017een\u00edm cooldownu o 9 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Tactical Ground Stomp: Z\u00edskanie Furie sa zv\u00fd\u0161ilo z 25 na 40.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Death Blow: Bonusov\u00e9 po\u0161kodenie na Bosse sa zv\u00fd\u0161ilo z 100% na 150%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Steel Grasp: Trvanie \u00fa\u010dinku &#8222;Zranite\u013en\u00fd&#8220; sa zv\u00fd\u0161ilo z 2,5 na 3 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Rupture: Po\u0161kodenie sa zv\u00fd\u0161ilo z 30% na 45%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Warrior\u2019s Rupture: Bonus na r\u00fdchlos\u0165 \u00fatoku sa zv\u00fd\u0161il z 20% na 30% a trvanie sa zv\u00fd\u0161ilo z 4 na 5 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fighter\u2019s Rupture: Hojenie sa zv\u00fd\u0161ilo z 15% na 18% Maxim\u00e1lneho \u017eivota.<\/span><\/li>\n<\/ul>\n<p><b>Pas\u00edvne schopnosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hamstring: Teraz spoma\u013euje len zdrav\u00fdch nepriate\u013eov a miera spomalenia sa zv\u00fd\u0161ila z 10\/20\/30% na 20\/40\/60%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Cut to the Bone: Bonusov\u00e9 krv\u00e1canie na Zranite\u013en\u00fdch nepriate\u013eoch sa zn\u00ed\u017eilo z 6\/12\/18% na 5\/10\/15%.<\/span><\/li>\n<\/ul>\n<p><b>Paragon<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonus zna\u010dky Hnevu teraz ovplyv\u0148uje v\u0161etko po\u0161kodenie namiesto iba Z\u00e1kladn\u00fdch Schopnost\u00ed.<\/span><\/li>\n<\/ul>\n<p><b>Aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Relentless Berserker&#8217;s Aspect: Trvanie besnenia sa zv\u00fd\u0161ilo z 1 na 2 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Battle-Mad Aspect: Trvanie besnenia sa zv\u00fd\u0161ilo z 1-2.5 na 2-3.5 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Brawler&#8217;s Aspect: Po\u0161kodenie sa zv\u00fd\u0161ilo z 1-1.3 na 1.5-1.8.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Burning Rage: Po\u0161kodenie sa zv\u00fd\u0161ilo z 0.08-0.14 na 0.22-0.28.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Iron Warrior: Ochrana pred po\u0161koden\u00edm sa zv\u00fd\u0161ila z 15-25% na 18-28%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Slaking Aspect: \u0160anca na \u00faspe\u0161n\u00fd \u00fader sa zv\u00fd\u0161ila z 30-50% na 40-60%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Ancestral Echoes: \u0160anca na \u00faspe\u0161n\u00fd \u00fader sa zv\u00fd\u0161ila z 40-50% na 50-60%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Weapon Master&#8217;s Aspect: \u0160anca na \u00faspe\u0161n\u00fd \u00fader sa zv\u00fd\u0161ila z 32-50% na 37%-55%.<\/span><\/li>\n<\/ul>\n<p><b>P\u0159edm\u011bty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Gohr&#8217;s Devastating Grips: Teraz exploduje ka\u017ed\u00e9 2 sekundy alebo po skon\u010den\u00ed, a bolo odstr\u00e1nen\u00e9 obmedzenie po\u010dtu z\u00e1sahov.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Fields of Crimson: Bonus krv\u00e1cania sa zv\u00fd\u0161il z 10% na 15%.<\/span><\/li>\n<\/ul>\n<h3><strong>Druid<\/strong><\/h3>\n<p><b>Dovednosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Claw: Bonus k r\u00fdchlosti \u00fatoku sa zv\u00fd\u0161il z 10% na 15%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stormstrike: Ochrana pred po\u0161koden\u00edm sa zn\u00ed\u017eila z 25% na 15%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Boulder: Bonus po\u0161kodenia sa zv\u00fd\u0161il z 33% na 46%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Savage Trample: Z\u00edskavanie Ducha sa zv\u00fd\u0161ilo z 20 na 40.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Prime Lacerate: Hojenie sa zv\u00fd\u0161ilo z 3% na 5%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Cataclysm: Po\u0161kodenie od Blesku sa zv\u00fd\u0161ilo z 64% na 77%, a po\u0161kodenie od Torn\u00e1da sa zv\u00fd\u0161ilo z 19% na 23%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Supreme Cataclysm: Trvanie \u00fa\u010dinku &#8222;Zranite\u013en\u00fd&#8220; sa zv\u00fd\u0161ilo z 2 na 3 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Prime Cataclysm: Trvanie \u00fa\u010dinku sa zv\u00fd\u0161ilo z 2 na 4 sekundy.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Prime Grizzly Rage: Teraz poskytuje Nezastavite\u013enos\u0165 po\u010das 6 sek\u00fand namiesto trvania \u00fa\u010dinku.<\/span><\/li>\n<\/ul>\n<p><b>Pas\u00edvne schopnosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pr\u00e1h potrebn\u00fd pre zaru\u010den\u00fd prepad pri Provok\u00e1cii bol zn\u00ed\u017een\u00fd z 35\/30\/25 na 24\/20\/16 sek\u00fand.<\/span><\/li>\n<\/ul>\n<p><b>Duchovn\u00e9 po\u017eehnanie<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Masochistic: Teraz vy\u017eaduje \u0161ancu na \u00faspe\u0161n\u00fd \u00fader 75%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Prickleskin: Hr\u00fabka trniek sa zv\u00fd\u0161ila z 0.1 na 0.15.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Iron Feather: Zv\u00fd\u0161ilo sa Maximum \u017eivota z 10% na 14%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bolster: Ochrana sa zv\u00fd\u0161ila z 10% na 15% z Maxim\u00e1lneho \u017eivota.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Overload: Po\u0161kodenie sa zv\u00fd\u0161ilo z 0.2 na 0.25.<\/span><\/li>\n<\/ul>\n<p><b>Paragon<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Spirit Glyph&#8217;s bonus now affects all damage instead of just Core Skills.<\/span><\/li>\n<\/ul>\n<p><b>Aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Calm Breeze: \u0160anca na \u00faspe\u0161n\u00fd \u00fader sa zv\u00fd\u0161ila z 5-10% na 7-12%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Balanced Aspect: Maxim\u00e1lny Duh sa zv\u00fd\u0161il z 30-50 na 60-80.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Tempest: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 7-15% na 10-18%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Skinwalker&#8217;s Aspect: Hojenie sa zv\u00fd\u0161ilo z 0.05-0.1 na 0.07-0.12.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Symbiotic Aspect: Zn\u00ed\u017eenie cooldownu sa zn\u00ed\u017eilo z 4-8 na 3-5.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Stampede: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 10-20 na 16-26%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Shepherd&#8217;s Aspect: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 6-8% na 6-10%.<\/span><\/li>\n<\/ul>\n<p><b>Predmety<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Insatiable Fury: Ranky zru\u010dnosti pre Medvedieho \u00datok sa zv\u00fd\u0161ili z 2 na 3.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mad Wolf&#8217;s Glee: Ranky zru\u010dnosti pre Vlkodla\u010d\u00ed \u00datok sa zv\u00fd\u0161ili z 2 na 3.<\/span><\/li>\n<\/ul>\n<h3><strong>Necromancer<\/strong><\/h3>\n<p><b>Skilly<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Initiate\u2019s Decompose: Spomalenie sa zv\u00fd\u0161ilo z 30% na 50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Paranormal Sever: Po\u010det potrebn\u00fdch vrhnut\u00ed na vytvorenie Zranite\u013en\u00e9ho sa zn\u00ed\u017eil z 4 na 3.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Blood Surge: Hojenie sa zv\u00fd\u0161ilo z 2.5% na 3% Maxim\u00e1lneho \u017eivota.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Enhanced Blood Lance: Ochrana pred po\u0161koden\u00edm od prenikaj\u00facich \u00fatokov sa zn\u00ed\u017eila z 15% na 10%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bone Prison: Po\u010diato\u010dn\u00e9 z\u00edskanie esencie sa zv\u00fd\u0161ilo z 15 na 25.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Abhorrent Iron Maiden: Hojenie sa zv\u00fd\u0161ilo z 5% na 7% Maxim\u00e1lneho \u017eivota.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Golems: Pohybuj\u00fa sa r\u00fdchlej\u0161ie a neobmedzene cez nepriate\u013eov, ke\u010f je ich cooldown aktivovan\u00fd.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Supreme Blood Wave: Sk\u00f4r zanech\u00e1va Krvav\u00e9 Orbity na svojej trase.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Raise Skeleton, Corpse Explosion a Corpse Tendrils: Dosah pre automatick\u00e9 zacielenie na m\u0155tvoly pri pou\u017eit\u00ed my\u0161i a kl\u00e1vesnice sa zv\u00fd\u0161il o 50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Raise Skeleton Skeletal Priest: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 20% na 30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Raise Skeleton Skeletal Priest: Hojenie sa zv\u00fd\u0161ilo z 10% na 15%.<\/span><\/li>\n<\/ul>\n<p><b>Schopnosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Evulsion: Bonusov\u00e9 po\u0161kodenie vo\u010di Zranite\u013en\u00fdm sa zn\u00ed\u017eilo z 6\/12\/18% na 5\/10\/15%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Transfusion: Hojenie Mini\u00f3nov sa zv\u00fd\u0161ilo z 15\/30\/45% na 20\/40\/60%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Drain Vitality: \u0160anca na \u00faspe\u0161n\u00fd \u00fader sa zv\u00fd\u0161ila z 25% na 30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Amplify Damage: Zv\u00fd\u0161enie po\u0161kodenia sa zv\u00fd\u0161ilo z 3\/6\/9% na 4\/8\/12%.<\/span><\/li>\n<\/ul>\n<p><b>Book of the Dead<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Nekromantovi sluhovia sa teraz automaticky znova o\u017eivia po respawne po\u010das s\u00faboja s World Bossom.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Skeleton Warrior Defenders Upgrade: Hr\u00fabka zdeden\u00fdch trn\u00ed sa zv\u00fd\u0161ila z 40% na 50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Shadow Skeleton Mage Upgrade: Po\u010det \u00fatokov potrebn\u00fdch na dodato\u010dn\u00fd Shadow Bolt sa zn\u00ed\u017eil z 5 na 4.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bone Skeleton Mage Upgrade: Mno\u017estvo z\u00edskan\u00e9ho posilnenia sa zv\u00fd\u0161ilo z 11% na 20%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Iron Golems Upgrade: Po\u010det \u00fatokov potrebn\u00fdch pre Slam \u00fatok sa zn\u00ed\u017eil z 5 na 4.<\/span><\/li>\n<\/ul>\n<p><b>Paragon<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonus Glyfov\u00e9ho kamene Essence (Esence) teraz ovplyv\u0148uje v\u0161etko po\u0161kodenie, nie len z\u00e1kladn\u00e9 zru\u010dnosti.<\/span><\/li>\n<\/ul>\n<p><b>Aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Splintering Aspect: Bonusov\u00e9 po\u0161kodenie zo Skalpov\u00fdch Stie\u0148ov sa zn\u00ed\u017eilo z 50-100% na 30-60%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Plunging Darkness: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 50-100% na 75-125%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Coldbringer&#8217;s Aspect: Obnova k\u00f3dy Blizardu sa zn\u00ed\u017eila z 10 na 8 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Hungry Blood: \u0160anca na v\u00fdstrel krvav\u00e9ho kop\u00ed sa zv\u00fd\u0161ila z 10-20% na 13-23%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blood-soaked Aspect: Po\u0161kodenie sa zv\u00fd\u0161ilo z 0.15-0.2 na 0.24-0.31.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Ultimate Shadow: Po\u0161kodenie sa zv\u00fd\u0161ilo z 0.16-0.22 na 0.43-0.48.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Grasping Veins: Bonus po\u0161kodenia z kritick\u00e9ho \u00faderu sa zn\u00ed\u017eil z 30-60% na 20-40%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Osseous Gale Aspect: D\u013a\u017eka trvania B\u00farky Kost\u00ed sa zv\u00fd\u0161ila z 4-8 na 5-10 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Damned: Bonusov\u00e9 po\u0161kodenie sa zv\u00fd\u0161ilo z 30-40% na 40-50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Blood-bathed Aspect: Ochrana pred po\u0161koden\u00edm sa zn\u00ed\u017eila z 70-60% na 60-50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Reanimation Skeletons: Bonusov\u00e9 po\u0161kodenie kostlivcov sa zv\u00fd\u0161ilo z 20-30% na 30-40%.<\/span><\/li>\n<\/ul>\n<p><b>P\u0159edm\u011bty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bloodless Scream: Z\u00edskan\u00e1 esencia sa zv\u00fd\u0161ila z 2-5 na 7-10.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Deathless Visage: Po\u0161kodenie sa zv\u00fd\u0161ilo z 0.25-0.35 na 0.28-0.38.<\/span><\/li>\n<\/ul>\n<h3><strong>Rogue<\/strong><\/h3>\n<p><b>Dovednosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba trvania Advanced Rapid Fire sa zv\u00fd\u0161ila z 3 na 5 sek\u00fand<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">R\u00fdchlos\u0165 h\u00e1dzania Caltrops sa zv\u00fd\u0161ila o 15%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pravdepodobnos\u0165 \u0161\u0165astn\u00e9ho z\u00e1sahu pri Enhanced Cold Imbuement (Mraziv\u00e9 zbran\u011b) sa zv\u00fd\u0161ila z 30% na 40%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonusov\u00e9 po\u0161kodenie Enhanced Smoke Grenade sa zv\u00fd\u0161ilo z 15% na 20%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Methodical Dash maxim\u00e1lne zn\u00ed\u017eenie cooldownu sa zv\u00fd\u0161ilo z 3 na 4 sekundy<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba trvania Concealment Stealth sa zv\u00fd\u0161ila z 4 na 5 sek\u00fand<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pravdepodobnos\u0165, \u017ee Enhanced Dark Shroud nebude spotrebovan\u00fd, sa zv\u00fd\u0161ila z 10% na 14%.<\/span><\/li>\n<\/ul>\n<p><strong>Pas\u00edvne schopnosti<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Victimize (Pron\u00e1sledov\u00e1n\u00ed) Pravdepodobnos\u0165 \u0161\u0165astn\u00e9ho z\u00e1sahu sa zv\u00fd\u0161ila z 30% na 35%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Siphoning Strikes (Saj\u00edc\u00ed z\u00e1sahy) teraz vy\u017eaduje pravdepodobnos\u0165 \u0161\u0165astn\u00e9ho z\u00e1sahu 75%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Rugged (Drsn\u00fd) zn\u00ed\u017eenie po\u0161kodenia na po\u0161kodenie v priebehu \u010dasu (DoT) z efektov sa zv\u00fd\u0161ilo z 5\/10\/15 na 6\/12\/18<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mending Obscurity lie\u010denie za sekundu po\u010das Skrytia sa zv\u00fd\u0161ilo z 3\/6\/9% na 4\/8\/12%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aftermath (Dozvuk) energie po skon\u010den\u00ed akcie sa zv\u00fd\u0161ilo z 25\/50\/75 na 30\/60\/90<\/span><\/li>\n<\/ul>\n<p><strong>Paragon<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonus z Combat Glyphu teraz ovplyv\u0148uje v\u0161etky po\u0161kodenia namiesto iba k\u013e\u00fa\u010dov\u00fdch schopnost\u00ed<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba trvania Legend\u00e1rneho uzla Eldritch Bounty sa zv\u00fd\u0161ila z 6 na 9 sek\u00fand.<\/span><\/li>\n<\/ul>\n<p><b>\u0160pecializ\u00e1cia<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Preparation (P\u0159\u00edprava) zv\u00fd\u0161enie cooldownu z 4 na 5 sek\u00fand.<\/span><\/li>\n<\/ul>\n<p><strong>Legend\u00e1rne Aspekty<\/strong><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspekt of Volatile Shadows sa zv\u00fd\u0161ilo z 1075-.193 na .2-.27.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Icy Alchemist Aspekt podchladenie sa zv\u00fd\u0161il z 15% na 25%.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Shadowslicer Aspekt po\u0161kodenie sa zv\u00fd\u0161ilo z 25-35% na 80-100%<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Po\u0161kodenie Aspektu Toxickej Alchymie sa zv\u00fd\u0161ilo z 0.080-0.13 na .11-.16.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pravdepodobnos\u0165 \u0161\u0165astn\u00e9ho z\u00e1sahu u Pomstiv\u00e9ho Aspektu sa zv\u00fd\u0161ila z 30-50% na 40-60%.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba trvania Aspektu Imitovan\u00fdch N\u00e1pln\u00ed sa zv\u00fd\u0161ila z 5 na 9 sek\u00fand.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hojenie Aspektu Ukradnut\u00e9ho Vigoru sa zv\u00fd\u0161ilo z .02-.06 na .04-.08.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Doba trvania \u017eivota po zabit\u00ed Aspektu Lethal Dusk sa zv\u00fd\u0161ila z 4 na 6 sek\u00fand.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonusov\u00e9 po\u0161kodenie v Aspektu Noxious Ice sa zv\u00fd\u0161ilo z 10-25% na 14-29%.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Pravdepodobnos\u0165 u Aspect of Elusive Menace sa zv\u00fd\u0161ila z 1-5% na 3-7%.<\/span><\/li>\n<\/ul>\n<p><b>P\u0159edm\u011bty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Skyhunter&#8217;s Energia zv\u00fd\u0161en\u00e1 z 15-25 na 20-30.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u0160\u0165astn\u00e1 \u0161anca v Grasp of Shadow zv\u00fd\u0161en\u00e1 z 20-30% na 24-34%.<\/span><\/li>\n<\/ul>\n<h3><strong>Sorcerer<\/strong><\/h3>\n<p><b>Dovednosti<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 po\u0161kodenie Zosilnen\u00fdch nab\u00edjan\u00fdch stre\u013eieb z 24% na 30% a teraz profituje z \u00farovn\u00ed zru\u010dnosti.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 zn\u00ed\u017eenie po\u0161kodenia Zosilnen\u00fdch nab\u00edjan\u00fdch stre\u013eieb z 20% na 25%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 zn\u00ed\u017eenie po\u0161kodenia Ni\u010div\u00e9ho sp\u00e1lenia z 20% na 25%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zlep\u0161en\u00fd \u010das \u010distenia Ice Blades, ktor\u00fd umo\u017e\u0148uje hr\u00e1\u010dom kona\u0165 sk\u00f4r po jeho pou\u017eit\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Po\u010diato\u010dn\u00e9 po\u0161kodenie Firebolt zv\u00fd\u0161en\u00e9 z 10% na 18%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e1 maxim\u00e1lna regener\u00e1cia many pre zru\u010dnos\u0165 Z\u00e1clony k\u00fazeln\u00edka z 25% na 35%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 zn\u00ed\u017eenie n\u00e1kladov many pre z\u00e1kladn\u00fa zru\u010dnos\u0165 Kliatba k\u00fazeln\u00edka z 10% na 20%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 zni\u017eovanie obnovovacieho \u010dasu pre zru\u010dnos\u0165 Vzne\u0161en\u00fd hlbok\u00fd mr\u00e1z z 50% na 100%.<\/span><\/li>\n<\/ul>\n<p><b>Passivky<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Element\u00e1lna dominancia teraz ovplyv\u0148uje aj zru\u010dnosti ovl\u00e1dania namiesto iba z\u00e1kladn\u00fdch zru\u010dnost\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Trvanie \u00fa\u010dinkovania silnej ochrany sa zv\u00fd\u0161ilo z 3 na 9 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Trvanie ochrannej bari\u00e9ry sa zv\u00fd\u0161ilo z 2 na 3 sekundy. Zn\u00ed\u017eenie po\u0161kodenia za sekundu pri zlu\u010dovan\u00ed \u017eivlov sa zv\u00fd\u0161ilo z 1\/2\/3 na 3\/6\/9.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zn\u00ed\u017eenie po\u0161kodenia z mana \u0161t\u00edtu sa zv\u00fd\u0161ilo z 5\/10\/15% na 7\/14\/21%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonusov\u00e9 po\u0161kodenie kritick\u00e9ho z\u00e1sahu z prehltnutej plamene sa zn\u00ed\u017eilo z 10\/20\/30% na 7\/14\/21%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Bonusov\u00e9 po\u0161kodenie kritick\u00e9ho z\u00e1sahu z prehltnutej plamene na znehybnen\u00fdch cie\u013eoch sa zn\u00ed\u017eilo z 25\/50\/75% na 10\/20\/30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mana regener\u00e1cia z ohniv\u00e9ho pr\u00fadu sa zv\u00fd\u0161ila z 10\/20\/30% na 15\/30\/45%.<\/span><\/li>\n<\/ul>\n<p><b>Paragon<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Destruction Glyph teraz ovplyv\u0148uje v\u0161etko po\u0161kodenie namiesto iba z\u00e1kladn\u00fdch zru\u010dnost\u00ed.<\/span><\/li>\n<\/ul>\n<p><b>Zakl\u00ednadl\u00e1<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u0160anca na vytvorenie Jiskriacej energie zakl\u00ednadla Iskra sa zv\u00fd\u0161ila z 10% na 14%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u0160anca na v\u00fdskyt zakl\u00ednadla Zamrznut\u00fd or\u00e1\u0161ok sa zv\u00fd\u0161ila z 20% na 30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Obnovovac\u00ed \u010das zakl\u00ednadla Sp\u00e1lenie sa skr\u00e1til z 18 na 14 sek\u00fand.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Mana potrebn\u00e1 pre zakl\u00ednadlo Hydra sa zn\u00ed\u017eila z 300 na 200.<\/span><\/li>\n<\/ul>\n<p><b>Legend\u00e1rne Aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Efficiency &#8211; Zn\u00ed\u017eenie n\u00e1kladov many sa zv\u00fd\u0161ilo z 10-20% na 15-25% a teraz ovplyv\u0148uje aj zru\u010dnosti ovl\u00e1dania.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Armageddon &#8211; Po\u0161kodenie sa zv\u00fd\u0161ilo z .205-.25 na .35-.4.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Shattered Stars &#8211; Po\u0161kodenie sa zv\u00fd\u0161ilo z .15-.2 na .2-.25.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Serpentine Aspect &#8211; Skr\u00e1tenie trvania Hydry sa zn\u00ed\u017eilo z 30-20% na 20-10%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Glacial Aspect &#8211; Bonusov\u00e9 po\u0161kodenie Ice Spikes na zamrznut\u00fdch cie\u013eoch sa zn\u00ed\u017eilo z 25% na 15%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Po\u0161kodenie Ice Spikes sa zv\u00fd\u0161ilo z .2-.3 na .25-.35.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Frozen Tundra &#8211; Po\u0161kodenie Ice Spikes sa zv\u00fd\u0161ilo z .25-.35 na .3-.4.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Frozen Wake &#8211; Po\u0161kodenie Ice Spikes sa zv\u00fd\u0161ilo z .2-.3 na .25-.35 a oslabenie sa zv\u00fd\u0161ilo z 10% na 15%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Biting Cold &#8211; \u0160anca aplikova\u0165 Zranite\u013en\u00e9 na zamrznut\u00fdch nepriate\u013eoch sa zv\u00fd\u0161ila z 25-35% na 30-40%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Encased Aspect &#8211; Obnovenie \u017eivota a many za sekundu sa zv\u00fd\u0161ilo z 10-20% na 20-30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Stable Aspect &#8211; \u0160anca na bezplatn\u00e9 k\u00fazlo sa zv\u00fd\u0161ila z 5-10% na 7-12%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Splintering Energy &#8211; \u0160anca na vytvorenie \u010fal\u0161ieho bleskov\u00e9ho kop\u00edka sa zv\u00fd\u0161ila z 11-20% na 41-50%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of the Unbroken Tether &#8211; \u0160anca na \u010fal\u0161ie re\u0165azenie Chain Lightning sa zv\u00fd\u0161ila z 25-35% na 30-40%.<\/span><\/li>\n<\/ul>\n<p><b>Predmety<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Rukavice Gloves of the Illuminator &#8211; Zn\u00ed\u017eenie po\u0161kodenia Fireballu sa zn\u00ed\u017eilo z 65-75% na 55-65%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Esu&#8217;s Heirloom &#8211; \u0160anca na kritick\u00fd z\u00e1sah z r\u00fdchlosti pohybu sa zv\u00fd\u0161ila z 15-25% na 20-30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">sadora&#8217;s Overflowing Cameo &#8211; \u0160anca na uvo\u013enenie bleskovej novy sa zv\u00fd\u0161ila z 10% na 15%.<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400;\">Obecn\u00e9<\/span><\/h3>\n<p><b>Aspekty<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Disobedience &#8211; Maxim\u00e1lne po\u010dty z\u00e1znamov sa zn\u00ed\u017eili z 100 na 60, \u010d\u00edm sa zni\u017euje maxim\u00e1lny bonus na obranu z 25%-50% na 15%-30%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aspect of Retribution &#8211; Bonusov\u00e9 po\u0161kodenie na ohromen\u00fdch cie\u013eoch sa zn\u00ed\u017eilo z 20-40% na 10-20%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Exploiter&#8217;s Aspect &#8211; Bonusov\u00e9 po\u0161kodenie na nezastavite\u013en\u00fdch cie\u013eoch sa zn\u00ed\u017eilo z 20-50% na 20-40%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Starlight Aspect &#8211; Obnovenie zdrojov sa zv\u00fd\u0161ilo z 10-20 na 20-40.<\/span><\/li>\n<\/ul>\n<p><b>Predmety<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zbra\u0148 The Butcher&#8217;s Cleaver &#8211; Spomalenie sa zv\u00fd\u0161ilo z 40-75% na 61-75%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">\u00dapravy Drop Rate:\u00a0<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00fd bonus na drop Ancestral a Sacred predmetov v Nightm\u00e1re dungeonoch z +5% na +10%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Odstr\u00e1nen\u00e1 20% \u0161anca na drop \u010fal\u0161ieho vybavenia z elitn\u00fdch mon\u0161tier mimo Nightm\u00e1re dungeonov a Helltide.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e1 \u0161anca na drop \u010fal\u0161ieho vybavenia z elitn\u00fdch mon\u0161tier v Nightm\u00e1re dungeonoch a Helltide o +10%.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Nightm\u00e1re dungeonov teraz m\u00e1 50% \u0161ancu na drop 2. Legend\u00e1rneho predmetu po ukon\u010den\u00ed.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Nightm\u00e1re dungeonov teraz d\u00e1va 3 vz\u00e1cne predmety po ukon\u010den\u00ed, z miesto 1.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><b>Mon\u0161tr\u00e1<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zv\u00fd\u0161en\u00e9 \u0161k\u00e1lovanie zdravia mon\u0161tier z 85% na 100% bonus za ka\u017ed\u00e9ho \u010fal\u0161ieho hr\u00e1\u010da v skupine.<\/span><\/li>\n<\/ul>\n<p><b>R\u00f4zne<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Upravili sme \u0161k\u00e1lovanie Olt\u00e1ra Chamtivosti, aby sme zlep\u0161ili jeho \u00fa\u010dinnos\u0165 po\u010das celej hry.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Svetov\u00ed bossovia teraz \u010dastej\u0161ie dropuj\u00fa lektvary.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">U\u017e neexistuje obmedzenie po\u010dtu materi\u00e1lov, ktor\u00e9 m\u00f4\u017eete naraz upravova\u0165 na vy\u0161\u0161ie \u00farovne.<\/span><\/li>\n<\/ul>\n<h3><b>Predmetov\u00e9 prefixy<\/b><\/h3>\n<p><b>Developer&#8217;s Note: <\/b><i><span style=\"font-weight: 400;\">Mnoh\u00e9 predmetov\u00e9 prefixy\/sufixy s\u00fa pr\u00edli\u0161 \u00fa\u010dinn\u00e9 a zastieraj\u00fa in\u00e9 mo\u017enosti. Sna\u017e\u00edme sa vyv\u00e1\u017ei\u0165 v\u00fdnimky, zlep\u0161i\u0165 v\u00fdber v\u00fdznamn\u00fdch mo\u017enost\u00ed na konkuren\u010dn\u00fdch slotoch a zv\u00fd\u0161i\u0165 celkov\u00fa flexibilitu predmetov. Vieme, \u017ee tieto zmeny zn\u00ed\u017eia celkov\u00fa silu postavy, tak\u017ee budeme sledova\u0165, ako tieto zmeny ovplyvnia schopnos\u0165 hr\u00e1\u010dov dosahova\u0165 o\u010dak\u00e1van\u00e9 ciele po\u010das sez\u00f3ny.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">Zvy\u0161ujeme dostupnos\u0165 nasleduj\u00facich predmetov\u00fdch prefixov\/sufixov, aby sme ich \u013eah\u0161ie zahrnuli do r\u00f4znych st\u00e1vok.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie trvania obmedzenia ovl\u00e1dania: Teraz sa m\u00f4\u017ee objavi\u0165 na nohaviciach.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Generovanie bari\u00e9ry: Teraz sa m\u00f4\u017ee objavi\u0165 pre v\u0161etky triedy. Bude tie\u017e za\u010da\u0165 pada\u0165 nesk\u00f4r v hre.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>\u0160anca na \u0161\u0165astn\u00fd z\u00e1sah pri pou\u017e\u00edvan\u00ed bari\u00e9ry: Teraz sa m\u00f4\u017ee objavi\u0165 pre v\u0161etky triedy. Zn\u00ed\u017een\u00e9 o ~12%, ak je na helme a ~20%, ak je na amulete alebo ved\u013eaj\u0161ej ruke.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie ovl\u00e1dania zru\u010dnosti: Novopridan\u00e9; m\u00f4\u017ee sa objavi\u0165 na zbraniach k\u00fazeln\u00edka.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>S\u0165ahuje sa identicky ako po\u0161kodenie z\u00e1kladnej zru\u010dnosti.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Odolnos\u0165 vo\u010di v\u0161etk\u00fdm elementom: Teraz sa m\u00f4\u017ee objavi\u0165 na \u0161t\u00edtoch.\u00a0<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Bonus z\u00e1kladnej \u0161tatistiky na zbraniach bol nadmerne siln\u00fd, preto tento bonus zmiernime.\u00a0<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Sila: 50% silnej\u0161ia, ke\u010f je na zbraniach -&gt; 25% silnej\u0161ia, ke\u010f je na zbraniach.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Obratnos\u0165: 50% silnej\u0161ia, ke\u010f je na zbraniach -&gt; 25% silnej\u0161ia, ke\u010f je na zbraniach.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Inteligencia: 50% silnej\u0161ia, ke\u010f je na zbraniach -&gt; 25% silnej\u0161ia, ke\u010f je na zbraniach.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>V\u00f4\u013ea: 50% silnej\u0161ia, ke\u010f je na zbraniach -&gt; 25% silnej\u0161ia, ke\u010f je na zbraniach.<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Efekty na zn\u00ed\u017eenie obnovovacieho \u010dasu \u010dasto p\u00f4sobili povinn\u00fdm dojmom vzh\u013eadom na ich vysok\u00fa \u00fa\u010dinnos\u0165. Predpoklad\u00e1me, \u017ee zn\u00ed\u017eenie obnovovacieho \u010dasu bude aj na\u010falej ve\u013emi \u017eiadanou vlastnos\u0165ou, ale trest za to, ak ju nebudete prioritizova\u0165, nebude tak\u00fd pr\u00edsny.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie obnovovacieho \u010dasu: Zn\u00ed\u017een\u00e9 o ~30%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie obnovovacieho \u010dasu dovednosti Imbued: Zn\u00ed\u017een\u00e9 o ~30%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie obnovovacieho \u010dasu dovednosti Pasca: Zn\u00ed\u017een\u00e9 o ~30%.<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Vid\u00edme, \u017ee po\u0161kodenie kritick\u00e9ho z\u00e1sahu a po\u0161kodenie na zranite\u013en\u00fdch nepriate\u013eoch s\u00fa \u010dasto vn\u00edman\u00e9 ako nevyhnutn\u00e9 pre \u00faspech hern\u00fdch postaven\u00ed v Diablo IV. Ver\u00edme, \u017ee toto je krok smerom k podpore viacer\u00fdch typov postaven\u00ed a budeme \u010falej robi\u0165 zmeny, aby sme dosiahli tento cie\u013e.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie kritick\u00e9ho z\u00e1sahu: Zn\u00ed\u017een\u00e9 o ~17%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie kritick\u00e9ho z\u00e1sahu z blesku: Zn\u00ed\u017een\u00e9 o ~17%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie kritick\u00e9ho z\u00e1sahu s dovednos\u0165ami Kosti, Zem, Okovan\u00e9 a Vlkodlak: Zn\u00ed\u017een\u00e9 o ~17%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie na zranite\u013en\u00fdch nepriate\u013eoch: Zn\u00ed\u017een\u00e9 o ~40%.<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Nerovnosti v prirodzen\u00fdch efektoch m\u00f4\u017eu vyl\u00fa\u010di\u0165 niektor\u00e9 zbrane e\u0161te predt\u00fdm, ne\u017e sa zvy\u0161ok ich \u0161tatist\u00edk ur\u010d\u00ed. Tieto efekty bud\u00fa podroben\u00e9 pr\u00edsnej\u0161\u00edm zn\u00ed\u017eeniam ne\u017e ich be\u017en\u00e9 protip\u00f3ly, aby sa zv\u00fd\u0161ila flexibilita zbran\u00ed.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie obnovovacieho \u010dasu (vlastn\u00e9 pre ved\u013eaj\u0161ie ruky): Zn\u00ed\u017een\u00e9 o ~35%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie kritick\u00e9ho z\u00e1sahu (vlastn\u00e9 pre me\u010de): Zn\u00ed\u017een\u00e9 o ~50%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie na zranite\u013en\u00fdch nepriate\u013eoch (vlastn\u00e9 pre ku\u0161e): Zn\u00ed\u017een\u00e9 o ~65%.<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Bonusov\u00e9 po\u0161kodenie na ovl\u00e1dan\u00fdch nepriate\u013eoch bolo nadmerne \u00fa\u010dinn\u00e9 v porovnan\u00ed s jednoduchos\u0165ou jeho aktiv\u00e1cie v porovnan\u00ed s pr\u00edsnej\u0161\u00edmi, typovo \u0161pecifick\u00fdmi efektmi na ovl\u00e1danie nepriate\u013eov.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie na ovl\u00e1dan\u00fdch nepriate\u013eoch: Zn\u00ed\u017een\u00e9 o ~30%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie na zamrznut\u00fdch nepriate\u013eoch: Zv\u00fd\u0161en\u00e9 o ~20%.<\/b><\/li>\n<\/ul>\n<p><b>Pozn\u00e1mka od v\u00fdvoj\u00e1rov: <\/b><i><span style=\"font-weight: 400;\">Videli sme, \u017ee zru\u010dn\u00ed hr\u00e1\u010di \u010dasto ni\u010dia mon\u0161tr\u00e1 mnoho levelov nad svojimi vlastn\u00fdmi. Chceme to podpori\u0165, ale s\u00fa\u010dasn\u00e1 situ\u00e1cia je nad r\u00e1mec toho, \u010do pova\u017eujeme za spr\u00e1vne pre dlhodob\u00fa stabilitu hry. Preto pres\u00favame silu z mnoh\u00fdch obrann\u00fdch atrib\u00fatov na ofenz\u00edvne atrib\u00faty. Vieme, \u017ee to zv\u00fd\u0161i n\u00e1ro\u010dnos\u0165 n\u00e1\u0161ho endgame obsahu, najm\u00e4 pre t\u00fdch, ktor\u00ed sa sna\u017eia porazi\u0165 n\u00e1\u0161 vrcholn\u00fd bos, stretnutie, ktor\u00e9 nie je pre slab\u00fdch s\u0155dc. Prekonanie vrcholov\u00e9ho bosu si vy\u017eiada ka\u017ed\u00fd k\u00fasok odvahy, ak\u00fd dok\u00e1\u017eete a v\u0161etky dostupn\u00e9 n\u00e1stroje. Budeme \u010falej sledova\u0165 sp\u00e4tn\u00fa v\u00e4zbu od komunity a meni\u0165 na\u0161e bojov\u00e9 mechaniky pod\u013ea potreby.<\/span><\/i><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Fyzick\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Oh\u0148ov\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Chladov\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Bleskov\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Jedov\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie st\u00ednom: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Nefyzick\u00e9 po\u0161kodenie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Fyzick\u00e9 po\u0161kodenie v priebehu \u010dasu: Zv\u00fd\u0161en\u00e9 o ~40%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie oh\u0148a v priebehu \u010dasu: Zv\u00fd\u0161en\u00e9 o ~40%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie st\u00ednu v priebehu \u010dasu: Zv\u00fd\u0161en\u00e9 o ~40%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dvouru\u010dn\u00fdmi t\u013akotov\u00fdmi zbra\u0148ami: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dvouru\u010dn\u00fdmi sek\u00e1\u010dmi: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie pri dual-wield (nosen\u00ed dvoch zbran\u00ed): Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie streln\u00fdmi zbra\u0148ami: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie s dovednos\u0165ami, ktor\u00e9 menia zbrane: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie v \u013eudskej forme: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie v podobe prome\u0148ovanej bytosti: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Krv: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Kosti: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Bojovn\u00edk: Zv\u00fd\u0161en\u00e9 o ~33%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Spolo\u010dn\u00edk: Zv\u00fd\u0161en\u00e9 o ~33%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Konjur\u00e1cia: Zv\u00fd\u0161en\u00e9 o ~33%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Z\u00e1ke\u0159n\u00fd \u00fatok: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Temnota: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Zem: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Mr\u00e1z: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Okovan\u00e9: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti O\u017eivenie: Zv\u00fd\u0161en\u00e9 o ~33%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Vysl\u00eddi\u010d: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Pyromancia: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti \u00dader elektrinou: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti B\u00farka: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Zvolanie: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Pasca: Zv\u00fd\u0161en\u00e9 o ~33%.<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie zru\u010dnosti s \u00fato\u010dn\u00fdmi zbra\u0148ami: Zv\u00fd\u0161en\u00e9 o ~33%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Medve\u010f: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie dovednosti Vlkodlak: Zv\u00fd\u0161en\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Celkov\u00e1 obrana: Zn\u00ed\u017een\u00e1 o ~30%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>R\u00fdchlos\u0165 \u00fatoku po dobu 4 sek\u00fand po vyhnut\u00ed sa \u00fatoku: Zv\u00fd\u0161en\u00e1 o ~20%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Po\u0161kodenie po dobu 4 sek\u00fand po vyhnut\u00ed sa \u00fatoku: Zv\u00fd\u0161en\u00e9 o ~20%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Celkov\u00e1 obrana v podobe medve\u010fa: Zn\u00ed\u017een\u00e1 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Celkov\u00e1 obrana v podobe vlkodlaka: Zn\u00ed\u017een\u00e1 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od bl\u00edzkych nepriate\u013eov: Zn\u00ed\u017een\u00e9 o ~20%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od vzdialen\u00fdch nepriate\u013eov: Zn\u00ed\u017een\u00e9 o ~20%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od nepriate\u013eov, ktor\u00ed krv\u00e1caj\u00fa: Zn\u00ed\u017een\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od nepriate\u013eov, ktor\u00ed horia: Zn\u00ed\u017een\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od otr\u00e1ven\u00fdch nepriate\u013eov: Zn\u00ed\u017een\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia od nepriate\u013eov ovplyvnen\u00fdch st\u00ednom v priebehu \u010dasu: Zn\u00ed\u017een\u00e9 o ~25%.\u00a0<\/b><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Zn\u00ed\u017eenie po\u0161kodenia po\u010das zosilnenia: Zn\u00ed\u017een\u00e9 o ~25%.<\/b><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400; color: #ff0000;\">1.1.0b Build #43391 (v\u0161echny platformy) &#8211; 20.\u010dervence 2023<\/span><\/h3>\n<h2><span style=\"font-weight: 400;\">Aktualizace hry<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Season of the Malignant<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">P\u0159edm\u011bty\u00a0<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Zhoubn\u00e1 srdce v\u017edy p\u0159id\u00e1vaj\u00ed Armor odpov\u00eddaj\u00edc\u00ed jejich Item power.\u00a0<\/span><\/li>\n<\/ul>\n<h2><span style=\"font-weight: 400;\">World Tiers (sv\u011btov\u00e9 \u00farovn\u011b)<\/span><\/h2>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Odstran\u011bn po\u017eadavek na level pro \u00farovn\u011b World Tier III a IV.\u00a0<\/span><\/li>\n<\/ul>\n<h3><span style=\"font-weight: 400; color: #ff0000;\">1.1.0c Build #43487 (v\u0161echny platformy) &#8211; 26. \u010dervence 2023<\/span><\/h3>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy bylo mo\u017en\u00e9 u\u00a0 n\u011bkter\u00fdch off-hand p\u0159edm\u011bt\u016f otisknout legend\u00e1rn\u00ed aspekt pouze jednou.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy kombinace Dark Dance a Punishing Speed Malignant Powers mohla zp\u016fsobit, \u017ee hr\u00e1\u010d omr\u00e1\u010dil s\u00e1m sebe.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy mohl hr\u00e1\u010d opakovan\u011b dostat odm\u011bnu Grim Reward Season Journey pokud sebral a zahodil stejnou schr\u00e1nku.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy byla srst Werebeara a Werewolfa byla p\u0159\u00edli\u0161 sv\u011btl\u00e1.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraven probl\u00e9m, kdy \u010dasto pohyb na ur\u010dit\u00fdch ovlada\u010d\u00edch nefungoval spr\u00e1vn\u011b.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Aktualizace aktivace Premium Battel Pass pomoc\u00ed vyskakovac\u00edho okna s potvrzen\u00edm.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">V\u00fdchoz\u00ed fokus (tla\u010d\u00edtko, kter\u00e9 ovlada\u010d zv\u00fdrazn\u00ed jako prvn\u00ed) na obrazovce Battle Pass je nyn\u00ed tla\u010d\u00edtko Season Journey.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno n\u011bkolik p\u0159\u00edpad\u016f p\u00e1du hry.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Dal\u0161\u00ed vylep\u0161en\u00ed stability.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Opraveno p\u016fsoben\u00ed Agitated Winds Malignant heart, kter\u00e9 vedlo k tomu, \u017ee automatick\u00e9 sesl\u00e1n\u00ed Cyclone Armor ignorovalo vlastn\u00ed cooldown.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Z\u00edsk\u00e1n\u00ed nebo p\u0159erozd\u011blen\u00ed Seaslonal Blessings (sez\u00f3nn\u00edch po\u017eehn\u00e1n\u00ed) nyn\u00ed vyma\u017ee invent\u00e1\u0159 zp\u011btn\u00e9ho odkupu prodejce.\u00a0<\/span><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DIABLO IV PATCH NOTES 1.1.0a (v\u0161echny platformy) Build #43333 (PC) and #43223 (konzole) &#8211; 18.\u010dervence &#8230; <\/p>\n<div><a href=\"https:\/\/www.diablofans.cz\/d4\/novinky\/patch-notes-1-1-0-a-b-c\/\" class=\"more-link\">Read More<\/a><\/div>\n","protected":false},"author":5,"featured_media":7735,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[54],"tags":[],"class_list":["post-7734","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-novinky"],"_links":{"self":[{"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/posts\/7734","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/comments?post=7734"}],"version-history":[{"count":8,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/posts\/7734\/revisions"}],"predecessor-version":[{"id":7745,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/posts\/7734\/revisions\/7745"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/media\/7735"}],"wp:attachment":[{"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/media?parent=7734"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/categories?post=7734"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.diablofans.cz\/d4\/wp-json\/wp\/v2\/tags?post=7734"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}